ATTRIBUTES
TEAM BONUS: | Monks 3x Heal Speed |
BENEFICTS / PENALTIES: | Buildings H/P +10% to 40% At Imperial Age |
B | Camels,Skirmishers,Pikemen cost -25% |
B | Fire Ships +20% Attack |
Advance to Imperial Age cost -33% | |
AVAILABLE UNITS | All Swordsman Units and All Archer Units |
UNAVAILABLE UNITS | None |
AVAILABLE TECHNOLOGIES | All Monk Research and All Ship Technologies |
UNAVAILABLE TECHNOLOGIES | Siege Onager,Heavy Scorpion, Blast Furnace and Treadmill Crane |
UNIQUE UNITE | The Cataphract |
B | B |
Historical and Game Information
The Byzantine
army carried on many of the military traditions of the old
Roman Empire into the Middle Ages. This was a professional
force that was well trained and well led. Officers studied
tactics and command. The army was organized into formal
units that maintained their own traditions for centuries.
The best units in the Byzantine army were partially
armored cavalrymen called cataphracts. They fought with
several weapons, including the bow and sword. With plains
to the east and north of their empire, the cataphract was
ideally suited for combat against the unarmored cavalry of
their enemies. The Byzantine army went into decline
partially because it lost the plains of Asia Minor from
which it had drawn both horses and cavalrymen for service
as cataphracts.The cataphract was a unit in the original
Age of Empires. It was the ultimate cavalry unit - strong,
well-armored, and fast. In Age of Empires II, the ultimate
cavalry unit is the awesome paladin unit. But the
cataphract still remains as the Byzantine unique unit.
Although it is not stronger than the paladin, it is an
excellent unit for charging into enemy ranks of archers,
siege weapons, and swordsmen. What makes the cataphract
special is its bonus against infantry. The unupgraded
cataphract has a large bonus against all infantry troops.
Prior to final playbalancing, that bonus was +5. The
upgraded cataphract had a +8 bonus. However, these two
stats probably have been changed in the latest round of
balancing, although the general idea is to make the
cataphract an infantry-killer. Thus, it is the best
Byzantine troop to take on marauding Viking berserks and
Goth huskarls, although the paladin might be better
overall.
Byzantines of Age II
The Byzantine Empire was a strong civilization with an
excellent administrative infrastructure and very advanced
technology. It ruled the Mediterranean and fielded a
strong army. It maintained the traditions of Rome but
added its own Middle Eastern and Greek influences. While
the rest of Europe was recovering from the Dark Ages,
Byzantine still held on to the advances made by the Roman
Empire. The Byzantines follow this model closely. They are
the most complete naval
power, with
all ships and technologies, and also the most
technologically advanced civilization with nearly all the
technologies accessible to them. The Byzantines are the
Age of Kings' most advanced culture. As the beacon of
civilization in the Western world during the Dark Ages, it
is only natural that they be the most
technologically advanced nation in the game.
Also, because of the role
that the sea played in the ascendancy of Byzantium, it is
logical that the Byzantines also enjoy a naval bonus.
Strong Structures
From
the outset, Byzantine buildings have 10 percent more hit
points than the buildings of other civilizations. This
bonus improves with each age, going to 20 percent in the
Feudal Age, 30 percent in the Castle Age, and 40 percent
in the Imperial Age. What this does is let the Byzantine
player last longer during rushes. His towers are also more
effective because they last longer. Sandy Petersen, Age II
designer says, "All Byzantine buildings get
additional hit points. These increase over time, when more
effective siege techniques become available.
Fundamentally, this bonus means that attackers need extra
time to accomplish their work of destruction. This
additional time can be used by an effective Byzantine
player for a variety of purposes - to pump out a few more
troops from a beset barracks, get out one last demolition
ship from the burning dock, gain a few more seconds for
allied help to arrive while waiting behind a threatened
wall. Consider: A Byzantine keep does 40 percent more
damage to attackers than other civs' keeps, simply by
outlasting them."
Cheap Counter Units
The
Byzantines have a significant bonus when purchasing the
three counter units of skirmishers, pikemen, and camels.
The skirmishers counter archers, the pikemen counter war
elephants and cavalry, and the camels counter all
horse-mounted units. For Byzantines, these units are 25
percent cheaper. This means when you are being attacked by
a horde of one unit type, you can get more counter units
out than any other civilization. Coupled with your
buildings' high hit points, this bonus lets you counter
rushes more effectively than many other civilizations.
Says Petersen, "All these [counter units] are
significantly cheaper for Byzantines. Add cataphracts to
the mix, and the Byzantines have the keys to defeat almost
any conceivable combination of enemy troops."
Strong Fire Ships
The
fire ship is a seagoing counter unit that is best at
taking down ships at short range. It spits a rapid stream
of Greek fire at enemy ships. Byzantine fire ships do 20
percent more damage per attack. Petersen says, "As
the inventors of Greek fire, the Byzantines naturally have
excellent fire ships and, as in Rise of Rome, fire ships
are best [used] defensively." Demolition Ship:
This ship is a floating bomb. You simply click on an enemy
ship, and the demolition ship will sail over and detonate
on impact, damaging all ships in a certain radius.
Ensemble says it is perfect for quickly wresting control
of the seas from an entrenched opponent. It is strong
against all other ships but the galley. The demo ship can
even affect ground units on shore.
Imperial Age Bonus
The last bonus of the Byzantines is that for them, jumping to the Imperial Age costs 33 percent less. This savings lets the Byzantine player leap to the final age faster than anyone else. With the several minutes this bonus buys the Byzantine player, he can quickly crank out Imperial Age troops before the other players and land a killing blow. However, this bonus really needs a plan of attack for a player to take advantage of it. If you scramble up to the Imperial Age but don't know what to do when you get there, you have wasted the bonus. But if you jump to the Imperial Age and have a strategy lined out, it could give you a huge advantage.