Secondary weapons shot range fire rate ammo none wood light heavy
Rocketman Anti-Tank missles (bazooka) 5 18 -- 10 26 26 35
MammTank Tusk Anti-Air&Personnel missile 5 18 -- 67 56 45 18
Gunboat Anti-Submarine weapon        5   15 -- -- -- 60 80
Destroyer Anti-Submarine weapon 5 15 -- -- -- 2x60 2x80

 

name cost time max vis hp armor speed shot range fire rate ammo none wood light heavy
Rifleman 100 :05 1 4 50 None 4 3 45 -- 15 7 9 3
Grenadier 160 :08 2 4 50 None 5 4 15 -- 45 37 30 12
AttackDog 200 :10 2 5 12 None 4 2.2 90 -- 100 -- -- --
Flameman 300 :15 2 4 40 None 3 3.5 18 -- 63 70 42 17
Rocketman 300 :15 2 4 45 None 3 7.5 12 -- -- -- 37 50
Engineer 500 :25 4 4 25 None 4 -- -- -- -- -- -- --
Spy 500 :25 4 5 25 None 4 -- -- -- -- -- -- --
Thief 500 :25 4 5 25 None 4 -- -- -- -- -- -- --
Medic 800 :40 6 3 80 None 4 1.83 11 -- +80 -- -- --
Tanya 1200 1:00 8 6 100 None 5 5.75 180 -- 2x50 2x2 2x2 2x2
Jeep Ranger 600 :30 4 6 150 Light 10 4 45 -- 15 7 9 3
MineLayer 800 :40 6 5 100 Heavy 9 -- -- 5 1000 -- -- 1200
APC 800 :40 6 5 200 Heavy 10 4 45 5 15 7 9 3
LightTank 700 :35 5 4 300 Heavy 9 4 22 -- 7 18 18 25
MediumTank 800 :40 6 5 400 Heavy 8 4.75 18 -- 9 22 22 30
HeavyTank 950 :48 7 5 400 Heavy 7 4.75 13 -- 2x9 2x22 2x22 2x30
MammothTank 1700 1:25 12 6 600 Heavy 4 4.75 11 -- 2x12 2x30 2x30 2x40
Artillery 600 :30 4 5 75 Light 6 6 14 -- 135 112 90 37
V2 Launcher 700 :35 5 5 150 Light 7 10 2 1 540 450 360 150
Mobile Gap 600 :30 4 4 110 Light 9 -- -- -- -- -- -- --
RadarJammer 600 :30 4 7 110 Light 9 -- -- -- -- -- -- --
Ore Truck 1400 1:10 1- 4 600 Heavy 6 -- -- -- -- -- -- --
MCV 2500 2:00 17 4 600 Light 6 -- -- -- -- -- -- --
Transport 700 :35 5 6 350 Heavy 14 -- -- 5 -- -- -- --
Submarine 950 :48 ??? 6 120 Light 6 9 15 -- -- 67 67 90
Gunboat 500 :25 4 7 200 Heavy 9 5.5 15 -- 7 18 18 25
Destroyer 1000 :50 ??? 6 400 Heavy 6 9 15 -- 2x9 2x22 2x22 2x30
Cruiser 2000 1:40 ??? 7 700 Heavy 4 22 5 -- 2x450 2x375 2x300 2x125
Yak 800 :40 5 -- 60 Light 16 5 300 15 2x40 2x20 2x24 2x10
Mig 1200 1:00 8 -- 50 Light 40 6 300 3 2x15 2x37 2x37 2x50
Hind 1200 1:00 8 -- 225 Heavy 16 5 300 12 40 20 24 10
Longbow 1200 1:00 8 -- 225 Heavy 16 4 15 6 2x12 2x30 2x30 2x40
Chinook 1200 1:00 8 -- 90 Light 12 -- -- 5 -- -- -- --

Im getting different results using easy and normal settings.. i assume multiplayer is normal mode.. i believe all these tests were done on normal mode.

[Tesla Coil]        [Flame Tower]          [Turret]
CY     Time          CY      Time          CY      Time
1        139             1          36               1          36
2         47              2          16               2          16
3         31              3          11               3          11
4         21              4           5                4           5
5         16
6         16
7         11
8         11
9         11
10        5 (5 = max speed in these tests)

[How many units you can build while building 1 war factory]

[MCV]
1 war..3/4
2 war..1 1/2
3 war..2 1/4
4 war..3 1/4
5 war..4 1/4
6 war..5
7 war..6 1/4
8 war..6 1/4
9 war..8 1/2
12 war..12
17 war..24 (24 = max speed in these tests)

[LightTank]
1 war..3
2 war..6
3 war..8
4 war..12
5 war..24

[MediumTank]
1 war..2 1/2
2 war..5
3 war..8
4 war..12      4 & 5 build tanks at the same speed
5 war..12      ""
6 war..24      6 builds twice as fast as 4 and 5

[HeavyTank]
1 war..2
2 war..4
3 war..6
4 war..8
5 war..12      5 & 6 build tanks at the same speed
6 war..12      ""
7 war..24      7 builds 2x faster then 5 & 6

[MammothTank]
7w..8
8w..12        8-11 build tanks at the same speed
9w..12        ""
10w..12      ""
11w..12      ""
12w..24      12 builds 2x faster then 8-11

[V2]
1 war..3
2 war..5
3 war..8
4 war..12
5 war..24

[artillery]
1 war.. 3 1/3
2 war.. 8 1/2
3 war.. 12
4 war.. 24

[Truck]
1 war..1 1/2 truck
2 war..2 3/4
3 war..4 1/4
4 war..6 1/4
5 war..8 1/4
6 war..8 1/4
7 war..12
10 war..24

[How many barracks needed for max speed]

[Rifleman]               
1 bar

[Grenadier]
2 bar

[Rocketman]
2 bar

[Flamethrower]
2 bar

[Engieneer]
4 bar

[Thief]
4 bar

[Spy]
4 bar

[Medic]
6 bar

[Tanya]
8 bar

[How many CY (Construction Yards) needed to build structures the fastest]

Small Power 2 cy
Barracks 2 cy
Ore Silo 2 cy
Kennel 2 cy .. helps infantry build faster like a Barracks

Pillbox 3 cy

Flame Tower 4 cy
Turret 4 cy
Camo Pillbox 4 cy
Advanced Power 4 cy
AA Gun 4 cy
Airfield 4 cy .. planes build fastest with 8 Airfeilds
Gap Generator 4 cy

Samsite 5 cy
Naval Yard 5 cy
Sub Pen 5 cy

Radar 7 cy
Service Depot 7 cy

Tesla Coil 10 cy
Helipad 10 cy .. longbow and hind build fastest with 8 helipads
Tech Center 10 cy

War Factory 14 cy
Ore Refinery 14 cy

Missile Silo 17 cy

Chronosphere 19 cy .. I heard chronoshift goes faster with 2-3 chronosphere, but I havent tested yet.
Iron Curtain 19 cy .. ""

[How many Planes to kill a building]
CY..5
War Factory..7
Barracks..7
Ore Refinery..6
Advanced Power..5
Small Power..3
Kennel..3
Airfield..5
Tesla Coil, Flame Tower, Silo, Samsite..2

Rifleman kills a plane in 6 shots
Tesla Coil, Flame Tower, V2 kills a plane in 1 shot

[Shots to kill another]

Heavy kills Heavy in 7 hits
Heavy kills Mammoth in 11 hits
Mammoth kills Mammoth in 8 hits
Mammoth kills Heavy in 5 hits
Light kills Medium in 15 hits
Medium kills Light in 10 hits

[These 3 killed the cy at the same time-
Light kills CY in 38 hits
Medium kills CY in 31 hits
Artillery kills CY in 25 hits]

[Mammoth killed the CY faster and V2 the slowest-
Mammoth kills CY in 13 hits
Heavy kills CY in 17 hits
V2 kills CY in 7 hits]

[Artillery kills Advanced Power in 6 hits, Ore Refinery in 8 hits, War Factory in 11 hits, Barracks in 7 hits, Small Power in 4 hits and Ore Silo in 3 hits. Medium tank only did 1/4 damage after each kill.
Artillery can kill infantry almost like Flame Towers but with better range.]

[Flame Tower kills Ore Refinery in 8 hits, Advanced Powers in 6 hits, War Factory in 13 hits, CY in 33 hits and Tesla in 13 hits.Flame kills V2 in 2 hits, MCV in 8 hits, Heavy in 13 hits, Mammoth in 21 hits]
FlameThrowerMan kills V2 in 4 hits

[Tesla kills Ore Refinery in 4 hits, Advanced Powers in 3 hits, War Factory in 4 hits and CY in 4 hits.
Tesla kills a Heavy in 2 hits, MCV in 2 hits, Mammoth in 3 hits and v2 in 2 hits.]

Cost is in credits.
Max=Maximum Construction Yards, Barracks etc. needed to achieve fastest production
Vis=Visibility (sighting range) in cells.
HP=Hit Points (life)
Spd=Speed
Higher # the Fire Rate the faster it shoots

Damage vs. Armor =none,wood,light,heavy

AttackDog guard range is 7 and speed is 8 when running