Female human Wiz12/Ftr6: CR 18; Medium-size humanoid (human); HD 12d4+24 plus 6d10+12; hp 102; Init +3; Spd 30 ft.; AC 18 (touch 13, flat-footed 15); Atk +18/+13/+8 melee (1d8+7/17-20, +2 longsword); AL CG; SV Fort +11, Ref +9, Will +12; Str 17, Dex 17, Con 14, Int 18, Wis 14, Cha 16.
Skills and Feats: Alchemy +9, Climb +9, Concentration +14, Craft (weaponsmithing) +10, Diplomacy +11, Jump +11, Knowledge (arcana) +10, Knowledge (Cormyr history) +10, Knowledge (Cormyr local) +10, Listen +8, Ride (horse) +9, Scry +9, Search +10, Sense Motive +8, Spellcraft +19, Spot +8, Swim +9; Alertness (when in physical contact with Firespark), Brew Potion, Combat Casting, Combat Reflexes, Craft Wand, Dodge, Expertise, Foe Hunter (goblinoids)*, Improved Critical (longsword), Improved Familiar*, Mobility, Scribe Scroll, Silent Spell, Spell Mastery (chain lightning, magic missile, shield, teleport), Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword). Feats marked with an * are from the FRCS3.
Wizard Spells Per Day: 5/5/5/5/3/3/2. Base DC = 13 + spell level.
Spellbook: As she is both the Lord of Eveningstar (with many War Wizard friends) and a seasoned adventurer, feel free to give Tessaril access to whatever spells you deem appropriate for your campaign. I recommend that the following new spells from the 3ECS be found in her spellbook: eagle's splendor, gate seal, lesser ironguard, and scatterspray. She typically keeps a number of defensive spells prepared, as well as those that aid in the day to day affairs of her office, such as detect thoughts and eagle's splendor.
Possessions: bracers of armor +5, +2 longsword, amulet of proof against detection and location, ring of regeneration, Purple Dragon ring (3E version can be found in Dragon Magazine Annual #5, pp.104-105), wand of magic missiles (9th level, 23 charges), iron bands of Bilarro, and 6 potions of cure medium wounds in a potion belt (new item from the FRCS3).
Description: Tessaril stands six feet tall, with a slender build and firm musculature, and has intense hazel eyes and long ash blond hair. She typically wears a simple dark blue or green robe or a well-worn but comfortable leather jacket and a matching pair of riding breeches.
Tressym familiar: Tiny animal; HD 1/2 d8 (12 HD); hp 51; Init +2; Spd 30 ft., fly 50 ft. (good); AC 20 (touch 14, flat-footed 18); Atk +8 melee (1d2-4, 2 claws), +3 melee (1d3-4, bite); Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft.; SQ Familiar abilities, scent, poison immunity; SR 17; AL CG; SV Fort +9, Ref +8, Will +11; Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 13.
Skills and Feats: Balance +10, Climb +6, Hide +17, Listen +7, Move Silently +9, Spot +7; Weapon Finesse (bite), Weapon Finesse (claw).
Special Qualities: AlertnessWhile within arm's reach, the master gains Alertness. Empathic Link (Su)The familiar and the master can telepathically communicate out to a distance of one mile. Improved Evasion (Ex)Reflex saves for half damage are for half or none. Share SpellsThe master may have any spell she casts on herself affect her familiar if it is within 5 feet at the time of casting. Speak with Animals of Its TypeThe familiar can communicate with felines. Speak with MasterThe master and the familiar can communicate verbally as if they were using a common language. Spell ResistanceThe familiar has spell resistance equal to the master's level + 5. TouchThe familiar can deliver touch spells for the master if the two are in contact at the time of casting.
FRQ1, VGtC, Crown of Fire novel by Ed Greenwood