I have been thinking about this one for a while,
because it has always bothered me a little. S-Foils seem rather pointless
by WEG's rules. They have no effect on the ship's performance, and, since
you can't see them, they aren't even a cool effect. I decided to come
up with some rules on the use of S-Foils in games. POSITIONS: Cruise (Retracted)
and Attack (Extended)
GAME RULES:
TIME TAKEN: 1 round for S-Foils to extend or retract.
LANDING: A ship cannot land normally with its S-Foils in attack position, and they must be retracted to Cruise Position. If the S-Foils are stuck in Attack, then the ship must be caught tractor beam and then placed on a landing cradle of some sort (or it can crash land, or the pilot can just eject and abandon his fighter)
HYPERSPACE: When S-Foils are extended in hyperspace it increases the size of the ship's drive field from anywhere from 50 to 100%, with little or no increase in available energy. As such, if a ship travels in hyperspace with S-Foils in Attack, its multiplier is increased by 1 level (Example: An X-Wing, with a Multiplier of x1, makes a Hyperspace jump that is one day in length. However, the piloted neglected to retract his S-Foils, reducing his Multiplier to x2. As a result, the trip is doubled in length). Some S-Foil equipped vessels are naturally designed to travel with their S-Foils extended, so that this rule does not effect them.
WEAPON ACCURACY: Given Fire Control Dice for weapons mounted on S-Foils is the rating for the weapons when the S-Foils are in Attack Position. If the pilot attempts to fire said weapons while S-Foils are in Cruise Position, he receives a penalty of -2 pips from his Fire Control.
MANEUVERABILITY: If
a ship's engines are mounted on its S-Foils (ala X-Wing), then the vessel's
maneuverability is also affected by the S-Foils. Given Maneuverability
Dice is the rating for S-Foils in Attack Position. If the vessel's S-Foils
are in Cruise Position, it receives a penalty of -1 pip from Maneuverability.
AFFECTED VESSELS
(Above rules do not completely apply to all vessels that are equipped with S-Foils.
Below is a listing of which rules do apply, based on ship type):
X-wing | Landing, Hyperspace, Fire Control (Laser Cannons only), and Maneuverability. |
B-wing | Landing, Hyperspace, and Fire Control (Ion Cannon only) |
Skipray Blastboat | Landing, Hyperspace. |
Lambda Shuttle | Landing, Hyperspace. |
*These rules can be applied
to any other type of vessel that is equipped with S-Foils. However, application
of these rules MUST be based on available information of the design of the ship.
Rules by: Charels McNiel
© 1998-1999 Tevors Contacts: Star Wars RPG; Charels McNiel