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Sim the gill man

 
ValueCharacteristicPoints
60STR50
23DEX39
10CON0
20BODY20
10INT0
11EGO2
15PRE5
10COM0
23/25PD11
20/22ED18
5.3/7SPD20
14/18REC0
20/40END0
55/75STUN0
 Total165

PointsPowersEND
62Over & Above 
(2)+2 ED 
(2)+2 PD 
(17)+2 SPD 
(8)+4 REC 
(10)+20 END 
(20)+20 STUN 
13Elemental Control (13-pt reserve) 
a-172d6 HKA (Total 4d6); Range: 03
b-13Damage Resistance (26 PD/26 ED) 
c-17Damage Reduction (Physical, 50% Resistant) 
d-17Damage Reduction (Energy, 50% Resistant) 
e-13Swimming (+26", 28", NC: 56"); Non-Combat Multiplier: ×2, +05
f-2117" Flight (NC: 34"); Non-Combat Multiplier: ×2, +03
5Breathe in water 
9Hand-to-Hand Attack Mace (6d6, Total 18d6); Range: 0; OAF: -12
125Total Powers 

PointsSkills, Talents, PerksRoll
8Quenci Qual culture 
(-2)Package bonus 
(3)Survival11-
(2)Area Knowledge: The Ocean11-
(1)Weapon Familiarities 
0Pole Arms 
1w/Nets 
(0)Quenci Qual (Native Accent); Literacy: Standard, 0 
(2)Professional Skill: Ocean husbandry11-
(2)Professional Skill: Fisherman11-
10+2 level w/H to H 
18Total Skills, Talents, Perks 

150+Disadvantages
20Hunted by Ogre and Red Guardsman (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25Hunted by Shadow People (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20Psych. Lim.: Code vs killing (Common, Total)
40Vulnerability: Fire (2× STUN and BODY); Attack: Common, +10
15Psych. Lim.: Protects normals (Common, Strong)
10Public Identity
5Reputation (8-)
10Phys. Lim.: Must reach water once per day or will slowly die (Infrequently, Greatly)
15Distinctive Features: Fish man; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0
160Total Disadvantages

COSTS:Char. Powers TotalTotal Disadv. Base
 165+143=308310=160+150

OCVDCVECVMental Def.PD/rPDED/rEDPhases
884025/2622/262, 4, 6, 7, 9, 11, 12