up

ESPer

 
Value Characteristic Points
15 STR 5
23 DEX 39
10 CON 0
10 BODY 0
23 INT 13
30 EGO 40
15 PRE 5
10 COM 0
8/10 PD 5
8/10 ED 6
6/8 SPD 27
5/9 REC 0
20/40 END 0
50/70 STUN 27
  Total 167

Points Powers END
140 Variable Power Pool (100-pt Pool); Control Cost: 50; Restricted Type of Powers Available: -¼  
7 Variable Power Modify 16-
15 Elemental Control (15-pt reserve)  
a-15 6d6 Telepathy 3
b-15 Mental Defense (36 pts)  
13 Elemental Control (20-pt reserve); OIF: -½  
a-27 Force Field (30 PD/30 ED); OIF: -½ 6
b-13 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0; OIF: -½ 4
7 Damage Resistance (10 PD/10 ED); OIF: -½  
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
252 Total Powers  

Points Skills, Talents, Perks Roll
5 Computer Programming 15-
16 +2 level w/All Combat  
21 Total Skills, Talents, Perks  

100+ Disadvantages
15 Secret Identity
25 Hunted by Anachronist Society (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted by Injustice (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Code Against Killing (Common, Total)
20 Protects Normals (Common, Total)
15 Reputation (11-, Extreme)
20 Vulnerability to Electrical Attacks (2× STUN); Attack: Common, +10
10 Vulnerability to Electrical Attacks (1½× BODY); Attack: Common, +10
145 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  167 + 273 = 440 440 = 145 + 100 + 195

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 10 36 40/40 40/40 2, 3, 5, 6, 8, 9, 11, 12