NAME: TOBOR

Alternate Mode: A Nitro burning VW bus with tailfins
Function: Propagandist
Quote: "Millions of innocent children are dying from eating practical, affordable, and attractive aluminum siding! Find out what you can do to save the manatee and redeem them for special discounts!!!!"
Str: 5
Int: 9
Spd: 5
End: 8
Rank: 5
Courage:6
Firepower:6
Skill: 6

Skills & abilities:
Minor: Chest-Mounted Broadcast Screem. When Tobor talks, he can play any image he has ever viewed from TV on his chest. He uses this to help himself be understood. In game terms, if a player can figure out what the heck Tobor is saying, he doesn;t have to make an intelligence roll!
Minor: Doubled-barreled lazer rifle with concealed stock-mounted battle axe A standard ranged weapon that converts to a two-handed melee weapon in less than eight seconds: helparific! In game terms he can switch from using his axe to his gun in the middle of the round if he choses, even after he has declared attack.
Minor: Human CompanionCollege-Educated Robotics Enginer currently working in the refurbishment division of a used car lot. While she lacks the Sharkticon's rippy teeth, she's got nice breasts.
Minor: Nitro CylindersTobor comes standard with the ability to hold two cylinders of nitrous oxide which, as anyone who's ever played a video game about racing knows, is a substance that gives a vehicle with a properly modified engine a short but extreme burst of speed. Fwank has only two uses of this before he must find a way of procuring more. In the real world, usually only Funny Cars and similar oddities have this feature, unlike Tob...er...never mind.

CLAN STRENGTH: REGENERATION All Junkion regenerate 1 endurance point a round.

Personality/History: Tobor's birth and development were fairly common, save for his unusually good fortune in "body building," he looks very much like a transformer as opposed to the walking scrapheaps most Junkions resemble. Wreck-Gar noticed this, as well as Torbor's remarkable intelligence. Even the wizened old Junkcyclebot had trouble keeping up with his ever-shifting media repartee. Wreck-Gar knew that the two major factions in the cybertron war had human allies, and while the Junkions were technically autobot allies, perhaps there would come a time when the autobots and their human allies would purge all non "Mechanically Pure" bots from the universe. Just like on last week's episode of Captain Hitler and the True White Justice Squad. Wreck-Gar decided that Tobor would be sent to earth in hopes of gaining the sympathy and possibly even loyalty of those humans who were too erratic for the Autobots, but not sadisitc enough to appeal to the Decepticons. So far, he has one notch on the old gunbelt, but is sure that the first is always the hardest, and more will soon flock to his banner. After all, does he not have "Jesus Power" painted on his side? And who can lose if he has Jesus Power?!

WEAKNESS:As for personality, Tobor has only one visible quirk, which is also his personal weakness. Tobor believes that the Quintessons want to take all of his kind, and especially him, back as slaves. He believes that, if caught, he will spend the rest of his existence as a talking tourbus at some safari park in some misbegotten world. He will be forced to repeat the same trite spiel over and over again, small children will spill sugary substances on his upholstry and Lemurs will throw their feces at him. Furthermore, he believes that the Quintessons have disguised agents, agents who could be anyone who doesn't meet Tobor's incomprehensible set of internal criteria. These criteria tend to change depending on new knowledge, past experience, and the day of the week.

CLAN WEAKNESS: Talk TV. All Junkions talk in seemingly nonsensical Gibberish made up of old TV commercials and shows. All non-Junkions must roll Intelligence to understand.