The NEW Dwarf Drunks.............. 16 points

taken from "The Grudge of Drong" by Games Workshop

Profile

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Dwarf Drunk

3

4

3

4

5

1

2

1

9

Equipment: Hand weapon or crossbow and Light armour.

Save:+4 (light armour)

Special rules:

Drunken behavior: Every turn the dwarf player rolls a D6 for every drunk unit and consults the table below:

Dice roll

Drunken behavior

1 - 2

The Dwarfs does not move this turn, instead they stop to puke!    They can not attack unless they are attacked first but suffer a -1 to hit or to shoot. If in HtH combat they may puke on their enemy.  See rules below

3 - 4

The dwarfs can move as normal.

5

The dwarfs sumble forward in a drunken rage and may add a 1” to  their moving characteristics for this turn.

6

The dwarfs get so furious that they go into frenzy. The normal rules for frenzy apply untill the next drunken behavior roll.

Tankard attack: The dwarfs may thow their tankards at their foes. They work the same way as javelins except they only have a range of 6” and may not be used as a stand and shoot weapon.

Puke attack: If the dwarfs roll a 1 on their drunken behavior roll when in HtH they automaticly puke at the enemy. The enemy is so disgusted that they also stop to puke. Every time this happends the enemy must roll under their leadership or they also stop to puke, and may not do anyting this turn. If attacked they suffer a -1 to hit.