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Name: Monk O
Realname: unrevealed
Appearance: 6'3", 180lbs
ST 15, DX 18, IQ 20, HT 15
Basic Speed 8.25, Move 8
Dodge 8
Thr 1d+1, Swing 2d+1
Advantages:
Magery 3
Hard to Kill +1
Disadvantages:
Spells (all at 21)
Fear
Sense Emotion
Panic
Terror
Bravery
Berserker
Foolisheness
Drunkenness
Clumsiness
Sickness
Forgetfullness
Permament "
Daze
Mass Daze
Mental Stun
Sleep
Madness
Nightamre
Death Vision
Avoid
Hide
Loyality
Charm
Enslave
Telpathy
Sense Foes
Spasm
Itch
Mind Sending
Mind Reading
Truthsayer
Skills:
Staff 18
Equipment:
Robe giving Magic Resistance +1
Staff crush+4
Background:
As a kid John had many problems with other kids because he had
a little hearing problem and he is fat. But he was a lot smarter than
average kids so he became a MD at a Military Special Force at age 20.
During Desert Storm he was nearly hit by a rocket. This rocket opened
up a door to nowhere, in which he was sucked in. He awakened in a
fantasy world and became a good friend of a local magician called Monk,
who realised that John had very high magic-powers. Another guy also took
notice of the fact and captured John. This guys name is L'Dsor'Chaxs,
who is a deamon. One day L'Dsor also caputered a meta-human called Blood
Skull, but Blood Skull helped John to get out of the claws of L'Dsor by stealing a
spell from him. Mythos gained all his powers back from L'Dsor with this
spell and they took an one-use spell-scroll with enabled John and Blood
Skull to get back to Earth. Blood Skull and Mythos are unaware of
the fact, that L'Dsor (aka Coroner) followed them to Earth, they are too
busy taking over the world. In the meanwhile Monk took notice that L'Dsor
was following John and the Skull. He is now seeking for a way to follow
L'Dsor.
Total Cost: 500
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Copyright © 2000 by Michael Sachau
GURPS is Copyright © of Steve Jackson Games Inc
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