Mar 29, 2024
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Name: Warwolves M
Real name: n/a
Appearance: 6', white skin, two eyes, 4 fingers at the front paws, including
opposable thumb, 3 toes at the hind feet, sentient canine/humanoid
Warwolves can stand erect on their hind legs or walk or run on all fours;
their front paws can be used as hands or feet.

ST 40, DX 18, IQ 12, HT 18/38
Basic Speed 9, Move 9, 9
Dodge 15
Thrust 4d+1, Swing 7d-1
Claws do thrust imp damage.
Attacks 2
Super Running Speed 630
DR 15

Advantages:
Super Jumping 2
Regeneration 1 HT/turn
Immunity vs direct Attacks by Psionic Energy
Claws
DR 15
Extra Hits 10
Drain Life Force:
- a warwolf is able to drain life forces of their victims, causing the
victim's skeletons and internal organs to discorporate, leaving behind
their intact skins. After donning a victim's skin, a Warwolf will
then change shape to math that of the victim. Warwolves can also mimic
In Game Terms: Each turn a contest of the Drain Life Force Skill vs the
Victim's Will is done. The victim then lose some HT + 1d, if any Example:
A Warwolf drains life of a victim with will 15. The Warwolf rolls
a 10 and the victim a 12. The Warwolf succeeded by 8 and the victim
by 3. So the victim will lose 5+1d HT. DR is n/a. If the victim
reaches HT 0, he will die.

Group Abilities:
- Merging: a group of at least 3 Warwolves can merge
together into on single being, while retaining their
individual heads and psyches. Each participating warwolf
raises all powers by +10%. Example: If 4 Warwolves merge together,
the resulting creatures get +40% to all powers.
- Interdimensional Travel:
a group of at least 2 warwolves can together psionically create
an interdimensional portal

Disadvantages:
Appearance -2

Skills:
Brawling 18
Acting 16
Impersonate 16
Mimic Voice 16
Drain Life Force 17


Total Cost: soon




Copyright © 2000 by Michael Sachau
GURPS is Copyright © of Steve Jackson Games Inc