*** Nippon Safes Inc. ***
DMI(UK), 1993, Amiga/PC, Point'n'click graphic adventure  
 
> The story: 
 
   Some says that isn't so good to be a "big in Japan". That's not true for our three heroes: Doug Nuts, Dino Fagioli, Donna Fatale.  
 
 
- Doug Nuts -
 
- Dino Fagioli -
 
- Donna Fatale -
Doug is the nerdy one and also the smartest of the trio. He likes to play with explosives as well as re-engineering an old hairdryer into a sophisticated bomb detonator. But shyness is his real Achille's tendon because he feels for Donna. 

Dino is the dull sucker. He has strength but not also intelligence, and his unexaustable sweet heart always leads him into troubles. 

Donna is the sexy vamp. She works as a strip teaser  in a night-club and she know well how to move in the right way... 

The background of this adventure-game is Tyoko, a fantasy japanese megalopolis located between Tokyo and Kyoto; the three amigos are hired by Mr. Ki, a misterious character who promise them everything if they will stole and bring him three precious key-objects. 

 
> Game description: 
 
 The player operates with just one character at a time, deploying three substantially different adventures in one. Different but not separated, in fact the overall plot is conceived for intersecting the three subgame. For example, playing with Donna you will need to find a sum of money for the solution of a puzzle, Dino will procure it but you don't know how the hell he win it until you play Dino's sub-adventure. A funny way to break the classical sequential adventure-scheme. 
We named it "Parallaction". 
After playing all of the three sub-adventures, you will face the final one, starring all the three amigos in a single shot, acting for the final revelation... BBRRR!. 
 

> Credits: 
 
- Game design: Max Grafìko/Paolo Costabel 
- Artwork: Max Grafìko 
- Programming and tools: Paolo Costabel 
- Music&Sound Efxs: Marco Caprelli 
 

> Note: 
 
The game was conceived and developed about in one year with total lackness of financial and technical resources (as usual in the italian game-developement scenario). 
 

 
 
 
 
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