The Morrow Project

Disease in The Morrow Project

By Chris Van Deelen

Edited by David Little


Introduction

The following article was written, using a modified disease system from FGU's Aftermath game system. It has been converted to be used in The Morrow Project.

For game purposes, a disease is defined as follows:

  1. The disease can be broken down into three basic formats: acute, episodic, and chronic. For game terms it will be (A), (E), or (C).
  2. The disease will have up to four different vectors, or methods of infection. They are Aerosol, Subcutaneous, Gastric, and Dermal. For the game, they will be listed as AE, SU, GA and DE.
  3. The disease will have a virulence number. The higher the number, the more powerful the disease.
  4. The disease will have an incubation period. This could be anything from instantaneous, to several months or years before the disease begins to take effect.
  5. The disease will effect a certain attribute, or number of attributes, such as Dexterity, Constitution, etc. The attributes act as a guage on how long the disease will effect the character.
  6. The disease will have a cycle time. This is how long the time is between attacks on the characters constitution.


Virulence

Virulence number 1 2 3 4 5 6 7 8 9 10
Die 1 1D3 1D4 1D6 1D8 1D10 2D6 2D10 3D6 3D8

An acute (A) disease will subtract its dice modifier from the affected attribute at the end of each cycle. The character must then work with the attribute at its reduced rate. When the attribute reaches 0, the crisis of the disease is reached.

In Episodic (E) disease, keep track of all the dice modifier rolls. Once the total surpasses the Attribute score, an episode occures. Reduce the target attribute by 25% each time. Once the attribute reaches 0, the crisis stage is reached.

Finally, with a chronic (C) disease will take effect at the end of its incubation period. This effect will remain until the character throws off the disease, or the time limit on the duration of the disease runs out. If a target attribute is specified, it will be decreased by the Virulence dice modifier for the duration of the disease. The attribute will return to normal at the end of the disease.


Vectors

The vectors are as follows:


Dealing with the Disease

When a character is first exposed to a disease, a Constitution roll is required. Roll a D20, and add the disease's virulence group number. If the roll is equal, or less than the characters constitution, the character has avoided contracting the disease. If the roll fails, oh boy.

Once infected, the character has a chance to throw off the disease during the incubation period. the attempt requires the character to make a successful treat disease roll. It is subject to the same modifier as the constitution roll. Take the virulence group, and multiply it by five. Thus, if the disease is virulence 3, it adds +15% to the skill roll. If the treat disease roll is successful, the character is allowed a second, unmodified constitution check to see if they are able to throw off the disease.

If the character takes Universal Antibodies, subtract the virulence group times 5, and then roll the dice. Again, a virulence group 3 would subtract 15% from the Universal Antibody's roll, bringing it from 80% to 65%. If the roll succeeds, the disease is thrown off.

At the end of the incubation period, the first effects of the disease will appear. If the disease has no cycle, these effects will remain in force until the character makes a con check against the disease , or the disease has run its course. A con check may be made at the beginning of each day. Once the disease is no longer active in the character's system, the effects of the disease will disappear or he will be able to start healing the effects. The exact result will be dependant on the exact disease.

If the disease has a cycle, the character is allowed to make a con check at the end of the cycle time before the disease's advance is determined. If the die roll is successful makes it by more than half the required amount, the disease is thrown off. Example A character with a Con of 16 is infected with a virulence group 3 disease. He rolls a 1 on a D20. This is more than half (hell, he made it by 13 taking into account the disease's virulence group). If it falls into the range between half, and exactly the roll he needed, the disease is held in check. Example, the same character with a con of 16 rolls a D20 and gets 12. This is above half, but below the target number of 13. The disease is held in check. If the roll fails, the disease runs its normal course. Once the disease is thrown off, the character can then go about recovering from the disease.

When a victim is making his con check at the beginning of a day, or at the end of a cycle, he will receive modifications to the number needed for a successful check as follows: