The key is as follows:
Command | What to push and what command means |
---|---|
p | press punch |
k | press kick |
g | press guard |
e | press evade(or dodge) |
d | tap down |
d/f | tap down-forward |
f | tap forward |
u/f | tap up-forward |
u | tap up |
u/b | tap up-back |
b | tap back |
d/b | tap down-back |
, | tap the button before the comma before the button after the comma, but not extremely fast. |
- | tap the button before the hyphen just before the button after the hyphen extremely fast. |
+ | tap the button before the plus sign at the same time as the button after it. |
/ | tap the button before the slash or tap the button after the slash--it doesn't matter. |
Move in uppercase | hold the button/joystick as opposed to just tapping it. |
Rotate(Motion) Moves: |
---|
q-Quarter |
h-Half |
c-Circle |
Example:qcf means quarter circle forward, meaning motion the joystick from down to forward. |
Control | Name | Level | Description |
---|---|---|---|
u/b | backflip | Non | kage does a backflip |
u/b+k | backflip kick | Mid | kage does a backflip, kicking while he does it. |
u/b+k+g | high flipkick | Mid | kage basically does a backflipkick, only it's straight up and way into the air. Kage is extremely vulnerable if it's blocked. |
f,f+p+k+g | flying kick | Low | kage rolls forward once, then jumps through the air with his legs forward. Can be blocked only low. |
f,f+k+g corkscrew kick Mid kage does a sort of flying kick, but facing the ground. Shorter range, weaker move. Can be blocked only high. p+k karate chop Low kage does a karate chop. I think it's low, I think he ends up crouching afterwards, but I'm not sure because the local arcade doesn't have VF3 anymore. There aren't even any more VF3 machines in the STATE! f+p+k karate chop High kage does a horizontal chop. f+p+k, p+k double chop High, High kage does a horizontal chop one way, then the other. The second one, if it connects, knocks the opponent down. d/f+p+k spinning chop Low kage ducks and spins with a chop. I don't think it knocks them down. d+p+k uppercut chop Mid kage does a standing uppercut karate chop that does not knock enemy down f,d,d/f(rotate)uppercut Mid kage does a Streetfighter type uppercut, jumping with an arm raised high, spinning a full circle as he lands. u/f+k+g reverse flipkick Mid kage does a forward air sommersault, coming down with a kick. D,f+k knee Mid kage does a knee, except I think he stays in the air a little bit longer than normal knees. You might be able to float afterwards, I'm not sure. d+k+g heel kick/roundhouse High(mid?) kage turns around and ducks the other way, kicking into the air, but faces forward afterwards. You can make the opponent land in the sweep. As for the level, I'm not sure if it is high or mid. I know Lion can duck it, but the level might just depend on the opponent. b+k+g back thrust kick Mid kage does a twirl, then kicks. You can float afterwards. I'm not sure about VF3, but I know on VF2 you can do a back thrust kick and make them land in another one. d/b+k slide tackle Low kage slides to the side (dodging up) while he falls to the ground with both his legs out, tripping his opponent. It doesn't do that much damage but is a fairly good move when used as a counter or to surprise opponents. f,f+k sweep Low kage leans down and does a sweep, turning a full circle but it's a relatively fast move. d/b+p dodging punch High kage dodges and punches. You can start punch combos with it. I think you can also do it by pressing dodge and punch, but he does have it in VF2. d/f+k+e dodging sidekick Mid kage dodges and sidekicks. Just like a normal sidekick, I think, with the same combos (ie, sidekick, elbow, or something). b+p spinning elbow/shotgun helix |High kage spins with his elbow out, sorta like a normal elbow, except it can be used as the last punch before the kick in pppk combos (ie, ppb+pk). d/f+k+g turnaround reverse flipkick |Mid kage sticks his leg out forward, then jumps into the air and backflips, turning around while he does, and kicking. f,F+k slide Low kage does a slide accross the ground. The f,F+k means you have to run before the you push the button. And make sure to hold forward as you push kick. d/f+k ground stomp Ground kage lifts his leg and straightens it, as he's dropping his leg onto his opponent. Back to topPUNCH-KICK COMBOS pk punch-kick High, High kage does a punch and then a straight kick. ppk double punch-kick High, High, High |kage does two straight punches and then a kick. pppk triple punch with sidekick High, High, High, Mid |kage does three punches, then a sidekick. p,b+k punch-flipkick High, Mid kage does a punch, then a flipkick. pp,b+k double punch-flipkick High, High, Mid kage does two quick punches, followed up by a flipkick. ppp,b+k triple punch with flipkick High, High, High, Mid |kage does three quick punches, then does a back flipkick. b+p,k shotgun helix, kick High, High kage does a spinning elbow, then a straght kick. b+p,b+k shotgun helix, flipkick High, Mid kage does a spinnning elbow, then a backflipkick. p,b+p,k punch,shotgun helix, kick High, High, Mid kage does a punch, a spinning elbow, then a straight kick. pp,b+p,k double punch, sho..ix,kick High, High, High, Mid |kage does two quick punches, a spinning elbow, then a sidekick. p,b+p,b+k punch-shotgun helix, flipkick |High, High, Mid |kage does a punch, a spinning elbow, then a flipkick. pp,b+p,b+k double punch-sho..ix, flipkick |High, High, High, Mid |kage does two quick punches, a spinning elbow, then a flipkick. Back to topROLLS HCF forward roll Low no attack kage sommersaults forward on the ground. Can go under high moves, but does not attack. Can do moves from this move. HCB backward roll Low no attack kage sommersaults backwards on the ground. HCF+k forward roll with sweep Low kage sommersaults forward, then at the end spins with his leg out, sweeping the ground. HCB+k backward roll with sweep Low kage sommersaults backwards, then at the end does a sweep. (Hooda Thunket?) HCF,HCF(+p?) double forward roll Low no attack kage sommersaults forwards twice. You might be able to do this as many times as you want, and I don't know if you have to push punch. HCB,HCB(+p?) double backward roll Low no attack kage sommersaults backwards twice. HCF,f,d,d/f+p forward roll with uppercut Low, Mid kage sommersaults forward, then uppercuts. I think the uppercut is slightly modified from the normal uppercut. I think it might be more powerful. You can probably do this after the double roll. Also, you have to wait until Kage is done with the roll before you do the uppercut. (rotate) (no attack) HCB,f,d,d/f+p backward roll with uppercut Low, Mid kage sommersaults backwards, then uppercuts. (rotate) (no attack) ----kage also has a roll with knee, which you do just like the uppercut but hold down while he's rolling , then f+k when he's done, but I can't write on a description right now. Back to topTURNAROUND ATTACKS d/f+k+g turnaround backflip kick Mid kage ducks, then jumps, doing a backwards kicking air sommersault, turning around while he does it. b,b+p turnaround karate chop High kage does a sort of horizontal roundhouse karate chop, turning himself around. b,b+p+g turnaround karate chop 2 High (mid?) kage does a different kind of turnaround karate chop. I do not know exactly what it does because in VF2&3, turnaround not karate chops aren't exactly a good move to do. I don't know the level. b,b+k turnaround kick Mid (high?) kage turns around and kicks behind him while he turns. I'm pretty sure this move is mid because it seems like it is from how I remeber he does it, but it actually might be high. b,b+k+g turnaround trip Low kage does a trip, spinning a half circle while he does. It's a really good move, because you can make them land in the turnaround face-opponent trip, and you can surprise your opponent if they block the turnaround trip. That doesn't work against everyone, but it works against some players and sometimes the computer. Back to topFACE OPPONENT AND ATTACK p turnaround punch High kage turns around and does a basically normal punch. You can do pk combos from this. d+p turnaround ducking punch Low kage turns around with a ducking punch. I guess this is basically like a normal ducking punch, too. D+p turnaround ...? Low...? I have no idea. He might do a type of uppercut, but I don't think I've even ever done this move. I don't see what the difference would be between this and the previous move. k turnaround kick High I'm pretty sure this is mostly the same as the normal turnaround move. I know he kicks behind him pretty straight out, in a side kick sort of way. It might be the same on from VF1. d+k turnaround trip Low kage squats and, turning around, slides his foot forward on the ground, tripping his opponent. D+k turnaround trip...? Low I don't think this move is really any differenct from d+k except that he ducks first. u/b+k reverse flipkick Mid ? I got this and the next moves from The Firestarter's VF3 Kage Moves List. u+k sky knee Mid ? pp turnaround double punch High, High kage turns toward with a punch, then follows up with a punch(#2 in pp combos). pk turnaround punch-kick High, High kage turns toward with a punch, then does a sidekick. ppk turnaround double punch with kick |High, High, High |kage turns toward with a punch, does another punch, then a kick. pppk turnaround triple punch-kick |High, High, High, Mid |kage turns toward with a punch, does another punch, slightly lower down, then a third punch, a little higher up (just describing each punch), then follows up with a kick. p,b+k turnaround punch-flipkick High, Mid |kage turns toward with a punch, then does a flipkick. pp,b+k turnaround pp-flipkick High, High, Mid |kage turns toward with two punches, then a flipkick. ppp,b+k turnaround triple punch with flipkick |High, High, High, Mid |kage turns around with a punch, follows up with two more, and does a flipkick. p,b+p turnaround punch, shotgun helix |High, High |kage turns toward his enemy with a punch, then does a shotgun helix. pp,b+p turnaround double p, shotgun helix |High, High, High |kage turns toward with two punches and a shotgun helix. p,b+p,k turnaround p, shotgun helix, kick |High, High, High |kage turns toward with a punch, a shotgun helix, and a kick. pp,b+p,k turnaround double p, spin elbow, kick High, High, High, Mid kage turns toward with two punches, a shotgun helix, and a sidekick. p,b+p,b+k turnaround p, shot..ix, flipkick |High, High, Mid |ditto, with punch, shotgun helix, flipkick. pp,b+p,b+k turnaround pp, shot..ix, flipkick |High, High, High, Mid |TT punch, punch, shotgun helix, flipkick. Back to topTHROWS p+g shoulder throw Unblockable kage picks his enemy up and hefts them over his shoulder onto the ground. Can always do a ground stomp afterwards. u/f+p+g flipping throw Unblockable kage sommersaults forward through the air, lands on his opponent, knife-hands them three times (why doesn't he just sit there pummeling the crap out of them?), then backward air sommersaults off them. Does a fair amount of damage. d/f+p+g(d+p+g?)toka throw/drop throw Unblockable kage picks up his opponent, gets them in a horizontal-type position, and just drops them right onto the ground. b,f+p+g stepping throw Ditto kage grabs his opponent and takes a giant step forward, flipping them over onto the ground. Can ground stomp afterwards. b,d+p+g leaping throw Ditto kage grabs his opponent and jumps
BASIC ATTACKS f+p elbow Mid kage sticks his elbow out and hits it on the opponent. d/f+k sidekick Mid kage kicks a down and out. Back to top
_____________ / \ / \ | | |------------------| |------------------| | | /o\ /o\ | | | | | | | | | | /------- | | \ / \ / \ / \ / -------- Kage: in jail.