Just the very word socerer brings a wave of thoughts and images
inot your mind. Some of them horrify people while others intrigue you.
Socerers are usually remembered as evil, and unholy. This is usuall the
case, though there are those who are Socerers for knowledge ofother dimensions,
other creatures; things no man has seen before.
Sorcerer's are more adept in hand to hand combat though, it's not a skill
they pride themselves on. Early on spell for spell normal mages outmatch
a Socerer. Though in the higher levels Socerers spells larjle to
reckoned with. Sorcerers count as Specialist wizards in that they gain
a +15 % to learn Sorcerer spells and a a -15% to learn any other kind of
spell. There is only a -5% when learning necromantic, and conjuration spells.
A Sorcerer opposition school is the same as a conjurer.
Sorcerers are by nature inquisitive and hungry for power and
knowledge.
The sorcerer can take proficiency's from rouge/mage/general. A sorcerer
may no be multi-class, but as a human they may be dual-class. Usually they
are first cleric of evil then feeling a larger calling they become the
sorcerer.
The thing that makes them special is there ability for
summoning, no other class can summon as well as a sorcerer. Even though
mages have eventually imited power to summon in the end the sorcerer will
be the superior.
The socerer must have a cleared area for his summoning.
The proper spells must be cast to protect himself and a pentegram drawn
for the creature to be summoned. At first level the pentegram has a 10%
chance of working. This goes up 5% per level. For everyday spent on checking
the pentegram and surounding runes add another 5%. Summoning is very time
consuming and dangerous. During the time that the creature is summoned
absolute concen-tration must be kept. If disturbed the DM must estimate
how bad it is androll the percentile. Even the littlest thing draws a 5%
chance that control is lost. The creature will then remain inside the pentegram
until the casterhas regained control. With smaller creatures it is as simple
as a spell, though demons and the such, there name must be known.
The sorcerer may only use daggers, dart, staves, and short swords.
The sorcerer is rather limited in the lower levels but as it progresses
he becomes a most dangerous opponent. Once a socerer has taken residence
in an area he devastates the ecology. Rangers no matter what try to stop
these evil people. After reaching 9th level the sorcerer gains
followers.
They can have up to 2d10. Roll using the below chart,
1d12 #
1 1 2nd level sorcerer
2 2 1st level thieves,
leather armor , short sword.(Humans)
3 1 Dark Pegasus*
4 3 Prowlers
5 1 5th level thief(Humans)
6 10 orcs No armor, Clubs
7 10 Goblins
8 3 BugBears Leahther
armor, long swords
9 1 1 banehorn
10 1 3rd level sorcerer
11 5 orcs Hide armor, wood
clubs
12 1 Hollow
*May only have one.
* May only have one.