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Skills-

This is a listing of the skills which are available in my cyberpunk campaign. I intend at a later date to include descriptions of at least the skills which are not listed in the CP2020 main book, and maybe some or all of those which are listed there as well, since I have made changes to a number of them.

Master Skill List

SPECIAL ABILITIES
 Authority
 Char. Leadership
 Combat Sense
 Credibility
 Family
 Gang Rank
 Interface
 Jury Rig
 Medical Tech
 P.A. Combat
 Resources
 Streetdeal
 Thief
 Vamp
 Vehicle Zen
 
ATTR
 Personal Grooming
 Wardrobe & Style

BODY
 Endurance
 Strength Feat
 Swimming

COOL/WILL
 Interrogation
 Intimidate
 Oratory
 Resist Torture/Drugs
 Rhetoric
 Streetwise

EMPATHY
 Human Perception
 Interview
 Leadership
 Seduction
 Simper
 Social
 Pers. & Fast Talk
 Perform

INT
 Accounting
 Anthropology
 Awareness/Notice
 Area Knowledge
 Astrogation   x2
 Biology
 Botany
 Bureaucracy
 Business Sense
 Chemistry
 Composition
 Diagnose Illness
 ECM
 Edu. & Gen. Know
 Expert: Corporate Law
 Expert: Corporate Procedures (Specific Corp)
 Expert: Cyberware Design
 Expert: Law
 Expert: Local Gangs
 Expert: Media Rights
 Expert: Medical Specialty (Specific Specialty)
 Expert: Pop Culture
 Expert: PA Design
 Expert: Tactics
 Expert: -other-  GM's Discretion
 Gamble
 Genetics   x4
 Geology
 Hide/Evade
 History
 Languages   varies by language
 Library Search
 Mathematics
 Physics
 Pilot Remote   x3
 Pilot Ship   x2
 Programming
 Sail power
 Seamanship
 Shadow/Track
 Space Survival
 Stock Market
 Submersible Pilot  x2
 System Knowledge
 Teaching
 Urban Survival
 Wilderness Survival
 Zoology

REF
 Archery
 Athletics
 Brawling
 Dance
 Dodge & Escape
 Driving
 EVA
 Fencing
 Handgun
 Heavy Weapons
 Martial Arts   varies by art
 Melee
 Motorcycle
 Operate Hvy. Machinery
 P.A. Pilot   x2
 Pilot Dirigible  x2
 Pilot Gyro   x3
 Pilot Fixed Wing  x2
 Pilot OTV   x2
 Pilot Space Plane  x3
 Pilot Vect. Thrust  x3
 Rifle
 Stealth   x2
 Submachinegun
 Surgery   x3  (This skill is uses the average of INT and REF as it's base, rather than just REF)
 Water Vehicles
 Zero-G Combat   x2
 Zero-G Maneuver

TECH
 Aero Tech   x2
 AV Tech   x3
 Basic Tech   x2
 Biotech   +15
 Calligraphy (Asian)
 Calligraphy (Western)
 Cryotank Operation
 Cyberdeck Design  x2
 CyberTech   x2
 Demolitions   x2
 Disguise
 Electronics
 Elect. Security  x2
 First Aid
 Forgery
 Gyro Tech   x3
 Nanotech   x4
 Origami
 OTV Tech   X2
 P.A. Tech   x2
 Paint or Draw
 Photo & Film
 Pharmaceuticals  x2
 Pick Lock
 Pick Pocket
 Play Instrument
 SCUBA
 Submersible Tech
 Tattooing (Hi-Tech)  x2
 Tattooing (Modern)
 Tattooing (Hand Picked)
 Underwater Equipment
 Weaponsmith   x2

Note: Cyberpunk 2020, the CP2020 main rulebook, along with the roles, and some of the other items listed on this page and other pages on this site are copyright - R. Talisorian Games, and are used here without permission. This is not intended as a challenge to their copyright.
Many of the backgrounds and other images on this site have been copied from various other sites on the web. If you find an image here that you own, and wish it to be removed, or wish to be given credit, please contact the owner of this site.
The rest of the material on these pages is copyright 1998 - Eric McKeeth
 



anything below this point is inserted by Tripod and therefore may not be endorsed or sanctioned by me