Fifteen   -      Part         One

Hello and welcome to the Guide to Fifteen
[Part I].
Below is the first half of the rules to 
the wonderful, yet little known, game of
Fifteen.

Fifteen is an interesting cross between features of Pool and Snooker, originally played on a snooker table [which is what these rules were written for]. Yet if you've got the balls it's a fun game for a pool table too!! Here are the rules:


1.OBJECT :
To be first to pot the black in a 'break' or by a 'redblack'
(a cannon of red ball onto black pocketing the latter) 
without fouling in doing so (a 'default'). Should neither
of these objectives be achieved; to outscore the other 
player on pots.

2.TABLE SET-UP :
9 Reds [R];
5 Colours [Y=Yellow,G=Green,Br=Brown,Bu=Blue,P=Pink); and
The Black [Bk]
(Total 15 balls)
are placed in a triangle thusly :  

                         R
                        Y G
                      Bu Br P 
                    R  R   R  R     
                  R   R  Bk  R   R

The apex Red should be placed on the pink spot, the base
of the triangle paralell to and nearest the top cushion.

3.BALL VALUES AND SPOTS :
a)The balls are sequenced in the traditional snooker order
(i.e. R,Y,G,Br,Bu,P,Bk) but each is only worth one point 
when potted (although a good 'break' can score up to 20 
points in the 'For' column of a league table,see Rule 6b)).
b)The balls also retain their traditional snooker spots 
but are only spotted when illegally potted or when jumped 
off the table (see Rule 11b))-
  i]ALL LEGALLY POTTED BALLS and...
 ii]...ALL potted REDS stay down.

4. BREAK-OFF
a)The cue ball can be played from any point ON the Baulk 
line or ON the curved line of the D, but NOT within the 
Baulk or the D.
b)For a break-off to be legal, the cue ball must make 
first contact with a Red. 
c)If, from a legal break-off (Rule 4b)), the Black ball 
alone is potted, this is VICTORY for the player making the 
break-off, provided the conditions laid out in the 
'redblack' Rule are met (Rule 7). If any other balls 
(including the cue ball) are potted along with the Black,
this is LOSS OF GAME for the player making the break-off,
as would potting the Black and jumping any other ball off
the table.(These would be 'defaults').
d)If one or more Reds alone are potted from a legal 
break-off, the striker scores one for each Red 
potted and continues his turn with a shot at a Colour 
(see Rule 5).
e)If a Colour is potted this is a foul. Players proceed 
according to Rule 11d).




5.MODE OF PLAY :
a)The cue ball must strike a Red as the initial stroke of 
each turn, until all Reds are off the table. For the next 
stroke of the turn (should a Red be legally potted), the cue
ball shall strike a Colour (it is a foul to strike a Red, or
to strike The Black unless all 5 colours have been legally 
pocketed).
b)In order to make a 'break'the player mustpot the lowest 
ranked Colour on the table with the second stroke of his 
turn (see Rule 6). The turn IS however continued by the 
pocketing of any other Colour but will not count as a 
'break' to get a legal shot at The Black to win the game.
c)The third shot of the turn must aim to pot the lowest 
ranked Colour on the table if a 'break' is to be achieved
(this cannot happen if the second ball potted was not the 
then lowest ranked Colour on the table). The player may 
otherwise continue his turn by potting any other Colour.
d)The player continues his turn as Rules 5b) and 5c) until 
he fails to score or fouls; each legal pot up to then scores 
one point.
e)It is a foul to play one Colour but pot a different one 
in the same stroke.
f) i]Should a player legally pocket all Colours he must play
The Black with his next stroke of that turn. That stroke is 
the final stroke of the turn.
  ii]If the player has reached this situation by a legal 
'break' he is entitled to pot the black and thereby win the 
game.
 iii]If he potted the Colours out of sequence he must not 
pot The Black as this would constitute LOSS OF GAME by a 
'default'. He must, however, play The Black, as failure to 
do so constitutes a foul.
g)The player lawfully pocketing the the last Red may, with 
his next turn, pot any Colour as Rule 5b).Should the game 
not end with that turn neither player in subsequent turns 
has any option as to which ball to play. The Reds now being 
off the table, each player must play every shot at the 
lowest ranked Colour on the table (or The Black if it is the 
only ball remaining). Failure to make first contact with the 
lowest ranked colour from this point on is a foul.   
h)A player legally potting the last ball remaining on the 
table other than The Black with the first stroke of his turn 
is entitled to a shot at The Black. Legally potting The 
Black with the second stroke of this turn would constitute a 
'break' to win the game, provided that the player had, at 
some stage during the the game, legally potted a Red (see 
Rule 6f)).   
i) i]Should that player pot The Black  with the second 
stroke ofthe turn but without having legally potted a Red 
during the game, or should he miss The Black and it be 
legally potted in a subsequent turn, the player potting The 
Black scores one point and the game is decided on scores. 
  ii]Should only The black remain unpotted, in any turn 
following the end of the one in which the second last 
remaining ball was legally potted, and should the difference 
in scores between the players be two or more, the players 
may agree to abandon The Black, the player with the higher 
score winning the game. 
j)A player not having potted any Reds after the final Red is
potted cannot make a 'break'. If the other player has 7 or 
more points he is therefore entitled to pot The Black and 
end the game winning on scores without having to pot any 
Colours. In subsequent strokes this player is entitled to
shoot at either The Black or the lowest remaining Colour 
and is even allowed to pot the lowest Colour and then move 
straight on to The Black, even if there are still Colours 
left on the table. 
Example: A player in this situation may pot the Yellow and 
with his next stroke pot either the Green or The Black. 
Equally, he could have potted The Black without recourse to 
the Yellow.
The other player must play the Colours as Rule 5g)
j)A player must, when asked, nominate which Colour he is 
about to play.

6.'BREAK' : 
a)A 'break' is one of four ways to win the game :
i.e. 'break','redblack','default' or on scores.
b)It is the most prestigious way and worth more points in 
accumulative totals, such as those found in the 'For' 
columns of league tables:
          a 7-ball 'break' scores 20 points
          a 6-ball 'break'    "   18    " 
          a 5-ball 'break'    "   17    "
          a 4-ball 'break'    "   16    "  
          a 3-ball 'break'    "   15    " 
          a 2-ball 'break'    "   14    " 
('redblacks' and 'defaults' score 13 to the winner,
 games settled on scores are simply the total number of 
 balls legally potted per player/team plus any points gained 
 for opposition fouls).
c)A 'break'consists of potting the balls on the table in 
ascending order, starting with the lowest and ending, if 
successful, in potting The Black to win the game. Potting 
the Colours out of sequence does not constitute a 'break' or 
culminate in an opportunity to win the game by potting 
The Black.
d) i]Although there are more points available for 6- or 
7-ball 'breaks', it is never necessary to achieve more than 
a 5-ball 'break' to win the game. 
  ii]Having potted the first four balls of a 'break' the 
player then has a choice of attempting to pot The Black to 
win, or attempting the next Colour. He also has this choice 
after the fifth pot of a 'break'.
 iii]This choice is lost if the player then pots a colour out 
of sequence, as this no longer constitutes a 'break'. 
e)A player potting a Red (if any remain unpotted) and all 
the colours on the table on the table in a 'break'(i.e. in 
order) is entitled to a shot at winning the game by potting 
The Black in the next stroke of that turn, regadless of how 
many balls that 'break' comprised. It is therefore possible 
to win the game with a 2-ball 'break' of the last available 
Colour or a Red (if no Colours remain unpotted) and then The 
Black, provided rule 6f)is met. Simply potting The Black 
does not however constitute a 'break' :- 
there are no '1-ball breaks' in Fifteen.           
f)A 'break' must start with a Red if there are any on the
table. If all reds are off the table a player cannot make a 
'break' unless he has potted, at some stage during the game,
a Red. He can however pot the Colours and The Black in order
in one or more turns but only wins if he outscores his 
opponent.   


The other Snooker and Pool Page pages :

The Snooker and Pool Home Page
Fifteen : Part II
Snooker : Part I
Snooker : Part II
Standard Pool : Part I
Standard Pool : Part II
Inter 8 : Part I
Inter 8 : Part II


The Snooker and Pool Page's 'Guide to the Rules of Fifteen'[Part I] has been visited times.