Guild Name: Shadow Weavers
Guild rank: 2lvl Novice Shade 7lvl Shadow Lurker 11lvl Rogue 16lvl Master Hunter
Guild items: 2lvl cloak 7lvl armor 11lvl weapon 16lvl gloves
Guild special abilities: Lockpick,steal,case,disguise
Guild strenth: Imp abilities
Guild weakness: cant swim, cost alot to train
Importaint stats for this guild: agil/int/dex/wis
Armor: Leather (Not studded) Leggings: same Boots: same Head: same Weapons: No weapon restriction
This class are more or less the blood sucking imps. They have almost the same abilities as imps with exception of "Backstab". They can with stand a toe to toe fight much better then the imps.
Guild Spell Lists
Shielding
Chilling Hand
Yasreana's powers
Ghostly Movement
Ice Law
Wrath of Winter
Guild Ranks
Level 2: Blood Novice
Level 7: Blood Deciple
Level 11: Blood Acolyte
Level 16: Blood Mage
Cult Master: Blood King/Queen
Guild items
Level 2: Glistening Red Cloak
Level 7: Blood Red Robes
Level 11: Scarlet Gloves
Level 16: Bloodstone Amulet
Cult Master: Staff of Blood
Guild Skills
Level 16: Tap
Guild Abilities
Level 2: Quick Power
Level 7: Quick Spell
Guild specialties:
Spell casting (Cold weapon spells), Teleportation
Guild strenth:
Teleportation
Guild weakness:
Cant swim
Equipment
Armor:Cloth or Leather (Not studded)
Boots:Same as above
leggings:Same as above
Head:Same as above
Weapons: No weapon restrictions
The "Blood Coven" guild are the magic users of the vamp guilds. In my opinion, I think their "Teleportaion" ability is one of the best features of all the guilds.
And now here's a little advice from some of the Blood Coven themselves.
Tips from Aorta
We are the magic users...If you want to be a warrior, join the Nightstalkers. We
still hunt mainly with weapons but at high levels we get powerful magic. When you first start
out, research shielding first...The rest of the lists don't become priorities until level 10+.
Guild Spell Lists
Shielding
Chilling Hand
Yasreana's powers
Ghostly Movement
Guild Ranks
Level 2: Thrall
Level 7: Minion
Level 11: Stalker
Level 16: Noseferatsu
Cult Master: Count of darkness
Guild items
Level 2: Dark Hood, Stun Resistance
Level 7: Midnight Black leathor armor, Bleeding Resistant
Level 11: Dark Blade (cast death.muscle {i think})
Level 16: Stylish Black Leather Leggings, Dexterity Bonus
Cult Master: ?
Guild Skills
Level 16: Tap
Guild Abilities
Level 2: Quick Heal
Level 7: Quick Power
Level 16: Quick Attack
Guild weakness:
Can't swim
Equipment
Armor:Cloth or Leather (Not studded)
Boots:Same as above
leggings:Same as above
Head:Same as above
Weapons: No weapon restrictions
And now here's a little advice from some of the Nightstalkers themselves.
Tips from Kaz
The best thing I can say is research shielding first, and if you ever need anything
just ask we're more like a family than a guild so someone will always be there to help.
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