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EXAMPLE 1: GALHARREN FREEHOLD

Name of Region - Galharren Freehold

Type of Terrain - Small, forested valley at the mouth of a great river. Bordered on the south by the a long, treacherous cliff known as the Great Scar and on the west by mountains, Galharren itself boasts a large tract of dense forest and forested foothills.

Climate - Wet and temperate.

Population - 50,000 civilized inhabitants. Unknown numbers of orcs, hobgoblins, hill giants, and centaurs.

Race of Population - Human and demi-humans in civilized areas:
Human - 55%
Elves - 15%
Half Elves - 10%
Dwarves - 5%
Halfling - 5%
Half Orcs - 5%
Other - 4%
Gnomes - 1%

Explanation of the "Other" category: Being at the mouth of a huge trade river, the City of Galharren is home to countless variations of the human and demi-human races. Details are included in the appendices of the City of Galharren guidebook.

In the forests and forested foothills surrounding the Galharren Freehold live a myriad of races and monsters, predominantly orcs, hobgoblins, hill giants, and centaurs.

Alignment - Lawful Neutral

Size - Stretches 60 miles inland from the river mouth. 40 miles from the western mountains to the great river.

Description - The City of Galharren is a huge, walled, free trade city at the mouth of a great river. The ruler of Galharren, Windmace the Fist, and all of his predecessors have built the city defenses on the assumption that attacks will come from the water. The natural defenses around the city are formidable. The river itself is too wide and deep to bridge or ford. The Great Scar, a one hundred foot high cliff at the base of the southern city wall, nearly eliminates any possibility of a threat from the south. The mountains of the west serve the same purpose. Sixty miles to the north, the river cuts a deep gorge through the western mountains closing off this little valley.

There is little farming or ranching done in the small valley claimed by the city as Galharren’s economy is in trade . Though patrols of it’s borders are frequent and well armed, the freehold simply doesn’t have much use for the small tract of land it holds. Because of this, most of the valley is still wild oak and holly forest populated by all manner of beasts and savage races. The forest encompasses most of the valley including the foothills. This is seen as an asset by the ruler. Moving an army overland to capture of the city would be a fool’s errand.

At the bottom of the Great Scar in a large brackish swamp is an inn, known as the Slasher’s Rest. This great wooden building rests comfortably on an island in the swamp, roughly a mile from the cliff. This is the home of the scum of Galharren. Outlaws, adventurers, and others who don’t belong in respectable society, gather here to hatch dark plans or simply to live free of the laws of Galharren. The Slasher’s Rest boasts it’s own forge and craftsmen always ready to repair all manor of goods, particularly armor, swords, and leather goods. Flat boats and guides are available for hire in the inn. These wretched swamp dwellers know the marsh well. The scum of Galharren have never posed a threat to the city. Subsequently, the rulers of Galharren do their best to ignore them.


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EXAMPLE 2: (SUBMISSIONS NEEDED)

Examples of work that could be used to inspire and help direct those who wish to create and submit to Valtara are all to be posted by the release of the first edition.


EXAMPLE 3: (SUBMISSIONS NEEDED)

Examples of work that could be used to inspire and help direct those who wish to create and submit to Valtara are all to be posted by the release of the first edition.