C/C++ Programming Reference Books

Advanced Visual C++, version 5: Professional developers and intermediate-level C++ programmers are the target audience for this book. Advanced Visual C++ includes chapters on Windows hooks, virtual and physical memory, and ActiveX
Algorithms and Data Structures in C++: This will open the door for C++ programmers to linked lists, stacks and queues, trees, arithmetic algorithms and graph algorithms.
Analog and Digital Filtering Design using C.: A book/disk package detailing filter design and implementation techniques supported through tested C code, developing the techniques by following the evolution of the C code for three example programs
C++ by Example : Object-Oriented Analysis, Design & Programming/Book and Disk: Many short examples of OO analysis and design using C++.
C Algorithms for Real-Time Dsp: This book is a complete guide to digital real-time signal processing techniques in the C language.
C++ Database Development/Book and Disk: Covers the fundamentals of object-oriented databases, and offers tools for writing C++ persistent object database programs.
C++ Games Programming Book: This book shows programmers how to use C++ libraries to build advanced games for MS-DOS computers.
C++ Gems: A selection of 42 articles published in C++ Report from 1989 through 1995 offering tips, tricks, strategies, and source code from expert programmers in the field.
C++ I/O Streams, Containers and Classes: This book focuses on the most commonly used librariues found with major compilers and details how to get the most out of them.
C++ Neural Network Programming: The extensively revised and updated edition provides a logical and easy-to-follow progression through C++ programming for two of the most popular technologies for AI--neural and fuzzy logic.
C++ Simulations and Celluar Automata Book and Disk: Shows programmers how to take advantage of genetic algorithms and software robots to create usable projects.
C++ Rules to Follow and Pitfalls to Avoid.: The book provides 50 short, specific, easy-to-remember guidelines that experienced C++ programmers use or avoid. These rules are each followed by an in depth explanation .
C/C++ Serial Communications Workbook: This valuable reference teaches C programmers how to create serial communications applications that are easily ported between different operating systems and hardware platforms.
C++ Graphics Programming Handbook: Starts with basic graphics examples and moves to more complex examples.
Visual C++ from the Ground Up: This book focuses on three specific areas: database programming, Internet programming, and application packaging.

Visual Basic and Powerbuilder

1001 Visual Basic Tips and Tricks: The book teaches the programmer the ins and outs of the Visual Basic toolset and focuses on code.
Advanced Visual Basic Techniques: Book comes with many examples on CD-Rom.
The Black Art of Visual Basic Games Programming: his book shows you how to exploit the power of Visual Basic and the Windows API to write games with blazing graphics and full sound.
Instant Visual Basic Animation Techniques: This book fills the gap for a techniques-based tutorial on graphics and all things animation in the latest release of Visual Basic.
Mathematical Algorithms in Visual Basic: This valuable book/disk offers scientists, engineers, statisticians and programmers a toolbox of essential numerical routines in Visual Basic.
Advanced Powerbuilder 5.0: Book and CD Rom
Instant Powerbuilder Objects: This is one of the best PowerBuilder Books , which helps an experienced PB programmer to enhance his object oriented Programming skills.

Internet Programming

Building a Linux Internet Server: Discussing all the relevant issues related to building a Linux Internet Server, an instructional guide outlines costs, benefits, pros, and cons of the various types of server options.
Building a Windows NT 4 Internet Server: You will learn what the Internet has to offer your organization and how to maximize its potential using Windows NT 4 from start to finish!
Building Internet Firewalls: This is a solid, definitive text for building Internet firewalls that every system administrator who is connecting to the Net should own.
CGI Programming : Now developers can learn how to write robust, secure, and efficient Common Gateway Interface programs for the Web. Ideal for DOS, UNIX, or Windows users since CGI is platform independent
Java--the Complete Reference: Java: The Complete Reference presents a thorough examination of the Java language, its class libraries, and its development environment.
The Advanced HTML Companion: The Advanced HTML Companion is a knowledge-packed how-to reference will equip the reader with the information necessary to create powerful Web pages through the latest HTML innovations.
Using VRML on the Internet: A complete guide to VRML. this book thoroughly explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet.
The Perl Handbook--by the author of the language: Contains a full explanation of the features in version 5.0, covering syntax, functions, debugging, efficiency, and the Perl library, and provides an accompanying "Perl cookbook" and quick-reference ca
Mastering Regular Expressions--for Perl and other Tools: This book is all about using regular expressions to access and modify text and data. If you use Perl, Python, Emacs, awk, vi, Tcl, grep, etc., you'll find immediate benefit.

Windows Programming

Inside the Windows 95 Registry: This authoritative overview covers one of the least-understood aspects of Windows 95--the Registry. This unique volume helps developers go deep into Registry features and issues.
Windows Multi-Threaded Programming Handbook: Programmers will get hands-on experience in when and how to use multithreading, together with expert advice and working examples in C++ and MFC.
Windows NT 4 Programming Unleashed: Programming Windows NT 4.0 Unleashed provides comprehensive, yet succinct, "work around" information unattainable in the Microsoft online documents.
Win32 Systems Programming Manual: This book shows experienced programmers, primarily those familiar with UNIX, how to write multi-tasked and distributed applications for the new 32-bit Windows operating systems, Windows NT and Windows
Win95 Graphics Programming: Introducing the developer to WinG with practical, not theoretical examples, this book takes users through three complete projects to demonstrate the graphical programming techniques.
Windows API Handbook: This essential handbook explores the Windows Application Programming Interface (API), using Visual C++.
Windows Games Programming: Includes the information needed by programmers to enhance Visual C++ skills and develop games for Windows 95. Provides three ready-to-use C++ class frameworks, each with source code and explanation.
Windows Multimedia Programming: The book provides rapid access to powerful new authoring tools that take full advantage of animation and sound, and inspire memorable new applications. Covers Hypertext, JPEG image compression, + MPC.

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