NATIONS Range Key:
Population Class: Major, Moderate, Minor
Land/Sea Army Size: No Standing Army, Negligible, Small,
Moderate, Large, Very Large
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Parmakian Nations:
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Posted by Vacithius
Name of Nation: Kalkland Federation
Name of Capital: Volkan
Population Class: Major
Racial Dominance: Humans
Description of Government: A loose organization of states
with one binding agreement, each shall join the other in
battle against enemies outside the federation in
attacked. Those who refuse may be attacked by all in the
federation and their land divided equally among its
neighbors. Those who attack another state without the
approval of every other state or for reasons other the
the previously mentioned are subject to the same penalty
above.
Land Army Size: Very Large when combined, small to
moderate seperately.
Sea Army Size: Moderate
Major Religion/s: Oolidil, Lady Forestine, Talthazar,
Yodinnay
Internal Societies of Note or Things of Special Interest:
Many of the states in the federation are proudly
warrior-like, but peaceable enough when lacking a war to
fight. The cities and lands of the federation contain
mostly stone and thatched roofed buildings, and all
people are seen wearing or their homes flying flags of
their colors proudly.
Many of the governments of the individual states are
based on an ancient clannish system in which those
recognized as being descendants of ancient and
proud/heroic bloodlines are appointed to a ruling council
by right of birth once they've reached manhood. A very
traditional orientated government that is in many ways
Scottish. The capital is a large lone building set aside
on unclaimed land within the very center of the
federation for use by appointed members from every state
to settle cross-state disputes. The appointed
representatives of Volkan simply relay the votes of their
state's governement though, with the help of many trusted
assistants carrying messages back and forth as fast as
possible on horseback, and can be replaced by the
presence of the entire ruling body of their state at
anytime. Hence the size of the structure. Such gatherings
usually only occur at times of celebration for the
representatives, whom live on the grounds of the estate,
do a much more efficient job, especially in times of war.
Schemes: Kalkland is ever warry of the war prone
tendencies of Callipsus, but its greatest concern has
always been Arowa and Mordregga. Kalkland is always
strengthening its border defenses and constantly
patrolling them, ready to react to an offensive action at
the slightest provocation. Currently, Kalkland is
considering an invasion of Arowa, but it fears that
weakening the nation might only tempt Mordregga into
pursuing a full scale war with Kalkland, a war Kalkland
would be hard pressed to fight alone. Knowing this,
Kalkland is seeking secret negotiations with Callipsus
and has been promised support from Rordin Falls if
Mordregga should attack.
Imports: Uncrafted metal, weapons, armor
Exports: Gold, ale, wine, agricultural products
Special Events/Holidays: Edricks Day, recalls the
death of Edrick and celebrates his revenge (see LEGENDS).
Posted by Feral
Name of Nation: Rordin Falls
Name of Capital: Rordin
Population Class: Moderate
Racial Dominance: Dwarves
Description of Government: A king rules all and passes
what laws he so wills.
Land Army Size: Small
Major Religion/s: Oolidil, Talthazar
Internal Societies of Note or Things of Special Interest:
Rordin Falls is a hideaway nation for dwarves in the
mountains of Parmakia. Rordin is actually a subterranean
city of labyrinths, air shafts, small stone buildings,
and underground lakes and streams. Excess food is stored
inside the labyrinth, which can be easily sealed off in
case of attack. The surface world, however, is needed for
cropland and raising livestock.
Schemes: The nation of Rordin Falls is happy with its
territory, but it greatly despises Mordregga and would
back any effort to destroy the nation. By themselves, the
dwarves are only able to defend their nation, and they
constantly seek to make allies with Kalkland, Callipsus,
and Dalekeeva in case a massive attack by Mordregga.
Imports: Food products of all kinds.
Exports: Often makes tributes to the rulers and
aristocrates of its hopeful allies in the form of fine
armors, weapons, and precious stones.
Special Events/Holidays: Founding Day, a day of riotous
celebration with much food and drink.
Posted by Tamlyn
Nation Name: Landstrom
Capital Name: Strada
Population: Small
Racial Dominance: Humans
Land Army Size: Small
Sea Army Size: Large
Major Religion/s: Udra
Internal Societies of Note or Things of Special Interest:
Landstrom is the main seat of power for the disciples of
Udra. It is here that would be priests are taught the
ways of Udra. Though they have a small land army, their
sea army is infamous for the terror it causes on the open
sea. The island is an almost uninhabitable, rocky island
that is protected on all sides by cliffs. The inhabitants
enter into the nation by sailing/rowing though one of 3
caves in the base of the extinct volcano. They live in
the catacombs that riddle the island. In the center of
the island (in the "bowl" left by the extinct
volcano) is a great church to Udra.
Schemes: A priest that calls himself the Gauntlet of Udra
(leader of the Order of the Broken Staff) is trying to
take control of the church. The rest of the order is
trying to infiltrate all 4 of the capitals in the four
states of Callipsus. The government is planning on a
large attack to take Wentor back in the name of Strada
and by having control of the 4 smaller capitals, they are
assured of success.
The Carnocks are continuing their underground movement
for good in Landstrom. Still trying to get aid from Tania
Blackwind, they have real trouble from the following
order.
The Order of the Watching Eyes continues to spy on the
various governments. They have heard of the Carnocks and
is rumored to have a spy among them. They also keep an
eye out for potential wizards to abduct. (For more
information concerning this terminology and Landstrom in
general, see my link to the website: The Harpers
Corner.)
Imports: Steel, Tools and Wood
Exports: Black Pearls (Strada's Tears), Obsidian,
Gemstones, Sugar Cane, Fish
Special Events/Holidays:
Strada's birthday (323rd day) is a day of great
celebration. Sacrifices are performed to Udra before any
festivities begin and the following festivities usually
lasts for 2 full days. Food, music and laughter is the
main objective for the 2 days. Every 10th year, a wizard
is sacrificed in his name.
Day of Defeat (211th day), the anniversary of the day the
rebels forced Strada from Callipsus. On this day the
peoples of Landstrom recognize it by fasting for the day
and just as the sun sets, each person looks to the west
and yells, "We will return and plant our crops in
soil nurished by your blood, this I vow." This was
said by Maxin Strada when he completed the Great Church.
Posted by Vacithius
Name of Nation: Dalekeeva
Name of Capital: Dalenport
Population Class: Moderate
Racial Dominance: Humans
Description of Government: Simple monarchy with appointed
nobles.
Land Army Size: Moderate
Sea Army Size: Moderate
Major Religion/s: Synad, Talthazar, Yodinnay, Oolidil
Internal Societies of Note or Things of Special Interest:
Patrons of Eilloria are slowly trying to gain a foothold
in the realm, but are greatly avoided by the locals.
Dalekeeva has a generally satisfied populace who adores
their fine king and greatly fear their unruly neighbors.
The capital consists of a grand castle of the classical
sense, surrounded by a sprawling city.
Schemes: Like every other nation, Dalekeeva keeps a close
eye on Mordregga, but is more worried about the pirating
actions of Landstrom. Many minor skirmishes and battles
have occured between Landstrom and Dalekeeva, and
Dalekeeva even attempted to sack on of Landstroms
outer island strongholds with minor success. Dalekeevan
ships patrol the waters that border Landstrom, but
Landstrom pirates are adept at cat and mouse games and
continue to elude patrols. So far, Dalekeeva has refused
to pursue full scale war with Landstrom, but its shipping
lanes continue to fall to foul play and tempers are
rising.
Imports/Exports: Dalekeeva does a great amount of trading
with the dwarves of Chi lore and other willing
parties on all continents. Currently Landstrom is foiling
its efforts to serve as a way station for the shipment of
goods to the southern nations of Parmakia, but the strife
between Callipsus and Landstrom also supplies it with an
immediate market for exotic weapons and needed metals as
long as some ships reach their ports. The government is
also making a hefty profit by escorting ships to their
destination.
Special Events/Holidays: Founding Day, a fun filled day
of parades, carnivals, food and drink, and tributes to
the king to gain his favor.
Posted by Meself
Name of Nation: Arowa
Name of Capital: Arowa City
Population Class: Moderate
Racial Dominance: Humans
Description of Government: The government is greatly
under the influence of the king and the bishop. There is
also a council of nobles, but they basically obey
whatever the king or the bishop say, for if they refuse,
they often "disappear" or are "found
dead". The King is known to have loyal followers
among the nobles, as well as his personal guards, who
have been known as the "king's aides" for some
time.
Land Army Size: Very Large
Sea Army Size: Moderate
Major Religion/s: Malladorian is the only god to be
openly worshipped in these lands.
Internal Societies of Note or Things of Special Interest:
Black stone is dominant in the rich, fortress-like
architecture of Arowa. Sharp edges and triangles are
common shapes, giving the cities a militant look.
The people of Arowa are mostly selfish. They think only
of their own survival and empowerment. They look for
personal profit in every deed. They couldnt care
less if their king was dead, but as long as he lives,
they take advantage of every opportunity (such seeking a
higher office in the government). Some citizens despise
the King's fearsome rule enough to try to organize a
revolt every now and then. But these revolts are easily
silenced by the great army of Arowa.
Schemes: Arowa is having problems within itself, so the
nearest future plans of the Arowa government is to get
rid of the internal resistance against the government.
This is much harder then it looks, because the governers,
and the heirs are arguing within themselves how to handle
the situation, and every attempt done by either is
blocked, or word somehow escapes, leaving the attempt to
hang in the air without any solid result. The event that
happen behind the stages are endless. Of course once
Arowa can take control of itself (which none of the other
nearby nations deam possible for a couple centuries), it
will expand, and get more powerful. Of course Arowan
priests believe that the their god Malladorian is pleased
with the chaos in Arowa.
Imports: Granite, crafted weapons, exotic drugs
Exports: Agricultural products, stoneworks
Special Events/Holidays: Day of Sacrifice, a day in which
offerings to Malladorian are made throughout the nation.
Posted by Vacithius
Name of Nation: Highloria
Name of Capital: Highloria
Population Class: Moderate
Racial Dominance: Humans
Description of Government: A council of sages,
representing every race and sex and holding office only
through popular support passes laws by majority vote and
elects a head for diplomatic purposes, but without real
power unless granted by the council during times of war
or need. A small court system, with members elected by
the council, passes judgement over the common criminal
and only a minor policing force exists to bring in
criminals.
Land Army Size: No Standing Army
Major Religion/s: Synad
Internal Societies of Note or Things of Special Interest:
The Church of Synad: a power church of many strong
members who are commonly elected to the council and whom
hold the respect of virtually the entire populace. In
practice, no other religion is allowed in Highloria for
fear of their violent ways. The church has guards at
every entrance to the villages and capital at they
carefully screen all who enter and take away all weapons,
returning them discouragingly when they leave. The
buildings of Highloria are built of white stone and
various forms of marble on a single mountain composed of
very steep cliffs (which serves as its main protection).
Delicate and beautiful to the eyes, but deceptively
strong and well defended by its devoted clerics.
Schemes: Highloria is content as it is, certainly, but
its main mission is to spread the message of peace to all
lands, wether it falls on deaf ears or not.
Imports: All kinds of food products, although strong
alcoholic beverages are illegal.
Exports: The emmense mountain foundation of Highloria
(Mt. Synad) is extremely rich in milkstone, which it
sales for great profit to those it chooses (excluding
Mordregga, Arowa, and Landstrom).
Special Events/Holidays: Day of Renewal, a day in which
gifts are given to offended or offensive parties to begin
the year anew (celebrated on 1st day).
Posted by Vacithius
Name of Nation: Mordregga
Name of Capital: Mordregga
Population Class: Major
Racial Dominance: Humans
Description of Government: Mordregga is ruled by a
powerful cleric of Malladorian, thought by many to be a
leader of the Cult of the Black Sun. His power is
absolute and tyrannical and he's thought to claim the
service of a number of wizards guided by Malladorian's
will for his purposes.
Land Army Size: Large
Sea Army Size: Moderate
Major Religion/s: Malladorian
Internal Societies of Note or Things of Special Interest:
The Black House: a guild of assassins owing allegance to
the rulers of the state, whom they perform their services
for at high cost. Will assassinate anyone but their own
members for the right price and if possible.
The Cult of the Black Sun: a powerful cult following
Malladorian who believe their master will one day spread
his cloak of darkness throughout the world and reward his
followers instrumental in his take-over, mainly them.
They often act as terrorists, taking out powerful leaders
of other religions, including Udras, with which they are
direct competition with. Malladorian has granted many of
the cult his powers, and they often act as messengers for
him, tempting heros to darker paths and slaying those who
refuse.
The architecture of Mordregga varies, but their are many
buildings built of black stone and ornately carved on
almost every exterior surface to resemble demonic shapes,
which is believed to protect its inhabitants from evil
beings. Stone golems are often employed by the rich to
help prevent forceful entry and stop assassins at the
entrance of interior bedrooms and main entrances.
The people of Mordregga are a hard lot, often dispised
criminals who've escaped from other nations, including
many followers of Malladorian. This nation is depised by
its neighbors and infamous all over Parmakia for its dark
ways.
Schemes: Mordregga is always schemeing and has recently
turned its attention to Rordin Falls, which has been a
thorn in its side from day one. Otherwise, Mordregga is
expanding its territory to the north and strengthening
ties with Arowa. Besides Rordin Falls, no major wars are
seen in its immediate future.
Imports/Exports: Few will trade with Mordregga and its
size makes it greatly self sufficient.
Special Events/Holidays: No national celebrations exist
besides the celebration following the sanctioning of a
new priest-king.
Posted by Vacithius
Name of Nation: Callipsus (states: Yodwind, Talthus,
Eastwick, Landin)
Name of Capital: Wentor (states, same order: Yodwind,
Talthus, Untra, Lordin)
Population Class: Major
Racial Dominance: Humans
Description of Government: Union of four lords who own
one state each and claim the fealty of many knights,
nobles, etc. An emperor resides in Wentor with a powerful
army all his own. Although smaller in force, it is an
order of skilled knights and clerics owing allegance to
the emperor alone. Those who show great skill are taken
from the armies of the states and placed here to protect
and serve the emperor.
Land Army Size: Large
Sea Army Size: Very Large
Major Religion/s: Oolidil, Yodinnay, Talthazar
Internal Societies of Note or Things of Special Interest:
The architecture of the wealthy is one of stone and
strength, as well as great size and elaborate but proud
decoration. Gargoyles and other ancient wards are seen
everywhere, as well as carved representations of the
nations three patrons (gods) and ancient heros. A rivalry
still exists between the four states and many battles
have broken out in the past, although the current rulers
seem to advise peace. Known for its arches and bridges,
which seperate the cities with both natural rivers and
man made waterways, Callipsus is a proud, grand nation
and so are its people. Yodwind is mostly coastal and
supports a very large navy, which explains its patron
god, Yodinnay, Lord of Tempests. Landin is also coastal,
but holds a smaller navy and greater land force, it is
also the largest supporter of the god Oolidil, and rather
distrustful of the Yodwind state. The other two states
are land bound and sup ort both Talthazar and Oolidil
while holding very extensive land forces that outdo its
coastal brothers.
Schemes: Callipsus enjoys its forays against Landstrom,
not considering it a major threat. Considering the
warrior spirit of Callipsus it is uncertain how long this
will continue and when or if it will seek bigger game.
Imports: Weapons, ale, wine, agricultural products
Exports: Trained horses, dogs, silver, fish products
Special Events/Holidays: No nationally sanctioned
holidays besides the celebration of the emperors
birthday (which is not widely celebrated), and the
sanctioning of a new emperor. Each state may celebrate
the sanctioning of a new lord and the people in the
various communities within may celebrate their own
holidays.
Posted by Dirk
Name of Nation: Darkhaven
Name of Capital: Darkhaven
Population Class: Minor
Racial Dominance: Humans
Description of Government: City State, ruled by a council
of wise.
Land Army Size: No Standing Army
Major Religion/s: Wenvardor
Internal Societies of Note or Things of Special Interest:
Darkhaven as a city of magicians, a safe haven for
magicians who are persecuted. The core of the city forms
a great school of magic. If you search for a spell you
may find it here. It is placed somewhere in high
mountains and its place is not known outside of
Darkhaven.
Schemes: Its first and foremost goal is to keep its
location a secret! Otherwise they try to infiltrate the
other nations in Parmakia to fight for other wizards.
There are hideouts where mages can retreat to in most
capitals, excluding Landstrom. Darkhaven puts an enormous
amount of research into spells that can disguise and
protect wizards.
Imports/Exports: None
Special Events/Holidays:
Carwenagans Enlightening (97th day), the day
Carwenagan met Wenvardor.
Sanctuary Day (110th day), the day of the founding of the
city.
Day of Knowledge (182nd day), the day of the foundation
of the library.
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Liprican Nations:
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Posted by Vacithius
Name of Nation: Qwininia
Location: Taking up less than half the width of the
western leg/arm of Liprica, and extending from nearly the
western most tip to half-way up the northern shore of
Liprica.
Population Class: Moderate
Racial Dominance: Humans
Description of Government: Qwininia is a loose collection
of independent villages, towns, cities, and city-states,
they are generally held together by their similar
culture, but almost always remain independent. In fact,
Qwininia is really just a large collection of human
settlements in the relatively uncivilized territory of
Liprica that agree not to fight one another. Some
settlements have formal alliances, some are non-violent
enemies, some do fight with one another, but most remain
peacefully independent so far.
Land Army Size: Negligable
Sea Army Size: Small (many pirates)
Internal Societies of Note or Things of Special Interest:
Qwininia is a land of expatriots from the land of
Parmakia who settled in Liprica after the great
shundering of the Orcs that resided there long ago. The
greatest settlement of Qwininia is Polondra, a rather
large city-state with a moderate sized army; land and
sea. It's completely enclosed by an emmense picket-fence
of trees, half-buried and in a large diameter circle.
It's ruled by a human king rumored to be an outcast elf
magically disguised. Among its populace are elves,
centaurs, dwarves, Mysteene, and finally Humans. Orcs are
never allowed inside. Many gods are worshipped there,
even Malladorian has a small congregation. All-in-all,
Polondra is a racial and magical melting pot despised by
its otherwise peaceful Qwininian neighbors. It rests at
the center of Qwininia's northern coast.
Name of Nation: The Great Elven Forestlands
(Coserothyia)
Name of Capital: Mistyl
Location: Occupies (scattered throughout) the entire
easternmost forestlands of Liprica.
Population Class: Moderate
Racial Dominance: Elves
Description of Government: All of Coserothyia is ruled by
a council of sages, which is turn is headed by a Great
Sage who represents the entire nation, and who must have
unanimous support from all the sages, who also choose who
enters or leaves their ranks.
Land Army Size: No Standing Army
Sea Army Size: Very Large
Internal Societies of Note or Things of Special Interest:
Coserothyia is full of powerful elven wizards and clerics
of Lady Forestine who can even command the trees to walk
at a whim. The Centaurs are powerful users of a natural
and mysterious magic which allows them to build cities of
trees and have advanced warning of any interlopers who
might entire the forest by communing with them. The
Centaurs generally live independent of, but in close
kinship with the elves in small city-like communities.
Those who entire the forests often find themselves
confused and turned around until they find themselves
once again at the forest's border, at the same spot they
entered. Orcs both fear and shun the woods.
Name of Nation: The Green Coastlands
Location: Same general local of Qwininia except the
opposite coast.
Population Class: Minor to Moderate
Racial Dominance: Humans
Description of Government: Alliance of settlements which
promise to defend one another in times of war, but
otherwise remain independent with little need for
internal trade. Like Qwininia, each town generally has
some form of law enforcement agency with a chief of
police/sheriff at its head who is payed by the town to
apprehend criminals and turn them over to city leaders,
who decide their fate.
Land Army Size: No Standing Army
Sea Army Size: None, not counting fishing vessels.
Internal Societies of Note or Things of Special Interest:
The inhabitants of The Green Coast are generally fur
traders and fishermen who live a rough frontier life
inland, and a more settled village life along the shores,
but generally live a less civilized life than the
neighboring Qwininians. Many are outcasts from Qwininia
and keep laws and their enforcement at a minimum due to
their past experiences, but quick hangings are common
enough for serious enfractions.
Name of Nation: Winotra
Name of Capital: Winotra
Location: Western tip of Liprica.
Population Class: Moderate
Racial Dominance: Humans
Description of Government: A colony of Callipsus, owing
fealty to the emporer of Callipsus. Overseen by Lord
Wentworth, a trusted loyalist of the emperor's who rules
with an iron fist.
Land Army Size: Moderate
Sea Army Size: Moderate
Internal Societies of Note or Things of Special Interest:
The only religion allowed in Winotra is that of Oolidil,
the god chosen by the emperor. Wizards are as despised as
in Parmakia, which makes Polondra a potential enemy that
itches like a thorn in Wentworth's side. Many knights,
owing fealty to the emperor through Lord Wentworth, are
stationed in Winotra. The chief purpose of the city
itself, is to block colonization by other Parmakian
nations and do heavy trade with the Human civilizations
of Liprica for the profit of the emperor alone.
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