GUIDE TO "SHINING FORCE" FOR SEGA GENESIS Col. G. L. Sicherman (gls@hrcms.att.com). Last revised 1997-02-01. Additions and corrections are welcome. CONTENTS A) Ranks B) Members of the Shining Force C) Weapons D) Spells and Ranges E) Spells, Members, and Levels F) Potions G) Rings H) Monsters I) Action J) Shops K) Nova's Advice L) More Strategy M) Answers N) Obscurities O) Useless Items P) Cheats Q) Other Sources R) Game Credits A) RANKS - symbols, names, and moves unpromoted promoted move ACHR archer BWMS bowmaster 5 ASKT assault knight SKNT strike knight 7 BDMN birdman SKYW sky warrior 7 DRGN dragon GRDR great dragon 5 HEAL healer VICR vicar 5 KNT knight PLDN paladin 7 MAGE mage WIZD wizard 5 MGCR magic creature 5 MONK monk MSMK master monk 5 NINJ ninja 7 RBT robot CYBG cyborg 4 SDMN swordsman HERO hero 6 SKNT steam knight SBRN steam baron 4 SMR samurai 5 WARR warrior GLDR gladiator 6 WKNT winged knight SKYL sky lord 6 WRWF warwolf WFBN wolf baron 7 YGRT yogurt 7 B) MEMBERS OF THE SHINING FORCE An asterisk denotes an optional character. Name Sex Race Rank StartLevel -------------------------------------------------- leader M human SDMN 1 Adam M robot RBT 10 Alef F half-wolf MAGE 15 Amon F half-falcon BDMN 5 Anri* F human MAGE 3 Arthur* M centaur KNT 4 Balbaroy M half-falcon BDMN 5 Bleu M dragon DRGN 9 Diane* F elf ACHR 6 Domingo* M jellyfish MGCR 1 Earnest M centaur KNT 8 Gong* M half-giant MONK 1 Gort* M dwarf WARR 2 Guntz* M half-armadillo SKNT 8 Hans M elf ACHR 1 Hanzou* M human NINJ 10 Jogurt* M dog YGRT 1 Ken M centaur KNT 1 Khris F elf HEAL 2 Kokichi* M dwarf WKNT 7 Lowe M halfling HEAL 1 Luke M dwarf WARR 1 Lyle* M centaur ASKT 8 Mae F centaur KNT 2 Musashi* M human SMR 10 Pelle M centaur KNT 8 Tao F elf MAGE 1 Torasu M dwarf HEAL 16 Vankar* M centaur KNT 8 Zylo* M half-wolf WRWF 9 C) WEAPONS - name, range, damage, ranks, magic power Asterisk (*) denotes Strike Knight rather than Steam Knight. Doom Blade sometimes kills with one blow. Swords Short Sword 1 5 BDMN, SDMN, WARR Middle Sword 1 8 BDMN, SDMN, WARR Long Sword 1 12 BDMN, SDMN Steel Sword 1 18 HERO, NINJ, SKYW, SMR Broad Sword 1 20 HERO, NINJ, SKYW, SMR Doom Blade 1 25 HERO, NINJ, SKYW, SMR Katana 1 30 HERO, NINJ, SKYW, SMR Sword of Light 1 36 HERO BOLT II Sword of Darkness 1 40 HERO, SKYW DESOUL I Chaos Breaker 1 40 HERO FREEZE III Missiles Wooden Arrow 2 8 ACHR, ASKT Steel Arrow 2 13 ACHR, ASKT Elven Arrow 2-3 18 ASKT, BWMS Assault Shell 2-3 27 BWMS, SKNT* Buster Shot 2-3 35 BWMS, SKNT* Spears Spear 1-2 8 KNT, SKNT, WKNT Power Spear 1-2 15 KNT, SKNT, WKNT Valkyrie 1-2 35 PLDN, SBRN, SKYL Lances Bronze Lance 1 9 KNT, SKNT, WKNT Steel Lance 1 18 PLDN, SBRN, SKYL Chrome Lance 1 22 PLDN, SBRN, SKYL Halberd 1 25 PLDN, SBRN, SKYL BOLT I #Devil Lance 1 35 PLDN, SBRN, SKYL Axes Hand Axe 1 7 WARR Middle Axe 1 11 WARR Battle Axe 1 16 WARR Heat Axe 1 22 GLDR BLAZE II Great Axe 1 26 GLDR Atlas 1 33 GLDR BLAZE III Staves Wooden Staff 1 4 HEAL, MAGE Power Staff 1 12 HEAL, MAGE Guardian Staff 1 18 VICR, WIZD Holy Staff 1 26 VICR #Demon Rod 1 35 WIZD steal M.P. D) SPELLS - Magic Points, distance, and range of effect Name I II III IV AURA 7,0-3,1 11,0-3,2 15,0-3,2 18,0,0 beige BLAZE 2,1-2,0 5,1-2,1 8,1-2,1 8,1-2,0 scarlet BOLT 8,1-2,1 15,1-3,2 20,1-3,2 20,1-3,0 yellow BOOST 15,0-3,0 rose DESOUL 8,1-2,0 @,1-2,1 mauve DETOX 3,0-1,0 salmon DISPEL 5,1-2,0 light gray EGRESS 8 @ FREEZE 3,1-2,0 7,1-2,1 10,2-3,1 10,2-3,0 light blue HEAL 3,0-1,0 5,0-2,0 10,0-3,0 20,0-1,0 flesh MUDDLE 6,1-2,0 emerald QUICK 5,0-1,0 16,0-2,1 royal blue SHIELD 5,0-2,0 green SLEEP 6,1-2,0 purple SLOW 5,1-2,0 20,1-2,1 slate E) SPELLS, MEMBERS, AND LEVELS Promotion preserves advancements of level and adds 1. Level: I II III IV EGRESS <> Alef BLAZE <> <> BOLT <> L12 L17 L25 DESOUL L21 FREEZE <> <> Anri BLAZE <> L8 BOLT L19 L26 FREEZE L5 L13 L16 L23 MUDDLE L10 Arthur BLAZE L15 BOLT L25 FREEZE L20 Domingo BOOST L20 DESOUL L17 FREEZE <> L4 L13 L26 MUDDLE L7 Gong AURA L30 HEAL <> L8 L16 L24 Hanzou DESOUL L25 DISPEL <> SHIELD L15 SLEEP <> Khris AURA L20 L28 HEAL <> L5 L16 L21 QUICK L12 SLOW L8 Lowe DETOX L4 HEAL <> L7 L16 L22 QUICK L13 L25 SLOW L10 L19 Tao BLAZE <> L4 L12 L20 BOOST L27 DISPEL L16 SLEEP L8 Torasu AURA <> L14 L18 L22 DETOX <> HEAL <> <> SHIELD <> F) POTIONS Power Potion Attack +2 Defense Potion Defense +2 Bread of Life Maximum H.P. +1d2 Legs of Haste Agility +2 Turbo Pepper Mobility +2 G) RINGS Use Equip Power Ring BOOST I Attack +4 Shield Ring none Defense +4 Mobility Ring none Move +2 Speed Ring EGRESS Agility +4 White Ring AURA I Defense +6 #Black Ring BLAZE III Attack +6 HERO, PLDN #Evil Ring BOLT III Attack +8 Jogurt Ring Make somebody Look like Jogurt look like Jogurt H) MONSTERS Attack does not include weapon. HP MP Atk. Def. Move Agl. Cns. Armed Skeleton 36 -- 36 33 5 32 2120 Artillery I 14 -- 24 15 4 14 180 Artillery II 14 -- 24 15 4 14 450 Balbazak 65 -- 16 18 5 20 520 Belial 21 35 26 20 6 22 680 BOLT I; MUDDLE I; demon smile Blue Dragon 50 -- 63 32 5 42 2500 cold breath Bowrider 18 -- 13 11 7 14 900 Cain - see Kane Cerberus 27 -- 42 26 7 38 1700 fire breath Chaos 65 -- 50 35 6 32 2000 laser Chimaera 56 -- 65 30 6 40 2300 fire breath Colossus 65 ?? 50 40 4 37 2500 BLAZE, FREEZE, or BOLT III Conch 21 -- 20 15 6 16 230 poison Dark Dragon L R 240 ?? 65 40 0 60 ---- BLAZE II; FREEZE II; BOLT IV; M 280 " " " " " ---- DESOUL II; demon blaze Dark Dwarf 12 -- 5 8 4 5 25 Dark Elf 16 -- 13 9 6 10 160 Dark Mage I 13 26 6 6 5 9 92 BLAZE II Dark Mage II 14 26 7 8 5 12 170 BLAZE II Dark Priest 16 25 9 9 5 10 125 HEAL I Darksol 150 ?? 40 35 6 54 ---- demon blaze Demon Master I 27 46 17 24 6 45 1520 FREEZE III Demon Master II 27 46 17 24 6 50 1850 FREEZE III Dire Clown 15 -- 18 11 5 7 130 Durahan I 22 -- 19 28 5 13 700 sleep Durahan II 22 -- 19 28 6 13 840 sleep Elliott 60 -- 20 17 5 16 450 Evil Puppet 14 15 14 10 5 7 100 FREEZE I; HEAL I; ominous incantation Gargoyle 18 20 26 15 6 20 440 MUDDLE I; sleep Ghoul 25 -- 23 14 6 9 200 sleep Giant Bat 14 -- 11 6 7 9 60 sleep Goblin 12 -- 4 6 5 5 12 Golem 17 -- 28 28 4 16 380 Hellhound 19 -- 10 13 7 13 200 fire breath High Priest I 20 33 13 14 6 13 750 HEAL IV High Priest II 20 33 13 14 6 13 1340 HEAL IV High Priest III 20 33 13 14 7 13 1340 HEAL IV Horseman 24 -- 18 16 7 17 1550 Ice Worm 30 12 40 25 5 26 1030 cold breath; sleep Jet 28 -- 45 32 7 33 1430 Kane 70 24 25 30 6 29 1200 Laser Eye 30 -- 14 19 0 27 350 laser blast Lizardman 20 -- 13 12 6 12 150 Mannequin 16 -- 16 10 5 8 125 poison Marionette 35 ?? 25 13 6 13 200 FREEZE III Master Mage 22 32 7 13 5 26 850 FREEZE II; sleep Minotaur 31 -- 46 30 5 31 1500 Mishaela 65 ?? 42 30 6 35 1500 BOLT II Pegasus Knight 18 -- 12 16 7 12 180 Ramladu 99 ?? 67 40 6 49 3000 AURA III Rune Knight 14 -- 7 7 7 7 45 Seabat 22 -- 20 14 7 14 350 Shellfish 25 -- 23 16 6 23 270 poison Silver Knight 16 -- 9 12 7 11 75 Skeleton 15 -- 13 16 6 7 140 Sniper 13 -- 7 5 5 7 80 Steel Claw 25 -- 43 31 5 31 1220 laser Torch Eye 28 -- 42 32 6 27 1350 laser Worm 17 -- 20 16 4 16 400 sleep Wyvern 32 -- 39 30 7 31 1350 fire breath Zombie 15 -- 18 13 5 7 100 poison I) ACTION 1. Runefaust Invasion. Guardiana. Meet Lowe. Meet Gort. Guardiana Castle. Meet Mae. Guardiana. Luke, Ken, Tao, and Hans JOIN. Lowe JOINS. Guardiana Castle. 100 coins. Gate of the Ancients. BATTLE 1. 1 Rune Knight, 2 Dark Dwarf, 5 Goblin. Village. Meet Jogurt. Meet Gong. Gong JOINS. Return to Guardiana. BATTLE 2. 2 Rune Knight, 3 Dark Dwarf, 6 Goblin. Guardiana. Gort JOINS. Guardiana Castle. Mae JOINS. 50 coins, 1 power potion, 1 defense potion, 1 angel wing, 1 antidote. Guardiana to Alterone. BATTLE 3. 5 Rune Knight, 5 Dark Dwarf, 5 Giant Bat. Alterone. 50 coins, 50 coins, 70 coins, 1 medical herb, 2 healing seed, 1 power potion, 1 middle sword, 1 bronze lance. Alterone Castle. Meet Khris. 100 coins, 1 healing seed, 1 bread of life, 1 defense potion, 1 wooden staff, 1 wooden arrow, 1 middle sword. Khris JOINS. Alterone. BATTLE 4. 1 Dark Mage I, 2 Sniper, 4 Rune Knight, 4 Dark Dwarf, 4 Giant Bat. Alterone Castle. 50 coins, 1 healing seed. 2. Spirit of the Holy Spring. Rindo. Meet Guntz. 1 Speed Ring. Rindo to Manarina. BATTLE 5. 3 Dark Mage I, 4 Zombie, 2 Sniper, 3 Dark Dwarf, 4 Giant Bat. Manarina. Meet Anri. Meet Arthur. 1 Domingo egg. Anri JOINS. Cavern of Darkness. BATTLE 6. 1 Skeleton, 4 Dark Mage I, 3 Zombie, 2 Sniper, 5 Giant Bat. 1 wooden staff, 1 power ring, 1 power staff, 1 medical herb, 1 orb of light. Manarina. Arthur JOINS. Rindo. Circus Tent. BATTLE 7. 1 Marionette, 2 Dire Clown, 3 Mannequin, 3 Evil Puppet, 3 Giant Bat. 50 coins, 1 steel arrow, 1 defense potion. Rindo. Shade Abbey. Meet Amon. Chapel. Meet Balbaroy. BATTLE 8. 1 Ghoul, 3 Skeleton, 6 Zombie. Shade Abbey. Balbaroy JOINS. Amon JOINS. 3. Secret Weapon of Runefaust. Bustoke. Meet Diane. Diane JOINS. Quarry. BATTLE 9. 1 Master Mage, 1 Lizardman, 4 Dark Priest, 2 Dark Elf, 2 Dark Mage II, 6 Skeleton. 1 Moon Stone. Bustoke. 1 Lunar Dew. Meet Kokichi. Meet Zylo. Zylo JOINS. Bustoke to Bridge. BATTLE 10. 2 Lizardman, 4 Pegasus Knight, 2 Dark Priest, 2 Dark Mage II, 5 Skeleton. Stone Bridge. Meet Pelle. BATTLE 11. 2 Silver Knight, Laser Eye, 3 Pegasus Knight, 5 Lizardman, 3 Dark Elf, 2 Dark Priest. Pelle JOINS. 4. The Great Fortress of Balbazak. Pao. Jogurt JOINS. 1 long sword, 1 bread of life, 1 legs of haste. Meet Earnest. Kokichi JOINS. Meet Vankar. Vankar JOINS. Pao Prairie. BATTLE 12. Elliott, 1 Artillery I, 4 Silver Knight, 4 Pegasus Knight, 5 Lizardman, 3 Dark Priest. Pao. Guntz JOINS. Meet Domingo. Domingo JOINS. 1 Steel Sword. 1 Elven Arrow. Fortress. BATTLE 13. 2 Hellhound, 1 Artillery I, 6 Silver Knight, 3 Pegasus Knight, 3 Dark Priest. Uranbatol. Earnest JOINS. Harbor. BATTLE 14. Balbazak, 2 Hellhound, 5 Seabat, 3 Artillery I, 2 Silver Knight, 1 Evil Puppet, 1 Dark Priest. 5. Gateway to the Hidden Shrine. Shipboard. BATTLE 15. 2 Shellfish, 3 Conch, 4 Seabat, 3 Pegasus Knight. Waral. 1 mobility ring. 1 bread of life. 1 defense potion. 1 shower of cure. 1 medical herb. Ring Reef. BATTLE 16. 1 Master Mage, 3 Worm, 5 Hellhound, 4 Seabat, 5 Skeleton. Shipboard. BATTLE 17. 1 Gargoyle, 6 Conch, 4 Shellfish, 5 Seabat, 2 Pegasus Knight. 6. Descendant of the Sacred Dragons. Rudo. Meet Lyle. Lyle JOINS. 1 healing seed. 1 holy staff. Rudo to Dragonia. BATTLE 18. 1 Durahan I, 1 High Priest I, 5 Golem, 3 Worm, 4 Master Mage, 5 Artillery II. Dragonia. 1 healing seed. 2 shower of cure. Meet Bleu. Bleu JOINS. BATTLE 19. Kane, 2 Durahan I, 4 Golem, 3 Gargoyle, 2 High Priest I, 3 Master Mage. 1 halberd. 1 broad sword. Rudo. Rudo to Demon Castle. BATTLE 20. 2 Bowrider, 3 Belial, 4 Golem, 2 High Priest I, 4 Master Mage, 2 Gargoyle. Demon Castle. BATTLE 21. Mishaela, 3 Bowrider, 3 Belial, 2 Durahan I, 1 High Priest I, 4 Master Mage, 3 Gargoyle. Sword of light, 1 white ring, 1 black ring, 1 evil ring, 1 power potion, 1 shower of cure, 1 healing seed. 7. The Lost Civilization. Prompt. Prompt to Tower of the Ancients. BATTLE 22. 1 Minotaur, 2 Wyvern, 2 Torch Eye, 2 Jet, 4 Durahan II, 2 Belial. Tower of the Ancients. 1 devil lance. 1 turbo pepper. BATTLE 23. 1 Demon Master II, 5 Ice Worm, 2 Wyvern, 3 Torch Eye, 4 Steel Claw, 3 Jet. 1 valkyrie, 1 demon rod. Meet Alef and Torasu. Alef and Torasu JOIN. Prompt. Sword of darkness. Musashi JOINS. Metapha. Meet Adam. BATTLE 24. Chaos, 2 Minotaur, 3 Demon Master II, 4 Torch Eye, 4 Ice Worm, 4 Jet. Chaos breaker. Adam JOINS. Prompt. Prompt to Runefaust. BATTLE 25. 5 Armed Skeleton, 3 Horseman, 4 Cerberus, 2 Demon Master I, 3 Minotaur, 1 High Priest II. 8. Rise of the Ancient Castle. Runefaust. Hanzou JOINS. Runefaust Castle. BATTLE 26. 3 Blue Dragon, 5 Chimera, 3 Armed Skeleton, 3 Cerberus, 3 Horseman, 2 High Priest III. 1 atlas. 1 halberd. 1 atlas from Armed Skeleton. BATTLE 27. Ramladu, 6 Torch Eye, 6 Steel Claw. Runefaust. Castle of the Ancients. BATTLE 28. 3 Colossus, 6 Chimaera, 3 Blue Dragon, 3 Jet, 2 Horseman, 3 Armed Skeleton. BATTLE 29. Phase 1: Darksol, 8 Torch Eye, 5 Steel Claw, 2 Blue Dragon, 2 High Priest II. Phase 2: 3 Dark Dragon, 2+ Armed Skeleton. J) SHOPS Guar Alte Rind Bust Pao Uran Wara Rudo Drag Prom Rune WEAPONS Short Sword 100 x x Middle Sword 250 x x Long Sword 750 x Steel Sword 2500 x x Broad Sword 4800 x x Spear 150 x x x Bronze Lance 300 x x x Power Spear 900 x x x Steel Lance 3000 x Chrome Lance 4500 x x x Hand Axe 200 x x Middle Axe 600 x x Battle Axe 2600 x x Great Axe 10000 x x Wooden Staff 80 x x x Power Staff 500 x x x x Guardian Staff 3200 x Holy Staff 8000 x x Wooden Arrow 320 x x x Steel Arrow 1200 x x Elven Arrow 3200 x x Assault Shell 4500 x Buster Shot 12400 x ITEMS Medical Herb 10 x x x x x x x x x x x Healing Seed 200 x x x x x x x x x x x Antidote 20 x x x x x x x x x Angel Wing 40 x x x x x x x x x x x K) NOVA'S ADVICE A word of advice. Seek the hermit who lives by the Gate of the Ancients! Beware of giant bats! They fly swiftly and fight fiercely. The enemy's mages and archers attack best from afar. Charge them quickly. Zombies and other unnatural creatures suffer greatly from magical fire. In tight places, such as caverns, look before you leap into battle. Plan ahead! Greater numbers alone will not win battles. Keep your troops in close formation! Mages are powerful, but even their power has its limits. Use magic sparingly! Use your flying friends well. Also, monks and priests gain experience by healing. Use healing powers as much as possible. When fighting in woods, plan well before moving. Keep your troops together. Air warriors and long-range weapons are very useful in certain situations. There is no refuge on the Pao Prairie. Stick together when fighting. Be sure to use your archers, mages, and knights to attack from afar. Clever use of the skills and strengths of your troops is the key to victory. You must protect against attacks from both air and sea. Don't forget! To confuse the enemy, divide your troops and advance from several directions at once. Remember to watch for both air and sea attacks! Woods and mountains are difficult terrains. Plan your attack carefully. This is a strange village. It would be sure death to face a powerful foe here alone. You still have a long way to go. Use magic wisely. Give herbs to everyone. Thick woods are tough to get through. Close your ranks and fight as a unit. Move cautiously against flying opponents. They move faster than your troops. ! Is there anyone left to promote? Now is the time! Your strongest foes and toughest battles are still ahead of you. Keep weaker folk away from the front lines! Darksol has gathered his best warriors for the final battles. Prepare yourself! Against a mechanical enemy, brute force may be the best strategy. Do not exhaust yourselves here. Use Egress to retreat from overwhelming odds. I have no more advice for you. Fight as best you can. L) MORE STRATEGY 1. Concentrate your forces on a few enemies at a time so as to kill them quickly. 2. Combine attackers whose combined damage just suffices to kill their enemy. 3. Do not waste time! Use every move to kill or injure an enemy if you can. 4. Use healers freely for healing and other spells. 5. Do not hasten to attack an enemy that has just attacked you. The other enemies are more important. Their turns will come first. 6. Provide your magic-users with medical herbs and healing seeds, so that they can be useful when their magic is exhausted. 7. When fighting indoors, consider circling around rather than charging directly at the leader. 8. It is seldom useful to withdraw from a won battle and fight it again for the sake of experience points. It may be helpful to do so to get more coins and weapons from the enemy. 9. A member with the Mobility Ring and the Power Ring can equip the Mobility Ring to advance far, then equip the Power Ring in the same move to attack hard. 10. If you must have a Jogurt Ring, set Jogurt to fight the Artillery units in Pao Prairie and outside Balbazak's fortress. M) ANSWERS 1. The members' initial statistics are somewhat random. So are their gains. 2. You usually cannot gain an enemy's possessions after defeating him. 3. Jogurt appears to be worthless. He cannot rise above Experience Level 1. N) OBSCURITIES 1. After Guardiana is overrun you can visit the castle's treasury and help yourself. 2. Search in Manarina to find the Domingo Egg. 3. Arthur joins only after you win Battle 6. 4. Search Kokichi's apparatus in Bustoke and he will give you a demonstration, and later join you in Pao. 5. Boken, whom you meet in Rindo, Bustoke, and Waral, is useless, except for releasing you from your cell in Prompt. 6. The husband's offer to join after the battle in the quarry is idle. 7. Jogurt joins tacitly when you first enter the chapel in Pao I. 8. Vankar is left behind when Pao I departs. You can enlist him there at any time before the end of Chapter 4. 9. You can hatch the Domingo Egg only in the Item Shop in Pao II. 10. Step on the big fish in Waral to meet Boken. 11. When you visit the King of Waral after the battle in Ring Reef, you will leave Waral at once without visiting any more shops. 12. You must find Bleu in Dragonia before you can fight Kane. 13. The chests in Dragonia can be looted both during battle and before or after battle. 14. Musashi joins only when you read a sign on a wall in Prompt after you speak with Kane. 15. If you find the Sword of Light before defeating Mishaela, the chapter ends when you defeat her. You cannot search any more chests. 16. Hanzou hides in a bush in Runefaust. Look for a throwing star. O) USELESS ITEMS 1. Search a wall of the Moon Stone Cave in Bustoke Quarry to find a chest with the Sugoi Mizugi (Awesome Swimsuit). Give it to Tao and she will wear it. 2. Search a corner of the archers' butte near Pao Bridge to find a chest with the Kitsui Fuku (Daring Dress). Give it to Anri and she will wear it. 3. A chest hidden in an alley outside Balbazak's Fortress contains the Kenji (Public Prosecutor), who has no known use. 4. A chest hidden in the port bow of the ship on the second voyage contains the Teppou (Rifle), which has no known use. 5. Search a wall in the northwest part of the Colossus Room during Battle 28 to find a chest with the Kaku-chan (Papa Doll), which has no known use. 6. There is said to be a pair of sunglasses hidden somewhere on a battlefield. P) CHEATS 1. Name all characters. Start a new game and go to the "Name Your Character" screen. Press and hold Start, A, B, and C on controller 2 and press Start, A, and C on controller 1. Another character appears. Now you can cycle through and name every character in the game. 2. Battle Test. Hold Up and Start on controller 2, then press Reset. Let go of the buttons as soon as the Sega logo begins to appear, then hold down the A and C buttons on controller 2. Select Continue and skip through until Simone's message begins with "Good Luck." Hold the A button on controller 1 (while still holding A and C on pad 2). This takes you to the Battle Test mode, where you can fight in any of the game's 30 battles. (DISABLED.) 3. Message Test. You can also access a special "Message Test" simply by holding the B button at Simone's "Good Luck" message. Now you can read all of the game's dialogue. (DISABLED.) Q) OTHER SOURCES A detailed description (about 21 kilobytes) of all the characters in Shining Force is available from Fil Brown, fil@alcatel.demon.co.uk. R) GAME CREDITS Game Design . . . . . . Hiroyuki Takahashi Scenario . . . . . . . Masaki Wachi Yoshitaka Tamaki Hiroyuki Takahashi Subscript . . . . . . . Masaki Wachi Kenji Orimo Haruki Kodra Hiroyuki Takahashi Scenario Assistant . . Ritsuko Hisasue Tadashi Iwase Programmers . . . . . . Yasuhiro Taguichi Yohsinori Tagawa "Okochama" Naitoh Haruki Kodera Technical Support . . . Masumi Takimoto Kiyoaki Matsumoto Character Designs by . Yoshitaka Tamaki Graphics Directed by . Hidehiro Yoshida Yoshitaka Tamaki Graphic Design . . . . Hidehiro Yoshida Yohsitaka Tamaki Ryushiro Miyazaki 1610. Nakashima Hirotada Kakusaka Mizuho Mochizuki Yojiro Hirashita Ryutaro Ishimatu Music Composed by . . . Masahiko Yoshimura Sound Effects . . . . . Dogen Shibuya Enzan Shibuya Special Thanks to . . . Naoki Aoki Kotaro Hayashida Shiro Tsuchiya Directed by . . . . . . Yasuhiro Taguchi Kenji Orimo Promotion Directed by . Shinya Nishigaki Produced by . . . . . . Hiroyuki Takahashi Created by . . . . . . Sonic Co., Ltd. Climax Co., Ltd. Presented by . . . . . Sega Enterprises, Ltd. (c)1993 Sega