Christopher King

shotgunlo@hotmail.com
Franklin Pierce College
FPC Box 850 College Road
Rindge, NH 03461
United States


Really Expanded Alien Generation Tables

ATTRIBUTES:
01-05:  Way Below Average:  2D4 per attribute.
06-15:  Neanderthalithic:  2D4 for mental attributes, but physical 
  attributes are all 3D6.
16-25:  Intelligent Weaklings:  3D6 for mental attributes, but 2D4 for
  physical attributes.
26-60:  Average:  3D6 per attribute.
61-70:  Superior Attributes:  Add 1D4 to any 3 attributes.
71-80:  Excellent Attributes:  Add 1D6+1 to any 3 attributes, OR add 1
  to all 8 attributes.
81-90:  Superhuman Attributes:  Add 1D6+6 to any 3 attributes, OR add 
  6 to all 8 attributes.  Add +5% to Damage Capacity rolls.
91-97:  Supernatural Attributes:  Add 1D6+6 to any 4 attributes, OR 
  add 10 ro all 8 attributes.  Strength and Endurance are considered 
  supernatural.  Add +10% to Damage Capacity rolls.
98-00:  Incredible Supernatural Attributes:  Add 1D6+6 to any 4 
  attributes, and 2D6+10 to P.S. and P.E., P.B., or Spd.  P.S. and 
  P.E. are considered supernatural.  Add +15% to Damage Capacity 
  rolls and +10% to Lifespan rolls.

DAMAGE CAPACITY:
01-05:  Below Average:  Roll for S.D.C. and Hit Points normally, then 
  reduce by half.  Any bonuses or modifiers will also be reduced by 
  half and in S.D.C.
06-40:  Average:  Determine S.D.C and Hit Points normally.  Bonuses 
  and modifiers are in S.D.C.
41-50:  Above Average:  1D6x10 S.D.C., and add 2D6 to Hit Points per 
  level of experience.  01-50% no A.R., 51-00% Natural Armor Rating of
  2D4.  Bonuses and modifieres will be in S.D.C.
51-60:  Almost Superhuman:  3D6x10 S.D.C., and double Hit Points.  Add
  4D6 Hit Points per level of experience.  Natural Armor Rating of 
  2D6.  Bonusues and modifiers will be in S.D.C.
61-70:  Superhuman:  1D4x100 S.D.C., and triple Hit Points.  Add 
  1D4x10 Hit Points per level of experience.  Natural Armor Rating of 
  3D6.  Bonuses and modifiers will be in S.D.C.
71-79:  Minor M.D.C. Being:  P.E. in M.D.C., +1D6 M.D.C per level of 
  experience.  Bonuses and modifiers will be in M.D.C.  Power Punch 
  does 1D4 M.D.
80-86:  M.D.C. Being:  1D6x10 M.D.C., +2D4 M.D.C. per level of 
  experience.  Strength and Endurance automatically considered 
  supernatural.  All bonuses and modifieres will be in M.D.C.
87-91:  Major M.D.C. Being:  3D6x10 M.D.C., +2D6 M.D.C. per level of 
  experience.  Strength and Endurance automatically considered 
  supernatural.  All bonuses and modifiers will be in M.D.C.
92-97:  Supernatural M.D.C. Being:  2D6x100 M.D.C., +1D4x10 M.D.C. per
  level of experience.  Strength and Endurance automatically 
  considered supernatural.  All bonuses and modifiers will be in 
  M.D.C.
98-00:  Incredible Supernatural Being:  1D4x1000 M.D.C., + 2D6x10 
  M.D.C. per level of experience.  Strenght and Endurance are 
  considered supernatural.  All bonuses and modifiers will be in 
  M.D.C.

AVERAGE LIFESPAN:
01-10:  Short:  1D4x10 Earth years.
11-70:  Average:  3D4x10 Earth years.
71-80:  Long:  4D6x10 Earth years.
81-90:  Very Long:  2D6x100 Earth years.
91-98:  Extremely Long:  1D10x1000 Earth years.
99-00:  Effectively Immortal; stops aging at
     01-15:  6 years old
     16-30:  12 years old
     31-80:  20 years old
     81-90:  35 years old
     91-96:  50 years old
     97-00:  75 years old

ALIEN APPEARANCE:
Human-like
Humanoid:  Roll 1D6 times on Unusual Characteristics Table
Amorphous:  Little or no facial features, amond eyes, spindly limbs, 
  large head, and pale complexion.  Traditional alien reported by 
  many "abductees."  +2 P.P., +1 I.Q., +1 M.E.
Skeletal:  Thin, sunken eyes and cheeks, long, gangly limbs, no nose, 
  no body hair.  01-40% chance of having hair on their heads.  Looks 
  much like Erik from "Phantom of the Opera."  +2 P.P., +5 Spd.
Amphibian:  Soft, smooth skin, webbed hands and feet; semi-aquatic.  
  Hold breath for 20 minutes +5 minutes per level of experience, 
  natural swimming skill at 90%, swim at speeds 6 times greater than 
  natural running speed.
Vegetation:
Pig:
Atroxian:
Reptilian:
Canine:
Avian:
Mineral:
Feline:
Ape:
Elephant:
Bison:
Rhinocerous:
Demonic Appearance:
Humanoid Robot:
Humanoid Aqautic:

ALIEN PHYSIOLOGICAL MODIFICATIONS DUE TO UNEARTHLY ENVIRONMENTS:
01-20  Earth-like, no modifications.
21-28  High Gravity
29-36  Low Gravity
37-44  High Radiation
45-52  Frozen World
53-60  Toxic Atmosphere
61-68  Vegetation World
69-76  Thermal World
77-84  Twilight World
85-92  Aquatic World
93-00  Abrasive Atmosphere

UNUSUAL CHARACTERISTICS:
Large or Pointy Ears:  +1 Perception rolls based on hearing.  01-60% 
  Heightened Sense of Hearing, 61-00% +1 M.A.
Odd Skin Color:  +5 S.D.C./M.D.C.
  01-10:  Yellow
  11-20:  Green
  21-30:  Red
  31-40:  Grey
  41-50:  Light Blue
  51-60:  Stark White
  61-70:  Dark Blue
  71-80:  Coal Black
  81-90:  Purple
  91-00:  Orange
Ambidextrous:  +1 melee action/attack, +1 parry, +10% climb, +5% 
  escape artist, pick locks, stage magic, mechanical, and electrical 
  skills.
Odd Hair Color:  +1 M.A.
  01-10:  Green
  11-20:  Light Blue
  21-30:  White Streaked
  31-40:  Flame Red
  41-50:  Stark White
  51-60:  Bright Yellow
  61-70:  Metallic Silver
  71-80:  Dark Blue
  81-90:  Purple
  91-00:  Orange
Double-Jointed:  
Unusual Eyes:  +1 Perception rolls based on vision/sight.
Extreme Amount of Body Hair:  Can withstand greater temperatures 
  above and below the normal capacity.
    01-20:  Very bushy, full head of hair, 5 degrees Farenheit.
    21-40:  Triple normal body hair, 10 degrees Farenheit.
    41-60:  6 times normal amount of hair, so thick it resembles fur, 
              20 degrees Farenheit.
    61-80:  Short, 1/2 inch long fur, 30 degrees Farenheit.
    81-90:  Long, 1D4 inches of fur, 40 degrees Farenheit.
    91-00:  Very Long, 2D6 inches of fur, 50 degrees Farenheit.
Prehensile Feet/Toes:  
Scaly Skin:  +30 S.D.C./M.D.C.
No Body Hair:  +1 P.B.
Small Horns:  
Tough, Lumpy Skin:  +30 S.D.C./M.D.C.
Prehensile Tail:  
Retractable Claws:  
Stocky:  
Large Nose, Trunk, or Muzzle:

UNUSUAL POWERS:
01-05  3 Unusual Powers, 06-10  2 Unusual Powers, 11-20  1 Unusual 
  Power, 21-00  No Unusual Powers

Psionics (lesser):
Psionics (greater):  
Psionics (super):  
Superhuman Attributes:  +12 to 1 attribute, or +6 to 2 attributes.
Wings & Flight:  2D4x10 Flying Spd., weighs less than 120 lbs.
Psionic/Wingless Flight:  1D6x10 Spd.
Energy Attack:  01-25: 1D6 M.D. + 1D6 M.D. at levels 3, 6, 7, & 10.
  26-00:  3D6 S.D.C. +1D6 S.D.C. at levels 3, 6, 7, & 10.
Giant Size:
Damage Resistance:
  Amount:  01-10:  1/2 damage
           11-20:  1/3 damage
           21-30:  1/4 damage
           31-40:  1/5 damage
           41-50:  1/8 damage
           51-60:  1/10 damage
           61-70:  1/20 damage
           71-80:  1/50 damage
           81-90:  1/100 damage
           91-00:  Impervious
  Type:
Faerie Magic:  Cast 3 times a day 2D4 spells from levels 1-6.
Super Abilities:  
Heightened Sense:

Earth-Related Information

Preparations for Coming to Earth:
  None!  No bonuses.
  Lax:  +5% on all further Earth-Related Tables
  Small Prepartations:  +10% on all further Earth-Related Tables
  Mediocre Preparations:  +15% on all further Earth-Related Tables
  Major Preparations:  +20% on all further Earth-Related Tables
  Built for Bear:  +30% on all further Earth-Related Tables

Familiarity With Earth:
  None!  The character is totally unprepared for coming to Earth.  
    01-30% chance of being able to speak 1 Earth language at 50%.
  Little Familiarity:  Language and Literacy in 1 Earth language at 
    80%.
  Some Familiarity:  Knows major nations, cultures, customs, and 
    laws.  Language and Literacy in 1D4 Earth Languages at 90%.
  Studied Earth:  Knows more about Earth than most native inhabitants 
    as well as all news about as well as a well-informed native.  
    Also knows all major nations, laws, cultures, customs, history 
    and noteworthy natives.  Language and Literacy in 2D4 Earth 
    languages at 98%.

Reason for Coming to Earth:  

Money:  See Familiarity with Earth Table for help.  None means all 
  money will be in precious artifacts and stones, Little will have 
  1/4 in actual Earth credits, Some will have 1/2 in Earth credits, 
  and Studied will have 3/4 in actual Earth credits.
01-25:  1D4x1000 credits
26-45:  2D6x1000 credits
46-60:  4D6x1000 credits
61-70:  6D6x1000 credits
71-80:  2D6x5000 credits
81-90:  4D6x5000 credits
91-95:  3D6x10,000 credits
96-98:  1D4x100,000 credits
99-00:  2D6x100,000 credits

Clothes/Disguises:

That to be conquered...

MY Homepage
Its by me so it must be good.
Back to my Rifts Page
You probably know whats there, so stop askin' me!
Legal Crap
This is actually kinda funny, visit it. Also has, like the name implies, the legal crap for putting up this page (please don't sue me)!


This page has been visited times.