shotgunlo@hotmail.com
Franklin Pierce College
FPC Box 850 College Road
Rindge, NH 03461
United States
ATTRIBUTES: 01-05: Way Below Average: 2D4 per attribute. 06-15: Neanderthalithic: 2D4 for mental attributes, but physical attributes are all 3D6. 16-25: Intelligent Weaklings: 3D6 for mental attributes, but 2D4 for physical attributes. 26-60: Average: 3D6 per attribute. 61-70: Superior Attributes: Add 1D4 to any 3 attributes. 71-80: Excellent Attributes: Add 1D6+1 to any 3 attributes, OR add 1 to all 8 attributes. 81-90: Superhuman Attributes: Add 1D6+6 to any 3 attributes, OR add 6 to all 8 attributes. Add +5% to Damage Capacity rolls. 91-97: Supernatural Attributes: Add 1D6+6 to any 4 attributes, OR add 10 ro all 8 attributes. Strength and Endurance are considered supernatural. Add +10% to Damage Capacity rolls. 98-00: Incredible Supernatural Attributes: Add 1D6+6 to any 4 attributes, and 2D6+10 to P.S. and P.E., P.B., or Spd. P.S. and P.E. are considered supernatural. Add +15% to Damage Capacity rolls and +10% to Lifespan rolls. DAMAGE CAPACITY: 01-05: Below Average: Roll for S.D.C. and Hit Points normally, then reduce by half. Any bonuses or modifiers will also be reduced by half and in S.D.C. 06-40: Average: Determine S.D.C and Hit Points normally. Bonuses and modifiers are in S.D.C. 41-50: Above Average: 1D6x10 S.D.C., and add 2D6 to Hit Points per level of experience. 01-50% no A.R., 51-00% Natural Armor Rating of 2D4. Bonuses and modifieres will be in S.D.C. 51-60: Almost Superhuman: 3D6x10 S.D.C., and double Hit Points. Add 4D6 Hit Points per level of experience. Natural Armor Rating of 2D6. Bonusues and modifiers will be in S.D.C. 61-70: Superhuman: 1D4x100 S.D.C., and triple Hit Points. Add 1D4x10 Hit Points per level of experience. Natural Armor Rating of 3D6. Bonuses and modifiers will be in S.D.C. 71-79: Minor M.D.C. Being: P.E. in M.D.C., +1D6 M.D.C per level of experience. Bonuses and modifiers will be in M.D.C. Power Punch does 1D4 M.D. 80-86: M.D.C. Being: 1D6x10 M.D.C., +2D4 M.D.C. per level of experience. Strength and Endurance automatically considered supernatural. All bonuses and modifieres will be in M.D.C. 87-91: Major M.D.C. Being: 3D6x10 M.D.C., +2D6 M.D.C. per level of experience. Strength and Endurance automatically considered supernatural. All bonuses and modifiers will be in M.D.C. 92-97: Supernatural M.D.C. Being: 2D6x100 M.D.C., +1D4x10 M.D.C. per level of experience. Strength and Endurance automatically considered supernatural. All bonuses and modifiers will be in M.D.C. 98-00: Incredible Supernatural Being: 1D4x1000 M.D.C., + 2D6x10 M.D.C. per level of experience. Strenght and Endurance are considered supernatural. All bonuses and modifiers will be in M.D.C. AVERAGE LIFESPAN: 01-10: Short: 1D4x10 Earth years. 11-70: Average: 3D4x10 Earth years. 71-80: Long: 4D6x10 Earth years. 81-90: Very Long: 2D6x100 Earth years. 91-98: Extremely Long: 1D10x1000 Earth years. 99-00: Effectively Immortal; stops aging at 01-15: 6 years old 16-30: 12 years old 31-80: 20 years old 81-90: 35 years old 91-96: 50 years old 97-00: 75 years old ALIEN APPEARANCE: Human-like Humanoid: Roll 1D6 times on Unusual Characteristics Table Amorphous: Little or no facial features, amond eyes, spindly limbs, large head, and pale complexion. Traditional alien reported by many "abductees." +2 P.P., +1 I.Q., +1 M.E. Skeletal: Thin, sunken eyes and cheeks, long, gangly limbs, no nose, no body hair. 01-40% chance of having hair on their heads. Looks much like Erik from "Phantom of the Opera." +2 P.P., +5 Spd. Amphibian: Soft, smooth skin, webbed hands and feet; semi-aquatic. Hold breath for 20 minutes +5 minutes per level of experience, natural swimming skill at 90%, swim at speeds 6 times greater than natural running speed. Vegetation: Pig: Atroxian: Reptilian: Canine: Avian: Mineral: Feline: Ape: Elephant: Bison: Rhinocerous: Demonic Appearance: Humanoid Robot: Humanoid Aqautic: ALIEN PHYSIOLOGICAL MODIFICATIONS DUE TO UNEARTHLY ENVIRONMENTS: 01-20 Earth-like, no modifications. 21-28 High Gravity 29-36 Low Gravity 37-44 High Radiation 45-52 Frozen World 53-60 Toxic Atmosphere 61-68 Vegetation World 69-76 Thermal World 77-84 Twilight World 85-92 Aquatic World 93-00 Abrasive Atmosphere UNUSUAL CHARACTERISTICS: Large or Pointy Ears: +1 Perception rolls based on hearing. 01-60% Heightened Sense of Hearing, 61-00% +1 M.A. Odd Skin Color: +5 S.D.C./M.D.C. 01-10: Yellow 11-20: Green 21-30: Red 31-40: Grey 41-50: Light Blue 51-60: Stark White 61-70: Dark Blue 71-80: Coal Black 81-90: Purple 91-00: Orange Ambidextrous: +1 melee action/attack, +1 parry, +10% climb, +5% escape artist, pick locks, stage magic, mechanical, and electrical skills. Odd Hair Color: +1 M.A. 01-10: Green 11-20: Light Blue 21-30: White Streaked 31-40: Flame Red 41-50: Stark White 51-60: Bright Yellow 61-70: Metallic Silver 71-80: Dark Blue 81-90: Purple 91-00: Orange Double-Jointed: Unusual Eyes: +1 Perception rolls based on vision/sight. Extreme Amount of Body Hair: Can withstand greater temperatures above and below the normal capacity. 01-20: Very bushy, full head of hair, 5 degrees Farenheit. 21-40: Triple normal body hair, 10 degrees Farenheit. 41-60: 6 times normal amount of hair, so thick it resembles fur, 20 degrees Farenheit. 61-80: Short, 1/2 inch long fur, 30 degrees Farenheit. 81-90: Long, 1D4 inches of fur, 40 degrees Farenheit. 91-00: Very Long, 2D6 inches of fur, 50 degrees Farenheit. Prehensile Feet/Toes: Scaly Skin: +30 S.D.C./M.D.C. No Body Hair: +1 P.B. Small Horns: Tough, Lumpy Skin: +30 S.D.C./M.D.C. Prehensile Tail: Retractable Claws: Stocky: Large Nose, Trunk, or Muzzle: UNUSUAL POWERS: 01-05 3 Unusual Powers, 06-10 2 Unusual Powers, 11-20 1 Unusual Power, 21-00 No Unusual Powers Psionics (lesser): Psionics (greater): Psionics (super): Superhuman Attributes: +12 to 1 attribute, or +6 to 2 attributes. Wings & Flight: 2D4x10 Flying Spd., weighs less than 120 lbs. Psionic/Wingless Flight: 1D6x10 Spd. Energy Attack: 01-25: 1D6 M.D. + 1D6 M.D. at levels 3, 6, 7, & 10. 26-00: 3D6 S.D.C. +1D6 S.D.C. at levels 3, 6, 7, & 10. Giant Size: Damage Resistance: Amount: 01-10: 1/2 damage 11-20: 1/3 damage 21-30: 1/4 damage 31-40: 1/5 damage 41-50: 1/8 damage 51-60: 1/10 damage 61-70: 1/20 damage 71-80: 1/50 damage 81-90: 1/100 damage 91-00: Impervious Type: Faerie Magic: Cast 3 times a day 2D4 spells from levels 1-6. Super Abilities: Heightened Sense:
Preparations for Coming to Earth: None! No bonuses. Lax: +5% on all further Earth-Related Tables Small Prepartations: +10% on all further Earth-Related Tables Mediocre Preparations: +15% on all further Earth-Related Tables Major Preparations: +20% on all further Earth-Related Tables Built for Bear: +30% on all further Earth-Related Tables Familiarity With Earth: None! The character is totally unprepared for coming to Earth. 01-30% chance of being able to speak 1 Earth language at 50%. Little Familiarity: Language and Literacy in 1 Earth language at 80%. Some Familiarity: Knows major nations, cultures, customs, and laws. Language and Literacy in 1D4 Earth Languages at 90%. Studied Earth: Knows more about Earth than most native inhabitants as well as all news about as well as a well-informed native. Also knows all major nations, laws, cultures, customs, history and noteworthy natives. Language and Literacy in 2D4 Earth languages at 98%. Reason for Coming to Earth: Money: See Familiarity with Earth Table for help. None means all money will be in precious artifacts and stones, Little will have 1/4 in actual Earth credits, Some will have 1/2 in Earth credits, and Studied will have 3/4 in actual Earth credits. 01-25: 1D4x1000 credits 26-45: 2D6x1000 credits 46-60: 4D6x1000 credits 61-70: 6D6x1000 credits 71-80: 2D6x5000 credits 81-90: 4D6x5000 credits 91-95: 3D6x10,000 credits 96-98: 1D4x100,000 credits 99-00: 2D6x100,000 credits Clothes/Disguises: