The KI Variable Purpose Armor is a design based originally off of the Cyclone (TM) designs by the Robotech Expeditionary Force (TM). These power armors were ideal for the purposes of King Industries who could make a low budget suit and have attachments for any additional weapon systems. The protoculture (TM) engine was replaced with an anti- matter power source for more energy over a longer period of time. However, the elimination of the protoculture system, which was too difficult to reproduce in the KI labs as they lacked significant quantities of protoculture, drastically reduced the maneuverability and response times of the suit. It wasn't until that the neural connectors located in the helmet were introduced to the suit that the project really got off the ground. Get off the ground it did as the original motorbike of the unit was replaced with a specially desined hovercycle. Also with the use of contragravity support, the speed of the unit was increased drastically. The molecularly bonded, lightweight polymer armor allowed for greater M.D. protection. The old laser-resiliant coating was stripped away and replaced with a radar absorbant material that makes the suit effectively and passively invisible to radar, sonar, gravometric sensors, heat detectors, and infra-red/thermal imaging. Not only that, but the integral weapon systems were updated to KI mini-missiles launchers and supported by wrist mounted laser blasters that doubled as cutting tools. There was also two shoulder mounted plasma guns that could fire while the suit was in hovercycle mode. Then all the weapon attachment systems were micronized even more, updated, or had new ones invented. The suit also was designed to fit snugly attached to the KI Standard Body Armor. Such an attachment meant that the suit could have no special technological additions, and magical additions could not carry over to the power armor. The few exceptions were those that are so small or on the inside of the suit that their presence would effectively be negligable. What this also means is that any KI Standard Body Armor is interchangeable with any of the hovercycle units. Despite all of this, the Variable Purpose Power Armor is the most versatile power armor unit known anywhere in the Megaverse (TM). ---------------------------------------------------------------------- M.D.C. By Location (Power Armor): Head: 150 (reinforced) Arms (2): 200 Hands (2): 85 Legs (2): 360 Chest Spotlights (2): 15 Cargo Boxes (3): 25 Maneuvering Engines (6): 100 Engine Package: 300 Main Body: 450 M.D.C. by Location (Hovercycle): Headlights (2): 15 Cargo Boxes (3): 25 Windshield: 50 Maneuvering Engines (6): 100 Main Engine Package: 300 Main Body: 450 ---------------------------------------------------------------------- Speed: Running: 150 mph Swimming: 10 mph Flying: Stationary hover to 670 mph (Mach 1)in any direction! Hover Mode Flying: Stationary hover to 1980 mph (Mach 3) Flying (Space): 2310 mph (Mach 3.5) Hover Mode Flying (Space): 4224 mph (Mach 6.4) Underwater Propulsion: 90 mph Hover Mode Underwater: 270 mph Leaping: 20 feet high, 40 feet across. Double with a running start or thruster assisted. Triple with a running start and thruster assisted. Note: Remember that contragravity engines have no altitude limit and can breach a planet's atmosphere. The light power armor though, would usually never exceed 8,000 feet for protection from high speed high altitude winds. Note: Destroying as many as three (3) maneuvering engines will not affect the piloting of the robot or hovercycle. However, if any more than that reduce flying speeds and combat bonuses by half! Note: Destroying the Primary Engine Package will take away all flight capabilities of the suit. The suit can still make thruster-assisted leaps with the maneuvering jets, but no flight and hovercycle mode is almost completely useless. ---------------------------------------------------------------------- Statistical Data: Height: 8 ft 3 inches, 4 ft 8 inches hovercycle Length: 4 ft 2 inches, 7 ft 2 inches hovercycle Width: 4 ft 9 inches, 4 ft 4 inches hovercycle Weight: 1400 lbs. Physical Strength: 50 (robotic) Cargo: 3 small storage boxes each 8 inches deep, 12 inches wide, and 18 inches long. They are attached to the back while in power armor mode. Power Source: Anti-Matter Engine, 50 year life Cost: 4.5 million credits for a new, undamaged, fully armed suit. Does not include attachable weapon systems. ---------------------------------------------------------------------- Integral Weapon Systems: Chest Mini-Missile Launchers (2) KI-MML-026 Damage: Varies Range: Varies Payload: 12 each, 24 total Rate of Fire: 1 at a time or in volleys of 3, 4, 6, 12, 18, or 24 Wrist Mounted High Impact Laser Cutting Tools (2) KI-LW-017 Damage: 4D6 M.D. each or 1D4x10 M.D. per simultaneous double blast (counts as 1 attack). When used at ranges under 15 feet, they do double damage! Range: 1200 ft. Payload: Effectively Unlimited Rate of Fire: Standard Shoulder Mounted Plasma Ejectors (2) KI-PLE-044 Damage: 1D6x10 M.D. each or 2D6x10 M.D. per simultaneous double blast (counts as 1 melee attack) Range: 2400 ft. Payload: Effectively Unlimited Rate of Fire: Standard ---------------------------------------------------------------------- Attachable Weapon Systems: Forearm Mini-Missile Launchers (2) KI-MML-034 Damage: Varies per mini-missile. Range: Varies per mini-missile. Payload: 3 each for a total of 6. Rate of Fire: 1 at a time or in volleys of 2, 3, or all 6. M.D.C.: 35 Cost: 65,000 credits per pair, includes missiles Forearm Retractable Vibro-Blades and Forearm Shielding (1) KI-VB-062 Damage: Punch: 3D6 M.D. Slash: 2D6 M.D. Power Punch: 6D6 M.D. Range: Reach of 2 feet 9 inches Payload: Use is effectively Unlimited Rate of Fire: Hand to Hand M.D.C.: 120 Cost: 50,000 credits each, 95,000 credits per pair. Note: When swords are activated, the shield units have an effective renewing forcefield equal to about 1000 M.D.C. each that recharges automatically every 2 and a half seconds (1 melee action). Whereas it is not invincible, it can block a lot of damage. Kinetic blasts (bullets, railgun flechettes) are -4 to be parried and energy blasts are -8. W.P. Shield bonuses apply. Retractable Forearm Vibro-Claws: Damage: 3D6 M.D. Range: 3 feet long Payload: Effectively Unlimited Rate of Fire: Hand to Hand Cost: 30,000 credits per arm Note: Will also add a bonus of +10% when used for climbing (not rappeling) Forearm Active Plasmoid Sword: Damage: 6D6 M.D. Range: 8-72 inches Payload: Effectively Unlimited, but requires a 1 hour cool down period after more than 8 hours of consecutive use or it will overheat, the focusing crystal will rupture, and it cannot be used until the emitter has a new focusing crystal. Rate of Fire: Hand to Hand M.D.C.: 50 Cost: 70,000 credits each Forearm Variable Frequency Laser Pulse Gun (1) KI-VLP-012 Damage: 3D6 M.D. per single blast, or 1D6x10 M.D. per three shot pulse. Range: 4000 ft. Payload: Effectively Unlimited Rate of Fire: Standard Bonus: Independent Targeting System provides a +3 bonus to strike on an aimed shot. M.D.C.: 40 Cost: 45,000 credits each Note: In an emergency, it can be fitted with an independent E-Clip and fired like an ordinary gun. Leg Mounted Mini-Missile Launchers (2) KI-MML-008 Damage: Varies Range: Varies Payload: 5 each for a total of 10 Rate of Fire: 1 at a time or in volleys of 2, 3, 5, or 10. M.D.C.: 50 Cost: 87,000 credits per pair, with full missile compliment. Concealed Ion Sub-Machineguns (2) KI-ISM-036 Damage: 2D6 M.D. single shot, 5D6 M.D. per short burst, 1D4x10 M.D. per long burst, 2D6x10 M.D. per full melee burst. Double damage if using simultaneous double blasts. Range: 1800 ft. Payload: Effectively Unlimited Rate of Fire: Single shot, or in short, long or melee bursts. M.D.C.: 26 Cost: 72,000 credits per pair. Additional Jet Thrusters (2) Mounted on either side of the hoverbike, and on the back of the power armor unit, these jet thrusters will nearly double the speed and leaping capabilities of the machine. New Speeds: Flying: 1340 mph (Mach 2) Hoverbike Flying: 3696 mph (Mach 5.6) Flying (space): 4620 mph (Mach 7) Hoverbike Flying (space): 8448 mph(Mach 12.8) Underwater Propulsion: 145 mph Hoverbike Underwater: 420 mph Thruster-Assisted Leaping: 60 ft high and 120 ft across, with a running start 90 ft high and 180 ft across. Mini-Missile Launcher Sidecar: Damage: Varies Range: Varies Payload: 144 Rate of Fire: 1 at a time or in volleys of 3, 6, 8, 24, 36 or 72. Short Range Missile Launcher Sidecar: Damage: Varies Range: Varies Payload: 12 Rate of Fire: 1 at a time or in volleys of 3, 4, 6, or all 12. Medium Range Missile Launcher Sidecar: Damage: Varies Range: Varies Payload: 2 Rate of Fire: 1 at a time or in a volley of 2.
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