Glad you asked. I don't have all the answers, because I'm still learning. But I do have the chutzpa to present the following: Morganna's rules for Play-By EMail: 1) Turns happen on Thursdays, Saturdays, and Mondays. Why? Because I work two jobs during the week.The Thursday and Monday turns happen sometime after 3:00 pm, TST (Texas Standard Time), because that's when I get home from work. 2) If a player hasn't sent in his turn order by the time I check my email, I get to decide what his character does. (In most cases, the character will do nothing that turn, unless the character is in the middle of a fight, or some other situation where other characters are depending on him. Even then, I wouldn't have the character do anything stupid. Unless he had the Berserk, or Bad Temper disadvantage) I reserve the right to nag players to get their turn orders in. Snotty replies will only get you negative die roll modifiers later on. 3) There is no rule three. Not yet, anyway. 4) I'm planning to give out the players email addresses to the other players ONLY. That way, you can make plans, flirt, or conspire against one another. If you don't want your email address distributed, either tell me, or better yet, get a free address under your character's name at hotmail.com, rocketmail, or any of the bazillion other services that offer free email. 5) If you know in advance that you're not going to be able to play for a number of turns, let me know. That way, I can tell the other players that your character is off visiting a sick aunt, or attending a self-help seminar or something. Or you could designate another player to play your character, if you trust their judgement. 6) If, for whatever reason, you decide you don't want to play anymore, please let me know. That way, I won't worry about you when the messages stop. 7) (AOL users only)If you're on AOL, get a Hotmail address. I send graphics files (maps and pictures), and I can't send them to AOL. I don't know why. I've tried sending .jpegs, .gifs, and .bmps, nothing works. 8) In case I haven't already said this, WHAT I SAY GOES! 9) The following section tells more than you ever wanted to know about my scintillating mapping system.
Maps. God, I love maps. I'll never understand why more PBeMs don't use them. Unless it's because they're such a pain in the ass to create. Anyway, Exhibit 'A' (above) is an example of my format for a tactical level map. The scale is one yard per hex. The notation is simple. To describe an items's location, specify which lettered row them item is on, then count from that letter to get the alphanumeric coordinate. Simple, right? Example: The devious Red Ampersand ia at hex D4. His archrival, The Purple rook, is at D11. Gray Gorilla is loitering at F9, and a pair of innocent hikers are skulking at S8, hoping the nefarious n'er-do-wells described above don't notice them. The hexagonal Black Pillars of Despair are at D9, F12, and L9. And in honor of Bob Ross, two happy trees are living at H5 and K12. The pillars block line of sight (LOS, for you Squad Leader players out there. Both of you.), so Red Ampersand can't see The Purple Rook, which is why this idyllic scene hasn't erupted into a horrific blood bath. The Rook , however has n-ray vision, so she can see Red Ampersand. She still can't shoot him with her laser cannon, though. Pity. Sadder still, the trees don't block line of sight, so Red Ampersand can see the hikers and is even now preparing to shoot them with his lobotomizer ray. (He can also see Gay Gorilla, but you already knew that.) Oops, I just realized that I haven't addressed the issue of facing. Maybe I'll have the character's icon superimposed on an arrow that indicates which direction he/she/it is facing. And in your character orders, you'd have to say something like, "My guy is going to run to N5,facing Northeast". I any of you campers has a more elegant solution, I'd love to hear it. If this map were part of a real scenario, it would have a Map Number at the top, giving it's location on a smaller scale operational map. Like, if it were at the center of a 5x5 grid, it's map number would be C3. Is any of this making sense?