"Golly, Morganna,How can I play a PBEM?"

Glad you asked. I don't have all the answers, because I'm  still
learning. But I do have the chutzpa to present the following:

                 Morganna's rules for Play-By EMail:

     1) Turns happen on Thursdays, Saturdays, and Mondays. Why? 
        Because I work two jobs during the week.The Thursday and
        Monday turns happen sometime after 3:00 pm, TST 
        (Texas Standard Time), because that's when I get home 
        from work.

     2) If a  player hasn't sent in his turn order by the time I check
        my email, I get to decide what his character does. (In most
        cases, the character will do nothing that turn, unless the
        character is in the middle of a fight, or some other situation
        where other characters are depending on him. Even then, I
        wouldn't have the character do anything stupid. Unless he had
        the  Berserk, or Bad Temper disadvantage)
            I reserve the right to nag players to get their turn
        orders in. Snotty replies will only get you negative die
        roll modifiers later on. 

     3) There is no rule three. Not yet, anyway.


     4) I'm planning to give out the players email addresses to the
        other players ONLY. That way, you can make plans, flirt, or
        conspire against one another. If you don't want your email
        address distributed, either tell me, or better yet, get a free
        address under your character's name at hotmail.com, 
        rocketmail, or any of the bazillion other services that offer
        free email.

     5) If you know in advance that you're not going to be able to 
        play for a number of turns, let me know. That way, I can tell
        the other players that your character is off visiting a sick
        aunt, or attending a self-help seminar or something. Or you 
        could designate another player to play your character, if you
        trust their judgement.

     6) If, for whatever reason, you decide you don't want to play
        anymore, please let me know. That way, I won't worry about
        you when the messages stop.
        

     7) (AOL users only)If you're on AOL, get a Hotmail address. I
        send graphics files (maps and pictures), and I can't send 
        them to AOL. I don't know why. I've tried sending .jpegs, 
        .gifs, and .bmps, nothing works.
        

    8) In case I haven't already said this, WHAT I SAY GOES!


    9) The following section tells more than you ever wanted to know
       about my scintillating mapping system.  



Morganna's Spazomatic Tactical Mapping System

Maps. God, I love maps. I'll never understand why more PBeMs don't 
use them. Unless it's because they're such a pain in the ass to 
create. Anyway, Exhibit 'A' (above) is an example of my format for
 a tactical level map. The scale is one yard per hex. 
   The notation is simple. To describe an items's location, specify 
which lettered row them item is on, then count from that letter to
get the alphanumeric coordinate. Simple, right? 
    Example: The devious Red Ampersand ia at hex D4. His archrival, 
The Purple rook, is at D11. Gray Gorilla is  loitering at F9, and
a pair of innocent hikers are skulking at S8, hoping the nefarious
n'er-do-wells described above don't notice them.
    The hexagonal Black Pillars of Despair are at D9, F12, and L9.
And in honor of Bob Ross, two happy trees are living at H5 and K12.
The pillars block line of sight (LOS, for you Squad Leader players 
out there. Both of you.), so Red Ampersand can't see The Purple Rook, 
which is why this idyllic scene hasn't erupted into a horrific
blood bath. The Rook , however has n-ray vision, so she can see
Red Ampersand. She still can't shoot him with her laser cannon, 
though. Pity.
    Sadder still, the trees don't block line of sight, so Red 
Ampersand can see the hikers and is even now preparing to shoot
them with his lobotomizer ray. (He can also see Gay Gorilla, but
you already knew that.)
    Oops, I just realized that I haven't addressed the issue of 
facing. Maybe I'll have the character's icon superimposed on an
arrow that indicates which direction he/she/it is facing. And in
your character orders, you'd have to say something like, "My guy
is going to run to N5,facing Northeast". I any of you campers has
a more elegant solution, I'd love to hear it. 
    If this map were part of a real scenario, it would have a 
Map Number at the top, giving it's location on a smaller scale
operational map. Like, if it were at the center of a 5x5 grid,
it's map number would be C3. Is any of this making sense?



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