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Item Name & Abilities
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Axe of Hurling
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Maerial Strength: UN
- Raises thrower's Strength +2cs (Max of Shift-X)
- Returns to thrower's hand in the same round that it was thrown, hit or miss.
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Axe of Throwing
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Material Strength: UN
- Raises throwers Strength +2cs (Max UN)
- Use either Fighting or Agility to see if hit when thrown.
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Bow
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Material Strength: AM
- Agility +1cs to hit, no extra actions! (Max ShZ)
- Damage per normal arrow +1cs.
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Dagger of Throwing
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Material Strength: UN
- Damage +1cs when thrown.
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Dagger of Venom
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Material Strength: AM
- If hit with, either in HTH or Ranged Attacks, this dagger injects an UN strength poison of death (Kill Roll)
- There are six doses of poison on the dagger. This can be replenished by filling a cavity with a liquid,
this will be converted to the poison listed above.
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Dart of Homing
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Material Strength: IN
- Agility +2cs (Max ShY)
- If dart hits the intended target, even if the target catches or blocks the dart, it returns to the throwers
hand in the same turn, AND CAN BE RE-USED.
- If the dart misses, all of its magical properties are lost!
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Hammer of Thunderbolts
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Hammer, Dwarven Throwing
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Material Strength: UN
- Strength and Agility +1cs (Max UN)
- If used by a small character, less than 5':
- Strength +2cs (Max UN)
- Agility +1cs (Max UN)
- Damage to large creatures is not reduced due to size.
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Mace of Disruption
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Material Strength: AM
- Any undead creature struck by the mace must roll vs death or be utterly destroyed (ShX)
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Magical Quarterstaff
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Material Strength: UN
- 6' to 12' Long, at the user's wish
- Fighting +1CS (max. UN)
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Omniversal Staff |
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Scimitar of Speed
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Material Strength: UN
- Intuition bonus in HTH is +10
- Fighting +2cs (Max ShY)
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Short Sword of Quickness
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Material Strength: AM
- Intuition bonus in HTH is +15
- Fighting +1cs (Max ShX)
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Sun Sword
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Sword of Life Stealing
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Material Strength: UN
- Fighting +1cs
- Target hit loses 1cs of Endurance, the loss of health due to the reduced Endurance can be added to the weilders
health, up to the normal maximum health.
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Sword of Luck
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Material Strength: AM
- Fighting +1cs (Max. Shift-Z)
- Four uses of Omni-Power (Wishes) per day (UN)
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Sword of Sharpness
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Material Strength: UN
- Fighting +1cs (Max. UN)
- Treat the Swords strength as ShZ for purposes of dismembering and insti-kills.
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Sword of the Plains
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Sword vs Regeneration
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Material Strength: UN
- Damage from this weapon cannot be regenerated, healing works normally other than that.
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Sword vs Reptiles
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Material Strength: UN
- Fighting and Strength +2cs vs any reptilian creature (Max. UN)
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Sword vs Shapeshifters
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Material Strength: UN
- Fighting and Strength +2cs vs creatures and characters normally able to change shape
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Sword, Cursed
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Material Strength: MN
- Fighting +1cs
- Teleport to owners hand any time he faces an opponent
- Mind control of owner forcing him to fight his opponent to the death (ShZ)
- Can be disowned only by the use of omni power, disenchant, etc. The sword resists at ShZ.
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Sword, Defender
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Material Strength: UN
- Any defensive action is at +1cs
- Body armor is GD or +1cs, whichever is higher
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Sword, Dragon Slayer
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Material Strength: UN
- Fighting and Strength +3cs vs dragons of all sorts
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Sword, Flame Tounge
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Material Strength: UN
- Fighting and Strength +1cs vs regenerating creature
- Fighting and Strength +2cs vs cold based/using, flamable or flying targets
- Fighting and Strength +3cs vs Undead creatures
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Sword, Frost Brand
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Material Strength: UN
- Fighting +1cs
- Damage +1cs vs fire based or fire using creatures
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Sword, Giant Slayer
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Material Strength: UN
- Damage +3cs to any creature over IN growth, will always do at least TY damage to any target, even after modifiers,
even if the users strength is FB.
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Sword, Holy Avenger
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Trident of Submission
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Material Strength: AM
- Mind control of targets struck, they will surrender for 1-100 rounds (UN)
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Vorpal Weapon
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