Magical Weapons
Axes, Bowes, Knives, Darts, Hammers, Maces, Quarterstaffs, Swords and Tridents

Item Name & Abilities

Axe of Hurling

  • Maerial Strength:  UN

  • Raises thrower's Strength +2cs (Max of Shift-X)
  • Returns to thrower's hand in the same round that it was thrown, hit or miss.

Axe of Throwing

  • Material Strength:  UN

  • Raises throwers Strength +2cs (Max UN)
  • Use either Fighting or Agility to see if hit when thrown.

Bow

  • Material Strength:  AM

  • Agility +1cs to hit, no extra actions! (Max ShZ)
  • Damage per normal arrow +1cs.

Dagger of Throwing

  • Material Strength:  UN

  • Damage +1cs when thrown.

Dagger of Venom

  • Material Strength:  AM

  • If hit with, either in HTH or Ranged Attacks, this dagger injects an UN strength poison of death (Kill Roll)
  • There are six doses of poison on the dagger.  This can be replenished by filling a cavity with a liquid, this will be converted to the poison listed above.

Dart of Homing

  • Material Strength:  IN

  • Agility +2cs (Max ShY)
  • If dart hits the intended target, even if the target catches or blocks the dart, it returns to the throwers hand in the same turn, AND CAN BE RE-USED.
  • If the dart misses, all of its magical properties are lost!

Hammer of Thunderbolts

  • Material Strength:  Shift-Z

  • Strength of AM or better:
    • Fighting and Strength +1cs (Max ShZ)
  • Strength of UN or better:
    • Fighting +2cs (Max ShZ)
    • Strength +1cs (Max ShZ)
  • Strength of UN or better and knowledge of the hammers true name:
    • Fighting +2cs (Max ShZ)
    • Agility and Strength +1CS (Max ShZ)
    • Any creature over IN growth MUST check on the kill column!
  • When thrown and if hit, sonic blast also stuns all individuals in the targets area.
  • The hammer returns to the throwers hands in the next round, it cannot be thrown in the same round that it returns.

Hammer, Dwarven Throwing

  • Material Strength:  UN

  • Strength and Agility +1cs (Max UN)
  • If used by a small character, less than 5':
    • Strength +2cs (Max UN)
    • Agility +1cs (Max UN)
    • Damage to large creatures is not reduced due to size.

Mace of Disruption

  • Material Strength:  AM

  • Any undead creature struck by the mace must roll vs death or be utterly destroyed (ShX)

Magical Quarterstaff

  • Material Strength:  UN

  • 6' to 12' Long, at the user's wish
  • Fighting +1CS (max. UN)
Omniversal Staff

Scimitar of Speed

  • Material Strength:  UN

  • Intuition bonus in HTH is +10
  • Fighting +2cs (Max ShY)

Short Sword of Quickness

  • Material Strength:  AM

  • Intuition bonus in HTH is +15
  • Fighting +1cs (Max ShX)

Sun Sword

  • Material Strength:  Shift-X

  • Size of a Claymore, weighs 3 pounds
  • Fighting +1cs in normal combat
  • Fighting +2cs vs evil
  • Damage +2cs to darkforce constructs
  • Damage +1cs to darkforce users
  • Inflicts AM damage to any evil creature trying to hold or use the weapon each round, this is magical damage.

Sword of Life Stealing

  • Material Strength:  UN

  • Fighting +1cs
  • Target hit loses 1cs of Endurance, the loss of health due to the reduced Endurance can be added to the weilders health, up to the normal maximum health.

Sword of Luck

  • Material Strength:  AM

  • Fighting +1cs (Max. Shift-Z)
  • Four uses of Omni-Power (Wishes) per day (UN)

Sword of Sharpness

  • Material Strength:  UN

  • Fighting +1cs (Max. UN)
  • Treat the Swords strength as ShZ for purposes of dismembering and insti-kills.

Sword of the Plains

  • Normal plane (Marvel Earth)

    • Material Strength:  AM
    • Fighting +1cs
    • vs. Elementals or elemental constructs
      • Material Strength:  MN
    • vs. any Deity or Godlike being
      • Material Strength:  UN
    • vs. Phased beings or Wraithforms
      • Material Strength:  Shift-X
      • Can do damage to these forms
  • Any Elemental Plane (Fire, Earth, Water, Air)
    • Material Strength:  MN
    • Fighting +1cs (Max. Shift-Z)
  • Any Godly Realm (Heaven, Asgard, Hell, Mephistos Realm, etc)
    • Material Strength:  UN
    • Fighting +2cs (Max. CL1000)
  • Astral or Etherial Planes (Phased, astral travel, etc)
    • Material Strength:  Shift-X
    • Psyche +2cs or ShX, whichever is greater

Sword vs Regeneration

  • Material Strength:  UN

  • Damage from this weapon cannot be regenerated, healing works normally other than that.

Sword vs Reptiles

  • Material Strength:  UN

  • Fighting and Strength +2cs vs any reptilian creature (Max. UN)

Sword vs Shapeshifters

  • Material Strength:  UN

  • Fighting and Strength +2cs vs creatures and characters normally able to change shape

Sword, Cursed

  • Material Strength:  MN

  • Fighting +1cs
  • Teleport to owners hand any time he faces an opponent
  • Mind control of owner forcing him to fight his opponent to the death (ShZ)
  • Can be disowned only by the use of omni power, disenchant, etc.  The sword resists at ShZ.

Sword, Defender

  • Material Strength:  UN

  • Any defensive action is at +1cs
  • Body armor is GD or +1cs, whichever is higher

Sword, Dragon Slayer

  • Material Strength:  UN

  • Fighting and Strength +3cs vs dragons of all sorts

Sword, Flame Tounge

  • Material Strength:  UN

  • Fighting and Strength +1cs vs regenerating creature
  • Fighting and Strength +2cs vs cold based/using, flamable or flying targets
  • Fighting and Strength +3cs vs Undead creatures

Sword, Frost Brand

  • Material Strength:  UN

  • Fighting +1cs
  • Damage +1cs vs fire based or fire using creatures

Sword, Giant Slayer

  • Material Strength:  UN

  • Damage +3cs to any creature over IN growth, will always do at least TY damage to any target, even after modifiers, even if the users strength is FB.

Sword, Holy Avenger

  • Material Strength:  Shift-Z

  • Fighting +1cs
  • In the hands of those 'chosen to be worthy' (see Mjolnir)
    • Fighting and Damage +2cs
    • Negate Magic, area effect (users Psyche)
    • Reflect Magic, user only (Users Psyche)
    • vs truely Evil targets, Damage +3cs

Trident of Submission

  • Material Strength:  AM

  • Mind control of targets struck, they will surrender for 1-100 rounds (UN)

Vorpal Weapon

  • Material Strength:  Shift-Y

  • Fighting +1cs
  • Yellow hits are treated as red (Insti-Kills)