Extensive Training

Cost is 1 point per level.


Cost is 1 point per level. Normally a beginning character's age is determined by his skills being divided by two (i.e., 40 points in skills equals a character 20 years old). The problem with this is that sometimes you have a very gifted individual that may need to exceed this limit. For example a child prodigy may be compossing or playing masterfully by age 6. The problem in game terms is that they must have extremely high DX or IQ to be able to reflect talent with the current skill and age rules. My answer to this problem is that for each level of extensive training, a character ignores 10 character points for determining the character's age. A character that has a total of 90 points in skills, would normally be 45 years old, but if this character has 3 levels of Extensive training he would be 30 years old. So it is possible to build a child prodigy that is normal in every way except for one skill or talent where this child truely excells for his age....a 6 year old that has a 20 skill in writing and composing music for instance....or perhaps the child has a high level in one magical spell or ability such as forseeing the furture....perhaps the child can read minds....or knows about something..... I believe that the use of the Extensive Training advantage allows for more creative character concepts and is a useful addition for designing characters. I have used it many times and consider it well tested. I hope you enjoy it...
Patyrsun's Main GURPS Page
My GURPS Index...
Patyrsun's Advantages
My GURPS Advantage Index...

This page has been visited times.