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NOAH'S ARK
The first big NES game. My boss ( at the time ) went
to the 1990 winter CES and managed to sell this game idea to several interested
parties. Oh, his idea- a game about Noah and his Ark. That's it, that's
the whole game design! In retrospect however, it was a lot more informative
and usefull than many I've come across by ( so-called ) professional designers.
It was never released in the states ( too many bugs
in the ntsc version ) but the UK version got to number 1 in the charts-
for about a week!
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SCARABEUS (AKA PYRAMIDS OF RA)
When the gameboy came out, I
was interested into programming again. The processor in the gameboy was
basically a cut-down Z80, something I'd worked on before. So I designed
this clever puzzle game that ( from a technical standpoint ) was as simple
as can be, so I could code it myself. It was given to someone else, who
took 18 months and had to simplify the mechanics further. Indeed, he couldn't
even get alternate graphics in the game- they're the same ALL THE WAY THROUGH!
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AYSO SOCCER
Another NES game, it was an attempt
to create a playable soccer game on the console. The graphics were all
done ( at least to useable standard ) but the gameplay and logic failed
to appear from the programmer...
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Sir Eric..
A humorous RPG that grew
out of a joke title;
"Sir Eric the Bold and his
daring deeds of deliverance of a damsel in distress from the damsel in
distress devouring demon dragon dungeons of death, doom dispair and destruction"
TM
I can't believe I STILL remember
the title after all this time
Work was stopped to work on Noah's
ark, and never restarted ( shame! ).
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PREDATOR 2
My first Sega console game. I
did the 5 levels graphics and layouts in about the same number of days
AFTER my dayjob.
Also did some graphics for the
Genesis ( Megadrive ) version.
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HOME ALONE 2
My first SNES game, and my first
game when I came to the states. It was rushed out in around 3 months, in
time to meet the films release.
Gameplay- what gameplay? Won an
award for worst sequel of all time
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REN & STIMPY
This was started when R&S were really hot, there
were only 6 cartoons madeand Krisfalusi was still in charge. Working with
Nickelodeon certainly made me appreciate what John K. was saying about
the network being run by idiots...
I was really excited to work on this game, and did
a lot of research to get things right. Unfortunately, I was taken
off kicking and screaming to work on the film license 'Toys'. Still, I
got to do the fluff stuff for the game.
Would've been the first SNES R&S game but was delayed
with bugs and other things. Don't think it was ever released.
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GOOFY
The game was nearly complete ( without
me on it ) when Disney finaly commented on the graphics and rejected them
outright. It was more a style than a quality issue- Disney stuff is 'smooth'
and aliased. Rather than revamp and reshade what we had, the decision was
to come up with new graphics- I ended up being drafted and created over
half the background game graphics in 5 days ( of around 16 hours each!
). I did cheat in several cases, and just reshaded stuff that was previously
drawn, or stole elements from here and there. The mushroom forest ( shown
) was all original though.
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HOME IMPROVEMENT
Very popular show, very good license to obtain, very little
gameplay potential!
Took about 18 months to do, mainly because the designer
took 9 months to come up with a design so incredably bad that he was removed
from the project ( and he was considered a genius by management, not by
the staff of course ). There followd another 3 months of unsucessful meeting
to design the game ( YAWN! ) 'til we just took it over and produced
a platform game out of it in 6 months.
We could've done a really nice platform game with the
engine we came up with but, as usual, the license always conflicts with
gameplay.
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