Make your own free website on Tripod.com

MARIO MENU

Home
Training
Course 1
Course 2
Course 3
Course 4
Course 5
Course 6
Course 7
Course 8
Course 9
Course 10
Course 11
Course 12
Course 13
Course 14
Course 15
Cap Switches
Bowsers
Castle Stars
After 120 Stars
Luigi in SM64?
Cool Stuff
Mario Media
Links
Web Rings
FAQ's
About Me

Sign Guestbook
View Guestbook
E-mail Me

The Basics

Here, you will be tought how to fight and how to win. It's not hard to learn how to talk the talk and walk the walk.

Items
Item Information Picture
Yellow Coin 1 unit of currency, replenishes health by 1 energy unit. Yellow Coin
Red Coin 2 units of currency, replenishes health by 2 energy units.
Get eight of these and get a star.
Red Coin
Blue Coin 5 units of currency, replenishes health by 5 energy units. Blue Coin
1-up They're still those lovable green spotted mushrooms that give you one life. Get 50 coins, you'll get a 1-up when you finish the level. You'll get 100 1-up's when you talk to Yoshi on the roof if you have 120 stars. 1-up Mushroom
Shells This time, koopa shells are now used for transportation, not for kicking. Some of the shells still have the koopa troopa in them. Jump on the shell and ride it until you bump into a wall or press [Z]. Shells can be uderwater too; Just hang on to it (hold [B]) until you don't want it anymore. Koopa Shell
Heart You'll find spinning hearts in various places. A heart is a health restorer. The faster you run through it, the more health units you get replenished. The hearts are placed in very reasonable spots, in places where you can get easily hurt. Spinning Heart
Item Box Holds coins, 1-ups or even a star.
Red Box Holds a wing cap. Is not available until its cap switch is activated. Red Box
Blue Box Holds a vanish cap. Is not available until its cap switch is activated. Blue Box
Green Box Holds a metal cap. Is not available until its cap switch is activated. Green Box

Moves
Category How Performed
Travelling
Tip Toe:
Push the analog stick just a teeny bit.
Walk:
Push the stick a little more.
Run:
Ram the stick all the way foward.
Sneak against wall:
Move against the wall.
Crouch:
Hold [Z] Button.
Crawl:
Hold [Z] + Walk
Crouch slide:
Run + Hold [Z]
Grab/Throw:
By object, push [B]
Spin Bowser:
Grab, spin analog stick, Throw
Grab Grating:
Jump at Grate + hold [A]
Climb Up from Edge:
Up (or) [A]
Hop Down from Edge:
Down (or) [Z]
Climb Pole:
Analog Stick
Pole Handstand:
At top, tap Up
Fly
Triple Jump with Wing Cap
Operate Camera
Turn:
<C) or (C>
Zoom In/Out:
In- C UP
Out- C DOWN
Switch Cameras:
[R]
Jumps
Jump:
[A]
Double jump:
[A], [A]
Triple jump:
Run + Tap [A] x3
Instant back flip (Side flip):
Run + Quickly Run back + Jump
Wall kick (Wall jump):
Jump onto a wall + quickly Jump again
Back Flip:
Crouch + Jump
Long Jump:
Run + Crouch + Jump
Jump Off Pole:
Jump
Fancy Pole Dismount:
Pole Handstand + Jump
Attacks
Attack:
[B]
Attack Combo:
Attack x3
Jump kick:
Jump + Attack
Butt-stomp:
Jump + Crouch
Leg sweep:
Crouch + Attack
Body attack:
Run + Attack
Sliding kick:
Crouch Slide + Attack
Underwater
Breast Stroke:
Tap [A]
Flutter Kick:
Hold [A]
Grab:
Hold [B]

[ HOME | COURSE 1 ]



Crescendo!

Copyright © 1998, 1999, 2000 Brian Dang. All Rights Reserved.