The Car Wars rules

Armor Types, Chassis and Suspension

Armor Types

Armor Cost/Weight is the cost and weight of a single point of ablative plastic armor. Cars carry armor in six positions: front, back, left, right, top and underbody.
There are also special types of armor (All armor in a vehicle must be of the same type):

Chassis

The chassis is used to allow a vehicle to carry more (or less) weight.
Strength      Max. Load      Price
Light      -10%      -20%
Standard      none      none
Heavy      +10%      +50%
Extra Heavy      +20%      +100%
Any car larger than a compact may have a six-wheeled chassis. It costs an extra 20 C- Bills, plus the cost of the extra tires. Pickups and vans with Extra-Heavy chassis must have six wheels.

Suspension
This has a very big function in the Car Wars system because it determines a vehicle's beginning Handling Class. I tried to convert the Handling Class to a modifier for the Drive/Ground skill in Mechwarrior.

Suspension      Price      HC      Van HC      Sub HC
Light      no extra      -1      -0      -2
Improved      100% of body cost      -2      -1      -3
Heavy      150% of body cost      -3      -2      -4
Off-road      500% of body cost      -2      -1      -3

I copied the term HC (Handling Class) to keep the table smaller but I listed the Drive/Ground modifier!
Vans and subcompacts (Sub) have different modifiers. Light Suspension is standard.
Off-road suspensions negate the modifiers for off-road driving. Any vehicle with no off-road suspension will take a +3 modifier while off-road.

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