Dælvan
Attributes
Strength
d6
Intelligence
d6
Endurance
d8
Perception
d8
Deftness
d10
Presence
d6
Quickness
d8
Will
d6
Traits
Body (Str + End)
14
Fortitude (Wil +End)
14
Movement (End + Qui)
16
Initiative (Per + Qui)
20
Advantages/Disadvantages  Skills
Compulsion [Gambling]
-2
Connections [Nobility]
2?
Criminal []
-2
Enemy [Whitecloaks]
-4
Fealty [Queen Tenobia of Saldaea]
?
Heavier Than a Mountain [Blightborder Guarding]
-4
Income
1
Lightning Reflexes
3
Lucky
4
Old Blood
3
Minor Nobility
4
Shadow Marked
-8
Ta'veren
8
Archery
2
   Mounted Archery
1
Bowyer
1
Dodge 
2
Gaming
2
Knife Fighting
2
   Knife Throwing
1
Lancing 
1
Legerdemain
2
Lore [Saldaea/Borderlands]
1
Riding
3
   Trick Riding
2
Stealth
2
Swordsmanship
1
Two Weapon Combat
1
Equipment
Heavy War Horse
Tack and Harness
Saddle Bags
Scale Armor
8gm,5sm,6cp
Long Knife
Knife (x4)
Lance
Horse Bow
50 Arrows
Longsword (x2)
Good Shirts (x3)
Good Pants (x2)
Cloak
Belt
Good Riding Boots
Belt Pouch (x2)
Background
The son of a minor noble who owned a good horse breeding farm, Dælvan was trained to defend the Blightborder, as all other men are. His skill with a bow and his horsemanship were well appreciated by those around him. He has always known himself to be lucky, assuming that it was just an extra bit of skill or good timing. Some days the omens are with you, sometimes not. He thinks himself fortunate and blessed by the Light. On a trip with his father to show horses in the city, he got into a game of dice in a tavern. He was accused by a greedy Whitecloak of cheating after winning toss after toss. Claiming he had been cheated, the Whitecloak called the town guards and Dælvan fled. He was lucky to get away in one piece. He now travels about, hoping to clear his name and avenge himself on the Whitecloak responsible.