INTRODUCTION You are living in 17th century England. The year is 1614, and King James is granting charters for colonies in the New World. Jamestown, the first successful English colony in America, is thriving under the leadership of men such as John Rolfe and Captain John Smith. While the risks and hardships are considerable, the lure of limitless lands and untold wealth are very tempting. Throughout Great Britain, there is religious turmoil, social unrest, and widespread crime and unemployment. Opportunity beacons across the Atlantic Ocean for anyone daring enough to grab hold. THE TASK You will set up a colony in the New World which the Spanish are calling America. Furthermore, you will make decisions which will affect the outcome of your colony, and fill out this packet. Lastly, you will run your colony through a computer simulation. RESOURCES: INTERNET Jamestown Illustrations http://www.virtualjamestown.org/gallery2.html Jamestown Timeline http://www.historian.org/local/jamstwnva.htm Colonial Williamsburg http://www.history.org Archiving Early America http://www.earlyamerica.com VOCABULARY Joint-Stock Company - a company in which people invest their money Colony - a town or settlement a country establishes in a New World Colonists - a person who lives in a colony Charter - a contract from the king granting permission for a colony in the New World Headright - 50 acres of free land given to someone who paid for their own passage to a colony British Pound - English money Militia - colonists who drill and train to defend the colony (citizen soldiers) Indentured Servant - a person gives 4-7 years of free service in exchange for passage to the New World PROCESS Click on the below link to go to the step by step instructions for making a colony in this project. Complete each section carefully before proceeding to the next. Teachers, you may wish to print out the following instructions as group handouts.