MT-10 Mammoth:

When Iron Armory found the plans for United States tanks, they found designs for a super heavy tank that they thought was American but actually was from the German World War Two Maus super tank. After a large amount of redesigning, they came out with the tank that they call the Mammoth. It is armed with a 120 mm high velocity rail gun as the tanks main weapon, a long range ion cannon under the main cannon, two automatic grenade launchers, two automatic laser cannons, and four variable launchers. The vehicle also has a smoke generator. Because of the power needs of the vehicle, it is only available with a fusion reactor as its power supply. The vehicle also has a periscope that allows the vehicle to look up to 25 feet (7.6 m) up to look over obstacles without becoming visible. This tank is selling relatively well, however, it is not selling as well as their other tank designs because of the tanks very high cost.

Model Type: IA MT-103
Vehicle Type: Super Heavy Battle Tank
Crew: Five (Driver, three Gunners, and Commander).

M.D.C. by Location:
[1] Tractor Treads (2):200 each
Weapon Turret:450
High Velocity 120 mm Rail gun:250
Ion Cannon:150
Rapid Fire Laser Cannons (2):50 each
Grenade Launcher:70
Variable Missile Launchers (4):50 each
Smoke Dispenser:20
[2] Main Body:900

Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until it is replaced. Replacing a tread will take 1D6x10 minutes by a trained crew (2 replacements are carried on board) or three times as long by the inexperienced. Changing the tread is only advisable when the vehicle is not under attack
[2] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and unsalvageable, but crew and troops may survive in their reinforced compartments.

Speed:
Ground: Cruising speed on land is 48 mph (77.2 kph) on specially prepared surfaces and 40 mph (64.4 kph) off road maximum. Vehicle will destroy normal roads when driving on them. Only MDC concrete reinforced surfaces will allow for full speed driving.
Maximum Range: Effectively unlimited.

Statistical Data:
Height: 12.2 feet (3.7 m)
Width: 14.5 feet (4.4 m)
Length: Main Body: 33.2 feet (10.1 m)
With Gun Forward: 42.6 feet (13 m)
Weight: 130 tons
Power Source: Nuclear (Should have an average lifespan of 10 years).
Cargo Capacity: Minimal, enough for equipment with crew.
Black Market Cost: 58 million credits.

Weapon Systems

  1. High Velocity 120 mm Heavy Rail Gun (1): Main weapon mounted in turret. It has a long range and is very powerful. This rail gun normally fires a solid dart of MDC materials that does massive damage to targets that it hits but can also use explosive warheads. The turret can angle 45 degrees up and down and has 360 degree rotation. The weapon system is also gyrostablised and has an advanced fire control computer.
    Range: 5 miles (8 km)
    Mega Damage: A single round does 5D6x10+60 MDC (optional rule is that cannon gets a critical on a natural 18, 19, or 20 due to its high penetration). Can use High Explosive rounds that do 1D6x10 with a blast radius of 20 ft. High Explosive Anti Tank does 2D6x10 with a blast radius of 10 ft.
    Rate of Fire: Maximum of four per melee.
    Payload: 100 rounds.
    Bonuses: Has a special fire control computer that helps to aim the cannon. Gives +2 to strike with rail gun and cannon does not have minuses to fire when tank is moving.
  2. High Powered Ion Cannon (1): Mounted directly underneath the 120 mm rail gun. Tracks and targets the same location as Rail gun. Designed for slightly smaller targets then the main gun and if the main gun runs out of ammo. Both cannons can be fired together but power drain is enormous. If both guns are fired, roll percentile: 1-50 means that the guns are undamaged, 51-80 means that one of the guns (50/50 chance of either) is overloaded and it is rendered inoperative, and 81-00 means that both cannons are overloaded and both cannons are inoperative.
    Range: 8,000 feet (2,400 m)
    Mega Damage: 3D4x10 per blast
    Rate of Fire: Equal to the pilots combined hand to hand (usually 5 or 6)
    Payload: 60 shots. Recharges at the rate of 1 shot per minute
    Bonuses: Shares the same fire control computer that helps to aim the main cannon. Gives +2 to strike with rail gun and cannon does not have minuses to fire when tank is moving.
  3. Automatic Grenade Launcher (2): One is located on top of the main turret and one is located in front of the vehicle and is on the front deck of tank. Weapons are WI-GL21 Automatic Grenade Launcher mounted on a spindle mount.
    Range: 3,000 ft (914 m)
    Mega-Damage: 4D6 for single shot of Fragmentation with a blast area of 12 ft, 1D4x10 for a single shot of Armor Piercing with a blast area of 3 ft, 2D6x10 for a burst of ten rounds of Fragmentation with a blast area of 40 ft, and 3D6x10 for a burst of ten rounds of Armor Piercing with a blast area of 8 ft.
    Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: 400 Rounds each
  4. Rapid Fire Machine gun Style Laser Cannon: A light laser designed for anti-infantry use that allows for all the bursts available to a machine gun except full melee. One is Replaces the 7.62 machine gun mount. One is coaxial and the other is controlled by the loader.
    Range: 3,000 ft (914 m)
    Mega-Damage: Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: Effectively unlimited shots.
  5. Variable Missile Launchers (4): Two are mounted on either side of turret and two are mounted on either side of hull. Vehicle can be constructed with one of three different type of missile launchers. The type of launcher is normally built onto the vehicle at the factory and would take a mechanic about 8 hours to switch from one launcher to another.
    1. Medium Range Missile Launchers:
      Range: Varies with missile types, medium range missiles only (Go to Revised bomb and missile table).
      Damage: Varies with missile types, medium range missiles only (Go to Revised bomb and missile table).
      Rate of fire: One at a time or in volleys of 2, 4, or 6.
      Payload: each launcher carries 3 medium range missiles for a maximum of 12 medium range missiles.
    2. Short Range Missile Launchers:
      Range: Varies with missile types, short range missiles only (Go to Revised bomb and missile table).
      Damage: Varies with missile types, short range missiles only (Go to Revised bomb and missile table).
      Rate of fire: One at a time or in volleys of 2, 4, 6, or 12.
      Payload: each launcher carries 6 short range missiles for a maximum of 24 short range missiles. Carries 12 short range missiles as reloads inside vehicle
    3. Mini Missile Launchers:
      Range: Varies with missile types, mini-missiles only (Go to Revised bomb and missile table).
      Damage: Varies with missile types, mini missiles only (Go to Revised bomb and missile table).
      Rate of fire: One at a time or in volleys of 2, 5, 10, or 20.
      Payload: each launcher carries 10 mini-missiles for a maximum of 40 Mini-missiles.
  6. Smoke Dispenser (2): Mounted on either side of the tank and launches smoke grenades.
    Effect: Creates a cloud of smoke 40 ft (12 m) in diameter:
    Rate of Fire: Two per melee
    Range: 1,200 feet (365 m)
    Payload: Carries 12 smoke grenades per launcher.

Sensory Equipment

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By Kitsune (E-Mail Kitsune ).

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