Northern Gun X-12 Super Samson:

The original Samson power armor is an excellent design but when the engineers looked at several of the new power armors constructed by the Coalition, they saw that they could make some improvements without increasing the cost of the power armor very much. The title of Super Samson is an exaggeration to make purchaser think it is as much of a modification as the Super SAMAS is compared to the original SAMAS. The reality is that the Samson uses the same frame, same engines, and has an 90% part compatibility with the original Samson. Northern Gun even offers to upgrade the standard Samson model to super Samson model.

After all is said, the Super Samson is an excellent power armor. The armor has been replaced by slightly stronger alloys to allow the armor to withstand combat longer. The power Armor retains the NG-202 Super Rail Guns but adds large numbers of additional mini-missile launchers and carries more powerful vibroblades. The power armor has retained the two mini missile tube launchers on each forearm but added six mini missile tube launchers on each shoulder and five mini missile tube launchers on each leg. This gives the armor a total of 26 mini missile tube launchers.

Externally, the Super Samson looks identical to the original Samson with the exception of the extra mini misisle launchers.

Model Type: NG-X12
Class: Armored Infanty Assault Suit
Crew: One

M.D.C. by Location:
Rear Booster Jets (2):60 each
Rail Gun Ammo Drum (Rear):40 each
NG-202B Super Rail Gun:75
Forearm Mini Missile Launchers (2 - One each forearm)50 each
Shoulder Mini-Missile Launchers (2)60 each
Leg Mini-Missile Launchers (2):50 each
Arms (2):90 each
Legs (2):110 each
[1] Head:80
[2] Main Body:310

Notes:
[1] Destroying the head of the power armor will eliminate all forms of optical enhancements and sensory systems. The pilot is forced to rely on his own human vision and senses. Furthermore, all power armor Combat bonuses to strike, parry, and dodge are lost! Note: The head is a small and difficult target to hit, shielded by an exhaust tube, wings, and shoulder plating. Consequently, it can only be hit when a character makes a called shot and even then the attacker is - 4 to strike.
[2] Depleting the M.D.C. of the main body will shut the armor down completely, making it useless. Note: Destroying a wing will make flight impossible. However, even with no wing(s) the X-10A can make jet powered leaps and hover in a stationary position above the ground.

Speed:
Running: 150 mph (240 kph) maximum. Note that the act of running does tire out its operator, but at 10% of the usual fatigue rate thanks to the robot exo-skeleton.
Leaping: The powerful robot legs can leap up to 25 feet (7.6 m) high or across unassisted by the thrusters. A jet thruster assisted leap can propel the unit up to 100 feet (30.5 m) high and 200 feet (61 m) lengthwise but cannot maintaining flight because the thrusters do not produce enough thrust for flight.
Underwater Capabilities: Swimming: The NG-X12 can swim by using the same types of paddling leg and arm movements as a human at a maximum speed of roughly four mph (6.4 km/3.4 knots). It can also walk along the bottom of the sea at about 25% of its normal running speed. Using the jet thrusters, the NG-X12 can travel on the surface of water at 10 mph (16.1 kph/8.7 knots), underwater at 15 mph (24.1 kph/13 knots).
Maximum Ocean Depth: 1,000 feet (305 meters).

Statistical Data
Height: 11 feet (3.35 meters)
Width: 5 feet (1.5 meters)
Length: 4 feet, 6 inches (1.4 meters)
Weight: 480 lbs (217.7 kg) without rail gun, ammunition, and missiles. 1075 lbs (487.6 kg) fully loaded.
Physical Strength: Equal to a P.S. 30
Cargo: Small storage area for small equipment, supplies, and personal weapons. Compartment is the size of a small footlocker.
Power System: Nuclear, average energy life is 15 years.
Black Market Cost: 1.05 million credits. Upgrading a normal Samson to Super Samson configuration costs 300,000 credits.

Weapon Systems:

  1. NG-202B Super Rail Gun (l): This rail gun is identical to that carried on the original Samson. The Rail gun has a higher rate of fire and higher payload than the machine gun version. The rail gun is hooked up to the power armors nuclear power supply.
    Weight: Gun: 210 lbs (94.5 kg). Ammo Drum: 300 lbs (135 kg).
    Range: 4,000 feet (1,200 meters)
    Mega Damage: 1D6x10 MDC per burst of 60 rounds. Eah round inflicts 1D6 MDC.
    Rate of fire: Equal to pilots hand to hand (usually 5 or 6).
    Payload: 6,000 rounds (100 Bursts).
  2. Mini-Missile Tube Launchers (26): The power armor retains the two missile tubes on each forearm but adds six tube launchers on each shoulder and five tube launchers on the outsides of both legs. Each tube launcher carriers and can launch one missile before needing to be manually reloaded. All missile types may be carried but most common is plasma and armor piercing warheads.
    Mega Damage: By Mini Missile type (Go to Revised bomb and missile table).
    Rate of fire: On at a time or in volley of two, three, or four.
    Range: As per mini Missile type (Go to Revised bomb and missile table).
    Payload: Twenty six mini-missiles, 2 each forearm, 6 each shoulder and 5 on outside of each leg.
  3. Vibro Blades (2): On each arm, the power armor has a triple bladed vibro blade.
    Range: Close combat only (Hand to hand)
    Mega-Damage: 2D6 + Punch Damage
    Number of Attacks: Equal to combined attacks (Usually 5 or 6).
    Payload: Tied to power supply so duration is effectively unlimited.
  4. Energy Rifles or Light Rail Gun and other hand-held weapons can be substituted in an emergency or used as a back-up weapon. Space limitations and the bulk of the armor limit additional weapons to one physically carried externally. The power armor also has a compartment the size of a small footlocker for additional weapons.
  5. Hand-to-Hand Combat: Rather than use a weapon, Pilot can engage in mega-damage hand to hand combat. See Power Armor Combat Training in Robot Combat section of Rifts. All abilities are the same as those on page 45 of Rifts.

[Coalition TM, Northern Gun TM, Phase World TM, and Triax TM are trademarks owned by Kevin Siembieda and Palladium Books Inc.]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]

By Kitsune (E-Mail Kitsune ).

Copyright © 1998, Kitsune. All rights reserved.

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