New Sovietskiy Modified Kirov class Cruiser:
Pre Rifts History (Excepted from Jane's Fighting ships of 2098):
The ships of this class were built in the later part of the twentieth
century by the old Soviet Union and other than battleships, they are the
largest non aviation warships ever constructed. They were once considered
the world's most powerful surface warships but due to problems with their
propulsion and electronics this thinking was reconsidered by the breakup
of the Soviet Union. Various plans for either rebuilding the ships and
scraping have been considered for many years but nothing was ever done
until the New Soviet came into existence.
During the revival of the United Soviet Socialist Republics, referred
to as the "New Soviet" or "New Sovietskiy", the slowly reforming USSR inherited
an impressive in organization and maintenance (Quite in a feat of it's
self!) but relatively outdated military from President Vladimir Putin's
reforms. When the new high-density/strength materials became commonplace
among the other militaries of the world, it was decided that the old Kirov
class Raketny Kreysers (Rocket Cruisers), of which three were in service,
one as a training ship, and the fourth was being used as a floating barracks,
having never been scrapped, were to be taken out of service and rebuilt
using mega-damage materials to test the feasibility of converting to new
materials a large number of Soviet army, air force, and naval designs.
It is believed that these reconstructions were at least partially brought
on by the construction of the American Kearsarge class Battlecruisers.
During this complete reconstruction of the class, the latest weapons
systems and detection systems were added, new plasma-fusion reactors replaced
the combination nuclear reactor and oil fire steam power plant; Similar
in scale in some ways to the massive refits done on the Italian Conte Di
Cavour class and the wrecked California and West Virginia by the USA during
World War Two, the Kirov class Battle Cruisers emerged from their reconstructions
as the same ships in name and hull size/shape only, essentially. They were
the first vessels of the Soviet Navy to use the new high-density/strength
materials and all four quickly became flagships of the various Soviet fleets,
carrying the banner of Soviet Naval might in the new high-density/strength materials
military world until newer ships could also be retro-fitted with advanced
material armors and equipment and new ships, designed as high-density/strength
materials vessels from the start, could be completed and commissioned.
Most Recently, though they were sent to secondary roles within the fleet,
the Kirov class cruisers are considered still powerful and impressive ships
considering the extent and success of their modifications.
NGR Intelligence Report X-22-T-178
This report covers the potential survival of the Pre Rifts "New Soviet"
naval vessel class know as the "Kirov". This report is partially based
on rumors that were uncovered when trying to find out information on the
pre rifts Soviet submersible carrier.
Before the Rifts occurred, the Frunz and the Kalanin were serving in
the Pacific Fleet and no evidence has been uncovered of these ships. While
our intelligence is very slim in the Pacific Ocean, it is most likely that
the vessels were destroyed.
The third vessel, Kuznetzov (ex-Pyotr Velikiy) was flagship of the Baltic
Sea Fleet during the coming of the Rifts. Evidence indicates that has been
gathered indicates that the ship was grounded during the coming of the
Rifts but survived essentially intact. We have been unable to confirm
it but it is possible that the Russian Warlord Seriyev's forces discovered
this vessel and were able to refloat it intact and at least partially operational
and that it currently serves as the flagship of his small Baltic Sea Flotilla.
Rumors also indicate that the vessel's main radar system is disabled which
severely limits it and has hull damage (5,000 MDC main body).
The fourth ship, the namesake of the class, Kirov, was in the Black
Sea Fleet during the coming of the Rifts. This vessel seems to have survived
the Rifts reasonably intact from intelligence sources. According to what
we have been able to find out, the Kirov sailed to a port city (The former
Romanian city of Constanta near the Russian/Soviet border) on the Black
Sea and sat in the harbor becoming a floating fortress that defended the
city for the past centuries from attack by various supernatural forces.
Some sources have indicated that the free city of Constanta entered in
an agreement with Warlord Romanov for defensive weaponry to protect the
city from encroachment by Warlord Orloff who is directly north east. Supposedly,
in exchange for this, the Kirov
was repaired for oceanic operations and reloaded with missiles, being
crewed by Warlord Romanov's forces and that it has made regular sorties
into the Black Sea and won a series of victories against Warlord Orloff's
motley collection of patrol boats, corvettes, and frigates, keeping the
survivors bottled up in the ports he holds. The vessel; is rumored to be
in good shape but has some hull damage (6,000 MDC Main Body). The problem
with this is that Romanov's troops would have to cross Orloff's area to
get to the city or go through the Brodkil Empire to get there so the authenticity
of the information should be questioned.
Model Type: Kirov class Mega-Damage conversion prototype vessels.
(Formerly Kirov class Rocket Cruisers.)
Vehicle Type: Obsolete guided missile battlecruisers used as
test beds for the conversion process to mega-damage materials.
Crew: 727; 42 officers, 685 petty officers and enlisted crew
members.
Troops: One company of Soviet Marines and 24 Power armor pilots
only; Also, aircrews for two helicopters and support/maintenance personnel.
Robots, Power Armors, and Vehicles:
| 24 | Power Armors |
| 2 | Helicopters or other VTOL Aircraft (Usually to ASW) |
M.D.C. by location:
| Bridge: | 700 |
| [1] "Pod Hunter" Soviet AEGIS system (Superstructure): | 200 |
| Particle Bolt / Plasma Burst Cannon (2, Aft - One Barrel): | 500 each (Kirov) |
| Particle Bolt / Plasma Burst Cannon (1, Aft - Twin Barrel): | 800 (Others) |
| Combination Anti-Missile Defense System (8): | 200 each |
| Modified P-700 Cruise Missile VLS (20): | 200 each |
| Modified B-303A VLS drum launcher systems (12, Forward): | 150 each |
| SA-N-9 Gauntlet Octuple VLS (2, Forward and Aft): | 300 each |
| Short Range Missile VLS mounts (2, Sides): | 200 each |
| Quintuple mount type torpedo launchers (2, Sides) | 100 each |
| Killer Dart Launchers (8): | 50 each |
| Chaff Launchers (12, Superstructure): | 10 each |
| [2] Main Body: | 7,000 |
Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary search
and fire control systems; Shorter ranged, less effective backups are available;
These are the original radars of the Kirov class. In addition, standard
robot sensors for the time period, not needing large antennas to be effective,
were installed in well-protected points in the hull as tertiary systems.
[2] Destroying the main body destroys propulsion and power systems,
disabling the ship. The ship is fitted with advanced polymer armors that
allow the ship to withstand up to -1000 MDC before losing structural integrity
and sinking. There are enough life preservers and inflatable life boats
to accommodate everyone on the ship.
Speed:
Surface: 35 knots (40.4 mph / 64.8 kph)
Range: Unlimited due to fusion engines (needs to refuel every
12 years and requires maintenance as well). Ship carries six months of
supplies on board.
Statistical Data:
Length: 826.8 feet (252 meters)
Draft: 29.5 feet (9 meters)
Width: 93.5 feet (28.5 meters)
Displacement: 25,200 tons standard and 26,800 tons fully loaded.
Cargo: 800 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ships spaces
are take up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is
24 years
Market Cost: Not for Sale but if found on the black market would
probably cost 2 to 4 billion credits.
WEAPON SYSTEMS:
- Particle Bolt / Plasma Burst Cannons (2):
The plasma burst
cannons, alternately referred to as "Particle Bolt" cannons, can be used
both for anti-ship and anti-aircraft purposes, and are the standard Soviet
energy weapon for all of their mega-damage surface warships of the 21st
century. On the Kirov, the weapon is mounted in two turrets near the rear
of the vessel and on the later vessels is mounted with two barrels in a
single turret. The cannon turrets have a 300 degree aft firing arc.
Maximum Effective Range: 10 miles (16 km)
Mega Damage: 6D6x10 per blast
Rate of Fire: 3 attacks per melee round, per cannon.
Payload: Effectively unlimited.
- Kashstan CADS-N-8 CIWS Systems (8):
Combination Anti-Missile
Defense Systems. Two forward and to the port, two forward and to the starboard,
two aft and to the port, two aft and to the starboard. These weapons are
mounted on the superstructure and are not in the same positions that the
original Kirov carried her 30 mm Gatling Cannons or the Kalanin carried
her CADS-N-1 Systems. This anti-missile defense system combines both a
rapid fire laser and a mini-missile launcher. While mounted in one system,
both defense system have separate tracking systems. The mini-missile launchers
are designed to blanket fire a pattern of fragmentation mini-missiles to
explode in the path of incoming missiles and/or aircraft and rip them apart
with a wall of flak; The laser cannon is capable of destroying any missile
or inflicting serious damage on aircraft.
Maximum Effective Range: Laser Cannons: Maximum Effective
Range: 4000 feet (1220 m). Mini-Missiles: As per mini-missile type
(Go to Revised
bomb and missile table).
Mega Damage: Laser Cannons: 1D4x10 MD. Mini-Missiles:
As per mini-missile type (Usually fragmentation)
(Go to Revised
bomb and missile table).
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2
to strike aircraft; +3 to strike missiles.) Mini-Missiles: 1 attack
per melee round only; Fires volleys of eight missiles per attack (+8 to
strike because of number.) (+2 to strike aircraft; +3 to strike missiles.)
Payload: Laser Cannons: Effectively unlimited. Mini-Missiles:
32 Mini-missiles each.
- Modified P-700 Cruise Missile VLS (20):
Redesigned to fire the standard
Soviet P-2000 "Vulkan-B" (NATO designation: SS-N-30 "Snark") multi-purpose
heavy cruise missile of the M.D. technology era, this launcher is the
modified version of the SS-N-19 Granit "Shipwreck" launcher on the
non-modified Kirov class. The actual missile launchers are mounted at 60
degree angle and is mounted in front of the vessels superstructure and behind
the forward long range missile launchers. Cruise missiles are considered
smart missiles (These smart missiles have advanced tracking and avoidance
systems that give them a +5 to strike, +3 to dodge, and 2 attacks per melee
until they strike their target or run out of fuel.) and the launcher can
track on multiple targets. These awesome missiles are multi-purpose against
land or sea targets and have incredible capabilities, but pay for it in size
and expense; The huge dedicated launchers for these missiles can carry
nothing else and even the massive Kirov has a small number compared with the
hordes of less capable cruise missiles that could be carried by the new NATO
M.D.C. ships, however, in this rare case, the SSSR has gone for quality over
quantity.
Maximum Effective Range: 1600 miles (2575km) in Ballistic Trajectory attack
mode; 1,000 miles (1,608km) when on a sea-skimming detection avoidance attack
mode. An additional -2 to detection when in sea-skimming mode.
Mega Damage: 6D6x100 M.D.C. inflicted to the target on a direct hit with a
critical strike on a roll of 18-20 and a blast radius of 80ft (24.4m) in
which 6D6x10 M.D.C. is inflicted; Critical damage can only be sustained from
the direct hit, not from being inside the blast radius. Alternatively, the
missile can carry a 15kt tactical nuclear warhead, or a standard Soviet Heavy
Torpedo to be deployed when the missile reaches the area of a suspected
submarine. The torpedo can be fitted with a 5kt tactical nuclear warhead.
Missile Speed: In Ballistic mode, the missile attains a speed of Mach 12
during the boost phase and Mach 9 during the descent phase. In Sea-Skimming
mode, the missile maintains a sustained flight speed of Mach 5.
Rate of Fire: One at a time, or volleys of 2, 4, or 10 per melee.
Payload: 20 P-2000s (SS-N-30s) (1 per launcher - No Reloads)
- Twelve B-303A VLS underdeck drum launcher systems:
The launchers
are mounted in the deck in front of the ships superstructure and the cruise
missile launchers. These launchers were originally designed to launch V-601
Fort-Ryf/SA-N-6 Grumble missiles but have been refitted to launch standard
Rifts long range missiles. They can launch on either ground, surface or
air targets. The launchers can launch at multiple targets simultaneously.
Effective Range: Varies with long range missile type (Go to Revised
bomb and missile table).
Mega-Damage: Varies with long range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volley of any amount up to
12 (including all launchers) in any combinations and at multiple target
at the same time.
Payload: 96 long range missiles total (8 missiles per launcher)
- Modified SA-N-9 Gauntlet Octuple VLS (2):
These launchers
are mounted forward and aft of the ships superstructure. These launchers
were originally designed to launch RZ-130 Kinzhal/Klinok/SA-N-9 Gauntlet
missiles but have been refitted to launch standard Rifts medium range missiles.
They can launch on either ground, surface, or air targets. The launchers
can launch at multiple targets simultaneously.
Effective Range: Varies with medium range missile type (Go to Revised
bomb and missile table).
Mega-Damage: Varies with medium range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volley of any amount up to
8 for each launcher (16 missiles total) in any combinations and at multiple
target at the same time.
Payload: 128 medium range missiles total (64 missiles per launcher)
- Short Range Missile VLS launchers (2):
This is a new weapon
system that is mounted on the sides of the superstructure in the deck and
are not an original weapon system of the design. These missile launchers
fire volleys of short range fragmentation missiles, principally anti-aircraft,
though they are also capable of carrying other missile types. They are
designed to engage and destroy incoming aircraft and power armors and sometimes
cruise and long-range missiles; And they can also be used to inflict damage
on ships at shorter ranges, especially to sensitive electronics.
Maximum Effective Range: As per short range missile type (Go to Revised
bomb and missile table).
Mega Damage: As per short range missile type - Normally Fragmentation
(Go to Revised
bomb and missile table).
Rate of Fire: Each launcher can fire volleys of up to 8 missiles
twice each round. (32 missiles total)
Payload: 128 missiles per launcher, 256 total (No reloads carried).
- Two (2) Quintuple Torpedo Launchers:
Mainly design for anti-submarine
warfare but can be used against surface targets. There is one launcher on each
side of the ship with five tubes each. The tubes have been modified to use an
automatic reloading system and can be fired quickly. These are modern, variable
option torpedoes that are about 25% faster than the latest US designs of the
time period. These torpedoes are also slightly larger than the standard US
torpedo launchers. (These torpedoes are considered the equivalent of smart
missiles and have advanced tracking and avoidance systems that give them a
+5 to strike, +4 to dodge, and 2 attacks per melee until they strike their
target or run out of fuel.)
Maximum Effective Range: 40 miles (64 km)
Mega Damage: Uses super heavy warheads that inflict 2D4x100 MD
(By Heavy torpedo warhead type - See Revised Rifts Torpedoes). Alternatively, a 5kt tactical nuclear warhead may be fitted. The torpedo can be used, either with a conventional or nuclear
warhead, as the warhead of a P-2000 heavy anti-ship missile.
Rate of fire: One at a time or in volleys of 2, 3 or 5 per side,
launcher can fire a maximum of two volleys per melee each launcher.
Payload: Each tube has one reload available for a total of 20 torpedoes.
- Killer Dart Launchers (8):
These so called "Killer Darts"
are a Russian interceptor torpedo, designed primarily for intercepting
and hitting incoming torpedoes, with a secondary function against small
submersibles and submersible power armors. In surface application they
are used like a homing version of the old style Soviet anti-submarine rockets,
and can be used against large submarines. The Killer darts are considered
smart missiles and have +5 to strike against any target. They are a larger
and more powerful version of the killer darts normally fitted to submarines,
thanks to less space concerns and different operational requirements. Six
are mounted on the forward end of the vessel where the ASW missile launchers
and mortars were originally mounted and two are mounted near the rear of
the vessel.
Maximum Effective Range: 7 miles (11.2 km); The Killer Darts
can stop before their propellent runs out, using internal systems to sink
to virtually any submarine's operational depth or drift with a current,
and then power back up for a final home-in on target.
Mega-Damage: 2D4x10
Rate of fire: Each launcher can fire salvos of up to eight
killer darts per melee.
Payload: 64 Killer Darts per launcher (512 total)
- Chaff Launcher (12):
Located on the superstructure of the
ship, they are designed to confuse incoming missiles. Only four launchers
must be operational for the full effects. Reduce effects of launchers by
50% per launcher below 4 not used; For any launcher knocked out, another
can be brought in until more than eight have been disabled. Rifts Earth
decoys systems are assumed to not operate on Phase World missiles due to
technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 24 each for a total of 288.
Special Systems:
The ship has all systems standard on the most advanced of modern robot
vehicles, but with their relative short range, are designed only as tertiary
sensor systems.. The primary and secondary systems are as follows:
Primary:
- "Pod Hunter" Soviet AEGIS: Can identify and simultaneously
track up to can simultaneously track and identify up to 400 targets at one
time. The system controls missile launched from the missile launchers and
the system track and guide each individual missile to an individual target
for up to 100 targets. Range: 312 miles (498.5 km). The system can also
control missiles launched from other linked vessels as well and can also
act as fire control for gun mounts. Not as advanced as the American
pre-rifts Aegis systems.
- Towed Array Sonar: Standard towed sonar array: Range of 180
miles (157 nautical miles / 350 km). This towed array sonar system has
both a passive and active system built in. Sonar system can track up to
72 targets at one time.
- ESM: This system is mounted in mounted in the superstructure
and can detect another radar system at 125% of the range of the transmitting
radar.
- Long-Range Communications: Range is 500 miles/ 804.5 km; wide
band and directional, plus coordinated multi-com system. Notes:
Ships were designed for G.P.S. and Satellite communications hookups, but
neither exist on Rifts Earth today, of course.
Secondary sensor systems
All of these have been considerably modified of use with MD-era systems;
But their Antennae are still exceptionally vulnerable and made of non high
density materials (SDC):
- Air/Surface Search: MR-800 Voshkod/Top Pair; (Top Sail + Big
Net);3-D. Range: 200 miles (320 km). When in use, adds +1 to any rolls
to detect the ship. The system has been modified on the Kirov class (Experimentally)
for increased stealth-detection ability; +2 to detect stealthy aircraft/ships,
though the bonuses the stealth craft get for evading detection still stand.
Can only track 80 targets at a time, maximum.
Navigation: 2 Palm Frond: General navigation radars with a range
of 50 miles (80 km), that provide basic data about terrain, low-flying
aircraft, and ships in the area, but nothing more on them than size, etc.
Sonars:
- Polinom suite: Maximum range of 10 miles (16 km); Used as the
tracking sonar for the Killer Dart Launchers.
- Orion/Horse Jaw, bow mounted: Maximum range of 40 miles (64
km), and can be used as a backup to the main towed sonar array and also
as a targeting sonar for the torpedoes against undersea targets.
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