Cyclone II Series Improved Cyclones:

Heavily modified series of Cyclones designed by Kamako Katano with fusion power supply as support for protoculture cells, improved and additional sensors, heavier armoring, improved and additional weapons, and a Naruni force field to give additional protection. Power supply is now a tiny micro fusion reactor, designed by Krystal Moor, with a protoculture cell to increase reaction time (And can power cyclone for a short period) and has a liquid fuel backup for both emergency backup and to extend other power systems. Sensors have been updated and improved and are equal to those standard on Rifts Power Armors. Old REF Robotech weapons such as GR-97, CADS-1, and RL-6 can be used but may either be under powered or may have ammo problems such as Rifts ammo not working. Vehicle is laser resistant and takes half damage from laser weapons. The Naruni force field. VR-052-II Battler Cyclone and VR-041-II Saber Cyclone have chest mini-missile launchers and the VR-038-LT-II Light Combat Cyclone still lack the same equipment. VR-038-LT-II Light Combat Cyclone normally carries RL-6B bazooka style mini-missile launcher as compensation.

Model Type:VR-038-LT-IILight Combat Cyclone
VR-041-IISaber Cyclone
VR-052-IIBattler Cyclone
Class: Second Generation Transformable Power Armor/Motorcycle.
Crew: One.

M.D.C. by Location:
Motorcycle Mode:
Headlight:2
Front Tire:10
Rear Tire:10
Storage Box (2):2 each
Rocket Thrusters (Rear):75
[2] Main Body:250 (200 for VR-038-LT-II)
Battloid Mode:
Tires (2, mounted behind shoulders):10 each
Rocket Thrusters (Rear, Lower Back):75
Forearm Shields/GR/EP-97D/CADS-2 (2):75 each (CADS-2 non-powered)
Legs (2):125 each
RL-6B Heavy Rocket Cannon:30
[1] Head:50, 70, or 100
[2] Main Body:250 (200 for VR-038-LT-II)
[3] Force Field:160

Notes:
[1] Destroying the Head/Helmet will eliminate all forms of optical enhancement and sensory systems. No power armor combat bonuses to strike, parry, and dodge. Damage is based on if base armor is CVR-3, CVR-3B, or CVR-3C. Note: Head is a difficult target to hit and is a called shot and is -3 to strike.
[2] Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless. Pilot has an emergency release to escape immobilized armor. Remember, pilot is riding CVR-3 Body Armor underneath. Note: the VR-038-LT-II Light Combat Cyclone has a reduced main body of 200.
[3] The force field will stop energy attacks and fast moving objects. Slow moving objects can pas through. It Regenerates 1 MDC per melee unless overloaded and then cannot be activated for 12 hours if overloaded. The force field pulls its power off of the power plant.

Speed:
Motorcycle Mode: 210 mph (336 kph) maximum. Typical cruising is around 80 mph (128 kph). Can handle rough terrain at great speeds due to reinforced body. Using rear Jets enables the motorcycle to make leaps of up to 40 ft (12.2 m) across and up to 20 ft (6.1 m) into the air.
Battloid Mode, Running: 60 mph (96 kph) maximum. Running does tire out the operator but at 10% of normal fatigue rate due to the robot exo-skeleton.
Battloid Mode, Leaping: Powerful legs of the Cyclone can leap 20 feet (6.1 m) up or across unassisted by using thrusters. A jet thruster assisted leap can propel the unit 100 feet (30.5 m) high or across without actually attaining flight.
Battloid Mode, Flying: The propulsion system enables the Cyclone to hover stationary up to 30 feet (9.1 m) or fly. Maximum flying speed is 180 mph (288 kph) and Maximum altitude is limited to about 2000 feet (610 m). System does not overheat but uses the protoculture cells at three times faster than normal.

Statistical Data:
Height: Battloid Mode: 7 feet (2.1 m)
Motorcycle Mode: 3.6 feet (1.09 m)
Width: Battloid Mode: 3.4 feet (1.03 m)
Motorcycle Mode: 1.6 feet (0.5 m)
Length: Battloid Mode: 3.1 feet (0.9 m)
Motorcycle Mode: 5 feet (1.5 m)
Weight: VR-052-II Battler Cyclone and VR-041-II Saber Cyclone is 215 lbs (97.6 kg) and VR-038-LT-II Light Combat Cyclone is 125 lbs (56.8 kg) all three without missiles or weapon systems.
Physical Strength: Equal to a Robotic P.S. 40 (P.S. 30 for VR-038-LT-II)
Power System: Micro Fusion, Protoculture, and Liquid fuel backup. Micro Fusion with five (5) year duration. Has one (1) Protoculture Cell that will support protoculture based systems for about 100 years or will support cyclone completely for about two months. Frequent use of flight or of hovering will drain protoculture cell two times faster if relying on protoculture cell. With Liquid fuel, carries 4 gallons, gives a range of 200 miles (321 km) without refueling. With Liquid fuel, maximum speed is 150 mph, cannot fly, hover, or transform to Battloid mode.
Cargo: Can carry cargo in storage boxes or an extra passenger. Can carry up to 250 lbs (113 kg) without reducing speed of Cyclone. For every 50 lbs (22 kg) reduce speed by 20% and gets a -1 to dodge. Storage boxes and passengers drop off cyclone when it transforms.
Black Market Cost: Sold to Allies for 2.3 million credits (1.8 million for VR-038-LT-II Light Combat Cyclone). Never been on the black market. If sold, would be of high value due to transformable ability.

Weapon Systems:

  1. GR-103B Mini-Missile Launchers (2): Standard weapon in both the VR-052-II Battler Cyclone and VR-041-II Saber Cyclone. System is NOT in the VR-038-LT-II Light Combat Cyclone. In motorcycle mode, the missile launcher systems are side by side in the nose of the cycle. In battloid mode, the missile launchers are divided, with one on each side of the chest/shoulder area. Both launchers hold six (6) mini-missiles for Twelve (12) total. Unlike original GR-103 can use any type of mini-missiles including plasma mini-missiles.
    Range: Varies with mini-missile types (Go to Revised bomb and missile table).
    Damage: Varies with mini-missile types (Go to Revised bomb and missile table).
    Rate of fire: One at a time or in volleys of 2, 4, 6, or all (12). Can be fired equal to the pilots combined hand to hand (usually 5 or 6).
    Payload: Six (6) Mini-Missiles each launcher for a total of twelve (12) mini-missiles
  2. RL-6B Heavy Rocket Cannon: Normally carried by VR-038-LT-II Light Combat Cyclone because of its lack of integral missile launcher but although non-standard can be carried by the other cyclone designs. Similar to original but has a laser targeting system built into weapon that gives +3 to strike when used and unlike old RL-6 can use any type of mini-missiles including plasma. It can be used with no penalties by a normal person. It is carried in battloid mode, is mounted on undercarriage for storage, or top mounted on left or right hand side. Can be fired fix forward when top mounted in battloid mode. Reloading of magazine takes 1 full melee.
    Weight: 16 lbs (7.3 kg)
    Range: As per mini-missile type (Go to Revised bomb and missile table).
    Mega Damage: As per mini-missile type (Go to Revised bomb and missile table).
    Rate of fire: One at a time, can be fired equal to the pilots combined hand to hand (usually 5 or 6).
    Payload: Six (6) Mini-Missiles.
  3. Forearm Weapons (2):
    1. GR/EP-97D Forearm Missile Launcher (Optional, 2): Standard Issue on the VR-052-II Battler Cyclone and VR-038-LT-II Light Combat Cyclone but not on the VR-041-II Saber Cyclone although it can be outfitted at expense to the CADS II system. Similar to original GR-97 but can use any type of mini missile and carries a Vibro-Claw under missile launchers and a mini-double barrel Particle Beam (One over each missile tube). In motorcycle mode, are stored in the base of the front wheel. The vibro-claw requires far less power than the CADS systems do so there is little reduction in duration of power supply. Particle Beam is a copy of that of the Coalition F.I.W.S.
      Missile Launchers: Vibro-Claw:
        Range: Close combat only (Hand to hand)
        Mega-Damage: 2D6 + Punch Damage
        Number of Attacks: Equal to combined attacks (Usually 5 or 6).
        Payload: Tied to power supply so duration is effectively unlimited.
      Particle Beam:
        Range: 500 feet (152.4 m)
        Mega-Damage: 5D6 for one barrel or 1D6x10 for both barrels.
        Rate of fire: Equal to number of combined hand to hand (Usually 5 or 6).
        Payload: Tied to power supply so duration is effectively unlimited.
    2. CADS-2 "Super CADS" (Optional, 2): Standard Issue on the VR-041-II Saber Cyclone but not standard for the VR-052-II Battler Cyclone and VR-038-LT-II Light Combat Cyclone but it can be outfitted at expense to the GR-97D Arm shields. Due to the fact that VR-052-II Battler Cyclone uses the same support systems as the VR-041-II Saber Cyclone, the CADS-2 system cause no reductions but the VR-038-LT-II Light Combat Cyclone does suffer from its maximum speed being reduced by 25%. CADS stands for Close Assault and Defense System. Marked upgrade from the original CADS-1 system due to the need to do increased damage. CADS-2 uses a double edged saber like blade that is surrounded by a high frequency energy force field which is then surrounded by a plasma field similar to Kittani weapons. frequent use of weapons will drain protoculture backup three times faster than normal if only using protoculture. The MDC of unactivated CADS-2 is 75 but is unlimited when forcefield is activated and protects both blades and forearm. In addition to upgrading blade, weapon also has a mini-double barrel Particle Beam mounted on shield. In motorcycle mode, are stored in the base of the front wheel. Particle Beam is a copy of that of the Coalition F.I.W.S.
      CADS-2 Blades:
        Range: Close combat only (Hand to hand)
        Mega-Damage: Slash; 1D4x10 (6D6), Punch; 1D4x10+10 (1D4x10), or Power Punch; 2D4x10+20 (2D4x10) [Counts as 2 attacks], Impervious to fire or energy targets will take Slash; 3D6 (2D6), Punch; 4D6 (3D6), or Power Punch; 8D6 (6D6) [Counts as 2 attacks], including Cyclones strength. Unpowered blade does 2D6 SDC + strength bonuses but if not wielded by cyclone, wielder is at -10 to strike and parry. Parenthesis () are for the damage of VR-038-LT-II Light Combat Cyclone.
        Number of Attacks: Equal to number of combined hand to hand (Usually 5 or 6).
        Payload: Tied to power supply so duration is effectively unlimited.
        Special Bonuses: Adds +2 to parry in hand to hand and enables wielder to attempt to parry/block energy blasts at -3 (But Bonuses may be added)
      Particle Beam:
        Range: 500 feet (152.4 m)
        Mega-Damage: 5D6 for one barrel or 1D6x10 for both barrels.
        Rate of fire: Equal to number of combined hand to hand (Usually 5 or 6).
        Payload: Tied to power supply so duration is effectively unlimited.
    3. EP-50 Automatic Particle Beam Arm Pod (Optional): Looks similar to EP-40 pulse beam cannon and can be used to replace a standard arm shield system but rarely issued to VR-041-II Saber Cyclone. Uses similar weapon system to the Borg Forearm particle beam and allows aimed, burst, and wild shots. System pulls from Mecha's power supply allowing unlimited shots. MDC of shield is standard (75 MDC)
      Range: 1000 feet (304.8 meters)
      Mega-Damage: 6D6+6
      Rate of fire: Equal to number of combined hand to hand (Usually 5 or 6), Can fire Aimed, burst, and wild.
      Payload: Tied to power supply so duration is effectively unlimited.
  4. Energy Rifles, Other Cyclone systems: Uses these and other normal weapons or light rail guns may be used as a backup weapon or in case of emergency. Normal for original cyclone was the Gallant H-90 Multi-Weapon System now normally issued an M-160 Assault Rifle due to higher damage. This can include The CADS-1 system from the VR-041, The EP-37 60mm Beam Cannon, the EP-40 40mm Pulse Beam Cannon, Missile Launcher Sidecar, and any other handheld weapon or rail gun. Some cyclone riders have used Shemarrian Rail Gun or WI-GL21 Automatic Grenade Launcher as a heavy weapon.
  5. Hand-to-Hand Combat: Rather than use a weapon, Pilot can engage in mega-damage hand to hand combat. Damages have been increased to equal to their robotic strength. Restrained punch does 1D4 MDC (1D4 MDC), Full strength Punch does 2D6 MDC (1D6 MDC), Power Punch does 4D6 MDC (2D6 MDC), Kick does 2D4 MDC (1D6 MDC), Leap Kick does 3D6 MDC (2D6 MDC), Body Flip does 1D4 MDC (1D4 MDC), and Body Block does 1D4 (1D4 MDC). Parenthesis () are for the damage of VR-038-LT-II Light Combat Cyclone. Also see Cyclone combat/basic training on page 57 of Robotech: The Sentinels. The VR-038-LT-II Light Combat Cyclone also gets all the bonuses for the VR-038-LT Light Combat Cyclone from the same page.
  6. Sensor Systems: Has all the normal sensors of rifts power armors that are listed in the mains rifts book in place of original cyclone sensors plus has a special targeting system that gives a +2 to strike with missiles and +1 to strike with handheld weapons.


[ Coalition TM, Naruni TM, and Phase World TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony Gold USA, Inc. ]

By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.


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