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Miscellaneous thoughts on sea-based autonomy
Preliminary plan (version 1.1)
The preliminary plan is as follows: after we've raised enough money
through online businesses and/or other means, we'll buy a tropical
island, probably in the Bahamas (at the moment, a prime candidate is Cockroach Cay (see picture below), an 80 acre, US $ 700,000 island), a couple of boats and auxiliary equipment. Estimated total: US $ 1,000,000, to be split among 50 - 100 people. Some basic rules will have to be set for the shared use of the property, but basically you can come and go and do what you please, as long as you don't harm the others, wreck the environment or somehow endanger the project. This is not supposed to be a real "commune"; only things that have to be bought collectively (because individual members can't afford them) are used collectively.
As for the social aspect: everyone can decide for himself how much he wants to interact with the others. An 80 acre island is big enough
to provide everyone who wants it with ample privacy. Even if 100 people participate in the project, it is very unlikely that more than 30
will ever occupy the island at once, save for some special occasions
such as international transhuman gatherings etc. The core group of more or less permanent inhabitants will likely be approx. 10 - 20 persons, with others dropping by whenever they feel like it/can afford it. To preserve the island's natural beauty, it would probably be best to build one or two small holiday-style appartment complexes for the permanent inhabitants and visitors, while leaving the rest of the
island relatively untouched and park-like except for some parts with fruit trees, a vegetable garden etc. Another possibility would be using a floating habitat, moored alongside the island, to live in. There would have to be at least one (brick and concrete) building with a
spacious cellar on the island however, to offer shelter in case of a hurricane or some other mishap.
If all goes well, there will after a couple of years be enough money made from collective and individual businesses, some of which may be based on the island, for the next phase: an autonomous micronation, located on an artificial island somewhere outside the 200 mile Exclusive Economic (maritime) Zone of neighboring countries. Ideally, it would be contructed from floating/fixed concrete structures moored/built atop some shallow spot like a sand bank or coral reef (for stability). See also New Utopia and Oceania for examples of respectively fixed and floating sea structures. Unlike on the Bahama island, where there would still be certain government restrictions, there would be only rational rules in this place. Whether it's taking "regulated"
drugs (for recreation or medication), keeping and bearing arms, choosing euthanasia and perhaps having your body frozen afterwards, undergoing gene therapy, gambling, conducting useful but "controversial" research or having an abortion, it's all possible. An oasis of reason in an overregulated, hypocritical world.
In time, other communities would be founded around the world, mostly on deserted islands and such, so that the Transtopians could travel around (by boat and plane), do business, maybe temporarily resettle and meet like-minded people without most of the bureaucratic hassles commonly associated with visiting other regions. In case of trouble, one could always fall back on the main settlement; the autonomous, ocean-based city state Transtopia. Of course, as soon as this becomes possible, the true freedom seekers will move to space. Incidentally, this would not only provide unprecented autonomy, but might also be one of the best tactics to deal with the Singularity. Therefore, space migration will be a major focus point of the Transtopia project as soon as it becomes physically and financially attainable. This will probably take at least another decade, and in the meantime an island community will have to do. Of course, should there be breaktroughs in (affordable) space technology within the next few years, the (second) island project might be abandoned in favor of a space colony, since the latter offers far superior possibilities for aquiring wealth and freedom.
If you have questions, comments and general feedback regarding the project or this website, feel free to email us. If you want to get actively involved, the mailing list is the place to be.
General points
To make the project a success, these and other things must be considered:
- Some general rules for interaction, a proto-constitution
if you will. The basis of this document should be something like
"do what you want as long as you don't harm or endanger the other
members of the group" (aka the Golden Rule). Since harming "outsiders" could very well trigger retaliatory attacks from people with a lot more firepower than yourself, this should clearly be avoided, except in cases of self-defense of course. The "constitution" should be further be kept as simple as possible; after all, freedom-loving pioneers don't like rules and regulations anyway, that's one of the main reasons why they've become pioneers in the first place.
- Research into law of the sea. Keeping a low profile beats any law when it comes to avoiding conflicts with governments, btw, but this may not be always possible. After all, you'll have to make a living, and some of the most lucrative businesses (like gambling) are also a sure way to attract unwanted attention from governments and criminals alike.
The risk can be spread however by having a remote home base, and operating special "hedonism ships" (with gambling facilities etc.) just outside the 12 (>24? See: Part II Territorial Sea and Contiguous Zone, Section 4, Article 33) nautical mile government jurisdiction zone, or, if you want to play it safer still, outside the 200 nautical mile Exclusive Economic Zone. See also the article The Last Free Place on Earth by T.O. Morrow for some legal issues regarding autonomous artificial islands on the high seas.
Extract Law of the Sea regarding EEZs and artificial islands
Article 60
Artificial islands, installations and structures in the
exclusive economic zone
1. In the exclusive economic zone, the coastal State shall have the
exclusive right to construct and to authorize and regulate the
construction, operation and use of:
(a) artificial islands;
(b) installations and structures for the purposes provided for in article
56 and other economic purposes;
(c) installations and structures which may interfere with the exercise of
the rights of the coastal State in the zone.
2. The coastal State shall have exclusive jurisdiction over such artificial
islands installations and structures, including jurisdiction with regard to
customs fiscal health, safety and immigration laws and regulations.
3. Due notice must be given of the construction of such artificial islands,
installations or structures, and permanent means for giving warning of
their presence must be maintained. Any installations or structures which
are abandoned or disused shall be removed to ensure safety of navigation,
taking into account any generally accepted international standards
established in this regard by the competent international organization.
Such removal shall also have due regard to fishing, the protection of the
marine environment and the rights and duties of other States. Appropriate
publicity shall be given to the depth, position and dimensions of any
installations or structures not entirely removed.
4. The coastal State may, where necessary, establish reasonable safety
zones around such artificial islands, installations and structures in which
it may take appropriate measures to ensure the safety both of navigation
and of the artificial islands, installations and structures.
5. The breadth of the safety zones shall be determined by the coastal
State, taking into account applicable international standards. Such zones
shall be designed to ensure that they are reasonably related to the nature
and function of the artificial islands, installations or structures, and
shall not exceed a distance of 500 metres around them, measured from each
point of their outer edge, except as authorized by generally accepted
international standards or as recommended by the competent international
organization. Due notice shall be given of the extent of safety zones.
6. All ships must respect these safety zones and shall comply with
generally accepted international standards regarding navigation in the
vicinity of artificial islands, installations, structures and safety zones.
7. Artificial islands, installations and structures and the safety zones
around them may not be established where interference may be caused to the
use of recognized sea lanes essential to international navigation.
8. Artificial islands, installations and structures do not possess the
status of islands. They have no territorial sea of their own, and their
presence does not affect the delimitation of the territorial sea, the
exclusive economic zone or the continental shelf.
End excerpt
For a copy of the Law of the High Seas, click here. The complete Law of the Sea, '82 draft, can be found here
- Onother major point is the configuration of your ocean-based habitat. Will it for
example be a concrete island, and if so will it be fixed to the ocean
floor (on pillars like Venice), floating (with anchors to keep it in place) or a combination of
the two? Other possibilities include underwater habitats and living on
a large ship, which could either be some used maintainance/drilling barge, a modified cargo ship or, ideally, a medium-sized cruise ship.
Advantages and disadvantages per habitat
I. Fixed (to the ocean floor) concrete platforms
Pro: great stability, you won't get sea sick like on a
ship or free-floating platform, has more of a real "island"
feel to it, can support heavier structures, won't sink so
easily.
Con: shallow places are virtually always part of someone else's
territory, or at least within their 200-mile exclusive economic
zone. Within this zone all "produce" of the sea and sea floor
can be claimed by the country it belongs to, so you wouldn't be
able to fish or mine minerals etc. near your island, and worse,
the "owner" of the EEZ could excercise his legal power
over your posessions, see also the legal excerpt. . Living with undoubtedly
harsh taxes, plenty of government regulations and the constant
threat of eviction is of course no viable option.
Even if your shallow spot is well within international territory,
there's still the geological problem: it's probably the top of
an underwater vulcano, or at least a place where the continental
shelves collide, vorming an underwater mountain range. Certainly
for transhumanists, who take life-extension quite seriously, living
on top of a vulcano of otherwise seismically unstable area isn't
exactly appealing (at least, that's what one would expect. Strangely
enough there's a large concentration of transhumanists and
in the L.A. region, of all places).
Some other problems of a fixed platform are of course lack of mobility
(but this could at least partially be fixed by having a couple of ships
to do business, get supplies etc.) and the possibility that a rigid
platform could be more vulnerable to bad weather than a flexible one,
though this is questionable and depends on the specific design. A final problem could be the expected rising of the sea level, but by taking this into account during construction this shouldn't cause too
much trouble.
It must be said however, that if the abovementioned problems
can be overcome, a fixed (concrete) platform is greatly preferable as a place
to live to the floating configuration or ships because it's the closest
thing that comes to a real island. The proposed libertarian Principality of
New Utopia is a good example of the fixed platform setup.
II. Floating concrete platforms
Pro: Mobility (depends on the size though), one can choose
from a much wider variety of locations then with a fixed platform, and
move around if necessary. The stability of a concrete island would probably
be much better than that of a ship, although the action of the waves
could still be felt. Unlike with a ship, you can relatively easily add on
new structures, both horizontally and vertically; the island can really
grow.
Con: A floating platform could at least theoretically sink if
damaged enough in a storm or because of structural errors. Also it could
carry less superstructure, soil etc., and the wave action could cause
discomfort to some inhabitants, as well as displacement of any non-attached
objects, such as furniture, during rough seas. For some information about floating platforms (by Sea Structures, Inc.), click here.
III. Ships
Pro: Good to great mobility, depending on the model of your
ship. Best price-product ratio: for approx. the price of one bare concrete platform
you can buy a fairly large used ship that only needs
some minor repairs & refitting, but is otherwise ready to be sailed and
inhabited. Because even the biggest ship might get a bit cramped after a
while at sea, one could practice "island hopping", sailing to an uninhabited
island of choice (and there are many), and staying there for weeks, months
or even years. The government that owns the place probably doesn't mind, and in
any case it it's very unlikely that anyone will even bother to patrol these
remote areas. And should someone come and cause trouble, you can always
leave at a moment's notice. Ideally you'd have two (or more) ships, one as
a home base and one for business/supplies, but even with just one (big) ship this should
be a feasible lifestyle. If you make enough money, concrete platforms or
bigger ships can be bought as you go along, so that you can "settle down"
if you feel the need. It might be somewhat difficult to get a ship recognized
as a "nation" (but presumable not more so than a concrete platform), but a
flag of convenience (Bahamas for example) combined with the ship's mobility
could get you a long way to autonomy.
Con: Ships can sink more easily than (large) platforms, and need
perpetual maintainance to stay operational. Also you'd have considerable
fuel costs, and at least some group members would have to learn how to
navigate, maintain & operate a ship. Concrete platforms on the other
hand are pretty straightforward. Furthermore, even big ships are
very limited places to live, with little or no possibilities for expansion
(but buying the biggest possible ship, like a twin-hulled barge, combined
with island-hopping can make things more bearable). Last but not least.
there's the problem (for some) of sea sickness. This could be somewhat
alleviated by avoiding rough seas as much as possible, using a well-stabilized
boat (and/or a twin hulled model, which offers more space too) and "camping" on islands as often as
possible. Also there are several anti-motion sickness drugs & gadgets
on the market, some of which might actually help. Maritime has a list of affordable used ships.
IV. Barges
Pro: Much easier to maintain than a ship because there are no
engines and related equipment, just a steel hull with some kind of
(possibly prefabricated) superstructure to live in. In this configuration,
it's basically a house boat
on steroids. By linking several barges to eachother you can have a small
town, complete with greenhouses for growing fruits & vegetables, a small
park, a swimming pool etc, just like with the floating concrete units. If
you want to move around you can hire a tug, or maybe even have your own.
Con: Unlike concrete islands, barges rust and will need a paint job
every now and then, but this doesn't have to be a big problem. Also a barge
isn't as seaworthy as a normal ship, so you'll want to moor it in a relatively
quiet spot out of the way of tornadoes and such. See also Intership Limited for some pictures and descriptions of barges
and related vessels.
V. Natural islands
Pro: Best stability one can get, unless your island is in a
geographically unstable area like Hawaii, of course. Islands provide
a ready platform to build on. Also they're generally better looking
than a block of concrete.
Con: All (known) islands fall under some government's
jurisdiction, which means true autonomy is out of the question.
However, due to their relative isolation, at least some tropical islands may offer reasonably undisturbed surroundings without most of the hassles of (sub) urban life. Add to this a pleasant climate and beautiful scenery, and you have a very reasonable (temporary) compromise; natural islands could be used as an intermediate step towards autonomy on the high seas. The local government, weather and the island itself must be checked out thoroughly, of course, before any deal is made.
Leaf Cay in the Bahamas
VI. Underwater habitats
Pro: Even at relatively moderate depths there is no or hardly
any influence from the weather above; an underwater habitat remains
stable trough just about any storm. Also you wouldn't have to worry
too much about unwanted visitors, because an underwater structure
is hard to detect, certainly for ordinary pirates and such.
Con: As in a submarine, a leak could quickly have disastrous
consequences, though this could be countered by compartementalizing, double
hulls, emergency breathing gear in all major quarters etc. Such
measures are rather expensive though, and the whole setup would be
very cramped, much more so than a ship or platform. Above-water structures
such as a sun deck or garden could make this kind of living more bearable,
but would also at least partially compromise the secrecy and stability
of the setup. Nonetheless, underwater structures migh be a useful addition
to floating platforms, serving as (emergency) basements and for
recreational purposes etc.
Recommended reading
Though somewhat dated, these books provide many useful tips
for the beginning pioneer, and get you into the mood for adventure.
- Blueprint for Paradise -- How to Live on a Tropic Island
Author: Ross Norgrove, published by Moon Publications Inc., (C) 1989
- The Last Frontiers on Earth -- Strange Places Where You Can
Live Free
Author: Jon Fisher, published by Loompanics Unlimited (C) 1980, 1985.
- Uninhabited Ocean Islands
Author: Jon Fisher, published by Loompanics Unlimited (C) 1991.
- How To Start Your Own Country
Author: Erwin Strauss, published by Loompanics Unlimited (C) 1984,
(2nd edition).
The above titles are all available online trough Loompanics Unlimited.
Links
Private Islands "An own island? Didn't you ever dreamt about it ?
Now you can let your dreams become true, because we are your specialist in private islands on the Bahamas, the Fiji's, in French Polynesia and in Belize".
Pacific Island Investments "Pacific Island Investments stands ready to assist you with fabulous island and island resort inventory throughout the South Pacific".
H.G. Christie Ltd. Sell private islands, beautiful secluded beaches, waterfront homes, condominiums, and more.
U.S. Submarines, Inc. Manufacturers of luxury subs, tourist subs, submersibles and searoom habitats.
Underwater Vehicles Inc. Sell commercial submarines, submersibles and remote operated vehicles.
IYachts Has lots of excellent maritime links.
The Official Homepage of the Bahamas Ministry of Tourism Various Bahamas info.
Bahamas 2000.com 's Guide to the Bahamas A site with comprehensive information about business, real estate, tourism, politics and others things on the Bahamas.
Bahamanet General business & tourism info. Parts of the site require membership.
Rocky Mountain Survival Group - - A Survival Information Clearinghouse A site that seeks to provide a central database of practical, accurate, reliable and interesting news, articles and product information from all sources regarding self-reliance & survival. This information ranges from Day-To-Day survival tips in a technological era, to momentary crises situations, to local, regional and global catastrophe.
The Right to Keep and Bear Arms -- LINKS Various gun, self-defense and freedom-related links.
Buildfreedom.com "This site is for anyone interested in creative, innovative, and powerful ways to enjoy more freedom and to turn their freedom expertise into advantages in all areas of life."
The Offshore Entrepreneur -- Making Money Offshore Here are a number of different roads to the creation and protection of wealth in foreign countries prepared by Adam Starchild.
The Last Free Place on Earth An article on creating a sovereign territory on the high seas.
Law Research -- Law of the Sea A very large collection of (links to) legal texts on this subject.
The Micronations Homepage Gives an alphabetical listing of microstates with historical outlines and legitimacy ratings (1 through 5).
Institut Français de Micropatrologie -- French Micropatrological Institute
Has various interesting links to micronations and related topics, as well as some French texts.
Micronational Links A comprehensive guide to micronation activity on the web.
MicroWorld "A site about micronations, by micronations and for micronations!"
Micronations on the Web A very complete, well-categorized index of micronations and related organizations.
Intentional Communities "This Web site serves the growing communities movement. We provide important information and access to crucial resources for seekers of community, existing and forming communities, and other friends of community".
New Utopia
A project for an (artificial) island nation in the Caribbean, based on futurist-libertarian philosophy.
Oceania -- The Atlantis Project
A somewhat similar libertarian project, now defunct
(but the homepage is still operational and has some interesting info for pioneers).
Freedom Ship
A proposed autonomous community based on a large, specially designed ship that's to cruise around the world.
First Millennial Foundation A project to "colonize the galaxy", starting with ocean habitats.
The Artemis Project A private venture to establish a permanent, self-supporting community on the Moon.
Island One Society An affiliate of the Artemis Project, which is intended as a meeting place for future space colonists and business people of a libertarian or at least live and let live bent.
League of the New Worlds An organization that seeks to establish a permanent presence in the oceans and space.
P.E.R.M.A.N.E.N.T. -- Projects to Employ Resources of the Moon and Asteroids Near Earth in the Near Term A very informative site about the possibilities of space colonization.
Lots more links on miscellaneous topics can be found in the >H Links Collection.
Intro |
The Transtopian Principles |
Transhumanism |
>H links collection |
Vernor Vinge on the Singularity (article) |
Five Things You Can Do To Fight Entropy Now (essay) |
Law of the High Seas |
Mailing list |
BreakOut (a game) | E-mail
Last updated : 22-09-98