Minor Elemental Spell Circle ---------------------------- Important Policy Note Simutronics policy is that GemStone III is an ever-evolving game which contains many areas left open for expansion and change. Each spell circle documentation (such as this) represents only the original intent of the spell circle design. Due to various factors of implementation, game balance, and available resources, the actual spell implementation MAY differ. In addition, not every spell listed may be implemented, as the construction of GemStone III's world and mechanics is an on-going process. This file will be updated, from time-to-time, to reflect the latest implementation of each spell circle. In addition, the spells which are currently implemented will be specified. An ongoing discussion of these spell circles is held in the GemStone III message board categories. Unlisted Spells Spell levels not listed are areas that must be learned to progress through the spell circle, but do not earn any spell when doing so. This occurs at the higher regions (thus more difficult portion) of the spell circle. Implementation As of 8/12/93, this spell circle is implemented up through level 25. ---------------------------------------------------------------------------- 401 Elemental Defense I Duration: 1 min/level ELEMDEF1 +5 to Physical DS +5 to Spirit wardings -5 vs Elemental Attacks Notes: This spell affords some minor protection from all attack types. ---------------------------------------------------------------------------- 402 Presence Duration: Immediate PRESENCE When cast on a person, this spell allows the target to detect any hidden or invisible people or creatures in the same room. Notes: Detecting a hidden or invisible character simply reveals that they are present. The exact location of the hidden or invisible character is not disclosed, therefore they remain hidden or invisible and the target character cannot direct actions against them. ---------------------------------------------------------------------------- 403 Picking Enhancement Duration: 1 min (Not cumulative) PKENHANCE +10, +1 per level of the caster to the caster's lockpicking skill. +5, +1 per 2 levels of the caster to another target's lockpicking skill. Notes: This spell enhances the lockpicking ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Disarm skill is not enhanced by this spell. ---------------------------------------------------------------------------- 404 Disarm Enhancement Duration: 1 min (Not cumulative) DSENHANCE +10, +1 per level of the caster to the caster's disarm skill. +5, +1 per 2 levels of the caster to another target's disarm skill. Notes: This spell enhances the trap disarming ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Lockpicking skill is not enhanced by this spell. ---------------------------------------------------------------------------- 405 Elemental Detection Duration: Immediate ELEMDETECT When cast on a person or creature, this spell will reveal the nature of any spells that may currently be in effect. When cast on an object, this spell will reveal the exact nature of any spell that may be stored in an object, such as a wand, or in the case of an enchanted weapon or armor, will reveal the plus of the object, or will indicate other special abilities of the object. Notes: The amount of information provided by this spell is directly related to the level of the caster. The caster will not be able to identify spells of a higher level than his/her own level. As the caster advances in level, more information regarding the nature of magical items will be revealed, including the number of charges in an item, the exact plus of weapons and armor, and other special qualities of items. Some magicks are so potent or complicated as to be resistant to this spell. ---------------------------------------------------------------------------- 406 Elemental Defense II Duration: 1 min/level ELEMDEF2 +10 to Physical DS +10 to spirit warding -10 vs Elemental Attacks Notes: This spell affords some moderate protection from all attack types. ---------------------------------------------------------------------------- 407 Unlock Duration: Immediate UNLOCK Causes closed and/or locked containers or doors to pop open. Notes: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell has a chance to set off any trap that may be a part of the locking device. This spell is not enhanced by the use of Picking Enhancement. ---------------------------------------------------------------------------- 408 Disarm Duration: Immediate DISARM Causes a trap on a container or door to be disarmed. Notes: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell may set off any resident traps. A successful cast on a trapped mechanism will provide positive indication that a trap has been disarmed, but a successful cast on a mechanism free of traps, or a failed cast will not necessarily reveal the presence of or lack of a trap. ---------------------------------------------------------------------------- 409 Elemental Blast Duration: Immediate ELEMBLAST This spell is an attack against the target using pure elemental power. Notes: The target character or creature that fails a spirit warding is subjected to a crushing injury. The severity of the injury is based on the degree of the spirit warding failure, and the difference in levels between the caster and the target. ---------------------------------------------------------------------------- 410 Elemental Wave Duration: Immediate ELEMWAVE This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area. Notes: The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone. ---------------------------------------------------------------------------- 411 Elemental Weapon Duration: 3 strikes/level ELEMWEAP This spell adds a magical +20 to the AS of a weapon and provides that weapon with the ability to inflict intermittent blasts of special types of damage. Notes: The weapon that this spell is to be cast upon must be free of any other magical or holy enchantments. The exact nature of the special damage imparted by the weapon will vary from one caster to another. Some will find that the spell imparts blasts of heat, others will impart blasts of cold, and others will impart blasts of electricity. ---------------------------------------------------------------------------- 412 Weapon Deflection Duration: 10 sec/level WPDEFLECT This spell causes the target to suffer a -25 AS penalty. Notes: This spell is subject to a Spirit Warding Roll. ---------------------------------------------------------------------------- 413 Elemental Saturation Duration: 10 sec/level ELEMSAT This spell causes the target to suffer a -25 penalty to all Spirit Warding. Notes: This spell is subject to a Spirit Warding at normal modifications. ---------------------------------------------------------------------------- 414 Elemental Defense III Duration: 1 min/level ELEMDEF3 +25 to Physical DS +25 to Spirit Wardings -25 vs Elemental Attacks Notes: This spell affords powerful protection from all attack types. ---------------------------------------------------------------------------- 415 Elemental Strike Duration: Immediate ELEMSTRIKE This spell is a powerful attack against the target using pure elemental power. Notes: A Spirit Warding applies to this spell. ---------------------------------------------------------------------------- 416 Piercing Gaze Duration: Immediate PIERCEGAZE This spell allows the caster to see into, behind or under containers of all types. Notes: Many containers carry natural resistance to the power of this spell based on the material used in the construction of the container. ---------------------------------------------------------------------------- 417 Elemental Dispel Duration: Immediate ELEMDISPEL When cast on a character or creature, this spell will have one of the following effects: 1) Cause the target to lose any prepared spell, along with the appropriate number of mana points for that spell. 2) Cause a magical effect in force on the target to be canceled. 3) Cause the target to lose part or all of their Mana Points. When cast on an item, this spell has a chance to drain charges, dispel any stored spells, remove part or all of an enchantment, or remove some other special quality. Notes: The effect of casting on a character or creature is in order of precedent stated. The chance of failure depends on the level of the caster and the level and type of stored spell or enchantment. ---------------------------------------------------------------------------- 418 Mana Focus Duration: 1 min/lvl (Not cumulative) MANAFOCUS This spell allows the caster to temporarily gather the local elemental forces, creating a small Mana Focus. Notes: When handling raw elemental power, there is always a chance of failure, and a chance that the power will break free from control with chaotic results. ---------------------------------------------------------------------------- 419 Mass Elemental Defense Duration: 1 min/level MASSEDEF +25 to Physical DS +25 to Spirit Wardings -25 vs Elemental Attacks To all characters joined to the caster. Notes: If cast on a target other than him/herself, this spell operates as a normal defense spell, and will not radiate effects to characters joined to that target. ---------------------------------------------------------------------------- 420 Magic Item Creation Duration: Permanent MAGITEM This spell allows the caster to imbue any known spell of a lesser level into a specially prepared object. Notes: This spell allows for the creation of Wands, Staves, Rings, etc. Objects that are to receive the spell must be specially prepared or forged under stringent conditions and the component objects are typically only available from special merchants. ---------------------------------------------------------------------------- 425 Elemental Targeting Duration: 30 sec/level ELEMTARG This spell provides a plus to the AS of the target equal to the caster's level. ---------------------------------------------------------------------------- 430 Elemental Barrier Duration: 30 sec/level ELEMBARR + Caster's Level to DS + Caster's Level to Spirit Wardings - Caster's Level vs Elemental Attacks ---------------------------------------------------------------------------- 450 Minor Elemental Duration: Immediate MNELEMENT This spell allows the caster to transport to another location. Note: The caster, and any characters joined to him/her will be immediately transported to the nearest Mana Focus. ---------------------------------------------------------------------------- Transmitted: 95-09-13 19:27:13 EDT (melist)