Ranger Spell List 601 Natural Colors +10 DS, self-cast only. improves hiding ability, also. 15 seconds/level 602 Resist Elements +15 against Spells, 60 seconds/level. 603 Foraging Increases ability of Ranger to forage, self cast, 15 seconds/level cumulative 604 Skinning it helps you skin, 60 seconds per cast, cumulative. 605 Tracking not implemented 606 Phoen's Strength +10 AS, self cast only, outdoors only, 30 seconds/level 607 Sounds -20 DS to target, 2 seconds/level. cumulative. 608 Camouflage Automatic hiding, self-cast only. Outdoors, only. hides the target from Locate and Familiars 609 Sun Burst Unhides hidden player. also let's the caster know if invisible players are there. The hiders become visible, the invisible people stay hidden. Automatic 610 Tangleweed weeds grow up and pull people and critters down. outdoors only. 611 Mass Colors Natural Colors to the entire Group, 30 seconds/level. Cumulative. not stackable on top of 601, also. it will combine with it, so if they cast it too much, they'll lose it. 612 Breeze calls a whirlwind in the room. will get rid of clouds and sweep light items from the room 613 Self Control +25 DS and SW, self-cast only. 60 seconds/lvl. Cumulative 614 Imbue makes foraged sticks into imbeddable wands 615 Whispering Willow allows you to whisper to someone else as long as they are also outdoors. 30 seconds/level, cumulative 616 Spike Thorn manuever based attack that damages the target with HP and possible puncture crits, outdoors only 617 Sneaking allows caster to move close to silently from room to room. Good perception will still be able to notice either just the soft footsteps, or in some instances, actually still see the person. It combined with colors is wonderful. 618 Mobility gives a bonus to maneuver based attacks, 30 seconds/lvl. Mobility helps avoid Ewaves, a lot of things. At upper levels mobility is a more effective spell that Wizard shield 619 Mass Calm calms all critters in the room, for 5-10 seconds/level 620 Killer Weed Tangleweed indoors, or Tangleweed PLUS outdoors. works similiar to a Spike Thorn outdoors, and still pulls a critter to the ground 625 Nature's Touch Allows outdoor only spells to be cast indoors 15 seconds/level maximum is five minutes time 630 Summon Creature not implemented. Summon creature will be a familiar type orientation 650 Mass Dispelanother nice spell Sorcs will hate.