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Detect Authority
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Anarch
Casting time: 30
This rite allows the caster to check another person for signs of being under another's influence, whether from a Blond Bond, an order from Dominate, an effect of Presence, or other supernatural effect. If the caster wins the Simple Test, the exact effect is identified (if the caster has knowledge of the effect), although a tie will still reveal the presence of influence. This ritual will not detect who holds influence over the subject.
A Curse upon thy House
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Anarch
Casting time: 90 Duration: Permanent
With this ritual, the caster curses the target with the weakness of any clan or bloodline, or a new weakness of similar restrictiveness, so long as it is a physical or supernatural weakness. For example, a target may be cursed with the Nosferatu's bad looks, but not with the Tremere's oath and binding to the Council. If the caster has a Blood Trait from the target, or if the target is present, the target may spend a permanent Willpower Trait to attempt to resist with a Static Mental Challenge against the caster's Mental Traits. If the caster only has a personal belonging, a lock of hair, or the Blood or presence of a Childer or Sire, the target may spend a temporary Willpower Trait and win a Simple Test to resist. The caster may also spend one Willpower Trait to affect an entire generation of the target's progeny. Existing progeny may resist the curse by spending a permanent Willpower Trait and winning a Simple Test.
Blood Rush
Created by: White Wolf Level: 1 Sect: Antitribu
Casting time: 15 Duration: Until dawn
This ritual grants the caster the sensation that he has just recently finished drinking blood, allowing a retest on any attempt to prevent a Blood Frenzy for the duration.
Preserve Blood
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Antitribu
Casting time: 30 Duration: Until unburried
The caster places blood to be preserved in a clay pot, seasoned with burdock, sealed with wax and buried in the earth during the ritual. The effects of the ritual end when the pot is dug up, at which point the blood begins aging at a normal rate.
Will o' the Wisp
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Antitribu
Casting time: 30 Duration: Indefinate
The caster enchants a willow wand with runes and at any point thereafter can snap the wand, transforming it into a glowing ball of light that flies with the caster's will. It flies about as fast as a running man, and is as bright as a lantern. The ball of light lasts for the duration of the scene, or an hour. If the caster wins a Challenge of his Mental Traits vs. a foe's Physical Traits, it can be sent to swirl and distract a single foe, rendering him 1 bid down on all challenges for as long as the caster concentrates. A Setite or other light-sensitive creature is two bids down instead.
Clinging of the Insect
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Antitribu
Casting time: 30 Duration: Indefinate
The cast must swallow a live spider to enact this ritual, but can thereafter walk up walls and cling to ceilings like a spider. He can only walk on surfaces able to bear his weight, and cannot retain traction on near frictionless surfaces. The ritual lasts until the caster's feet touch the ground again.
Craft Bloodstone
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Antitribu
Casting time: 90
This ritual takes 3 sessions to cast on three separate nights, with each session requiring the expenditure of a Blood Trait. Once the stone is fully enchanted, the caster can sense its location at any range with a moment of concentration. He will also immediately sense its location if it is destroyed and must make a Simple Test or lose one Mental Trait for the remainder of the night. Such bloodstones are usually given to Retainers, Herd, or Allies, or are slipped surreptitiously onto foes to track them to their havens.
Domino of Life
Created by: White Wolf Level: 2 Sect: Antitribu
Casting time: 30 Duration: Until dawn
This ritual grants the caster one aspect of human life for the duration. Commonly simulated effects are the ability to eat food, a raised body temperature, or a heartbeat. Two Blood Traits from mortals are consumed in the process.
Eye of the Nighthawk
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Antitribu
Casting time: 30 Duration: Until dawn
During this ritual, the caster soaks normal birdseed in black cohosh root, hemlock bark, heartsease and other bizarre components to create magical birdseed, which, with a Simple Test, can be fed to a bird. The caster can then see and hear from the affected bird's eyes and ears. He must concentrate fully to do so, covering his own ears and closing his eyes. For the duration, the caster can give the bird simple directions to fly to a particular area or to remain still for a time, but nothing more specific.
Illuminate the Trail of the Prey
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Antitribu
Casting time: 30 Duration: Until dawn
The target of this ritual must be in the presence of the caster. For the remainder of the duration, the caster can see a glowing trail that leads to the target. The trail ends if the target passes through running water.
Impassable Trail
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Antitribu
Casting time: 30 Duration: Until dawn
During this ritual, the caster wraps his feet in soft deerskin. This allows him to move tracelessly through any terrain. Only a creature with Heightened Senses or the equivalent can track him, with the appropriate challenge. The caster can choose to leave tracks, but this does not end the spell.
Mark of the Mistress
Created by: Deirdre Brooks Level: 2 Sect: Antitribu
Casting time: 10 Duration: Permanent
This ritual marks the subject, who must be present, with a mark that may be seen by any Kindred. If the subject is physically harmed in any way, the caster will be aware of the attack, but will not know where the subject is.
Power of the Invisible Flame
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Antitribu
Casting time: 30 Duration: Until dawn
Upon finishing this ritual, the thaumaturgist can use the Lure of Flames without fear of inspiring Rotschrock or triggering Beast Traits in himself or others, as the flames become invisible. This also makes it difficult to dodge thrown flames (one bid penalty) and will usually allow for surprise attacks unless the target has knowledge of this ritual and is expecting the attack.
Rotten-wood
Created by: White Wolf Level: 2 Sect: Antitribu
Casting time: 30 Duration: Until dawn
This ritual allows the caster to disintegrate a wooden object by touching it once in the duration. The caster must chew through a piece of wood to enact the ritual.
Eldritch Glimmer
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Antitribu
Casting time: 45 Duration: Until dawn
This ritual requires the expenditure of a Blood Trait from the caster and allows the caster to tap into an extradimensional source of energy, causing his skin to shine with a pale emerald sheen for the duration of the effect. The caster may project bolts of this energy, causing a single wound per hit and using the Occult ability to aim. Up to three bolts can be fired during the duration, but if all three are used then the green shimmer fades. The caster must carry a sandstone soaked in vinegar for the duration, or the spell is ended.
Firewalker
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Antitribu
Casting time: 45 Duration: Until dawn
This ritual allows the caster to resist fire for an entire scene, granting him a Simple Test to prevent damage from flames. The ritual ends after that scene.
Friends of the Trees
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Antitribu
Casting time: 45 Duration: Until dawn
This ritual allows the caster to have limited control over a forest terrain. This allows him Fair Escape while in or near a forest, or a surprise attack when attacking in or from a forest, as the forest hinders and ensnares the caster's foes. Only one effect of the ritual may be used during the duration.
Iron Mind
Created by: White Wolf Level: 3 Sect: Antitribu
Casting time: 45 Duration: Until dawn
This ritual enchants a piece of iron, which, when worn on or near the head, protects the wearer against the effects of Aura Perception and Telepathy for the duration. The user of the Auspex power may spend a Willpower Trait to attempt the appropriate challenge anyway.
Machine Blitz
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Antitribu
Casting time: 30 Duration: Until dawn
This ritual is cast in advance and then activated later by the expenditure of a Mental Trait. It causes any one machine, up to the size of a car, to take one action within its normal operating parameters. A car could swerve off the road, a gun could fire, but a crossbow could not fly around, shooting bolts. The spell does impart a bit of telekinetic animation to the object, allowing a gun to aim or a steering wheel to turn itself, but such force cannot surpass that which the caster could generate with one arm. A challenge of the caster's Mental Traits vs. a user's Physical Traits may be necessary if someone is using the machine and is aware of what is happening. Additional Mental Traits may be spent by the caster for additional actions by the same machine, but the spell's effects end once the caster stops concentrating.
Recure of the Homeland
Created by: White Wolf Level: 3 Sect: Antitribu
Casting time: 10 Duration: Instantaneous
This ritual allows the caster to heal two aggravated wounds, by rubbing the wounds with earth from near where he was born. This requires the caster to win or tie a Simple Test for each wound to be healed. This ritual may only be cast once in any 24 hour period.
Banshee Wail
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Antitribu
Casting time: 60 Duration: Until dawn
This ritual allows the caster to later produce one haunting death scream in the duration, which ages any mortals that hear it 10 years. This causes them to lose one Physical and one Social Trait, permanently. The aging is more of a form of withering, as it does not cause children to grow up. Producing the wail costs the caster 1 social and 1 Physical Trait, which can be regained normally.
Death Wrath
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Antitribu
Casting time: 60 Duration: Permanent
This ritual curses a vampire, causing him to be on the edge of frenzy. Whenever the target succeeds in resisting a frenzy, he must retest the challenge or enter frenzy anyway. If the caster has a Blood Trait of the target, the target may attempt to resist the ritual, but this costs the target a Willpower Trait and the target must make a Static Mental Challenge against the caster's Mental Traits. If the caster only has a picture or belonging of the target, the target may attempt a Simple Test to resist the ritual. In either case, the target may only attempt one such test.
Dominion
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Antitribu
Casting time: 60 Duration: 1 week
This ritual enchants an area, up to 500 cubic feet, so that anyone in the area is completely protected from uses of Auspex, Dominate, Presence, or Animalism by anyone but the caster. A seal of iron must be imbedded over all entrances to the area; if any are damaged or removed, the enchantment ends.
Fire in the Blood
Created by: White Wolf Level: 4 Sect: Antitribu
Casting time: 60 Duration: Until dawn
This ritual allows the caster to later curse the target by speaking a single word to him, causing him one aggravated wound every time he performs an action in combat, for the duration. To curse the target, the caster must win a challenge of his Mental Traits against the target's Physical Traits.
Mirror Walk
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Antitribu
Casting time: 60 Duration: Until dawn
This ritual grants the caster the ability to step into a large mirror once, and be transported to the nearest mirror large enough to exit from. The caster may carry anything with him that he can lift, including other people. The caster must wear an emerald-set ring, which will glow faintly for the duration. The caster may only be under the effects of this ritual once at a time.
Drawing on the Bound
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Antitribu
Casting time: 60+ Duration: Until dawn
This ritual allows the caster to borrow any Discipline power from anyone who is Blood Bound to himself, regardless of where the Thrall is located or if they approve. For each level of Discipline beyond the first, add 15 minutes to the casting time. Additional powers may be obtain with an addition 30 minutes per Discipline, plus 15 minutes for each level beyond the first. The caster must have a drop of blood from the Thrall lending the power.
The Gift
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Antitribu
Casting time: 90 Duration: Permanent
This ritual allows the caster to permanently give Disciplines to another. For every 90 minutes of casting, the caster can give one level of a Discipline to another, starting with the highest levels first. A person may not be given a Discipline duplicating one he already has.
Thirst Unquenchable
Created by: White Wolf Level: 5 Sect: Antitribu
Casting time: 30 Duration: Until dawn
This ritual prepares a curse in advance, which is later unleashed upon the victim during a five minute ceremony in which salt must be sprinkled in a circle around the victim. Thereafter, the victim is afflicted with unsatiable Hunger, requiring him to test for a Blood Frenzy each time he spends a Blood Trait, as if he had none remaining. Furthermore, any stimuli which would normally induce a test for a Blood Frenzy automatically puts the victim in frenzy.
Shadow of the Wolf
Created by: Ian Turner (iant@wpine.com) Level: 6 Sect: Antitribu
Casting time: 90 Duration: Until Dawn
At the conclusion of this ritual, the caster immediately becomes a Rank 1 Garou of appropriate Breed and Auspice. The caster may use appropriate level 1 gifts from his breed and aupice, but may not use strictly tribal gifts, and may not use his vampiric Disciplines. The caster may revert back to his vampiric state at any time, ending the effect.
Chill of the Windsaber
Created by: White Wolf Level: 7 Sect: Antitribu
Casting time: 60 Duration: Until used
This ritual enchants a piece of glass which, when broken, emits a plane of telekinetic force at the target, which shears his head from his body. A piece of the victim's clothing, hair, flesh, or a Blood Trait from the target must be used to create a small doll, which must be kept near the glass until used. The victim is granted no defense unless previously warned about the ritual, in which case he engages the caster in a Mental Challenge to defend.
Blood Call
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Assamite
Casting time: 30 Duration: Indefinate
This ritual creates a telepathic link between two willing subjects. The only function of this link is to allow either one to sense the death of the other at any range, and to clearly see and hear the final minute of his existence, from the deceased's eyes. This ritual costs each participant two Blood Traits, which are mixed together and destroyed. The ritual can be used to create links with more participants, but each participant must spend an additional Blood Trait for each additional participant. The blood used must be fresh from the participants, not stored in containers.
Blood of Peace
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Assamite
Casting time: 30 Duration: Until Dawn
This ritual treats a single Blood Trait from the caster, turning it into a potent sleep agent. If any creature makes contact with the treated blood, it seeps into the victim's flesh and requires the victim to win or tie a Simple Test to avoid falling into a deep sleep for the remainder of the scene. If the blood is actually ingested, the imbiber must win the test to avoid sleeping. The treated blood loses any nourishing properties, and may not be used to create a Blood Bond. The Blood is perfectly normal in all other regards. A sleeping victim will awaken if jostled or physically attacked, though he is surprised and possibly prone.
Light of Vengeance
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Assamite
Casting time: 60 Duration: One Month
This ritual enchants a light source, so that when the caster later feeds it a Blood Trait it provides a quick burst of artificial sunlight for one round. This burns out the light source, and causes aggravated wounds to Kindred.
Evade Curse
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Assamite
Casting time: 90 Duration: 1 hour
At the end of the ritual, the Assamite is granted the ability to drink Kindred blood. He must use all of this blood before the end of the duration, or take one aggravated wound per Kindred Blood Trait remaining.
Healing Blood
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Assamite
Casting time: 30 Duration: casting time
With this ritual, the caster can heal aggravated wounds as if they were normal wounds, requiring only one Blood Trait per wound healed.
Moonlight Dancers
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Black Hand
Casting time: 15 Duration: Until dawn
This odd ritual creates the spectral images of dance couples from any time period. Up to one couple per Mental Trait possessed by the caster may be created. The dance couples then perform dances, based on their attire and time period, accompanied by ghostly music. The caster may end the performance at any time. The couples have no substance, and may be passed through with no effect.
Black Water
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Black Hand
Casting time: 30 Duration: until used
This ritual creates a pint of special pitch-black oil for each Blood Trait expended during the casting. The oil will not spoil, and each pint can turn a swimming pool-sized quantity of water as black as night for a week's time unless diluted with an equal amount of fresh water, or the water evaporates. The water is perfectly normal in all other respects, but will not allow any light to penetrate it.
Preserve Corpse
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Black Hand
Casting time: 30 Duration: 1 year
This simple ritual preserves a corpse for a full year. All processes of decay will be held in abeyance for the duration so long as the corpse is kept away from sunlight and open flame, which damage it as they would a Kindred.
Purity of Vitae
Created by: Gerry Saracco (urbwarzine@earthlink.net) Level: 2 Sect: Black Hand
Casting time: 30 Duration: Instantaneous
This ritual purifies the subject's blood of all infectious diseases, poisons, or other afflictions. The caster must make a Static Mental Challenge against a difficulty equal to the number of days the affliction has been in the subject. This difficulty may vary, based on the affliction.
Haunting Breeze
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Black Hand
Casting time: 45 Duration: Special
This ritual fills an area with a haunting supernatural wind which allows the cries of the dead to pass over the Shroud. The area may be a large room or the caster's line of sight when outside. Mortals entering such an area must make a Static Mental Challenge against the caster's number of Mental Traits (at the time of the casting) or flee the area, not wishing to return for the rest of the evening. Anyone in the area is one bid down on any challenge involving searching or investigation. The ritual lasts for as long as the caster remains within visual range of at least a portion of the affected area, or until the caster wills it to end.
Mask of the Vinculum
Created by: Gerry Saracco (urbwarzine@earthlink.net) Level: 4 Sect: Black Hand
Casting time: 60 Duration: Instantaneous
This ritual destroys the Blood Bond created by the Vaulderie in a subject. This costs a Blood Trait from the subject.
Shadowland Passage
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Black Hand
Casting time: 60 Duration: Indefinate
This ritual allows the caster to step across the Shroud into any location in the Shadowlands that he has previously visited, returning at will. Alternately, the caster may step directly across the Shroud, then stepping back to any location in the Skinlands. The caster must stab himself with a silver dagger, taking one wound, and paint an X over each eye with human ashes to activate the ritual.
Mass Grave
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Black Hand
Casting time: 90 Duration: Indefinate
This ritual transports an entire group into the corresponding location in the Shadowlands, or to any place in the Shadowlands the caster is familiar with. All equipment is transported with the group, and the caster can return the group to the Skinlands where the ritual was cast or in the corresponding location across the Shroud at any time, ending the effect. The caster must bury all of the persons to be affected together in a grave, and then make a human sacrifice over the grave. The caster is transported with the group.
Building the Voice
Created by: Cameron Blackwood (cromwell@cwu.edu) Level: 1 Sect: Tremere
Casting time: 15 Duration: Until used
This ritual enchants a sliver of crows tongue, so that, when chewed, allows the caster to increase the volume of his voice. The caster bids an appropriate Stamina-related trait, and enters an Extended Static Physical Challenge against 4 traits. Each success indicates a doubling of the volume of the caster's voice. Three or more successes will deafen all those within range, unless a Static Physical Challenge against 6 traits is made. The difficulty to resist is increased by one for each success above three, and the caster is not affected by the shout.
Cipher of Vitae
Created by: DataWolf (datawolf@inconnu.org) Level: 1 Sect: Tremere
Casting time: 15 Duration: Until expose
This ritual, which requires a Blood Trait, enchants a written message so that its contents may only be read by the owner of the Blood Trait used. Spirit's Touch and related powers may be able to detect the presence of an enchantment, but not the contents of the message.
Cloak of the Shadows
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual causes the caster to be affected as if by Unseen Presence. The spell's effects may be seen through by anyone with Heightened Senses with a Simple Test. Once ended by anything that would disrupt Unseen Presence, the effect may not be repeated until the next night.
Communicate with Kindred Sire
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 10 Duration: Ritual
This ritual allows the caster to speak telepathically to his sire, anyone who has drank of the caster's blood within the last 24 hours, or anyone who is Blood Bound to the caster. He must also have an item that once belonged to the target, but can otherwise maintain the contact for as long as he desires, at any range, taking ten minutes to initiate contact. The target may refuse contact, and either party may end communication at any time.
Defense of the Sacred Haven
Created by: White Wolf Level: 1 Sect: Tremere
Casting time: 30 Duration: Permanent
This ritual protects a haven from sunlight. It costs one Blood Trait to cast, and prevents sunlight from entering a structure through windows, doors, or cracks. The effect lasts as long as the structure is intact.
Deflection of the Wooden Doom
Created by: White Wolf Level: 1 Sect: Tremere
Casting time: 30 Duration: Special
This ritual, when performed inside a circle of wood, enchants the subject so that the next successful attempt to stake the subject automatically fails, which destroys the enchantment and the stake instead, preventing any wounds. The subject may only be under the effects of one such enchantment at any time, and must carry a sliver of wood at all times.
Devil's Touch
Created by: White Wolf Level: 1 Sect: Tremere
Casting time: 15 Duration: Until dawn
This ritual enchants a penny, which, when given or placed on a mortal causes that mortal to become repulsive to other mortals. That mortal is one bid down on all Social Challenges for the duration, or until the penny is discarded.
Escape the Undead Eyes
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual enhances the target's stealth abilities, allowing a single retest of any related challenge (Obfuscate, Skin of the Chameleon, hiding, etc.).
Gift of the Psyche
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: Until dawn
After enacting this ritual, the caster is able recognize the mental states of others, allowing a Simple Test to determine if someone is sleeping, in torpor, in a trance, or just resting. The examined subject must be within visual range.
Grasp of the Mind
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: 24 hours
This ritual grants the target a single retest to avoid Domination.
Incantation of the Shepherd
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Instantaneous
With this ritual the caster can locate his Herd over the casting time, starting with the closest members first. He must have tasted the blood of those being sought at least three times, and they need not necessarily be members of his Herd. This ritual will only locate mortals.
Light of the True Spirit
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: 24 hours
This allows the subject one retest of a failed Leadership or Social Challenge relating to command or inspiration. If cast on a mortal target, the duration is 24 hours.
Rebirth of Mortal Vanity
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: Permanent
This ritual allows the caster to change the length of the subject's hair by up to six inches. If cut, the hair grows back to the new length during the day, as if the Kindred were embraced with that length of hair. The caster must have strands of hair from six different mortal children to lengthen hair, or strands of hair from six mortals over the age of 60 to shorten hair. This ritual cannot grow hair where there is none, nor completely remove hair, nor can it cause hair to grow to an unnatural length for the area affected.
Rite of Introduction
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30
This ritual alerts all Tremere in the city of your presence and allows you to tell them short message. The alerted Tremere may reply with a short message, but may also remain silent. The ritual does not grant the caster knowledge of the number or location of any Tremere in the city. The ritual contacts the eldest Tremere first, and then descends along the rankings of Tremere. The caster may end the ritual at any time.
Scent of the Garou's Passing
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: Until sunrise
By sniffing a strange herbal mixture containing wolfesbane, milkweed and other more noisome materials, the caster can detect the presence of Garou for the remainder of the night. A Simple Test must be made to spot one within a yard, and a Static Mental Challenge against 5 traits must be won to spot one at range or to notice the recent passing of one at the current location.
Scent of the Vampire
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: Until dawn
This ritual grants the caster the power to sense Kindred for the remainder of the night, allowing the caster a Simple Test when first entering a room with one, and another Simple Test when touching one. The first Simple Test will only determine if there is a Kindred in the room with you, and will not defeat Obfuscate.
Sense the Soul
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Instantaneous
The caster must obtain a personal belonging, drop of blood, or a bit of hair or fingernail to enact the ritual, or perform it in the presence of the target. If successful, the caster will know whether or not the target has ever used magic of any sort in his life. If a Simple Test is won, the caster can determine what sort of magic (Disciplines, Thaumaturgy, Necromancy, Spheres) and a second Simple Test allows the caster further details (specific Discipline, Path, or Sphere).
Shield of the Thinker
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: 24 hours
This ritual allows the subject one retest to defend against a Presence or other emotion-based attacks.
Suppression of the Undead Mind
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Until Dawn
This ritual prepares a curse, which is later unleashed on a victim in the caster's line of sight, rendering the Kindred 1 bid down on all Challenges related to the use of Disciplines. The caster must obtain something personal from the target, such as a bit of hair or fingernail, a single drop of blood or a personal possession. The target may attempt to resist the curse by expending a Willpower Trait and then winning a Simple Test.
Vistas of the Mind
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual enhances the memory of the caster, allowing one retest once in the duration of the spell in any situation related to the recollection of facts or knowledge.
Wake with Evening's Freshness
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 30 Duration: Until sunset
This ritual requires the caster to burn goose feathers and scatter the ashes over the place where he intends to rest that day, allowing him to awaken instantly at the first hint of danger and act normally for the duration of that danger. The ritual will only activate once during the day. If the ritual does not activate during the day, the caster awakens at the instant of the sun's setting, regardless of his number of Beast Traits.
Warning Sirens
Created by: Ian Turner (iant@wpine.com) Level: 1 Sect: Tremere
Casting time: 15 Duration: Until dawn
This allows the caster to automatically avoid being surprised once during the duration. The effect, a loud warning siren, is heard only in the caster's mind.
Bottled Voice
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: 1 week
This ritual allows the caster to remove the voice of a captive or willing subject. The voice is placed into a wax stoppered bottle. If the bottle is opened, the subject regains the use of his voice, but until then can make no utterances. While in possession of the bottle, the caster may make a Simple Test to speak with the bottled voice as if it were his own. The bottle crumbles to dust at the end of the duration, returning the voice to the subject.
Calling the Restless Spirit
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: 30 minutes
When cast within 10' of a corpse, this ritual allows the caster to commune with the spirit of a dead mortal or Kindred. The spirit is not forced to be cooperative, but must remain present and not attack the caster for the duration of the ritual.
Consecrate Mirror
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Permanent
This ritual enchants a fine silver mirror to reflect all viewers as more attractive than they truly are, causing all viewers to make a Simple Test or fall enraptured into a trance-like state for 30 minutes. Toreador are also required to make a Static Mental Challenge against the creator's Mental Traits or remain entranced for a full hour. Nosferatu, Gargoyles and Samedi are also affected, seeing themselves as they were in life. Anyone may view enraptured victims' reflections, allowing him to see what the victims see.
Crimson Sentinel
Created by: White Wolf Level: 2 Sect: Tremere
Casting time: 30 Duration: Permanent
This ritual enchants a rune, making it impossible for a subject to enter an area protected by the rune. A Blood Trait from the subject must be used in casting the ritual. If the subject wishes to enter the area, he must win a Static Mental Challenge against the caster's Mental Traits. If the rune is discovered and destroyed, the enchantment ends.
Donning the Mask of Shadows
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: 1 hour
This ritual allows the caster to use the Obfuscate power Unseen Presence. Once the power has ended, for any reason, the ritual ends and must be recast to use the power again. The caster may end the ritual at any time.
Engaging the Vessel of Transference
Created by: White Wolf Level: 2 Sect: Tremere
Casting time: 30 Duration: Indefinate
This ritual enchants a sealed vessel of blood so that any time someone touches the vessel it will exchange the blood inside with the blood of the person touching it. This can create Blood Bonds and Ghouls, but only produces a slight shivering sensation in the person affected. Anyone with three levels of Occult will recognize the effect. The vessel will continue to exchange blood each time it in touched until it is opened, which will destroy the enchantment.
Gentle Mind
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Indefinate
This ritual allows the caster to strengthen an ally's self-control, granting an extra Willpower Trait usable only to resist frenzy. The caster and the subject must share a Blood Trait from any source. The extra Willpower lasts until used and cannot be recovered, except through another use of the ritual.
Illusion of Perfection
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual causes the caster to take on the illusion of a completely average and ordinary human. For the duration of the spell, the caster must wear a white veil, which is not visible to anyone the illusion fools. Anyone with a form of Heightened Senses can see through the illusion with a Simple Test.
Illusion of the Peaceful Death
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: instantaneous
This ritual restores a nearly complete corpse to an undamaged state. The caster must wipe down the corpse with white feathers, which are then burned. The ritual only repairs mild physical damage, not decomposition.
Mirror Scry
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Concentration
This ritual allows the caster to look into a mirror and see out of the nearest other mirror of equal size. The caster's face will be visible to anyone looking at the other mirror, although only light may pass through the mirrors.
Mourning Life Curse
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Until dawn
When casting this ritual, the caster utters all but the final word of an Egyptian curse. When the final word is whispered into the ear of a mortal, it causes the mortal to begin crying blood at the rate of 1 Blood Trait per five minutes. The effect is mostly painless, and the caster may end it at any time.
Open Passage
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: 5 seconds
This ritual allows the caster to expend one Blood Trait to allow anyone present to pass through one wall, door, or other solid obstruction. A person may become trapped and die if inside a solid object when the duration ends.
Open Sesame
Created by: John Simeonidis (j_simeo@vega.concordia.ca) Level: 2 Sect: Tremere
Casting time: 20 Duration: Until used
This ritual enchants sesame seeds which, when sprinkled into the keyhole of a metal padlock, weaken or destroy the lock. When the seeds are used, the caster enters into an Extended Static Mental Challenge against the difficulty of the lock (defaults to 5). Each success decreases the difficulty of picking the lock by 2. If said difficulty is reduced to 0 or below, the lock crumbles into dust.
Perceive the Umbra
Created by: Thomas Jensen (tj@hum.auc.dk) Level: 2 Sect: Tremere
Casting time: 20 Duration: concentration
This ritual allows the caster to peer through the Gauntlet into the Near Umbra at his present location. The ritual requires the caster to enter a trance for the duration, and requires a the expenditure of a Blood Trait.
Preservation of Wooded Objects
Created by: Darrell Benvenuto (benvenut@qcunix.acc.qc.e Level: 2 Sect: Tremere
Casting time: 30 Duration: 100 years
This ritual enchants an object made from organic cellulose materials, preventing the object from decaying any further. This is frequently used on books or furniture.
Principal Focus of Vitae Infusion
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Indefinate
This ritual infuses a Blood Trait into a small object. At any point thereafter, the caster, or anyone present and named by the caster during the ritual, can touch the item and turn it back into a Blood Trait. This destroys the item. A Blood Trait that is infused may also be returned to its normal state by a second casting of this ritual, by anyone, to reverse it.
Protect the Tomb
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: Two hours Duration: Permanent
During this ritual, the caster must oversee the preparation of an entire gravesite, which may take longer than two hours. The site enchanted is protected against the effects of Spirit Thaumaturgy, Necromancy, or similar forces. The spirit of the one interred there is allowed a Simple Test to automatically defeat any such power used on it, before any other challenges. Anyone repeating an attempt is also one bid down for each previous attempt. The ritual may be partially negated by defacing the tombsite; after such an occurrence, the spell's effect is reduced to protection against control only.
Purity of Flesh
Created by: White Wolf Level: 2 Sect: Tremere
Casting time: 20 Duration: Instantaneous
This ritual purges all impurities such as pollutants, poisons, or drugs from a subject. The subject must somehow expel one Blood Trait, in which the impurities are concentrated.
Rending Sweet Earth
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: instantaneous
This ritual opens a 10' x 10' chasm leading down to an Earth Melded Kindred, who is immediately awakened from sleep, but not from Torpor. This ritual will only work on earth above a kindred, and will not affect stone.
Rune of Vigilance
Created by: Yann Golanski (ymg@ukc.ac.uk) Level: 2 Sect: Tremere
Casting time: 60 Duration: Until triggered
This ritual enchants a small vial of blood, which, when painted on a wall or other flat object in the shape of a rune, will fade into the wall and watch for intruders. Anyone coming within a meter of the run will activate it, alerting the caster. The rune has no mind, and is therefore unaffected by Obfuscate or related powers. The caster may maintain as many runes as he has levels of the Occult Ability.
Severance of Thaumaturgy
Created by: Thomas Jensen (tj@hum.auc.dk) Level: 2 Sect: Tremere
Casting time: 30 Duration: Instantaneous
This ritual dispels an enchantment or other effect of a rituals in the immediate area. The caster must enter into a Static Mental Challenge against the enchanter's Mental Traits. Both sides add all levels of Occult and Path of Blood to this Challenge. If the enchantment is permanent in nature, add three traits to the enchanter's tally, as well. If the caster is successful, the enchantment is destroyed, or the ritual ends. The original caster of the ritual is not alerted, unless the targeted effect's duration is limited to concentration, or he is able to witness the dispelling.
Sign of the Moon
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual causes the caster to take normal wounds from the claws and fangs of Lupines instead of aggravated wounds. However, the caster also takes aggravated wounds from silver.
Skin of the Chameleon
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: 1 month
This ritual can only be cast on a Gargoyle, who is ritually smeared with an ointment comprised of fluids distilled from chameleons, flowers and one of the caster's Blood Traits. This ritual grants the Gargoyle with the ability to change his coloration to match his surroundings, allowing him one automatic retest any he fails a challenge involving stealth.
Spectral Mask
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual allows the caster to fashion a visage of horror, and later unleash it once in the following night, acting as a Dread Gaze. The power can only be seen by one person, and the ritual may only be cast once at a time.
Summon Guardian Spirit
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: 24 hours
This ritual requires a Blood Trait and an elaborate ceremony which summons a minor spirit to watch over the caster. If the caster is attacked during the duration, he is allowed to pre-empt the attack as if he had Alacrity. The spirit will only warn the caster once, and then depart. The spirit can ring bells, tap the caster, or any other agreed upon action as a warning, but it cannot speak.
The Creation of Gregor's String
Created by: Darrel Benvenuto (benvenut@qcunix.acc.qc.ed Level: 2 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual enchants a short length of string or twine with a bit of the caster's life essence, costing a Blood Trait. The string then becomes animate, and under the control of the caster, who may command it to perform tasks as long as it remains within sight. The string has no Traits, and can barely lift small objects. The string must be made from a living material, like cotton or silk.
Voices of the Dead
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: casting time
This spell grants partial animation to a recently deceased body (no more than 10 days). This allows it to hear and answer questions posed to it by the caster. It cannot lie unless possess by a spirit other than the original owner of the body. The vocal cords of the subject must be intact, and the ritual will only uncover information the deceased knew at the time of death.
Ward Vs Ghouls
Created by: White Wolf Level: 2 Sect: Tremere
Casting time: 30 Duration: Indefinate
This ritual enchants an inscribed circle so that creatures with both human and Kindred blood will suffer three aggravated wounds when crossing the circle. The Ghoul is warned of the ward's presence by a feeling of unease and fear as he approaches it. Alternately, the ward may be cast on a weapon, allowing the weapon to do an additional aggravated wound against Ghouls. In either case, a Blood Trait must be spent by the caster, and individual Ghouls may be excluded from the effects, if they are present at the casting. The enchantment ends if the weapon or circle are damaged or destroyed.
Watcher
Created by: Ian Turner (iant@wpine.com) Level: 2 Sect: Tremere
Casting time: 30 Duration: Until dawn
This ritual attunes the caster to a rat, which must be present during the casting. The caster may then give it specific directions to go places, spy on others, or steal small objects. When the rat returns, the caster may press foreheads with it to instantly see all that it saw for the duration of its journey. The rat retains its normal intelligence, and the caster gains no specific control over the rat once it has left his presence. Therefore, the instructions given to the rat must be very specific.
Bane of Wooden Doom
Created by: Trenton Deshire (paradox@lightlink.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until staked
During this ritual, the subject must allow himself to be staked, requiring the expenditure of a Willpower Trait and causing a wound. The stake is then removed, and the next time he is successfully staked, the stake shatters, sending shards flying back at the wielder's heart with equal force. If the attacker is aware of the ritual, he is allowed a Simple Test, which he must win, not tie, to avoid being staked himself.
Binding the Beast
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual allows the caster to create a bond between the subject and himself. If the subject enters frenzy, the caster may shove an iron spike through his own hand (taking one wound) and drink a Blood Trait belonging to the subject, causing the subject to end his frenzy and become passive. After coming out of a frenzy in this manner, the subject is one bid down on all Discipline use, is unable to spend Willpower Traits or frenzy for any reason for the remainder of the evening. The subject must win a Static Mental Challenge against a difficulty of five to even feed after such an occurrence. The subject need not be present during the casting of the ritual, nor must the subject be in a frenzy for the other effects to work.
Blood Walk
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: casting time
This ability requires a Blood Trait from the target to cast. The ritual automatically determines who the subject's sire is, and who he is Blood Bound to, if anyone. Each Simple Test after this allows for more information; once a test is lost, the ritual ends. The first Simple Test will determine who the subject's grand-sire is, the second Simple Test will determine who the subject's great grand-sire is, and so on. A separate Simple Test may be performed to determine who the subject has Diablerized. This ritual may only be cast on a given subject once by the caster; others may try as well.
Body Bag of Holding
Created by: Cameron Blackwood (cromwell@cwu.edu) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual causes an object to sink into the caster's flesh. The object must be able to fit into the caster's body at that location, and the caster may draw the object out at any time. Object drawn forth will be soaked in blood unless protected somehow. The object must be soaked with a Blood Trait from a Kindred with Vicissitude or Protean during the ritual.
Bone of Lies
Created by: White Wolf Level: 3 Sect: Tremere
Casting time: 60 Duration: Special
This ritual enchants a bone so that it will become visibly darker if the one who holds it tells a lie. The bone must be at least 200 years old and from a mortal. The bone will detect 10 lies, at which point it crumbles into dust. Soul Mask or a related power will fool the bone.
Confess
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: instantaneous
This ritual must be cast in the presence of the subject, who must then answer one question posed by the caster fully and truthfully. This effect may be countered by supernatural powers, such as Soul Mask, but allows the caster a Simple Test to detect the use of said power, and a second Simple Test to determine the specific power being used.
Defender of the Haven
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: One Month
This ritual grants a Gargoyle subject with the ability to use Heightened Senses while in are the ritual is performed in. The ritual requires a Blood Trait from the Gargoyle, and the caster must expend a temporary Willpower Trait.
Deflagration of Vitae
Created by: Darrell Benvenuto (benvenut@qcunix.acc.qc.e Level: 3 Sect: Tremere
Casting time: 45 Duration: until used
This ritual enchants a quantity of blood so that it will explode when it comes in contact with air. A small vial of blood is similar to a grenade when thrown hard against a surface or broken in other means. A larger vial or greater quantity of blood creates larger explosions, which are left up to the storyteller to adjudicate. The explosion is echoed in the Umbra as a wave of psychic pain.
Eye of Watchfulness
Created by: Yann Golanski (ymg@ukc.ac.uk) Level: 3 Sect: Tremere
Casting time: 60 Duration: Special
This ritual enchants a vial of blood which, when painted on a flat surface, fades into that surface and becomes a warning enchantment for the caster. When anyone other than the caster comes within a meter of that surface, the enchantment will activate, glowing dimly and transmitting images of what it can see to the caster. Since the enchantment has no mind, it is not affected by Obfuscate. The caster may maintain as many such runes as he has levels of the Occult Ability, and each will function as many times as he has levels of Path of the Blood.
Eyes of Glass
Created by: Trenton Deshire (paradox@lightlink.com) Level: 3 Sect: Tremere
Casting time: 120 Duration: One Week
This ritual renders the caster immune to all supernatural powers that require eye contact to work. The caster's eyes take on a glassy hue for the duration.
Eyes of the Beast
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: 24 hours
This ritual attunes the caster to an animal that is present for the casting so that at any time during the duration, the caster may see through the animal's eyes. The caster has no control over the animal, but may invoke this ability even when sleeping.
Eyes of the Past
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: concentration
This ritual allows the caster to witness events from the past, at the location the ritual is performed. Events up to 5 years old can be revealed. The caster can choose to witness a single event, scan through the all five years, or experience the entire five years in an instant. Note that this can induce Rotschreck, as the caster could experience the sensation of sunlight or trigger Beast Traits during this ritual.
Heart of Evil
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 30 Duration: casting time
This ritual allows the caster to learn controlling forces behind a subject, who must be present for the ritual. It will reveal Domination, Enthrallment, Blood Bonds, and even blackmail or threats, though it will not reveal the source of the control.
Heart of Stone
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual turns the caster's heart into solid stone, rendering him immune to staking. During the ritual, he must burn a candle on his chest, inflicting one aggravated wound. During the duration of the effect, anyone engaging the caster in a Social Challenge is one bid down, due to the caster's passionless state. However, the caster is also prevented from using Willpower for any reason while ritual is in effect. The caster may end the effects at any time.
Impenetrable Gloom
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: until used
This ritual enchants a flask of squid ink to expand into a Shroud of Night (as per the Obtenebration power) when in contact with air. The caster must expend a Blood Trait during this ritual.
Incorporeal Passage
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: concentration
This ritual allows the caster to turn incorporeal, allowing him to walk in a straight line through any solid objects. He must walk in a straight line or be expelled, taking one wound and canceling the ritual. The caster may carry as much as his strength permits, but must maintain concentration for the duration of the effect. A person carried with the caster will not take wounds if expelled from a solid object.
Infusion of the Earth
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual causes a willing Gargoyle to be melded into any solid stone surface large enough to hold him, leaving only a shadowy image of himself visible on the surface of the stone. Anyone searching in the area of image must win a Static Mental Challenge with a difficulty of 5 to spot it casually, or a Simple Test to uncover it in a specific search. The effect lasts until the Gargoyle exits the stone, which he may do at any time. The Gargoyle is able to see out of the stone, from the imprint of his eyes.
Innocence of the Child's Heart
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until dawn
This ritual requires the caster to carry a toy once possessed by a mortal child for the duration, but changes the caster's aura to pure white, unmarked by Diablerie and not indicative of vampirism.
Invigorate Vitae
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual alters a quantity of vitae so that it is capable of Blood Bonding others. It may be used on any blood, even blood belonging to an animal or human, and if drunk on three different occasions, it Bonds the imbiber to the original owner of the blood. The Blood Bond thus created it treated as normal.
Paper Flesh
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until dawn
This ritual prepares a curse, which is unleashed by the caster on a victim who must be touched. The victim may resist by expending a Willpower Trait and performing a Simple Test, which he must win, not tie. If the curse is effective, the target loses half of his normal Physical Traits for the remainder of the duration. Lost traits may not be recovered through Willpower, Prowess, or related powers. The victim chooses which traits are lost.
Pavis of the Foul Presence
Created by: White Wolf Level: 3 Sect: Tremere
Casting time: 45 Duration: 24 hours
This ritual enchants a blue silken cord, granting its wearer special resistance against the Presence Discipline. If such a Discipline is used against the wearer, he makes a Simple Test. If he loses, the Discipline is canceled, but if he wins, the Discipline affects the one using the Presence Discipline instead. Treat as if the wearer of the cord were using the power himself. The effect will only activate once in the duration.
Protean Curse
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until consumed
With this ritual, the caster prepares an elixir of rabid vampire bat blood which, if drunk by a vampire, causes the imbiber to turn into a bat as per the Protean Discipline. However, the subject cannot change back without a second elixir, also prepared by the ritual.
Return of Light
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until dawn
This ritual suppresses a Derangement belonging to the subject, who must be present for the ritual, preventing the Derangement from being triggered. If used on a Malkavian, it only lasts for one hour, or until he leaves the presence of the caster, whichever comes first. Furthermore, a Malkavian must make a Static Mental Challenge against 6 traits, or the ritual has no effect.
Rusting Decay
Created by: Guy Bayes (gbayes@indiana.edu) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual enchants the subject so that the next melee weapon containing iron that strikes him is instantly aged two hundred years. This makes most non-magical weapons brittle, removing any bonus traits and reducing the weapon's damage to one. The weapon will break the next time it is used, after inflicting its one wound.
Sands of Time
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until used
This ritual enchants a number of doses of white sand and glass shards so that when one dose is thrown on a victim, his next action is lost, allowing anyone nearby to gain automatic surprise. One Willpower Trait must be expended for each dose of sand.
Shielding the Dazzled Eyes
Created by: Deirdre Brooks Level: 3 Sect: Tremere
Casting time: 45 Duration: Permanent
This ritual enchants a pair of sunglasses, so that a Kindred wearing or holding the sunglasses is shielded from the overloading side-effects of Heightened Senses, for all senses. This allows the Kindred to pick out an individual conversation in the middle of a nightclub, or see a person hiding behind a row of bright lights. The enchantment ends if the sunglasses are broken or exposed to sunlight.
Soul of the Tree
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Permanent
This ritual enchants a wooden stake, granting it a free retest on any failed stake attempt on a Vampire, and allowing it to ignore the Merit Misplaced Heart. The retest granted may be used once per attempt at staking, and may be applied to any of the three tests necessary to stake the Kindred.
Stone Slumber
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This ritual is cast before sunrise and turns the caster into solid stone. He is immune to staking, sunlight and fire while in this form, and can only be harmed by someone with exceptional strength (i.e. Potence). The caster is completely unconscious during the day and can only awaken during nighttime hours by spending a Blood Trait, in addition to the Trait normally spent when waking up. The caster may also enter Torpor while in this form, but this will require the expenditure of two Blood Traits to wake up. The effects end when the caster reverts to normal form.
Taste of the Bitter Touch
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until dawn
This ritual allows the caster to affect any person that touches or is touched by the caster with the Presence Discipline of Dread Gaze, as if the caster had this Discipline. This may affect multiple victims in the duration, but will only trigger once for each victim, regardless of whether the Discipline is successful.
The Creation of Gregor's Rope
Created by: Darrell Benvenuto (benvenut@qcunix.acc.qc.e Level: 3 Sect: Tremere
Casting time: 45 Duration: Until dawn
This ritual is similar to The Creation of Gregor's String except that is uses a rope. The rope enchanted has two Physical Traits of the caster's choosing, making it capable of lifting larger objects and entangling foes. The enchantment ends at dawn, or if both Physical Traits are lost, or if the rope is cut.
True Sight
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Until dawn
This ritual grants the subject the ability to see clearly in foggy or dark conditions, as well as granting the subject a Simple Test to spot anyone using a Cloak of Shadows, Unseen Presence, Skin of the Chameleon, or a related power to hide. It does not help against anyone who has obtained a level 3 Discipline in any other those categories. It also grants the same test to see through a level 1 or 2 ritual, spell or gift pertaining to hiding.
Unseen Change
Created by: Ian Turner (iant@wpine.com) Level: 3 Sect: Tremere
Casting time: 45 Duration: Indefinate
This rituals wards an area against Lupines, causing any who enter the protected area to revert to Lupus form, if a Static Mental Challenge with a difficulty equal to the enchantment's Mental Traits is not won. If transformed, the Lupine must expend a Willpower Trait and make a Simple Test if he wishes to change to any other form. The enchantment begins with as many Mental Traits as the caster has, but loses one each time it forces a lupine to change forms. Then enchantment ends when it runs out of Mental Traits.
Vitriolic Vitae
Created by: Deirdre Brooks Level: 3 Sect: Tremere
Casting time: 45 Duration: special
This ritual requires that the caster drink a small quantity of powerful acid, rendering him mute for two hours and inflicting an aggravated wound. Thereafter, the caster's blood becomes poisonous, inflicting two wounds to anyone who drinks single Blood Trait, and that Blood Trait becomes useless. The effect lasts for as many days as the caster has levels of Path of Blood.
Ward Vs Lupines
Created by: White Wolf Level: 3 Sect: Tremere
Casting time: 45 Duration: Special
This ritual is identical to Ward vs. Ghouls except that it affects Garou and Garou kinfolk instead. Silver dust is used instead of blood.
Ward vs Zombies
Created by: Darrell Benvenuto (benvenut@qcunix.acc.qc.e Level: 3 Sect: Tremere
Casting time: 45 Duration: until broken
This ritual is similar to Ward vs Ghouls, except that it affects animated undead, such as zombies.
Apport Object
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Until used
This ritual enchant an object so that the caster may summon the object the next time he wills it. Once used, the enchantment ends. Range is not a factor, though the ritual will not summon things to other planes, such as the Shadowlands or the Umbra.
Bind Demon
Created by: Darrell Benvenut (benvenut@qcunix.acc.qc.ed Level: 4 Sect: Tremere
Casting time: 60 Duration: Special
This ritual requires a Spirit from the Deep Umbra, allowing the caster to attempt to control it. Actual control requires a Social Challenge against the demon. If the caster wins, he may order the demon to perform tasks. If not, the demon is free to attack the caster. When the commands are completed, the caster must attempt another Social Challenge to maintain control. Spirits for this ritual are usually summoned with Spirit Thaumaturgy.
Bladed Hands
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 30 Duration: Until dawn
This spells causes the caster's hands to become magically sharp, allowing him to use them as if they were blades. If touching an unsuspecting person, he may attack that person, needing only to win or tie a Simple Test to hit. The ritual also grants the caster a two bonus traits to attack someone with his hands, as if they were a weapon. The caster must be careful, however, as he could easily cut himself accidentally. The caster may end the effect at any time.
Consecrate Blade
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual enchants a blade so that it drains a Blood Trait from anyone it hits. The blade may later be commanded to release the Blood Trait, or consume it. The blade can hold three Blood Traits at a time, but requires one Blood Trait per month to fuel the enchantment. The blade does not alter the Blood Traits in any way, so they may still be used to create Blood Bonds or in other rituals.
Consecrate Jewel
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: One Week Duration: Permanent
This ritual creates a jewel from of seven of the caster's Blood Traits over the course of the week. This allows the caster to retest any Social Challenge when it is worn by spending a Blood Trait of his own. Only one such retest may be attempted per Social Challenge.
Curse of the Outcast
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: One Month
This ritual curses the subject, rendering him two bids down on all Social Challenges for the duration. The caster must have a personal possession, a Blood Trait, or a lock of hair of the target. If the target attempts to resist, he must spend a Willpower Trait and win a Mental Challenge against the caster, though this does not indicate the caster's identity.
Enhance Mirror
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Until dawn
This ritual enchants a silver mirror so that the creator can stare into it and alter his appearance as per Mask of 1000 Faces. This costs the caster a Blood Trait. The creator may use this ability repeatedly during the duration.
Escape to a True Friend
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual enchants a rune-inscribed circle that is burned into the ground so that when the caster enters the circle he is magically transported to any named ally. Once used, the enchantment ends.
External Bonding
Created by: Martin Xavier (matrinx@cosmos2.phy.tufts.ed Level: 4 Sect: Tremere
Casting time: 60 Duration: Permanent
This ritual attunes an object to the caster so that it is considered part of him. This allows the use of powers that require touch through the object. Thus, a weapon so enchanted could both damage and inflict a previously casted curse on a victim. The object must absorb a Blood Trait from the caster, which may be recovered at a touch by anyone with Thaumaturgy, thus destroying the enchantment.
Eye of Seeing
Created by: Yann Golanski (ymg@ukc.ac.uk) Level: 4 Sect: Tremere
Casting time: 60 Duration: Permanent
During this ritual, the caster must pluck out one of his own eyes, causing him one aggravated wound. The eye is absorbed into a flat surface, and thereafter the caster can see through the eye by concentrating and spending a Blood Trait. The eye glows faintly when activated, but may only be destroyed by fire, which will cause the caster one aggravated wound.
Flesh of Fiery Touch
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Until dawn
During this ritual, the caster must swallow a burning coal, requiring a Mental Challenge against 10 traits or a Willpower Trait, and inflicting one aggravated wound. Thereafter, anyone touching the caster is burned by his internal flame, taking an aggravated wound. The caster may also attack others, as if he were affected by Hand of Flame.
Impressive Aura
Created by: Deirdre Brooks Level: 4 Sect: Tremere
Casting time: 45 Duration: One day
This ritual creates an invisible but emotionally detected aura around the subject, adding Social Traits Alluring and Charismatic, and rendering the subject one bid up on all Social Challenges.
Lion Heart
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual enchants a Blood Trait from a lion which, when drunk, grants the caster additional abilities and traits. The caster gains Brawny, Ferocious, Graceful, and Resilient, one additional Willpower Trait, and the abilities Brawl and Leadership. The effects last for one hour, after which the caster must rest for an hour or take one wound, which may not be healed without an hour of rest. Each hour that the caster goes without resting causes him an additional wound which may not be healed without an hour of rest.
Mindcrawler
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Until dawn
The ritual allows the caster to curse a single victim touched during the duration. The victim must win (not tie) a Simple Test to resist the curse, or immediately lose a Mental Trait. If the curse is effective, the victim loses a Mental Trait each night thereafter upon waking up, until he is left with only one Mental Trait. At this point, the victim will regain one Mental Trait per week. Willpower may not be used to recover Traits lost in this manner.
Quick Flight to Chantry
Created by: Lich King (lichking@my-dejanews.com) Level: 4 Sect: Tremere
Casting time: 45 Duration: Until used
This ritual enchants a gem so that it attuned to a pentagram at the location of the ritual's performance. When holding the gem, the owner may speak a command phrase, teleporting the holder into the pentagram. The gem must be infused with a Blood Trait from both the caster and the subject.
Ritual of Darkness
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual fills and area with impenetrable darkness. The caster can see through the area normally, and it lasts until touched by sunlight. Others may be made immune to the darkness by the caster at will.
Rutor's Hands
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual requires the caster to cut off one of his own hands and pluck out one of his own eyes, requiring a Mental Challenge against 10 traits and inflicting 2 aggravated wounds. If the challenge is lost, the caster may opt to spend a Willpower Trait to go through with it anyway. The hand and eye merge to become an animate servant requiring one Blood Trait from any source per week to remain intact. The caster can direct the hand precisely at any range, and can see and hear through the servant at any time. The caster may heal the aggravated damage normally, regenerating his hand and eye, but only one such servant may be created at any time.
Shaft of Belated Quiescence
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual enchants a fire-hardened rowan stake, which is soaked in a Blood Trait from the caster and inscribed with runes. If the stake ever hits a living target, the tip will break off inside the victim and burrow until it reaches the victim's heart. Each day, a Simple Test is made, and if successful the stake inflicts one wound upon the victim. A Kindred may resist this damage with a successful Static Physical Challenge against 5 traits. If the first test is successful, a second test is made, and if successful, the stake reaches the victim's heart, killing a mortal and paralyzing a vampire. If the victim attempts to remove the stake, it attempts to burrow deeper. Someone with the Medicine ability can make a Simple Test to remove the stake. With a success, the victim takes one wound and the stake is removed, a tie indicates that the sliver has eluded the surgeon causing a wound, and failure indicates that both the surgeon and the sliver have inflicted a total of two wounds to the victim.
Shaft of the Rose
Created by: Joseph D Carriker (926847@UTB.EDU) Level: 4 Sect: Tremere
Casting time: 60 Duration: Permanent
This ritual enchants a wooden stake of oak or ash wrapped in the stems of roses. The stake becomes four times stronger. When thrust into a Kindred's heart, long black thorns spring out of the shaft, firmly anchoring the stake in the victim. Pulling the stake out requires a Static Physical Challenge against 6 traits; this removes the victim's heart, causing final death. A character with Medicine may attempt to remove the stake, with an Extended Static Mental Challenge against the caster's Mental Traits, requiring two successes and inflicting two wounds. A command word will retract the thorns, allowing the stake to be removed easily.
Shining Dust of Luna
Created by: Deirdre Brooks Level: 4 Sect: Tremere
Casting time: 60 Duration: Permanent
This ritual enchants a pouch of silver dust, so that anything it is sprinkled on takes on the properties of silver for the purposes of inflicting aggravated wounds to a Garou. If the dust is thrown on a Lupine, it will stick, causing him one aggravated wound every minute or for each action in combat before the dust is washed off.
Soul Mate
Created by: Deirdre Brooks Level: 4 Sect: Tremere
Casting time: 60 Duration: Permanent
In this ritual, the caster and subject each spend a Blood Trait, which is soaked into a valuable possession. The caster and subject then exchange possessions, enabling the two to communicate telepathically, regardless of distance, as long as both have the possessions. Either person may spend one Willpower Trait to manifest to the other as if using Astral Projection. The projected person must remain within sight of the other.
Soul of the Homunculus
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 90 Duration: Permanent
This ritual creates a cat-size humanoid servant, resembling a miniature Gargoyle. The homunculus has a facial appearance similar to the caster. The caster must sacrifice a part of his own body to create the homunculus, and may not heal this loss without destroying his servant. Commonly sacrificed parts are fingers, teeth, or toes. The homunculus has no will of his own, and is telepathically connected to the caster. The homunculus is Quick, Resilient, and Wiry, has the Mental Traits of its owner, and no Social Traits. They have two wound levels: Healthy and Incapacitated. The homunculus may use any Ability that the caster has. Casting the ritual takes only 90 minutes, but the caster must first fashion the homunculus, which takes a month. During this time the caster may not use any other rituals.
Spider Web
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Permanent
This ritual causes webs as strong as steel to fill an entire room. The caster may move freely through the webbing, but anyone else must make a Physical Challenge vs the caster's Mental Traits for each action taken while in the webs. Any failed challenge indicates that the victim has been caught, and each attempt to escape thereafter is a cumulative bid down.
Spirit Search
Created by: Yann Golanski (ymg@ukc.ac.uk) Level: 4 Sect: Tremere
Casting time: 120 Duration: Two days
This ritual, which requires a person possession or hair clipping or the target, allows the caster to instinctively know which direction to travel to reach the target, and an estimate of the distance to the target. The ritual is only effective within 100 miles, and will not affect creatures without souls.
Splinter Servant
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This ritual enchants a stake from a graveyard tree wrapped with nightshade and sealed in a wax sheath. Thereafter, anyone can remove the wax sheath and command the stake to attack one target. If the target is not present, or a target is not declared, the stake attacks the one holding it. Upon activation, the stake grows arms and legs, leaping towards its prey in an attempt to stake him through the heart. It has as many Physical Traits as the caster expended Mental Traits in its creation, plus two. It uses Physical Traits normally in its attacks, and can take two wounds before being destroyed. Once the stake has pierced the heart, has been destroyed or has run out of Physical Traits, the enchantment fades. Removal of the stake from a heart requires someone with Medicine to make a Simple Test and inflict one wound to the paralyzed Kindred.
Sway Beast
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Until dawn
This ritual allows the caster to later command another Kindred or Garou to enter a frenzy, or control one already in a frenzy. Either command requires a Mental Challenge, ending the duration of the spell after the scene ends. In the case of control, the commands are issued verbally, and each command requires a Mental Challenge. The caster may only be under the effect of this ritual once at a time.
Turn to Toad
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This traditional ritual turns the subject into a toad. The caster may end the effect at any time, even if cast on himself. If cast on another, the target is granted a Simple Test, which he must win, not tie, each night after the first. If he wins, he may spend a Blood Trait to revert back to normal form. The caster must have two Blood Traits from the target, or a personal possession if the target is a mortal.
Walk the Gauntlet
Created by: D. Scott Stewart (dscott04@sprynet.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: concentration
This ritual moves the caster in between the Near Umbra and the Physical Plane. This renders the caster nearly invisible, requiring anyone attempting to spot him to make a Static Mental Challenge against twice the caster's Mental Traits. The caster may step back into the Physical Plane at any time, but may not finish crossing the Gauntlet into the Umbra.
Ward vs Kindred
Created by: White Wolf Level: 4 Sect: Tremere
Casting time: 60 Duration: Special
This ritual is identical to Ward vs Ghouls, except that it effects Kindred and requires an additional Blood Trait to cast.
Ward vs Magic
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: One Month
This ritual enchants an amulet, granting the wearer Magic Resistance, making all magic used on him to be two bids down. This is not cumulative with the Merit Magic Resistance, nor does it affect the wearer's own spells. The caster must spend a Willpower Trait and a Blood Trait to enchant the amulet.
Ward vs. Spirits
Created by: Ian Turner (iant@wpine.com) Level: 4 Sect: Tremere
Casting time: 60 Duration: Indefinate
This rituals acts like Ward vs. Ghouls, except that it effects Spirits, such as Banes, Ghosts, Wraiths, or Spectres. Seawater is used in the casting.
Abandon the Fetters of Blood
Created by: White Wolf Level: 5 Sect: Tremere
Casting time: 90 Duration: Instantaneous
This ritual frees the target from a Blood Bond. It requires a Blood Trait from the subject, who must be present, and a Blood Trait from his Regnant. Both Traits are destroyed in the process. The subject must also expend a Willpower Trait.
Blood Contract
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 75 Duration: Indefinate
This ritual creates an unbreakable oath or contract between two parties, who must sign the contract in blood. The compulsion to follow the oath is complete; any attempt to resist the oath renders that party immobile for a full minute, and costs that party a Willpower Trait, if he has one. The enchantment ends if the contract is destroyed, or if both parties complete their terms of the contract.
Blood Servant
Created by: Adam Frahs (tmub@earthlink.net) Level: 5 Sect: Tremere
Casting time: 90 Duration: Until used
This ritual is similar to Splinter Servant, except that is requires a Blood Trait from the target. Thereafter, it will automatically attack the target when within 10 yards of him. The caster need not be present to trigger the Servant, but becomes immediately aware if the stake is destroyed or imbedded in the target's heart.
Bone of the Kindred
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 60 Duration: Permanent
This ritual enchants a weapon of bone or ivory so that it inflicts aggravated wounds in combat. The weapon must be soaked in a Blood Trait belonging to a Kindred other than the Caster. The weapon will also consume all blood that it touches.
Chain of the Blood Line
Created by: White Wolf Level: 5 Sect: Tremere
Casting time: Three days Duration: Permanent
At the end of the ritual, which must coincide with a new moon, the caster diablerizes a victim. All creatures Bonded to the victim are now considered to be Bonded to the caster.
Drawing on the Dying Spirit
Created by: Martin Xavier (martinx@cosmos2.phy.tufts.ed Level: 5 Sect: Tremere
Casting time: 120 Duration: Permanent
This ritual is cast during Diablerie, allowing the caster to obtain some of the victim's Disciplines. For each success on an Extended Static Mental Challenge against the victim's Physical Traits, the caster can obtain one level 1 or 2 Discipline in a category the victim has obtained at least two levels higher. Disciplines thus gained must be gained in order, but are then considered "in-clan" for the purchasing of higher levels. However, the caster then obtains a second Nature, that of the victim, which must be role-played.
Geas
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 90 Duration: Until completed
This ritual prepares a curse, which is then inflicted on a victim later. The caster must speak to the victim, telling him a command. The victim is allowed to spend a Willpower Trait to gain a Simple Test to negate the curse, but must win, not tie, the test. Once the curse is enacted, the victim must follow the request, which must be possible for the victim to accomplish, or be unable to sleep or heal for as long as he resists the Geas.
Nectar of the Bitter Rose
Created by: White Wolf Level: 5 Sect: Tremere
Casting time: 3 hours Duration: casting time
This ritual enchants a victim so that as many as five Diabolists may perform Diablerie on the target. Each Diabolist must perform a Simple Test against the victim. If the Diabolist wins or ties, the Diablerie is successful for him, but if he loses, he gains nothing from the ritual and may not benefit from the ritual in the future.
One Mind of the Covens
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 60 Duration: concentration
This ritual allows the Regent of a Chantry to speak to any or all other Regents on this plane, through a silver mirror. Any Regent targeted will be aware of the attempt at communication, but must have a silver mirror to communicate back. Only the Regent casting the ritual and the targeted Regents may see anything in the mirrors.
Raise the Dead
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 90 Duration: Indefinate
This ritual binds a previously summoned spirit to a fresh corpse, creating a zombie. The zombie continues to decay at a normal rate, and is two bids down for any action. The zombie may have Abilities from its life, though it may not use Disciplines or other magical powers. The animation ends when the zombie becomes too decomposed to stand. The spirit used in the ritual cannot belong to the corpse, and will probably be hostile once freed from its task.
Soul Leech
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 90 Duration: casting time
During this ritual, a captive subject is stabbed with a sacrificial knife, at which point his soul escapes his body. The caster may attempt a Simple Test to catch the soul, and may then eat it, gaining back any used Willpower, Physical, Social, or Mental Traits, up to as many as the victim possessed before death. The caster also gains any Blood Traits that the body held. The victim then crumbles to dust. Casting this ritual counts at Diablerie for the purposes of gaining Beast Traits.
Transfer Essence
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 90 Duration: Permanent
In this ritual, the casters transfers his soul into another body, retaining his own Willpower, Beast Traits, Mental Traits, Abilities, and Social Traits relating to manipulation or charisma, and gaining the new body's Physical and Appearance-related Social Traits. The caster must perform a Simple Test. If he wins or ties, the ritual succeeds, but if he fails, the caster crumbles to dust and dies. The body must be of a recently slain human, which then becomes a Kindred of the same clan and Generation as the caster.
Umbral Walk
Created by: Ian Turner (iant@wpine.com) Level: 5 Sect: Tremere
Casting time: 90 Duration: Until dawn
This ritual, which requires the sacrifice of a sentient creature, grants the caster the ability to instantly step into the Umbra once during the duration. Non-magical equipment is not transported, but the caster may step back into the physical plane at any time, ending the duration. Others may travel with the caster, but each requires an additional sacrifice.
Utter Seal
Created by: Deirdre Brooks Level: 5 Sect: Tremere
Casting time: 75 Duration: Permanent
This ritual completely seals a portal, container, or other object. The affected object may only be opened by the command word, which is specified by the caster.
Night of the Red Heart
Created by: White Wolf Level: 6 Sect: Tremere
Casting time: Special Duration: Instantaneous
This ritual is cast in two sessions; one at dusk, and one at dawn. If successful, the ritual causes the target to die, as if exposed to sunlight. The ritual requires three of the victim's Blood Traits, and requires two casters, though only one must be familiar with the ritual. If the second session is prevented, or if either caster not present for the second session, the ritual fails and the Blood Traits are destroyed without effect. The target becomes aware that his life is in danger and that he is the target of a ritual immediately after the first session is completed, but does not know who is performing the ritual.
Ritual Trigger
Created by: Deirdre Brooks Level: 6 Sect: Tremere
Casting time: 90 Duration: Indefinate
This ritual, when cast immediate after another ritual, delays the previous ritual until a certain set of conditions occur, which are specified by the caster. The delay may be Indefinate, but the trigger must take place within sight of the caster.
Sphere of Blasting
Created by: Robert Layer (LordRobert@hotmail.com) Level: 8 Sect: Tremere
Casting time: Special Duration: Special
This ritual enchants a metal wand with the ability to discharge lightning, as if the wielder had a weaker version of Call Lightning from the Path of Weather Control. Each lightning strike inflicts two aggravated wound levels. The ritual consists of one hour each night for a month, during which the caster feeds the wand a Blood Trait each session, and allows the wand to dry in the sunlight each day. At the end of the ritual, the wand must be struck with a lightning bolt, either with Call Lightning or with a lucky lightning strike from the sky. The wands thus enchanted has five charges for each month of the ritual, and becomes inert and useless when the last charge is expended.
Weapon of the Kindred Soul
Created by: Ian Turner (iant@wpine.com) Level: 9 Sect: Tremere
Casting time: 90 Duration: Permanent
This ritual enchants a weapon with the soul of a captive Kindred. The Kindred is destroyed in the process, but thereafter the wielder of the weapon may call upon the soul of the Kindred and use its Disciplines and Abilities. The weapon retains the memories of the Kindred, but the caster may create a new personality for the weapon. The process of the ritual is considered Diablerie for the purpose of gaining Beast Traits, but it is the weapon, not the caster, that gains black lines in its aura.
Invulnerable Weakness
Created by: White Wolf Level: 10 Sect: Tremere
Casting time: 1 year Duration: 10 years
At the end of this one-year ritual, a large diamond is allowed to absorb a day of sunlight. The caster then swallows the diamond, making himself invulnerable to sunlight and fire for the duration. The vampire may also remain awake during the day, requiring only half as much sleep as normal. Anyone who drinks from the caster gains these benefits for one hour per Blood Trait consumed.