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Sweet dreams
- 4 Underworld Dreams (the main damage dealer)
- 4 Wheel of fortunes (the main way to cycle through the deck)
- 4 Dark rituals (quick mana)
- 4 Black vices (alternative damage dealer)
- 4 Lotus petals (mana)
- 2 Mox diamonds (mana)
- 2 Mox emeralds (mana)
- 1 Mox ruby (mana)
- 1 mox Jet (mana)
- 1 Mox Pearl (mana)
- 1 mox saphire (mana)
- 2 Black lotus (mana)
- 1 Zuron's orb (used to sacrifice land to gain life and to get the land back into the deck)
- 2 Fast Bonds (quick mana source)
- 1 ancestral recall (card drawing)
- 2 time walks (extra turns)
- 1 time twister (another wheel)
- 1 feldon's cane (put cards back into your deck)
- 4 demonic tutors (to find what you need)
- 1 Regrowth (to get back the time twister)
- 3 badlands (mana)
- 3 volcanic Islands (mana)
- 3 bayou (mana)
- 3 underground sea (mana)
Go to explantion of the deck
Pendrellgeddon
- 2 Dissipates (counterspell)
- 4 Counterspell (Da a counterspell)
- 4 Hesitations (another counterspell)
- 3 Propagandas (to slow down creature hords)
- 4 Pendrell Mist (Mass creare removal and part of the lock)
- 4 Grinning totems (Just incase they got a card that you need)
- 2 Grindstone (the way to win)
- 2 Millstone (the other way to win)
- 2 Jester's Cap (just incase they might have the anoying little gaes's blessing)
- 4 Winter Orb (helps slow down creatures)
- 4 Disenchants (You know what these are for)
- 2 Mox Diamonds (artifact mana)
- 4 Marble Diamond (more artifact mana)
- 4 Armageddon (second part of the lock)
- 4 Gemstone mines (mana of every color, just incase your totems get something cool)
- 2 Undiscovered Paradise (mana of any color)
- 6 Islands (plain mana for counter spells)
- 4 Thalakos Lowlands (type 2 tundra)
- 4 Reflecting pools (mana of many colors)
Go to explanation of the deck
Djinn Deck
- 4 Mahamoti Djinn (fat creature)
- 4 Juggernaughts (four mana for a 5/3)
- 2 Sibilant Spirits (djinn wanna be)
- 4 Serendib efreet (Just straight cool)
- 4 Clones (for what ever)
- 4 Vesuvan Dopplelgangers (what a clone should do)
- 2 Helms of Awakening (lowers the cost of creatures)
- 1 Sapphire Medallion (lowers the cost of every blue spell)
- 4 Soul rings (mana!!!!)
- 4 Counterspells (to counter spells)
- 4 Arcane denials (more control)
- 4 High tide (man flare for you for one turn)
- 16 Islands (you have to have mana)
Go to explanation of the deck
Type 1 Sliver
- 2 Talon Slivers (to get first strike)
- 4 Muscle slivers (To get bigger)
- 2 Wing slivers (for flying)
- 4 Acidic Slivers (direct damage)
- 4 Hibernation Slivers (to protect the valuable ones)
- 4 Spined slivers (even bigger)
- 4 Victual Slivers (for life)
- 4 Cyrstalline slivers (to make them untargetable)
- 2 Sliver Queens (some one has to lead)
- 1 Mox Emerald (mana)
- 1 Mox Sapphire (mana)
- 1 Mox Ruby (mana)
- 1 Mox Jet (mana)
- 1 Mox Pearl (mana)
- 1 taiga (red and green)
- 1 Bayou (black and green)
- 1 Savannah (green and white)
- 1 tropical Island (blue and green)
- 3 Plateaus (red and white)
- 4 Tundras (white and blue)
- 4 Underground Seas (balck and blue)
- 4 Volcanic Island (red and blue)
- 3 Badlands (red and black)
- 3 Scrubland (white and black)
more decks
Go to explanation of the deck
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