TORG has been reborn in Corvallis Oregon.below is a note from jeff who 
 is running the game
     -Ron
 
 
         I have just started up a TORG campaign. My group played the game
 a lot when it was still being supported, but when WEG let the game slide,
 we decided to drop it. Now we are back!
         My players wanted to experience the actual invasion from the
 beginning, not something that was very possible in the original. So this
 campaign, which we are calling TORG Reboot, is an invasion of a different
 Earth by a different alliance of High Lords. We may cross it over into
 the classic TORG sometime in the future. I am running it by the seat of
 my pants as my school schedule allows, making up details as needed, but
 if the membership of this list is willing, I would like to discuss the
 various cosms that we have and how the war is developing in the Earth of
 1997.
         The invasion started on January 19, 1997 with the invasion of 16
 cosms. We only intend to keep about 8 of them, the others being thrown
 off by the massive possibility energy of Reboot Earth. We have played
 through the first four days of the invasion, and the players were
 instrumental in throwing off one cosm already. I wanted them to feel,
 right off the bat, that the world was very volatile and their actions
 could make a difference. We want to use as many of the real world events
 as we can to give the game verisimilitude.
         We have made a couple of changes in the overall theme, assuming
 that in a war of reality,  not everything will always work the same. Do
 you think that any of these violate the feel of TORG too much?
 
 Stormers arise in times of crisis, typically during Reality Storms, and
 have to make a committed decision in the process of transcendence. This
 decision is not necessarily a good versus evil one, especially if the
 character is not from a cosm with a morality world law. (In play, one
 character that transcended had to decide between saving a friend or
 defeating an enemy. But the friend was not necessarily in dire danger,
 and the enemy may have been able to kill them both if not stopped at that
 moment.)
    Stelae and triangle cosms are a common tool of invasion, but
 there are other ways to make territory yours. These may have other types
 of areas than Pure, Dominant, and Mixed.
 
         High Lords are not necessarily evil. They are obviously
 imperialistic, but they may be invading in the name of improving the lot
 of ignorant savages, spreading a religion, whatever. I would hesitate to
 call the mother of all imperialists, Queen Victoria, evil
 
   -Jeff Campbell
 
 below is information describing the realms we had invade.
 
 

 code letter	cosm	       start location	notes
 A	Gnomes of Zurich	swizerland	        conspiracy/ corporate
 B	Mu	                Pacific(hawaii)  	aquatic, Hawaii underwater city
 C	Paradise 	        Rio		        nior, magic , future axiomwash
 D	Whimsy	                onterio 	        Dudley doright, dick dastardly
 E	Dystopia	        Hong kong, singapore, bejing	metropolis, urban hopping
 F	Noctropola	        South Africa		fades in by night
 G	Holocost	        sidney australia	fated, ground zero stelae
 H	Toyland	                PNW (WA,OR)		toys gone Wrong 
 I	Facade	                Mexico City		subtle horror
 J	Botanica	        West africa		no metal/stone structures
 K	Cyberlon	        Near east	        Assyrians on hover-chariot
 L	Dinotopia	        India	                thunder lizards live again
 M	The real living land	west south amer., easter island	m/s	everything lives
 N	Anthroposlove	        mongolia/ siberia	insects
 O	pigs in space (wh40k)	england		        war hammer 40 K
 

more info

cosms: cosm information
coments: your coments
history : history in our game
main: main

R. Armstrong

armstrr@peak.org
Corvallis, OR

Jeff Campbell

campbej@peak.org
Corvallis, OR