Term | Definition |
2's- | A check pattern doubled. (16th's) |
3's- | A check pattern tripled. (16th triplets) |
4's- | A check pattern quadrupled. (32nd's) |
articulation- | To express the a note or music with more character. (accents, grace notes, etc...) |
at attention- | To be still and alert to what your instructors are saying; marching drumlines are often called to attention with a barked command such as "Set", "Attention", etc., so they will hear what they are about to be told. |
balance- | For a section not to over-power another section or the drumline not to over-power a section. |
book- | The musical score/drill writing for the season. |
cadence- | A short piece of work only involving the drumline that can be looped and marched to. |
Captain Head- | Head Instructor of the whole percussion section. |
check- | A basic pattern of a more difficult pattern. |
chops- | The physical ability level of a drummer. |
clean- | When a passage is technically correct, in the ensemble, and in unison. |
diddle- | Two 32nd played with one stick. |
dink | Smallest drum of a bass line. |
dirty- | The precise opposite of clean - incorrect playing, style, and/or interpretation; playing out of ensemble, ticking out of the unison. |
drool- | Pecking your drum at an inappropriate time. |
dut- | Chant used to keep time. |
dynamics- | The loudness/softness of the sound produced. |
execution- | The ability to make everything work at the proper time. |
gock- | A medium-high pitched sound made on a drum by hitting rim and head at the same time with the tip of the stick at the center of the drum head. |
grid- | To take a rudiment (flam, diddle, etc.) and place it on the first, second, third, and fourth beats of a sixteenth note over a series of measures. Can also be done over triplets. |
hack- | To play something stupid when you aren't supposed to be playing, caused by boredom and innate desire to hit your drum. |
hertah- | Two 32nd notes immediately followed by two 16th notes. |
intonation- | The pitch of each instrument. |
L/l- | Play with left hand. |
lick- | Any part of
a drum score, although usually concerning a solo or particularly difficult
passage. |
listen in- | To listen for the center snare's sound, thereby assuring that you are playing exactly like him/her. |
pad- | A practice pad. |
pang- | A gock played 6" away from rim. |
peck- | To improv on any percussive instrument when you get bored. |
phrasing- | The ability to make the correct transitions in the music. |
ping- | A gock played 3" away from rim. |
plates- | Marching cymbals |
pong- | see gock |
matched- | A grip where your hands look identical. |
R/r- | Play with right hand. |
set- | see at attention |
skangk- | A tenor note where you hit the lowest or second lowest pitched drum of the set of tenors, then immediately put your hand on the drum head to muffle the sound. |
slide- | Sliding one cymbal over another to get a open hi-hat sound. |
splits- | Bass drum passages that use more then one drum and sound like one instrument. |
style- | An original way of playing or interpretation. |
taps- | Unaccented notes in a pattern played at 3". |
technique- | The way in which the fundamentals of rudimental drumming are handled. (grip, fingers, heights, etc...) |
tick- | A pulsed roll, unclean flam-drag, or any other technical error that makes the song sound worse. |
tone quality- | Producing a sound that is pleasing to the ear. |
traditional- | A grip where your left stick has a 45 degree angle and your right is straight ahead. |
vertical- | Positioning cymbals upwards. |
visual- | Something the percussionist does to add a visual texture to a piece. (twirls, back-sticking, fake-sticking, drum to drum, etc...) |
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last
updated 4.16.00