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E2M1: The Installation

1 - Near the very beginning of the level, you come to a room with a barracade, the way leading to the gold key door, and the way leading to a huge room with lots of water and a bridge. Go to the bridge...and walk across the bridges half-way. Turn left, and hop in. As you sink, you'll notice a section where the celing is lower than the surface of the water. Swim to the far corner of the area with the low celing, and look up. You should see a tunnel leading up. Swim up it, and at the top will be a red armor. - SirGarland

2 - After you get the gold key, a door will open behind you, and one of those plasma-shooting fellows will be there. Jump into the water right under that opening, and follow the paths to a ramp. Climb the ramp, and you'll be in a secret area (this one's not too hard to find). - SirGarland

3 - Go back to the room where the gold key was. You'll notice 2 sets of bars on opposite sides of the room. One set (the set to your right if you're facing the back wall) has a small ledge at the top, and a small, hard to see staircase to it's side. Climb the tiny stairs (you'll probabky have to jump), and jump on the ledge. Then just walk through the wall. It's one of those fake walls. There's a +100 health inside if I remember correctly - SirGarland

4 - Go to where you get (or got) the silver key past the barrier. (The silver key is in a different area in the Beginner Level) From that room, go down the stairs, and you'll be in a room with a left path, a right path, and some water in the middle. Jump in the water...and swim until you reach a grate on the floor. Shoot or chop that grate (you'll most likely have to "look down" with the DELETE key), and go down in side it. At the bottom, you'll see a path leading somewhere else, and another grate. Hit the grate several times until you hear a door open (this opens secret 5), and the follow the path. You'll end up in a room with a few goodies and a teleporter. Don't leave yet... - SirGarland

5 - In room you got to in secret 4, there is another hidden room branching off the hidden room. If you hit the second grate a number of times, it should already be open. If you didn't, go back and hit it. You'll find some invincibility inside. - SirGarland

6 - This one is in the room with the huge steel cage with a bunch of boxes (?) inside. Hit the switch on one side of the cage, and it'll allow you to get to a little elevator. Don't take the elevator up yet...just walk right past it. You can shoot the wall to the left of you to reveal a room with a Quad Damage. - SirGarland

7 - This last one is in the huge cage. Once you are at the top, and you're walking around the top of the cage, there is a section with some bars that are farther apart, and you can squeeze through. Go to the bottom of the cage, and you'll find a yellow armor. - SirGarland

E2M2: The Ogre Citadel

1 - Near the very beginning, right after you decend the first staircase, jump into the river. Head to the left...and go into the little cave, and walk to the back wall. An elevator will take you up to a +100 health box. - SirGarland

2 - From where you got the +100 health box in secret 1, continue into the water. Exit the mini room you are in, and go to the left. Keep on going to the left...along that path...under the bridge...and into the mini room on the far wall. Go up the stairs to the grenade launcher. - SirGarland

3 - At the end of secret 2, you will come out of the secret room into a hallway. In this hallway...go a little to your right...and on the right wall will be a window...and you'll be able to see an Ogre across from you. Jump out this window, but stay close to the that you land on the bridge. Follow the bridge, get the armor, and keep going to the +100 health box - SirGarland

E2M3: The Crypt of Decay

1 - You know the very first bridge...the one with the armor and the fork with the two paths? Well, sidestep off of the bridge while facing the armor. Move forward, and under the bridge, you'll see an underwater hallway. Go through this hallyway till you reach a bigger room. Turn left and go in to the room with the arrows pointing to it's doorway. The continue on to the end of the room, and take the first right you see. You'll go up some stairs, out of the water, and into a secret. - SirGarland

2 - After you get the gold key, 3 doors will open (I think some enemies pop out as well) revealing 3 tiny rooms. Go into the one to your right, and shoot the back wall. It will open (duh). Go in, and pick up the +100 health box. If you jump into the water you'll notice two things. One, a yellow armor, and two, a barricade. Keep this in mind later. - SirGarland

3 - The very last intersection of the level has 2 leads to the regular exit, and another to a room with five boxes, 2 stacks of 2 boxes, and one in the middle. Go to the room with the boxes. On the ceiling will be a red switch. Shoot it, and a door will open above the middle box. Go through it, get the +100 health box...and hit the other switch. It will open that barricade from secret 2. Go back to that barricade, go through it, and up the ramp. You'll see a circle(ish) teleporter that will take you to this episode's secret level, The Underearth. - SirGarland

4 - At the room with the arched bridge that leads to the gold door, there is a zombie way over on a platform who snipes at you. If you aim a grenade really high you can nail him. When he dies, the wall will open immediately to the left of the gold door, revealing a passage to the zombie's platform and his goodies. - Branden Robinson

EXTRA - The Well of Wishes - After running through the hallway with spikes and across the bridge turn around and look to the right. There is a poorly lit ledge with a Quad damage. Jump to the ledge (easier if you jump more towards the right from the exit of the spike area. If you look really close, there is a tiny ledge you can follow. Follow it around until you see a little area that you can jump up into. There it a water pit you can jump into. Presto! You're into the well of wishes and DopeFish is there waiting for you. - David Fagerland

E2M7: Underearth (Secret Level)

1 - To the left of the gold door is a brick sticking out of the wall. Push it in, and you'll lower a near-by column to receive a Quad Damage - SirGarland

2 - After going through the gold key door, you will come upon a room that's basically a winding bridge over a slime pit. After getting across the bridge, look back across the slime pit and underneath, you will see a small opening that you can get through. Jump into the pit and go into the area. There you'll pick up the Bio-suit. As you're leaving the bio-suit alcove, you'll see 3 pillars. Just beyond the 3rd pillar is an area where you can dive down below the slime and get the Red-Armor. Comeback up and use the button on the wall to get out of the slime. - BraFish

EXTRA - Shoot all the gargoyle faces once. On the first shot, they bleed. Once they have all been shot, go back to the second niche in the long flashing corridor and shoot the wall. - It opens revealing a small room similar to the Dopefish on E2M3. It has Tim Willits's and his sister Theresa Chasar's initials inside, along with a Raven Symbol from the Raven Levels for Doom 2 that they made. - themok

E2M4: The Ebon Fortress

1- From the start, hop down and into the water, go right and go into the cave entrance on the left next to the grenade launcher. Go through the entrance and into the next room of water. Then take the entrance on the left and turn left immediately after you go through the entrance. You will see a platform with a set of steps in front of you and dragon windows to the right and left of you up high. Go straight until you hit a wall and turn left. Walk through the pasageway until you hit an elevator, take that up and go over the bridge to the next room, walk down the stairs and turn around to the left and go into the inlet next to the stairs. Shoot the wall and it will open to rockets and 200 life. - Matt McClure

2 - From that point, go up the stairs and to the right where there is a wooden floor that is slanted against the wall. Turn right and look to the wall ahead. There should be a wooden section that you will shoot. It will open and there is a tiny ledge along the wall to the left that will able u to get there. - Matt McClure

3 - In the room where you find the silver key, turn to the right when you get off the moving platform and go into the gap where there is toxic slime under you. Swim down and left there will be a secret area with red armor. - Matt McClure

4 - From the start go hop into the water and rub against the wall to the right of the island with the grenade launcher. You will start to sink into the secret area with Quake Damage and Yellow Armor. - Matt McClure

EXTRA - After pressing the button underneath the spiral staircase that lets you go up (and meet a meaty Shambler), go back out the Silver Door and look across one of the two windows on the left or right. There will be a button high up on the wall that you can shoot. Continue down the passageway to the right, and stay on the path. (You should pass an elevator that has opened to speed return from the begining on your way). At the end of the path there used to be a small opening with locked bars on the otherside. The passage and bars should now be open, and you can get the Quad Damage and other power-ups to attack the Shambler. - BraFish

E2M5: The Wizard's Manse

1 - Near the very beginning is a bridge with a rock column by it. Jump off the bridge and into the water...and swim around the rock column. You'll eventually see an opening. Swim inside it, and an elevator will take you to a secret area. - SirGarland

2 - After getting the gold key, turn back around go back the way you came. When you turn right, look to your right again and you will notice that the texture of the wall doesn't continue in one section. Shoot it to enter, and get the Armor AND the Quad Damage! - BraFish

E2M6: The Dismal Oubliette

1 - On the "second floor" of the tower by the gold key barrier, there's an intersection with 3 ways. If you're coming from the elevator, the path in front of you, and to your left will take you to switches. The path behind you will take you back to the elevator. To your right is a wall. Shoot the wall, and go inside. That's the secret. - SirGarland

2 - When you go into the room with water in front of two out post like snipering cages up above to the right and the left, soon as you get the bar open on the opening to the left after you have gone underwater and into the structure, go past where the bar was and hop into the water. Then go down and turn around under water. Head towards the wall and turn to see a Quake Power. -Matt McClure