"Which one of you claims to be craziest?Which one the
biggest loony?Who runs these card games?Who's the bull goose
loony here?"
-McMurphy,"One Flew Over The Cuckoo's Nest"

In each Kindred soul burns the corrupting breath of a ravenous Beast.The Beast scars each immortal diffrently, granting powers and weaknesses according to bloodline and ancestry.To those of Malkavian blood,the Beast has gifted wisdom,insight and madness.While the "weak-minded" erect barriers to protect their"sanity, Malkavians revel in the chaos of their reality. Scoffing at the pretty intrigues of Kindred the way an adult scoffs at a childs infatuation with toys, Malkavians manipulate others to alleviate their boredom. They beleive the insights they have distilled from madness prove that all other Kindred are insane. Malkavians have no clan ordinances or requirements. They pay no dues and sign no contracts. Malkavians have the privilege of running along the edge of the abyss,fiddling with the Devil and tempting fate and Kindred alike. Welcome to the greatest show on Earth.

ORGANIZATION
Hierarchy?Organiztion? A scant few of us admit that these concepts exist,but why bother?In the end,only chaos is interesting.

STEREOTYPES
GANGREL So close to the Beast,yet so far from wisdom

NOSFERATU These packrats hoard their scraps of gossip in their dirty sewers thinking these make them powerful.

TOREADOR Everything about their art reveals the meaninglessness of the universe.If they would only learn from their own art.

TREMERE Always be on your worst behavior for these pompous fools.

VENTRUE They are the most fun to play games with because they take everything so seriously.

BRUJAH So close to the Beast,yet so far from wisdom
DISCIPLINE
Auspex,Dominate,Obfuscate