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Places
Below is a list of the towns you can go to on certain planets.




Balamb - The center of the SeeD organization. This town has became a world-renowned tourist trap in most other aspects. There was a spaceport built there years back.

Galbadia - Another center for SeeD this city has, for the most part, been militaristic. Due to this militarism, a spaceport was built for easier access into space.

Southshore - Southshore is a small fishing village. The town itself isn't very rich but it isn't very poor either. There isn't even a very high population. A great vacationing spot, but also a hot place to learn many of the poison magics.

Trabia - A northern town. Always cold with snowy plains for as far as you can see. Desolate of much life, not much forest or plants. Very small town of native people. Garden established there due to the good lookout of the Promised Land. ShinRa has been trying to conquer for their own purposes.

Dollet - A huge city. It's an epicenter for trading and shopping. It has a very large army, which coincides with the Galbadian SeeD organization.

Fisherman's Horizon - A great fishing spot. Most people come here just for the beautiful scenery and good fishing.

Esthar - A major city of space flight. Has one of the biggest spaceports around.

Deling City - A political nation once tried to overpower Dollet however SeeD interfered. This city has been through much turmoil as it has gone through one to many mayors.

Winhill - A rather small village. ShinRa once wanted to put a Mako reactor there, but due to the heat from the residents of the town, the reactor was never completed.

Midgar – The center of ShinRa’s organization. This city is made up of two sections, the slums and the upper richer section. Has a spaceport located within the city.

Junon – A port town carved into the side of a cliff, it is also a major base of ShinRa’s. Has a big cannon located on top the city. It also doubles as a spaceport.

Cosmo Canyon- A town full of ideas and reason. The most spiritually connected town in the universe. Once guarded by a ancient race, the races population has dwindled to just one.

Timber - Many groups have started here. Different factions and associations. A pet shop industry has also started here. However recent events have devasted what is left of the town and it is wary of outsiders now.

Wutai – A old town, inhabited by ninjas. A place of mystery and trickery.

Nibelheim – A town surrounded by mountains. A mako reactor is located within these mountains. The old headquarters of ShinRa before they moved to Midgar.

Mideel - A town where you can see into the life stream of the planet. Surges in the lifestream are known to flare up from time to time.

Frog Forest - A forest lost in time. Man has not visited it in eons. Inhabited by only monsters and other animals.

Ryoko's Chocobo Ranch - A farm started by Ryoko. Mumbas held contribute to the care taking of the chocobos.





Mar Sara - A industrial city that provides most of Mars with the materials they need. A spaceport was built for better transportation. ShinRa many times have built reactors here to get more mako energy.

Phobos moon base - A base located on the moon of Mars. Due to the deceasing need for weapons of war, the base was disbanded and turned into a bustling city.

Ice Prison - A frozen prison located at the top of the planet. Once you get in, you will never escape or will die trying.

Char - A relatively small city, its population just exceeding 1,000 people. It is a big center of business for many of the universal companies. A spaceport was made for transportation to Earth.

North Corel - A town started as a coal mining village. It was soon bought by ShinRa who added a mako reactor. After a large fire, the once proud has turned into nothing more than a village of tents and ruins.

Chocobo Sage's House - The house of the Great Chocobo Sage. It is located high in the mountains on Mars. He usually has good information for you, if he can remember.





Jurai capital city - The capital of Jurai. The royal family of Jurai lives here and watches over planet. The new and great ruler magus rules over this city. It has Gp's As well as Sp's all over the planet. They have built a spaceport here.

Cactuar Island - A small village located in the middle of the ocean. It’s inhabited by cactuars.

Kanto - A town, where monster attacks have become more and more common. After a chemical explosion in a mako reactor set up by Space Patrol, monsters began appearing.

Space Patroller Outpost Omega - A space patrol outpost places on Jurai. It helps the local authorities keep peace on the planet, but also extend Space Patrol’s influence.

Kalm- A normal basic industrial town. Nothing important about this city.

Washu's Chocobo Ranch - A ranch run by Washu. It’s expanding its reaches and now looks more like a town than a ranch.





Space Station Alpha Centuri - A large space station, now reduced to a ball of mangled metal.

Space Patrol HQ - The base of operations for Space Patrol. This is the heart of Space Patrol and where the high executives give their orders. Their spaceport there is one of the biggest in the galaxy due to the constant moving of space ships.

Pirate Outpost - A secret post set up by pirates unknown to Space Patrol, or unnoticed. The grappler ship originated here as a attack ship. The spaceport here is filled with grappler ships.

Gold Saucer - A place of fun and entertainment. Many flock here to enjoy its games and sights. The owner has places a spaceport for easy access for the tourists.





Blue Capital - The capital of Blue Heaven, it is the center of operation of this bustling planet. Tourism is big here. Its spaceport is more a resort than an actual spaceport.

Outlaw Village - A town who don’t inhere to the laws set up by Space Patrol. Most here do as they wish.

Photon City - A city where the first Photon gun was created. Its industry is based purely for weaponry. It uses its spaceport to transport its weaponry to every planet.

Castor City - A city where the first Castor Gun was made. Now it produces all the ammunition needed for the many users of this gun utilizing its spaceport.

Redshon - A town located in the far southern region of Blue Heaven. It’s believed to be inhabited by the specie of REDXIII, although it can’t be confirmed because humans are not welcome in the town.





Voleur - A town based on your strength and your attitude. You attitude will keep you alive.

Mensonge - A town a little more civil than the other towns on the planet. A Space Patrol head quarters was set up here to help keep the peace. The spaceport here also promote industry.

Detester - A small town that keeps to itself. Not much is known about this town.

Furieux - This town has no intelligent population. It is all filled with idiots and delinquents. Good luck trying to find some useful information here.

Brimstone - A town names after the other all temperature and look to the town. The town is located near a hot spring so it is always burning hot there. The spaceport, owned by ShinRa, located there has a special encasing around it to keep it cool.




Mysidia - A town filled with magic users. One of the few towns left where everyone knows magic naturally and doesn’t have to be taught them. This town is pretty peaceful but will defend the crystal they have located in the sanctuary in the middle of the town.

Damcyan - A castle republic. Most of it was destroyed in a war long ago by the people of Baron on a conquest of the world. Now they are in the process of rebuilding.

Fabul - A fighting city. The greatest fighters assemble once a year here to have a martial arts contest. Also the best martial arts teacher lives here.

Toroian - A beautiful city. Its inhabitants are all women. The places is watched over by 8 Clerics.

Elban - A proud city of ninja. They specialize in nunchakus and other various ninja related weapons.

Baron - By far the most advanced city on the planet of Gaia. It once sought all the elemental crystals of the planet to conquer the planet. Those days have long past and now it is proud of its bustling spaceport.




Dyadan – This city among other things is noted for its great training facility. In under a week you can learn the way of the samurai and Martial arts and gain a level.

Melcaster – This place is known well for its spells, you may learn any level 2 spell in under 2 weeks and gain 2 levels when you train here. But watch out the local baryon will kick your ass if you don’t pay him homage.

OKarn- OKarn is the main kingdom of all Orcish kind within the planet Sakroth. Here thousands of these vile creatures live cooped up in one giant conglomerate called Tudzoul. Life here is very chaotic, yet simple in the eyes of an Orc. Most days pass by without major event's taking place, especially if you consider brutality, death and betrayal a common occurrence. 95% of everyone living here is of pure Orcish bloodline, thus making this area highly dangerous for anyone not of the Orcish race. Even the half-orc folk avoid dark pathways, yet stick around due to their expectancy amongst the community as a whole. Bar brawls, street fights, slavery and other acts of aggression are all common place here. If your not intimidating or at least have a high social standing in this city your presence here won't last long. Here the old antigen "survival of the fittest" takes on a whole new meaning. The most important thing to remember about the Orc's within this land, is that they are not nice. They kill for little or no reason. They rape whomever they please. They burn local villages to the ground, loot towns, smuggle illegal poisons into neighboring kingdoms and wage war at the drop of an axe. I will make any PC's lives hell here, because they are definitely not welcome. OKarn is also well known for its training facility but beware it his hard to train at this place with out dieing. You must train here for two weeks, but this is not like any normal training you go against the best Orcish warriors for the whole two weeks you must survive. But the reward is great, for you will come out a stronger man or woman. You Hp will go up by 500, your power by 300 and your speed by 200. You will also gain 2 levels.

Kaystvenier- Kaystvenier, home of the bold highlanders. This vast kingdom's countryside spans along the eastern coast of perhaps the most frequent warring zone in all Sakroth. A once peaceful land torn apart by the constant raiding of the savage Orcish warparties. The people of Kaystvenier never back down and have held this region for hundreds of years, slowly being abolished by the relentless Orcs. The land is lush and the lower valley offers great comforts to those strong enough to hold the fort. With the recent wars of Kaystvenier nearing an end. The people of this land have found new hope, making strong ties with the Minotaur League, who offer a strong military backing for nothing more than the sheer pleasure of striking down any Orc they see. This land is full of hard workers, people of great pride and endless folklore. The people who live here are proud of their heritage and always take offense to anyone poking fun at it. The political situation is another matter entirely. Leaders change all to often, councils are very disorganized and crime is at an all time high. A true leader is needed here more than anything, which sadly may never come.

Tempus City- Tempus City! A vast region of strange believes and even stranger people. Here the people are governed by a self derived leader named Adonagelm, Justifier of Tempus City. The basic government form being Autocracy or so everyone thinks. Adonagelm inherited the role of Justifier after killing his father off in the year 601 A.D. Adonagelm has no other siblings and remains unchallenged by any other dominant figure head for leadership of Tempus City.

The Lost island's of Fate

Island of endless battle- If you find yourself washed up on a beach in the far eastern reaches of Sakroth, it would be in your character's best interest if they just came ashore a gigantic island called "the Island of Endless Battle" to leave as quickly as possible. The island acquired this name, not only because of the endless skirmishes that take place amongst the natives who dwell on the island, but rather in reference to the creatures in which ravage the islanders and their tiny communities on a regular basis (All out feeding frenzies). The Island of Endless Battle could quite easily be Sakroth's most dangerous place to inhabit " just ask a local " if you can speak to them at all. Here hundreds of native warriors rage constant war with opposing tribes for power. Hundreds are killed each year, with only the strong surviving to rule over the weak. The island communities (tribes) are small in size, but house impressive numbers compared to other small Sakroth settlements. There are 5 major villages/tribes which reside on this island; Vistil, Soul, Kane, Crene and the City of Pirates. All of these have hundreds of inhabitants, but none so impressive as the City of Pirates. Here over 5,600 natives make their homes along with several hundred merchant sailors and pirates, while all the other tribes consist of not more than 3,000 members. Besides the main tribal communities there are around 300 smaller (some almost none existent) However, with all of these populaces combined, it increases the islands numbers 3 fold, for an estimated population of 48,000, most of which are savage barbarians, ruthless killers and chaotic maniacs. Now onto the beast, which plaque the islands furthest shores. You all know them as monsters, but the natives call them " Ush Magar Sume" meaning " Demons of Death". When the natives are NOT fighting each other, they prepare for the demons' next attack. Giant spears, pitfall traps and swinging logs are all but a few of the techniques the locals use to stop the Monsters' onslaught.

Temple of Kagar

Temple of lost Demons – This temple is hidden far in the land of Sakroth, and only for the demons with no other kind to travel to. For this temple holds all the secrets to every unique creature in the universe. Legend is also told of great gold stone that gives its holder great powers. Powers of vast speed and great power, but legend also states that three dragons and two elemental warriors guard it. So adventures be wary of this temple for it is complex and hard to transverse.

Tantamar

Sunblesyn

Rhudaur- Here nearly 17,000 people inhabit the streets and work day to day within the cities many large stone establishment's, including Sakroth's most illustrious Librium called "the great Librium of Anrok" named after a local sage who constructed it, some 600 years ago. Within this building almost any recorded history, legends or lore can be found and many Sakrothian scholars have traveled great distances to use this Librium's virtually unlimited facilities. The Librium is also a great place to train your mind. For if you study hard for two weeks here you will increase your knowledge faster and make your self more powerful by the moments. Your intelligence and self control will go up by 300 and you will learn any skill you are learn the day you leave no matter how much time you have left to learn on it.

Havensfurn

Kartoom

Ethingarnin

Minotaur League- The Minotaur League sits far off on the eastern borders of Sakroth, within a circlet of mountains called the Dech. Which is referred to by the Minotaurs as the "Inner Henge". Here over 9,000 Minotaurs inhabit this nearly impenetrable landscape. Very few passages lead into the Minotaur League's inner valley, but the few passageways that can be found, are all the Minotaur's require or want. They seek to involve themselves as little as possible with the rest of the planet, only making exceptions when potential armies or invaders threaten their homeland. Within the Inner Henge lies an ancient valley teaming with wildlife and natural formations. The entire valley rift stretches over twenty miles and descends slightly for over four miles until reaching the valley floor. Nearing the center of the valley, where the land begins to turn to clay and stone, the Minotaur's have constructed their grand city called the "City of Stone". This awesome fortification is made of solid stone and has been constructed in a fashion that uses the naturally growing fir trees to support the weight of the walls, which now exceed 50' in most areas. These walls are also never less than 15' thick. This entire complex spans nearly a mile in diameter and appears to be an almost perfect circle. Outside of these walls, live the more aggressively active Minotaurs and/or the clans which cannot afford the king's taxation's. These Minotaur respect this luxury and work very hard to earn the right to live within the comforts of the city. You can also find hundreds of Minotaur worker's outside the city, pounding away in the stone mines or cultivating land to make feeding pastures for their domestic animals. Far beyond the lower valley, the poorest Minotaur's work the salt mines. It's close to a full days journey getting to such places, so the worker's choose to make camp, rather than waist energy trudging back and forth. However, at weeks end...the blocks of salt are gathered up, put on sleds and dragged back to the city for use or trade.

Raven's Bluff – This city is located atop a mile high mountain, at the top of it is a great flat bluff with a great city. The people of this city can shape shift into might ravens not of normal size. And a great black gem sits at the top of their temple of warship. This temple was known for its training facility buried deep inside of the temple. The training facility is more like a labyrinth once you enter you cannot leave till you get to the center. This will take to months at least. But when you reach it there will be a great prize, but this prize can only be won if you defeat the great creature that protects it. But seeing as bones lay everywhere in this center of the giant Labyrinth this monster is not easy to beat. When you finish your training you gain 6 levels a plus 100 to intelligence for going through the Labyrinth. And if you beat the monster a special skill a one of kind skill that no one else can have unless they to beat this monster.

Mountain of Immortals

Wellington

Forest of legend

Sacranym

Fen River

Falls of Dunvegan

Tower Of Wisdom

Tower Of Xaan Sakroth

Tunnels Of Fah Carrak


Do to the location of this planet, and being so close to a binar star. It takes two days by hyper space to reach and double the time by any other speed. If you wish to try to get there in one day you have to fly between the two stars. You stand a 75% chance of damage to your ship, and a 50% chance of being destoryed do to the gravity distubances between the two stars.

Neo-Titan ( Capital City) - This city is still under contruction, but will soon be the greatest city ever seen on Arrosia. This is where all who wish to build there own city must come and get promission from Dracis to build. He will than give you an area to build in.

Ice Lake - This Giant Lake spans a 10 mile length, by a 100 mile depth. It is said that there is a great beast located deep benath its waters. Covered in Ice year round this Lake has yet to yeild anything other than a great site. Who will be strong enough to get to the Creature that Lay's beneath.





Below is a list of places you can go in space



Colony L-3 X18999 - Once the staging area for an attempted cou d'etat of Earth, this colony now lives in relative peace with the planets around it. Also, this is the only place left in the galaxy where you can learn to pilot an advanced mobile suit.