Ultima 7: Forge of Virtue by Origin Systems Reviewed by Adam Pletcher Requirements: o Ultima VII: The Black Gate o IBM 100% compatible 386/25 (BARE minimum) or higher o 2 megs of RAM (4+ recommended) o 2-3 more megs of HD space (bringing grand total to around 24 megs) o VGA compatible graphics adapter o MS-DOS 3.3 or above o SoundBlaster, Roland sound support NOTE: While FORGE contains the latest 3.4 update for ULTIMA VII, it apparently DOES NOT fix the now famous "vanishing key" bug. Amazing, huh? But fortunately there's another free-floating patch available through FTP sites (and from me, if you'd like it emailed to ya). :: PREMISE :: Claiming to be the gaming industry's first "add-in" game, FORGE OF VIRTUE allows players to expand the ULTIMA VII Britannian world to reach new lands and wonders. Being able to jump in and out from the regular Black Gate plotline into the new plots of Forge offers new challenges for those wanting a break from chasing Elizabeth and Abraham all over creation. The story is this: the ancient Isle of Fire, long since lost beneath the waves, mysteriously reappearing after a series of earthquakes. The ever-present Lord British informs you that the Isle of Fire was initially the home of the three principle Shrines of Love, Courage, and Truth, created solely for the Avatar's further enlightenment in the ways of Virtue. He explains that the Isle sank into the sea soon after the Shrines' completion, and was presumed lost. Until now. A great magical force has raised the Isle of Fire from its grave... and guess who gets to investigate? :: GAME PLAY :: After boarding a ship bound for the mystical Isle, you soon discover the Castle of Fire where you banished Exodus ages ago (Ultima III for those interested), and a slightly loony mage that apparently summoned the Isle up from the depths. While the mage's motives remain suspicious at best, you are soon confronted with the three Tests of Virtue. The tests range in difficulty from very easy to very difficult, and are said to be designed to further boost your characters' abilities before the much awaited ULTIMA VII: PART 2, due sometime near year's end. Midway through your quests in the three Tests, you are given the opportunity to forge the great Shadesword (also known as the Blackrock sword, greatly hinted at in other areas corners of the land). This sword is beyond any other magic item in the game (yes, even that damned Hoe!), and gives the Avatar unmatched powers. Of course, it isn't all roses... without offering up too many spoilers, I'll just say the end result is somewhat reminiscent of Michael Moorcock's ever-doomed Elric and his ego-sword Stormbringer. :: SIGHTS & SOUNDS :: FORGE OF VIRTUE offers a few new bells and whistles for those of you wanting something new in the land, but is mostly more of the same. While I kept hoping the Guardian would take interest and make a few new digitized comments, I remained disappointed with the lack of new effects and sounds. Even at the game's climax, we are offered nothing resembling the breathtaking cinematic sequence at the culmination of the Black Gate plotline. Strangely enough, neither did I see any vague appearance of the two preview scenes Origin gave us for Game Bytes #4...hmmm. :: SUMMARY :: While I was slightly disappointed with FORGE OF VIRTUE's brevity and lack of new whiz-bangs, it serves its purpose. It's $20-$25 retail price may seem a few buckazoids high for some, but for others, it's a welcome stepping stone on the way to what's bound to be bigger and better things from Origin. FORGE OF VIRTUE's overall rating: >> 3 << out of 5 This review is Copyright (C) 1992 by Adam Pletcher. All rights reserved.