Advanced Martial Arts
Rules For The Trinalia Campaign
By Alan D. Kohler
Associated Method by Style
Pummeling Strike
Wrestling Throw, Lock
Martial Arts A Strike, Vital
Martial Arts B Kick, Move
Martial Arts C Lock, Throw, Push
Martial Arts D Block, Lock
All Mental / Physical Training
Special Maneuvers:
 
Principal Method: Block
1. Martial Block
2. Multiple Block
3. Grappling Block
4. Missile Deflection
Principal Method: Push
1. Concentrated Push
2. Sticking Touch
3. Deflection
Principal Method: Weapon
1. Weapon Kata
2. Weapon Breaker
3. Throwing Mastery
4. Steel Cloth
Principal Method: Kick
1. Circle Kick
2. Flying Kick
3. Backward Kick
4. Double Kick
Principal Method: Strike
1. Iron Fist
2. Crushing Blow
3. Eagle Claw
Principal Method: Slash
1. Blind
2. Vein
3. Lightning Stroke
4. Artery
Principal Method: Lock
1. Choke Hold
2. Incapacitator
3. Immobilizing
4. Crushing Drop
Principal Method: Throw
1. Fall
2. Instant Stand
3. Hurl
4. Great Throw
Principal Method: Blunt
1. Heavy Blow
2. Limb Paralysis
3. Stunning Blow
4. Great Blow
Principal Method: Move
1. Feint
2. Prone Fighting
3. Immovability
4. Leap
5. Speed
6. Slow Resistance
Principal Method: Vital Area
1. Pain Touch
2. Stunning Touch
3. Paralyzing Touch
4. Distance Death
Mental and Physical Training
1. Meditation
2. All-Around Sight
3. Mental Resistance
4. Blind-fighting
5. Iron Skin
Principal Method: Block
  Principal Method: Kick
  Principal Method: Lock Principal Method: Movement
  Principal Method: Push Principal Method: Strike
  Principal Method: Throw Principal Method: Vital Area Principal Method: Weapon Principal Method: Slash Principal Method: Blunt Mental and Physical Training Matrial Arts Styles Martial Arts Styles of Trinalia
Style name
(and inspiration)
Bases Maneuvers Weapons
Black Snake
(Taijutsu)
Martial Arts B,
Martial Arts D
Block 1,3,4
Kick 1,3
Lock 1,2
Move 1,2,4
Strike 1
Throw 1,2,3
Mental 1,2,4
Vital 2
Short Blades,
Chain Weapons,
Rope Weapons
Butterfly
(Wing Chun + Jujutsu)
Martial Arts A,
Martial Arts C
Lock 1,2,3
Throw 1,2,3,4
Move 1,3,5
Strike 1,2
Vital 1,2
Mental 1,2,3
Block 3
Fencing Blades,
Medium Blades
Coiled Dragon
(Karate, Kenpo)
Martial Arts A,
Martial Arts D
Strike 1,2,3
Kick 1,2
Block 1,2,3
Move 1,5
Mental 1,5
Lock 1,3
Oriental Blades,
Medium Blades
Dark Banner
(Pentjak Silat)
Martial Arts B,
Martial Arts C
Kick 1,2,3,4
Lock 1,4
Block 1,3
Throw 1,2,3,4
Move 1,2,4
Mental 4
Medium Blades,
Whip
Drakkarian
Wrestling
(Sumai)
Wrestling,
Martial Arts C
Push 1,2,3
Throw 1,3,4
Lock 2,4
Block 3
Move 3
Strike 1,2
None
Emerald
Shadow
Martial Arts B,
Martial Arts D
Kick 1,2,4
Block 1,2,3,4
Lock 1,2,3
Move 3,4,6
Mental 1,3,4
Staff,
Short Blades,
Medium Blades
Mintaran
Wrestling
(Pankration)
Boxing,
Wrestling
Strike 1,2
Lock 1,2,4
Throw 1,2,3
Move 1,3
Mental 5
Cestus
Twin Talons
(Escrima)
Weapons*,
Martial Arts C
Lock 1,2,3
Block 1,3
Move 2,5
Push 2
Throw 1,3
Weapon 1,3
Slash 2,3
Mental 2,3,4
Clubs,
Short Blades
Springing Legs
(Thai kickboxing,
Tae Kwon Do)
Martial Arts A,
Martial Arts B
Kick 1,2,3,4
Move 1,4,5
Strike 1,2,3
Throw 2,3
Block 1,2,4
Mental 1,5
Medium Swords,
Staves,
Clubs
Steel Serpent
(Akijutsu)
Martial Arts C,
Martial Arts D
Lock 1,2,3
Block 1,2,3,4
Movement 1,3
Throw 1,2,3,4
Mental 1,2,3
Weapon 1,2
Staves,
Fencing Blades,
Medium Blades,
Oriental Blades
Vieled Fist
(Kobojustu)
Weapons*,
Martial Arts D
Weapon 2,3,4
Block 2,3,4
Blunt 1,2,3,4
Move 1
Strike 1
Mental 1,2,3
Staves,
Martial Arts Weapons
White Flower
(Hwarang do)
Martial Arts A,
Martial Arts C
Block 1,2,3
Lock 1,2,3
Vital 1,2,3
Mental 1,2,4
Push 1,2,3
Throw 1,3
Kick 1
Strike 1
Medium Blades,
Clubs,
Polearms,
Staff.
* - The proficiency is the weapon groups must be pursued and all available maneuvers taken prior to taking the martial arts base.