WPC #;%Kd ɴd.[Cߴݝoec$N VN*- /Y,g8$Ac#sӤV=^? lII.IU)x`d/  &(( 둱J(s͊ %WtrngRZo):vE~[:Pʐ$ǘ$81޻ Э includedinthismartialartsystem.SuchfeatsareconsideredtobefeatsofChiMasteryand @ arehandledunderthoserules.Ifyouareadaptingtheserulesforyourowncampaign,butarenotusingmyChiMasteryrules,you  C maywanttoaddthesetypeofmaneuversbackintothesystem. D Thosefamiliarwith_OA_Ԁbutnotthe_CNHB_willnotethatanewmethodhasbeenadded:block.Thegrapplingblockmaneuverhasreplacedtheformerlockingblockmaneuverofthelockmethod,andmissiledeflectionhasbeenmovedthereaswell.Afewnewmaneuvershavebeenaddedtoroundoutsomeofthemethods.Alsoaddedaretheslashandbluntstyles,firstdescribedinaDragonarticlebyRudy_Thauberger_.o4 aXXo4TheAvailabilityofMartial "Q Arts#o4XX妰## ao4# #R  D ThoughmartialartsexistinTrinaliaaspotent,effectivecombatmethodologies,theytakeasubstantialamountoftrainingatthehandsofanexperiencedmaster.Thismakesmartialartsrareandvaluabletechnique. D Accordingly,playercharacterscannotbuymartialartsabilitieswithoutspecialdispensationfromtheDM.Characterswhoshouldbeallowedtofreelypurchasemartialartsabilitiesare:L  Di# L  3    3n2D3  0 D   Membersofpriesthoods(ormonkorders) (,x'] withtheunarmedcombatability. 3n݌ D(#D(# Ќ    3    32D3  0 D   Thosefromorientalcultures.Inthe -)_D(#D(# Trinaliacampaign,thisisthelandof_Khitan_Ԁandsomeislandsoffof_Escandaron_. 3݌  Ќ    3    32D3  0    Thosefromotherculturesthanemphasize : unarmedcombatprowess.ThisincludestheDragonLords,GuildCity,andsimilarcultures. 3,݌  Ќ    3    3C2D3  0    Thosewithkitsthatspecificallyemphasize N  unarmedcombatormartialartsabilities,suchas_genin_,_budoka_,DynasticKnights,DragonKnights,andpugilists. 3Cn݌  Ќ    IfthePCdoesnotfallintooneoftheabovecategories,theycannotpurchasemartialartsabilitiesunlesstheyseektutelageunderamasterskilledintheartsthattheywithtopurchase.o4 a o4BasisStyles,Complete   Styles,andBuyingManeuvers.#o4 ## ao4# M   TheCombat&Tacticsbooklistsseveralunarmedcombatmethodsthatacharactercangainincreasingproficiencyin.Themethodsarelistedas:L  Dii L  3    3u2D3  0    Pummeling 3u݌-} Ќ    3    322D3  0    Wrestling 32]݌B Ќ    3    32D3  0    MartialArtsA 3݌ Ќ    3    32D3  0    MartialArtsB 3݌| Ќ    3    3s 2D3  0    MartialArtsC 3s ݌A Ќ    3    35!2D3  0    MartialArtsD 35!`!݌V Ќ    Inthisdocument,thesestylesarecalledbasisstylesormerelybases.    Asyoumayrecall,martialartsinthe_CNHB_and_OA_arebasicallydefinedbytwo j! majorfactors:whetherthestyleishard,soft,or /" hard/soft,andwhattheprimaryemphasisof  # thestylewas,e.g.,strikes,kicks,throws,pushes,etc.  Byconsultingatableandaddingnumbers,thisgaveyoutheattacks,damage,andarmorclassbonusgrantedbythestyle.  UnderC&T,thesefunctionshavebeensubsumedbythebasisstyles.StyleD,forexample,givesanarmorclassbonus.StyleAaddsadditionaldamagetopunches.  Undertheserules,anyofthevariousschoolsofmartialartsastheyweredescribedunder_OA_Ԁ!orinreallife!arecalledcomplete )0%/ styles.ThusKarate,Taekwondo,andJujitsu *%0 wouldallbecompletestyles. j+&1   Acompletestyleisformedofonetothreebasisstylesandanumberofavailable ,D(3 maneuverforthatstyle.Eachbasisstylehason - )4 ormoreassociatedmethods. 4  D Whenacharacterlearnsamartialartfromacapableteacher,themustfirstpurchaseoneofitsbasisstyles.Ifyouspendoneadditional O7 characterpointonabasisstyle,youthenare 8 allowedtopurchasemaneuversintheassociatedmethodsofthatbasisstyleupto N : (roundup)ofthemethodshighestlevelmaneuver. D Onceyouhavedonesoforallofthebasis  = stylesassociatedwithacompletestyleyoumay b > purchaseanyofitsmaneuvers.Notethatacompletestylemayhavemaneuversthatfall  < @ outsideoftheassociatedmethodsofitsbasis  A styles,butthestudentcannotpurchaseany v B suchmaneuversuntiltheyhavespenttherequiredamountofpointsforallofthebasisstyles,andmayneverhavemorethanasmanymaneuversoutsideoftheassociated  F methodsofthebasisstylesforthatartthan OG thosethatarepartoftheassociatedmethods. D Theassociatedmethodsforthevariousbasesareasfollows: Xտ X a AssociatedMethodbyStyle # a X Xտ:,# (xL *Wddd Xdd Xdd X(#(#,dd ,dd +   bM Pummeling  vN Strike  vO Wrestling  P Throw,Lock  Q MartialArtsA  (xR Strike,Vital  (xS MartialArtsB  T Kick,Move  U MartialArtsC  *V Lock,Throw,Push  *W MartialArtsD  3X Block,Lock  3Y All   Z Mental/PhysicalTraining Q!\   D Afinalrestrictionofbuyingmaneuversarethatyoumusthavetwoofagivenlevelofmaneuverbeforeyoucanbuymaneuversofthenexthigherlevel,andcannothavemoremaneuversofagivenlevelthanofthepreviouslevel. D _DMs_Ԁshouldwriteuptheirmartialartswiththisconventioninmind.However,iftheDMfindsthatthisrestrictiondoesnotallowaconcepttocometolifeoracertainrealmartialarttobeaccuratelyrecreated,anexceptiontothisruleisjustified.However,suchexceptionsshouldberecordedinwritingwiththemartialartdescriptiontoavoidanyconfusion. -!)k 0   Example:_Kadrie_Ԁisfighterandamemberofthe  _Bloodguard_Ԁwhoistrainedinthemartialart WhiteFlower.ThiscomprehensivearthasMartialArtsAandMartialArtsCasbases.Thisarthasthesemaneuvers:      Lock1,2,3    Block1,2,3    Vital1,2,3    Mental1,2,4    Push1,2    Throw1,3    Kick1    Strike1    0  _Kadrie_Ԁstartslearningthisartbyspending2pointstotakeproficiencyinthebasisstyleMartialArtsA._Kadrie_ԀcannotyetpurchaseanymaneuverssinceshehasnotyetexpendedtheextracharacterpointintolearningMartialArtsAaspartofWhiteFlower.  0  Once_Kadrie_ԀexpendstheextraCP,shehasaccesstotheVital1and2,mental1and2,andStrike1,sincetheseareallthemaneuversthatare(roundedup)orlessofthehighestlevelmaneuversintheassociatedmethodsforthebaseMartialArtA.However,ifshewantstolearnVital2,shewillhavetolearn2level1maneuversfirst.  0  Once_Kadrie_Ԁexpends3_CPs_ԀtolearnMartialArtsCinthecontextofWhiteFlower,shewillhavelearnedallofthebases.Thereforeshehasaccesstoallofthemaneuvers,butmustabidebythelevelrestrictions.d $ o4 a o4WeaponManeuversand !>& methods#o4 8## ao48#  #Z'   Inadditiontothevarietyofweaponunarmedfightingstylethatexists,the_OA_ $; ) introducedweaponbasedstylesandmaneuvers.IftheDMdesirestoincludethesemaneuvers,theyfollowmostofthebasicrulesthatunarmedmaneuversdo.However,thereareafewexceptions. D Thereare3methodsassociatedwithweaponbasedmartialarts:weapon,blunt,and N / sharp.  c0  D Inthiscase,the basisstyleisconsideredtheproficiencyintheweaponsofthestyle.Oncethecharacterhasspendsanadditionalpointtowardstheweaponproficiencyassociatedwithastyle,hemaylearnmaneuversuptohalfofthehighestlevelavailableintheweaponmethodandthemethodassociatedwiththetypeofweaponbluntorsharp. D Thebluntandsharpstylesareopportunitymaneuvers.Insteadofsimplyannouncingwhentheyareused,themaneuvermaybeusediftheyexceedtheattackrollbyacertainamount. D Thisamountisequalto4,plusthelevelofthemaneuver.Iftherequiredrollisreceived,theplayermanydeclarethatthecharacterisusinganymaneuvera aoftheeligiblelevelthat =B thecharacterpossesses.Forexample,ifacharacterhitsby6points,theplayermaydeclarethataleveloneorlevel2maneuverisbeingperformedifthecharacterknowstheappropriatemaneuver. D Ifthecharacterisalsoeligibleforacriticaleffect,theplayermustchosewhethertoperformthemaneuverortorollonthecriticalhitchart.Thisdecisionmustbemadebeforethecriticalrollismade.Xտ Xa# Xտ X XXտm>#XX X XտSpecialManeuvers# Xտ XXX妣@#Xտ X X Xտ#a XXտa@# )!yN  D Specialmaneuversarepurchasedundertheguidelinesdiscussedpreviously.Theycostabaseof2_CPs_,plus1CPper2fulllevelsofthemaneuver. h$R (X(# aa@#  Xտ X aSpecialManeuvers# a X XտoB# : u&!R .UUXUUXUU(#(#.PrincipalMethod:Block1.MartialBlock2.MultipleBlock3.GrapplingBlock4.MissileDeflection 8+&X PrincipalMethod:Kick1.CircleKick2.FlyingKick3.BackwardKick4.DoubleKick 8+&] PrincipalMethod:Lock1.ChokeHold2._Incapacitator_3.Immobilizing4.CrushingDrop s*%a .UUXUUXUUG G .  ,(a .UUXUUXUU(#(#.PrincipalMethod:Move1.Feint2.ProneFighting3.Immovability4.Leap5.Speed6.SlowResistancePrincipalMethod:Push1.ConcentratedPush2.StickingTouch3.DeflectionPrincipalMethod:Strike1.IronFist2.CrushingBlow3.EagleClaw   PrincipalMethod:Throw1.Fall2.InstantStand3.Hurl4.GreatThrowPrincipalMethod:VitalArea1.PainTouch2.StunningTouch3.ParalyzingTouch4.DistanceDeathPrincipalMethod:Weapon1.WeaponKata2.WeaponBreaker3.ThrowingMastery4.SteelCloth  $ PrincipalMethod:Slash1.Blind2.Vein3.LightningStroke4.ArteryPrincipalMethod:Blunt1.HeavyBlow2.LimbParalysis3.StunningBlow4.GreatBlowMentalandPhysicalTraining1.Meditation2.All-AroundSight3.MentalResistance4.Blindfighting5.IronSkin  6 ;(#(#UUXUUXUU G D; Xտ X a (X(#(#(PrincipalMethod:Block # a X XտH# d6  MartialBlock: Thismaneuverallowsthe 8 martialartisttoblockanincomingarmedattackwithnopenaltytotheroll.WhentheAttackRollFails:Theincomingattackhits. MultipleBlock: Theamoreadvancedformof a> thebasicblock.Itrequiresthatthecharacterexpendtwooftheiravailableattacks.Duringtheround,themartialartistisallowedasingleblockrollagainstanyincoming_attack,as_Ԁlongassheisawareoftheattack.Shemustmakeaseparateattackrollagainsteachattack.WhentheAttackRollFails:Iftheattackbeingblockedisanarmedornaturalweaponattack,theblowautomaticallyhits.WeaponsAllowed:Any.Thiscanbeusedwiththenormalarmedblockmaneuverorthemartialblockspecial_manuever_. b$K  GrapplingBlock: Withthisadvanced % WeaponsAllowed:chainweapons,rope ' w@ weapons,lashweapons,staves,bladedpoles(usingshaft),polespears(usingshaft),andspears(usingshaft)tightgroups.  Xտ X aPrincipalMethod:Movement# a X Xտ7o# P E  Thismethodrequirestrainingtocontroland : F positionthemartialartist'sownbody"posture,stance,andreflexes.Fromthismethod,studentslearntheimportanceofspeed,suddenchangesofdirection,andfootwork.Itisseldomveryoffensive,butwhencombinedwithotherstylescreatesadangerousanddeadlyfighter. Feint: Themartialartistbeginsanattackinone 'O directionandatthelastmomentchangesittoanotherdirection.Orhebeginsanattackbutdoesnotfollowthrough,inordertodrawhisopponentoffbalanceormaketheopponentcommittoafutiledefense.Themartialartistmakesaregularattackbutaddsthefeint,whichcostsanextraattackandgiveshima+3tohit.Ifthedefenderdeclaresablockagainstthefeint,theattackusedtomaketheblockislost.WhentheAttackRollFails:Themartialartist's "(\ attackdoesnothit,buthesuffersnootherilleffects.WeaponsAllowed:Any. %& extraordinaryfeatsofspringingandleapingbyvirtueofrigorousphysicaltraining.Atthecostofahalfmoveoranattack,thecharactercanspringintotheair,upto5feethighand10feetinanydirection,andfaceanywayuponlanding.Ifthecharacterhasa10footrunningstart,hecandoublethespringingdistance.Thecharactercanspendadditional_CPs_Ԁintothisability.ForeachadditionalCPspent,thecharactercanaddonefootofheightand2feetofdistancetothedistanceachieved. y-(5 Uponlanding,thecharactermustmakeadexterity/balancecheckorfalldown.Normalmeasuresmustbetakentostandupagain.WeaponsAllowed:Thecharactercancarryany 9 weaponwhenusingtheleapmaneuver. Speed: Themartialartisthasdeveloped  c< lightning-fastreflexesandpowerfulmuscles.Thecharactergainsanadditional3"movementandanadditionalattackeveryotherround.WeaponsAllowed:Any.  < A  SlowResistance: Havingdevelopedhisbody v C anddisciplinedhismind,themartialartistisautomaticallyimmunetosloweffects.Thisconditionisineffectallthetime;itdoesnothavetobeactivatedlikeacombatmaneuver.  Xտ X aPrincipalMethod:Push# a X Xտ# dI  Pushingisasoftformofcombat,relyingonthe NJ character'sunderstandingoftheforcesofmotion.Manypushingtechniquesturntheopponent'sownforceagainsthim,deflectinghisattack,throwinghimoffbalance,orknockinghimbackwardwithasingletouch.Learningthisarttakesgreatmentaldisciplinebutdoesnotrequiregreatstrength. ConcentratedPush: Thecharacterfocuseshis ;S innerenergyintohishands,givinggreatresultsevenfromagentlepush.Onasuccessfulattackroll,theopponentisknockedback1footperlevelofthemartialartist.Ifthedistanceisgreaterthan3feet,theopponentmustmakeasuccessfulsavingthrowvs.paralyzationtoremainonhisfeet.Iftheopponenthitsasolidobject,hesuffersdamageasatakedownlock "c[ (seeC&Tpage89),orafallofthesamedistance.Thosewhoknowtheimmovabilitymaneuvercanresistbeingknockedback.    WhentheAttackRollFails:Fortheremainderof %& automaticallystruckbytheincomingattack.  Xտ X aPrincipalMethod:Strike# a X Xտ# =$) IronFist: Throughvarioustoughening % weapons,lashweapons,staves,bladedpoles(usingshaft),polespears(usingshaft),andspears(usingshaft)tightgroups. Xտ X a PrincipalMethod:VitalArea # a X Xտg# v C Thismethodreliesonablowforeffect,muchlikeastrikeorkick.However,thestrengthoftheblowisnotasimportantasthelocationwhereitlands.Thevitalareamethodteachesthemartialartistwhereandhowtostrikeattheweakspotsonhisopponent.Becausethetrainingrequiresaknowlecofanatomy,thespecialmaneuverslistedcanonlybeusedagainstonlyhumanandhumanoidopponents,unlessthepractitionerhassageknowledgerelatedtotheanatomyofacategoryofmonstersthatthevictimbelongsto. PainTouch: Simplybepressinghisfingers &vR againstspecificpointsofthebody,themartialartistcancausegreatpaininanopponent.Thisisdoneinplaceofanormalattack.Thetouchcausesnodamage,butiftheattackrollissuccessful,theopponentmustmakeasaveversusparalyzation.Ifthesavefails,thevictimexperiencesintensepainThevictim_sufters_Ԁapenaltytoattackrollsanda+2penaltytoAC.Theeffectlastsfor1d3rounds.WhentheAttackRollFails:Thereisnoaverse #] effectontheopponent,andtheattacksuffersnoilleffects.WeaponsAllowed:Clubbingweaponsgroup. &"a  StunningTouch: Withalightslapofthe ;(#c fingersinthecorrectplace,themartialartistcanstunanddazeheropponent.Thiscanbedoneinplaceofanormalattackandcausesnodamage.Theattackermustmakeanormattackroll.Iftheattackissuccessful,theopponentis -(j allowedasavingthrowvs.paralyzation.Anopponentwhofailstosavestunnedfor1d4rounds,unabletotakeanaction.WhentheAttackRollFails:Noadverseeffect.  WeaponsAllowed:Clubbingweaponstight  group. ParalyzingTouch: Byplacingpressureon  ( nervejunctions,themartialartistcanparalyzeheropponent,leavinghimunabletomovefor2d4rounds.Thecharactermusmakeanormalattackroll,buttheattackdoenootherdamage.Theopponentisallowedsavingthrowvs.paralyzationata2penalty.WhentheAttackRollFails:Noadverseeffect. P  WeaponsAllowed:Clubbingweaponstight   group.  Xտ X aPrincipalMethod:Weapon# a X Xտ#  ) Themartialartsoftenincludetraininginanumberofstandardandunusualweapons.Themaneuversdescribedbelowcanbeappliedonlywhenusingweapons.Theyareexclusivetopractitionersofthemartialarts. WeaponKata: Thismaneuverallowsamartial a artisttogettheadvantagesassociatedwithanunarmedcombatstylewhenarmed.Allofthebenefitsassociatedwithagivenmartialartsweapons(asperpage96oftheC&T)applywhenusingthekata.Whenthismaneuveristaken,aweaponmustbechosen,dictatedbythemartialart.ForoneadditionalCP,themartialartistmaytakethekatawithatightgroupviceasingleweapon.Thismaneuvermaybetakenmultipletimeswithdifferentgroups.Whatweaponsareavailableforthismaneuveraredictatedbythemartialart. WeaponBreaker: Justasmartialartsweapons &", aredesignedtocatchanddeflecttheweaponsofothers,theycanalsobreakingthem.Thebreakingactionisaswiftblowortwistwiththeweapon.Themartialartistmustbewieldingamartialartsweaponandcanusethismaneuveronlyagainstmeleeweapons.Thecharactermustmakeanormalattackroll.Iftherollissuccessful,theopponent'sweapon -(5 mustsavevs.crushingbloworbeshattered(magicalweaponsareunharmed).Thismaneuverdoesnodamagetolivingcreaturesormonsters.WhentheAttackRollFails:Theweaponis : unharmed.WeaponsAllowed:Anymeleeweapon.  (=  ThrowingMastery: Thisdemandingskill b ? enablesthecharactertothrowaweaponnotnormallyconsideredamissileweapon.Theweaponsthatmaybethrownwiththisskillare:fang,_jitte_,_jo_Ԁstick,_kiseru_,_nunchaku_,_sai_,_siangkam_,and_tonfa_.Combinedwiththeweaponkatamaneuver,otherweaponsmaybethrowninthismannersuchasstavesorswords.TheDMisthefinalarbiterastowhichweaponsareeligible.Allsuchweaponshavethesamerangeasathrowndagger.Theweapondoesnormaldamagewhenitstrikes. SteelCloth: Withthismaneuver,themartial cL artistneedneverbewithoutaweapon.Ifthecharacterhasa610footpieceofcloth,shecanwhirlitandsnapittight,keepingitinconstantmotionandgivingittherigidityofaspear.Theclothistreatedasaspear.Thecloth'slengthdetermineswhattypeof S spearitis.Ifitis68feet,itisanormalspear;above8feet,itisalongspear.Notethatthesteelclothcannotbethrown.Theinstantitleavestheattacker'shands,itbecomesanormalpieceofcloth.Thismaneuverisautomaticallysuccessful.Themartialartistdoesnotneedtomakeanysortofrolltoturnaclothintoaweapon.WeaponsAllowed:One610footlengthof =$^ cloth,orropeweaponstightgroup. Xտ X a PrincipalMethod:Slash # a X Xտ# &!a Slashmaneuversareasubclassofweaponmaneuvers.Asdescribed,inthe_preceeding_textonweaponstyles,theyarenotdeclaredpriortotheattackroll,butrather,theattackermaydecidetoinflictoneoftheseeffectsiftherolltohitexceedstherequiredrollby4plusthelevelofthemaneuver.Slashmaneuverscanbeperformedonlywith -(j hand-heldtypeSorPweapons,suchasdaggersorswords.Thecharactermustselectaspecificweaponforhisslashmaneuversandcanperformthemaneuverswiththatweapononly.IfthecharacterwishestoperformSlashmaneuverswithotherweapons,themaneuversmustbestudiedagain,atacostof1CPeachor2CPforatightgroup. Blind: TheattackerusingBlindinflictsacut    aboveoneofthevictim'seyes.Normaldamageoccurs,butunlessthevictimmakesasavevs.paralyzation,thehesufferstemporaryblindness,reducingarmorclass(+1penalty)andattackrolls(-2penalty).Ifbotheyesareblinded,thevictimtakesfurtherpenaltiestoarmorclass(+2total)andattackrolls(-4total).Blindnesslastsuntilthewoundistreatedbyacurewoundsspellorahealingproficiencycheck. Vein: Withthisattack,thevictimsuffersonly1 ) hpdamageatfirst,butwilllose1hpperroundthereafterduetobloodloss.Successivehitsresultincumulativebloodloss.Bloodlosscontinuesuntilthewoundisboundorhealed.BloodlossistreatedasdescribedintheTrinaliahouserules. LightningStroke: Withthisspecialmaneuver, Q themartialartistquicklyreversesthedirectionofthestroke.Withoutsacrificinganyfurtherattacks,themartialartistreceivesanadditionalattackroll.Anysuchfreeattackisnotsubjecttoanybonusesfromstrength.Lightningstrokeisrestrictedtousewithweaponswithabaseweaponspeedofaverage(7)orlower. Artery: Amajorarteryisnickedusingthis x#( maneuver.Thevictimloses1hpinitially.Rollthenormaldamagedicefortheweapondividedby2(e.g.,weaponsthatdo1d8or2d4,roll1d4)withnobonuses.Thevictimwilllosethatmanypointstobleedingeveryround.BleedingcanbestoppednormallyasdescribedintheTrinaliahouserules.  Xտ X aPrincipalMethod:Blunt# a X Xտ9#  e*%1 Bluntmaneuversmaybeusedwithstaves,clubs,andothertypeBmartialartsweapons,suchasthe_tui_-fa(handsandfeetdonotcount).Thesemaneuverscanbeappliedto -(5 onlyoneweaponatatime,asperSlashmaneuvers. HeavyBlow: Whenamartialartistusesthis O8 blow,rollthedamageandknockdowndicefortheweaponasnormal.However,thehigherofthetworollisusedforbothdamageandknockdown.Forexample,astaffnormallydoesd6damageandd10knockdown.Amartialartistwiththisdamagewhorollsovertheneededrollby5,and1fordamageand7forknockdownwoulddo7pointsofdamageandinflictapotentialknockdown. LimbParalysis: Thismaneuverisidenticalto v C theLockmaneuver,_Incapacitator_Ԁ(_c.f._).Thevictimofsuchanattackmustmakeasavevs.paralyzationorsuffersparalysisofafinger,hand,arm,foot,orlegfor24hours,oruntilarepairinjuryorremoveparalysisspellis OH applied. StunningBlow: RecipientsofaStunningBlow K suffernormaldamagebutmustsavevs.paralyzationorbestunnedandunabletoattackfor1-4rounds. GreatBlow: This,theonlyattackavailablein wP theroundinwhichitisused.Theattackerrollsdamageandknockdowndiceasnormal,butaddstheresultstogetherandusestheresultforbothdamageandknockdown.Inaddition,thevictimmustsaveversusparalyzationorbeknockedunconsciousfor3-6rounds. Xտ X a MentalandPhysicalTraining # a X Xտ# X Thefollowingabilitiesaregainedbythemartialartistinthecourseoftraining.Theyreflectsuperbcontrolovermindandbody.Theydonotbelongtothecategoriesofprincipalmethodsastheycanbelearnedbypractitionersofanymethodorstyle. Meditation: Thisabilityallowsthemartial % 0$ 0$#_Drakkarian_Wrestling(_Sumai_)  HA Wrestling,MartialArtsC  C Push1,2,3Throw1,3,4Lock2,4  HF Block3Move3Strike1,2 $HI $None #J 0$ 0$#EmeraldShadow  &vL MartialArtsB,MartialArtsD  &vN Kick1,2,4Block1,2,3,4Lock1,2,3  ;Q Move3,4,6Mental1,3,4 $&vS $Staff,ShortBlades,MediumBlades #;V 0$ 0$#_Mintaran_Wrestling(_Pankration_)  Y _BoxinPummelingg,_Wrestling  [ Strike1,2Lock1,2,4Throw1,2,3  ^ Move1,3Mental5 $` $_Cestus_ #Ta 0$ 0$#TwinTalons(_Escrima_)  lc Weapons*,MartialArtsC  le Lock1,2,3Block1,3Move2,5Push2  Fi Throw1,3Weapon1,3Slash2,3Mental2,3,4 $Fm $Clubs,ShortBlades #lo 0$ 0$#SpringingLegs(Thai_kickboxing_,_Tae_ԀKwonDo)   r MartialArtsA,MartialArtsB  $t Kick1,2,3,4Move1,4,5Strike1,2,3   w Throw2,3Block1,2,4Mental1,5 $ z $MediumSwords,Staves,Clubs # } 0$ 0$#SteelSerpent(_Akijutsu_)  w" MartialArtsC,MartialArtsD  w" Lock1,2,3Block1,2,3,4Movement1,3  <# Throw1,2,3,4Mental1,2,3Weapon1,2 $<# $Staves,FencingBlades,MediumBlades,OrientalBlades #$Q 0$ 0$#_Vieled_ԀFist(_Kobojustu_)  %/! Weapons*,MartialArtsD  %/! Weapon2,3,4Block2,3,4Blunt1,2,3,4  &! Move1Strike1Mental1,2,3 $&! $Staves,MartialArtsWeapons #&! 0$ 0$#WhiteFlower(_Hwarang_Ԁdo)  (# MartialArtsA,MartialArtsC  (# Block1,2,3Lock1,2,3Vital1,2,3Mental1,2,4 *  *\% *Push1,2,3Throw1,3Kick1Strike1 -#! *\% -MediumBlades,Clubs,_Polearms_,Staff. *\% 0$ *Theproficiencyistheweapongroupsmustbepursuedandallavailablemaneuverstakenpriortotakingthemartialartsbase.