WPCf ܅5|pTFL?9垉s廁NBB}S&At%e/nӯhEp^!~]Mkaso}1-ﲩߺw܃D"nD-=R4SGIWQ ˮf yl7ͮҬjfot}d(h l= ؔ;yJ: b +lo^bI6((Sq嚕Q;ft,O7`fV!քىɢ1H=;ufȎ0ݠrF-W۪h< !$ q-~3nr ܣDŽ;JK9q9xJ8d@PO`#ϾP!D u|ɡݗD89)<52}X!~1ndޠ@dk9Dl~c$"Small Circle"0 #$37;?CGKOS-*+x8)TABLE FLevel 1Level 2Level 3Level 4Level 5(3$ !  ( $ Figure  1    d)+ qZ .ZapfChan Bd BT Bold'dxd-./2 I&mage <=8C HKKKK$ !  _  XXs8$UXXdd8_TRInalia_Ԁcampaign(andShatteredrealms)houseRules13sByAlanD.Kohler (x  WithcontributionsFromJohnBeck#s13# .    ڏsZ ڏ    Disclaimer:Thefollowingdocumentisusedasanadjuncttothe A AD&D2ndeditiongame.Therulesareprovidedtomyplayersasa S  conveniencewhenplayinginmycampaign.TheserulesshouldnotbedistributedinimpliedcompetitionwithanyAD&Dproduct,norisitintendedtoreplaceanyAD&Dproduct.  ADVANCEDDUNGEONS&DRAGONSandAD&DareregisteredtrademarksownedbyTSR,Inc.PLAYERSOPTIONisatrademarkownedbyTSR,Inc.Thisdocumentisnotintendedtoanywaychallengethosetrademarks.     W   The  land   LandofTrinaliasetting,allrelateddocuments,characters,anddistinctivelike  l   nesses,arecopyright19951998byAlanD.Kohler.  +W&   ڏZ sڏTableofContents#ڏs##Z ڏr#  fXXZ -,XXXX- (X(#(#(Introduction ..................0  3#Z XX,#R XXZ  Part1:CharacterCreationand < B" ,X,` XX,XXXB  Abilities ..................0  3#Z XX&#& XXZ   CharacterNames............0  3    PersonalityProfiles..........0  3  0  GuidelinesformakingPlayers_OptionTM_Characters#Z XXJ#XXZ Ԁ.........  4~    CharacterAge..............0  5#Z XX #XXZ Ԁh     WeaponProficiencies#Z XXt #XXZ Ԁ........0  #Z XX #XXZ 7R    _Nonweapon_ԀProficiencies....#Z XXT #XXZ 0  8#Z XX #XXZ <    ExperiencePoints...........0  14&v    Training...................0  14`   Part2:MoneyandEquipment ...0  15J    SocialClassandStarting  Wealth....................0  15   WeaponsandArmorofQuality0  16#Z XXP #XXZ   Part3:Combat #Z XX#XXZ Ԁ................0  17 #Z XX#XXZ   HitPointsandDefensePool..#Z XX#XXZ .0  17 #Z XX#XXZ   SpecialDamage............#Z XXr#XXZ Ԁ.0  18v   HoveringatDeathsDoor......0  19`   Initiative...................0  19J   OpenEndedDamage.........0  194   CriticalHits.................0  20n  D Bleeding....................0 ! 21R!(#!(#  D BlocksandOpposedRolls.....0 ! 22<!(#!(#  D CategorizedACBonus........0 ! 22&!(#!(#  D CalledShots................0 ! 23 !(#!(#  D DieProgressionandKnockdown ! 25   0 D StrengthandDexterity ToHitBonuses................... ! 25~ D(#D(# 0 D StrengthDamageBonusandWeaponSize................ ! 25R D(#D(#  D UnarmedCombatDamage....0 ! 26< !!(#!(#  D InfectionofWounds.........0 ! 26&v "!(#!(#  D Dueling....................0 ! 26` #!(#!(#  D DuelingProficiency..........0 ! 27J $!(#!(#  D DuelingStyles...............0 ! 274%!(#!(#  Part4:Magic .................. ! 29 &  D Wizards....................0 ! 29'!(#!(#  D Spells&Magic:APrimer......0 ! 29(!(#!(#  D WizardsMethods............0 ! 29)!(#!(#  D _Channelers_Ԁ.................0 ! 30v*!(#!(#  D Alienists...................0 ! 31`+!(#!(#  D Witches....................0 ! 31J,!(#!(#  D Priests......................0 ! 3 1  2 #Z XX# 4-!(#!(# B,X,` X ,X,` XXB f Z   f   !(X( B- (X(#(#(Introduction#! ## #X$UX    # XX$U#    Overtheyears,JohnandIhaveintroduced @ alargevarietyofhouserulesintoourAD&Dgames.WhileIhavealwaysbeenanadvocateofputtingsuchrulesinwriting,anyonewhoknowsmecantellyouthatIamnomasteroforganization.ThoughthewriteupsforthewayIhandlevarioushouserulesexistinavarietyofplaces,theyareoftenhardtocollectinoneplacefortheplayers.  Further,manyrulesthatwereoriginallyintendedforuseinaspecificsetting!suchasmySouthSeasSetting!eventuallystartgettingusedinallmygamesiftheideacatcheson.Buttheonlywriteupthatexistsforcertainrulesisinthecampaignspecificdocument.  Accordingly,IhavepreparedthisdocumentinanattempttocollaborateallthehouserulesthatIuse onaregularbasisinmycampaigns .Hopefully,thiswillhelpdispelanyconfusionandprovidemyplayerswithausefuldocumentforuseduringgameplay.  Notethatthisdocumentdoesnotincludesomeveryspecificorexhaustivehouserules,suchasnewcharacterracesfrommyvariousgamesortherulesthatarecontaineditmy_psionics_Ԁorpoisondocuments.# #   ThesearehouserulesIhavedevelopedin B previouscampaignsthatIfeelenhanceoneaspectoranotherofplay,mainlyflavor,believability,andeaseofplay.# !#  A # "#    !Part1:CHARACTER   CREATIONANDABILITIES#! r##a  [! #f aP##Z  f#Z ##  Thesearerulesthatpertaintothevariousaspectsofcharactercreationandcharactercapabilities,includingabilityscores,classabilities,levels,andexperience.XXcharacternames(Trinalia $9 ( campaign)#XX_%##@%#a %)!) #a&##%#  Inthepast,playershavecomeupwith &"* someofthelamestnamesforheroesoffantasy '"+ epicsthatIhaveeverheardof.Whileyoumaythinkthatonenamesasgoodastheother,ortogiveyourcharacterasillynameisgoodforachuckle,whenIgotowriteallthis_crap_Ԁdowninthecampaignjournal,onereallyrealizedhowstupidsomenamessound.  Ihavenohardandfastnaming ,A(2 conventionsinmygame,butpleasetrytoavoid:  3    3(2#  1  .3  0 D   Heavilybiblicalnames.likeMatthewand :4 Bartholomew,areNOTnamesappropriatetothesetting. 3((݌ D(#D(# Ќ    3    3)2#  2  .3  0 D   Heavilyethnicnamesmightalsobeoutof 7 place.(Youknowwhoyouare.)TherearenoSpaniardsorGermansorFrenchonmyworldperse.ThereareOriental,Arabic,Norse,andCelticanalogs,butifyouuseoneofthosenametypes,youbestbeplayingacharactertofitthosenames! 3)*݌ D(#D(# Ќ    3    3+2#  3  .3  0 D   Comicalnames.Sure,yourcharactername  < > maybefunnyforawhile,butwhenthegamebecomesaperpetualjoke,youreallyarespoilingitforeveryone. 3+ ,݌ D(#D(# Ќ   D Ifyouarereallyfeelinguninspiredwithnames,Icanchurnoutdozensofsamplenamesforanyofthemajorculturesofmycampaignatthetouchofabutton.apersonalityprofiles H (or 10questions)#a.##-# D Theseare10generalquestionsIwouldlikeallplayerstothinkaboutwheneverthemakeanewcharacter.ThegoalofthesequestionsistogivetheDMthematerialheneededtomakeadventuresconsistentwiththecharactersbackgroundandprovidemoreappropriateroleplayinginteractions,andgivetheplayerssome foodforthoughtconcerningtheroleplayingoftheirowncharacters. Occupation: Whileformost_PCs_,thegeneral M U jobdescriptioniseither adventurer,ortheirclass,whatdoesyourcharacterthinkthattheirroleinlifeis?Examplesmightinclude defenderofthefaith, wardofthepeopleof_haranshire_, professionaltreasurehunter, &$vZ  semiretiredadventurer, revolutionary, mercenary, bodyguard, scholar,etc. Personality: Thisreferstononphysicaltraits :'"^ associatedwiththecharacter,mainlybehaviorandtemperament.Someexamplesaregenerous,humorless,cruel,optimistic,altruistic,aloof,vengeful,cruel,studious,tactless,morose,etc.Youshouldalreadyhaveaprettygoodideaofwhatpersonalitytraitsdefineyourcharacter,thoughyoumaywishtoincludetraitsthatdontnormallyshowup b-(f duringthegame.Ifyouneedmorehelpchoosingtraits,thereisalistinthe_DMG_Ԁthatmaybehelpful. Appearance: Nowthatyouvehadafewepic  interludesunderyourbelt,chancesareyoullbenotedbybards,etc.,concerningyourgeneralappearance.Thisincludesnotonlyyourhair,skin,andeyecolor,butalsoheight,build,mannersofdress,anyitemsyounormally(orevenalways)carry,andsoon. b   Startthislistwithwhatapersonwouldimmediatelynoticeaboutthecharacter;finishitwiththingsapersonwouldnoticeafterstudyingthePCforawhile. DistinguishingFeatures/Habits: Personally P  odditiesorquirksthatmightnotbe   immediatelynoticeable.Thiscanincludesphysicaltraitssuchasbuckteeth,tattoos,birthmarks,andscars,orbehaviorssuchasfavoriteexpressions,nervoushabits,patternsofspeech,etc.  Justforfun,Ialsoliketorecordmemorablelinesspokenbyacharacterastheyoccur.Oneof_Mithril_scharacterizingphrasesis NowIfeelarealmage!,spokenafterwipingoutthehordeof_orogs_Ԁandfinishingoffabeholderwithanicestorm. TastesandPreferences: ThisincludesthePCs  hobbiesandleisurepursuits,favoritefoods,favoritecolors,collections,pets,etc.Thiscategoryalsoincludesthingsyourcharacterdoesntlike:activitiesyourcharacterfindsdistastefulorboring,foodsthecharacterrefusestoeat,animalsyoudontlike,etc. History: Thisincludespertinentbackground !>& material(yourrace;whereyouwereborn,raised,andeducated,etc.),whatinfluenceyourparentsmighthavehadonyourlife,anycurrentlivingrelationsyouhave,andwhateventsinsideoroutsidethescopeofthecampaignhaveaffectedyourlife. Friends,allies,andpatrons: Noteany (f#. influentialacquaintancesyourcharacterhasinthepastorcurrently.Thisincludesfriends,contacts,mentors,henchmen,frequentlypatronizedbusinessmen,etc.NotethatIllallowalittlebitofcreativityhere(butconsultwithme).Anyonewhowantstocreateanddetailan_NPC_ԀasintheSages&Specialists(or y-(5 inasimilarmanner)willreceiveanextraexperiencepointbonus. Enemies: Thismayincludeenemiesyougot O8 pointsforwhencreatingyourcharacter,orother,minorrivalsthatmaynothavewarrantedanyCPbonus.Thismayalsoincludeanyenemiesacquiredduringthecampaignthathaveearnedyourspecialire! Shorttermgoals: Whatdoesyourcharacter b ? wanttoaccomplishintheimmediatefuture?Whatproblemsloomlargestintheirminds?This,ofcourse,requiresfrequentupdating. Longtermgoals: Whatarethecharacters ; D motivations?Whatplansandambitionsdoesyourcharacterhaveforthedistantfuture?Whatwillyoudoasthesegoalsareachieved?Whatwillyoudoiftheycannotbeachieved?aGuidelinesformaking )J players_optionTM_ EK characters#aFA#XX#XXXX'A#XXXX aL #XX B# D Skills&PowersandtheassociatedPlayers_OptionTM_lineofrulessupplementsare O extremelyusefulintailoringcharactersthatareuniqueandinteresting.However,theirinterfacewithsomeotherTSRproductsisproblematic,therulesthemselvesareriddledwitherrors,andsomeportionsoftherulesarepoorlythoughtoutorpoorlyexplained. D Accordingly,weareinstitutingthefollowingrulesclarificationsandmodificationsforusewhencreatingyourcharacters.)c  )cD"0 D   AllcharactersaresubjecttoDMapproval. i!Y Icannotenumerateallthepossibleabusesandclarificationshere,butthiscatch-allrulewillhelpremedymostofthem.)cDD݌ D(#D(# Ќ  )c  )cF"0 D   Charactersreceive5_CPs_Ԁperlevel }$] advancedinplay,and4perlevelpast1stwhenmakinganewcharacter._Multiclass_charactersdividepointsasevenlybetweenclassesaspossible,butreceiveanextrapointperclassbeyondthefirstThusatripleclassedcharacterreceives2cpforeachclassduringplay,or2/2/1(2foreachofthehighestlevelclassesand1forthelowestlevelclass)whenbeingcreatedanew.)cF)F݌ D(#D(# Ќ  )c  )cH"0 D   Youmaynottakeamultipleofanygiven ,D(hD(#D(# classorraceabilityunlesstherulesspecificallyallowit,orwiththeDM'sapproval.)cHH݌  Ќ  )c  )cI"0    Thereareseveralplacesonecanobtaina O +2ACbonuswhenunarmoredandunencumbered.Asinglecharactermayonlyreceiveonesuchbonusfromanysource(kit,multipleclasses,etc.).)cII݌  Ќ  )c  )cJ"0    Youmaynotshift_subability_Ԁpointssuch  ( thatoneofyour_subabilities_Ԁexceedsracialmaximumfortherelatedability(inmostcases,thisis18+/-racialmodifiers).IgnorethereferencetoStrength_subabilities_Ԁinthebook.It'swrongandlikelywillbeexcisedinthesecondprinting.Theonlymodifiersthatmayviolatethisruleareracial_subability_modifiers.)cJK݌  Ќ  )c  )cM"0    Whenshiftingstrength_subability_Ԁpoints,   eachexceptionalstrengthcategoryistreatedas1point,e.g.,acharacterwith18/75strengthcanhave18/50muscleand18/90stamina,or18/99muscleand18(nopercentile)stamina,etc.)cMM݌  Ќ  )c  )c'O"0    Youmayusekitsfromthe_PHBR_Ԁseriesof (x supplementsinplaceofthekitsprovidedinS&P,subjecttotheDM'sapproval.IfyoudesiretotakeakitfromtheCompleteBardorPaladinHandbook,youmaynotuseS&Ptocustomizeyourclassastheseparticularbooksalterclassabilitiestooextensively.YoumaystilluseS&Ptomakeyourcharacter,butyoudonotspendorreceiveany_CPs_Ԁforyourclass(justasyouwoulddoforraceifyouplayanonstandardrace).Yourcharacterreceivesclassskillsexactlyperthe_PHBR_,andreceivesnootherclassskills.Also,extracaremustbetakenifusingthevariousbranchesofDruidsinTheCompleteDruidHB,buttheyparallelstandardabilitiesofdruidscloselyenoughthattheconversionisnotdifficult.)c'OBO݌  Ќ  )c  )cS"0    YouarenotrequiredtousetheS&Pto %!+ createyourcharacter,buttomaketheoldproficiencysystemcompatiblewiththeS&Pproficiencies,makethefollowingmodifications:Proficienciesstartattheappropriatestat,add+2perslotspentontheproficiency(includingtheinitialslot).)cS4S݌  Ќ  )c  )cT"0    TheonlytimeRaceandClassabilitiescan *+z&2 bepurchasedisduringcharactercreation.)cTT݌  Ќ  )c  )cU"0    TheC&Tbookmentions_subabilities_Ԁthat ,(4 didn'tappearintheS&Pbook.Hereisthey-(5 listofthose_subabilities_ԀwhichchangednamesintheproductionoftheS&Pbook:Strength/PowerbecameStrength/Muscle,Constitution/ToughnessbecameConstitution/Fitness,Intelligence/LearningbecameIntelligence/Knowledge,Dexterity/AgilitybecameDexterity/Balance.)cUU݌ D(#D(# Ќ  )c  )cX"0 D   Someracesallowaplayerto"rollover"_CPs_  (= fromtheRaceportionofthecharacter-creationprocess.These"rollover"_CPs_Ԁcanbespentintheclasssection,onproficiencies,ontraits,ortheycanbeheldforuseduringthegame.Seepage23under"CharacterPoints"forhowmanypointsracescanrollover.)cX9X݌ D(#D(# Ќ  )c  )c+Z"0 D   _CPs_Ԁgainedfromtakingdisadvantagescan P E bespentonacquiringtraits,proficiencies,raceabilities,orclassabilities.Allorsomealsomaybesavedforuseduringplay.Allnormalrulesapplywhenspendingthese_CPs_.)c+ZFZ݌ D(#D(# Ќ  #MB#Z #Z Z \#aZ CharacterAge#Z ae\#Z Z #Z #\# cL ЁC * $## C D Inthepast, keepi  o   ngtrackofcharacteragehas_beena_     p  roblem._ Part_Ԁofthisfallsonthefactthattrainingruleswerenotenforced.Anotherpartisthatplayerswerentbeentoocarefulkeepingtrackoftheircharactersages. D #\#Trackingcharacteragehasbeenabitofa mS task,andfurther,thereisnomethodoffiguringtheageofanewcharacterthatisabove1stlevel.Accordingly,theserulesformalizetheprocedureoffindingandtrackingacharactersage. XXStepOne:FindBirthday:#XX`#  !Z  D ThemostwidelyusedcalendarintheTrinaliacampaignisthe_Aborian_Ԁcalendar.Itdividesthe378dayyearinto12monthsof31dayseachplus6additionalfestivaldaysthataren'tconsideredpartofanymonthdistributedthroughouttheyear. D Ifyouhavenotalreadydeterminedthemonthanddateofyourcharacter'sbirth,dosoasfollows: 1)Rolld12todeterminemonthofbirth: XX Roll p Month #XXWb# +&g 1 D 0 p _Kelan_Ԁ(TheEagle) x ,'hp(#p(# 2 D 0 p _Mielkan_Ԁ(TheNatureGoddess)  U-(ip(#p(# 3  0  _Laren_Ԁ(TheSwordBearer) 4  0  _Elgat_Ԁ(TheStag)u 5  0  _Halan_Ԁ(TheHarper): 6  0  _Sorkus_Ԁ(TheCrown)O 7  0  _Lado_Ԁ(TheDove) 8  0  _Marat_Ԁ(TheShip) 9  0  _Odis_Ԁ(The9Candles)N  10  0  _Tharis_Ԁ(TheTree) c 11  0  _Athis_Ԁ(TheTome) ( 12  0  _Aziran_Ԁ(TheWinterDrake)   2)Rolld32(i.e.,rolld4andd8)tofindtheday.Forthosenottofamiliarwithrollingalternativedietypes,refertothespecialdicerollingmethodsonpage24under DieProgressionandKnockdown.  Iftheresultis32,dependingonthemonth,youmusteitherre-rollortheresultisafestivaldayinsteadofamonth.Followtheinstructionsonfollowingtable: ? ,X,` ,X,X,` X? MonthRolled:  ` 0 Result: )   _Kelan_,_Laren_,0 ` 0 ` ` Re-rolldayofmonth   _Halan,Sorkus_,0 ` 0 ` ` born.c   _Odis_,_Athis_0 ` (x` `  _Mielkan_ ` 0 Bornonthedayofthe = Queen'sFestival.    _Elgat_  0 ` 0 ` ` Bornonthedayofthe w FestivalofHighSummer.    _Lado_  0 ` 0 ` ` Bornonthedayofthe Q FestivaloftheHarvest.    _Marat_  0 ` 0 ` ` Bornonthedayofthe  HonoringFeastoftheDead.    _Tharis_  0 ` 0 ` ` Bornonthedayofthe *" FestivalofRemembrance    _Aziran_0  0` 0 ` ` Bornonthedayofthe d $ FestivaloftheDawn      Notethateachfestivaldayisbetweenthelistedmonthandthefollowingmonth. 0   Example:Indeterminingthebirthdayofa =$) characternamed_Corelan_,thefirststepistorollad12.Irolla12;thismeansthat_Corelan_Ԁisborninthemonthof_Aziran_.Tofindtheday,Irollafoursidedandaneightsideddice.Irolla3anda5respectively.Thatgivesaresultofday16+5,or21.Iwritedown21_Aziran_Ԁas_Corelan_'sbirthday. )$0 򁁁HadIrolleda4andan8fortheday,the e*%1 daywouldhavebeen32.Thatwouldhaveindicatedthat_Corelan_Ԁwasnot,infact,borninthemonthof_Aziran_,butduringtheFestivalofDawn(theequivalentofnewy-(5 year'seve),afestivaldaybetweenthemonthsof_Aziran_Ԁand_Kelan_.u6D(#D(# XX StepTwo:FindAge. #XX/t#Ԁ O8  D Ifyouhavebeenheresincethebeginningandhavebeenkeepingtrackofaging,simplyadd2yearstoyourcharacter'scurrentage(2yearshavepassedsincethelasttimeItoldeveryonetoagetheircharacters.)Subtractthisnumberfrom1174tofindyouryearofbirth.IthinkthisonlyappliestoTim'scharacter. D Everyoneelsewillhavetofiguretheiragesaccordingtothislittleformula.Somemightfinditalittletricky,soI'llbreakitdown: D XX Age=BA+LAM+_NdA_. #XXv# ` D  D Age:Yearssincethecharacter'sbirth(_duh_!) D BA=Baseage.ThisisthebasicagebeforemodifiersfromtheAD&DPlayer'sHandbookaccordingtorace.Theseare:  XXRace: p 0  BaseAge:#XX x# 8K(#(# Dwarf p 0  40"L(#(# Elf D 0 p 0p(#p(#100M(#(# Gnome p 0  60\N(#(# Half-elf  15 !qO _Halfling_  20 6P Human  15 Q  D LAM=LevelAgeModifier.Thisisfiguredasfollows: D Singleclass:Dividelevelby2.Rounddown. D 2Classes:Addallclasslevelstogether.Divideby3.Roundup. D 3Classes:Addallclasslevelstogether.Divideby4.Roundup.H" DQ?(#X,X,` ,XH D _NdA_:Numberandtypeofdicetorollasarandommodifier: D N:DivideraceVenerableageby70.Roundtothenearestwholenumber.Add1perclassbeyondthefirst. ЁForthenormalAD&Dgameraces,thisbreaksdownasfollows:  Race:  Q 1Class  ? 2Classes   3Classes  (#c Dwarf Q 4 ? 5  N/A o)$d Elf D 0 Q 5 ? 6  74*%eQ(#Q(# Gnome Q 3 ? 4  N/A *I&f Half-elf Q 2 ? 3  4 +'g _Halfling_ Q 1 ? 2  N/A ,'h Human Q 1 ? 2  N/A H-(i Ї  _dA_:Dietypetoroll.Add3toLAM.Iftheresultisodd,addone.Thisisthetypeofdicetorollforarandommodifier.0   Example:_Corelan_ԀisanelvenF/M/Toflevels O 8/9/10.Foranelf,thebaseageis100years.TheLAM=(8+9+10)/4=6.75,roundedupto7.Thefortherandommodifier,Nis7foranelfwith3classes.ThedietypeisLAM+3,or10._Corelan_'sageis100+7+7d10.Therollsare8,8,5,10,8,5,and2.Thetotalageis153years.b    XXSTEP3:BirthYearandUnnatural  <  Aging.#XXm#  &  ЁSincetrackingagehasbeensuchaproblem,I'mhavingeveryonekeeptrackoftheirbirthday(determinedabove)andyear.Thatshouldeliminateanyfurtherproblems.́Tofindbirthyear,subtractthecharacter'sagefromthecurrentyear.Ifthecurrentdayisbeforethecharacter'sbirthdayinthecurrentyear,subtractonemore.Thisisthecharacter'sbirthyear.0   Forexample:Thegamedateforaparticular r campaignisFestivaloftheDawn(lastdayoftheyear),1174.ThusifIwasjustintroducing_Corelan_Ԁ(intheexamplesabove)intothecampaign,hisbirthyearwouldbe1174-153=1021.Iwouldrecordhisdateofbirthas21_Aziran_Ԁ1021.`   Unnaturalagingshouldberecordedseparately.Thebestwaytodothisisputitinparenthesisnexttothecharacter'snaturalageandonlychangethenaturalageonthecharacter'sbirthday.0   Example:If_Corelan_Ԁgothitbyaghostandaged 8"& 25yearsduringagame,theplayerwouldrecordhisageas153(+25).#(  XXSTEP4:Agemodifiers.#XX߆#  L% * ЁIfthePChappenstobeoveryourrace'smiddleage,youmustapplystatmodifiersasperthePlayer'sHandbook.Sorry. '#- #ˇ#aWeaponProficiencies#Z a##Z Z #Z B# J)$/   Thereareanumberofnewweaponproficiencyoptionsavailabletocharacters.ManyofthesewereintroducedintheSouthSeascampaign,butareavailabletotheTrinaliasettingatlarge.Eachiseithersummarizedor z-(4 enumeratedbelow. DuelingStyles  O7  D Duelingstyles,weaponstylespecializationscommoninthesouthseas,arelistedinthesectiononCombatintheSouth N : SeasCampaign(c.f.)Eachstylehasunique  c; benefits,costs1weaponproficiencyslot,andmaynotbeusedinconjunctionwithandotherstylespecialization,exceptasnotedinthedescriptions. NaturalWeapons  A  D Thisproficiencyallowsacharactertotake v B fulladvantageofonetypeofnaturalattackform.Forexample,a_Viscosian_Ԁwiththisproficiencycouldbiteanopponentwithoutsufferinganon-proficiencypenalty.Other_Viscosians_Ԁincuranon-proficiencypenaltywhenbiting.thispenaltyisatthereduced familiarityratelistedintheC&T(whichis,roundup,ofthenormalnonproficiencypenalty)sinceallcreatureswithnaturalweaponsareconsideredinstinctivelyfamiliarwiththeirnaturalattacks. D Ifthecharacterwishestousetwoattackforms,suchasclawsandbite,hemustspendtwoweaponproficiencyslots.However,iftherace'snaturalattackformiswithtwoclaws,thecharacterneedspendonlyoneslottogainfulluseofbothclawsinthesameround.Forexample,a_Viscosian_Ԁcantakeoneweaponslotforabiteattackandasecondslotforaclawattack;thesecondslotallowsthe_Viscosian_Ԁtoattackwithbothclawsinthesameroundatnopenalty. D Abiteattackrequirescharacterstoclosetheirjawsonaportionofanopponent'sanatomy.Insomesituations,however,theattackermightalsosufferdamageduetospecialpropertiesofthevictim.Clawattacksaremadebyslashinganenemywithclawsonthehands.Rearclawattackscanbemadeonlyiftheattackerhasgrappledwithanopponentorhasotherwisegraspedthedefenderwithbothhands(suchasbymakingtwosuccessfulclawattacksandholdingon).Inordertomakearearclawattack,acharacterdrawshisfeetupanduseshisrearclawstoslashtheenemy.Ofcourse,arearclawattackcannotbemadeifanytypeoffootwearcoverstheclaws.  +?'g   y-(i  QuickDraw   (1slot/3CP)ggDexterity/Aim u Group:Warrior,Rogue++InitialRating:6 :   Anyoneabletochoose_nonweapon_proficienciesfromeitherthewarriorortheroguegroupmaypurchasethequickdrawproficiency.Thisproficiencyallowsacharactertomorequicklyusearangedweaponduringcombat.Theabilitycanbepurchasedaseitheraweaponor_nonweapon_Ԁproficiency.  Tousethisproficiency,acharactermustmakeasuccessfulproficiencycheck.Ifthecheckfails,thecharacterfailstoperformaquickdrawinthatroundbutsuffersnootheradverseeffects.Ontheotherhand,ifthechecksucceedsandthecharacterisfiringabow,crossbow,orfirearmofanytype,thecharactergainsa2bonusonindividualinitiative.Ifindividualinitiativesarenotbeingused,thecharacterstillgainsthebonus,actingtwostepsearlierthanothersonhissideoftheconflict.Obviously,thisisimportantonlyifthedifferencebetweeninitiativesforthetwosidesequals2orless.  Acharacterwiththisproficiencywhoisalsospecializedintheuseofabow,crossbow,orfirearmcanstillfirefirstinaround(beforeinitiativeisrolled),ifthecharacterhasan w arrow_nocked_Ԁanddrawnoracrossboworfirearmloadedand_cocked_Ԁandatargetinsight.Inthiscase,the2initiativebonusappliestothecharacter'snextshotifthecharactergetsasecondshotinthesameround,giventheweapontypeandthesituation. Cloak   c"  D Acloakisatbestanunusualweapon,butitcanbeusedtoblockortrapaweaponorblindanopponent.Formoredetailsonhowcloakscanbeusedincombat,seethecloakrulesinthesectiononswashbucklingcombat.XX#XXXX#X$UXXX  < ' #XXXX$U*#XXXX#XX#a#Z a#aZ #aÛ#a_Nonweapon_ԀProficiencies#aH#a#Z a#aZ   ) #a### D Theproficienciesdetailedhereareeither 9 * newproficienciescreatedbecauseoftheirapplicabilitytothesetting,ofadaptedfromothersourcesthatwerentincludedintheSkills&Powersupdateofproficiencies. D Additionally,thenewproficiencytablelistsnew_nonweapon_Ԁproficienciesavailable,alongwiththe_CPs_Ԁrequiredforeachproficiency,therelevant_subability_Ԁ(or_subabilities_)andtheinitialratingoftheproficiencies. 4 (X( XX_NONWEAPON_ԀPROFICIENCYGROUPS#XX"#  Q4  XXGeneralProficiencyGroup#XX# 0  0(#(#0p(#(#0p(#p(#0 (#(#6 (# (# * ddd Xdd Xdd X(#(#,dd ,dd ,dd ,[dd +   7 Proficiency 'N8 'Cost 'N9" 'InitialRating 'N:" 'Ability N; J#DuelingLore W< GlassblowingHagglingMetalworkingObservationPoetry B8 "A H_ A224233H_ AB224233 oe6"G" H_ A224233 H_ A *A868676*Ao868676 B86"M" *A868676 *A BIntelligence/Knowledge,Charisma/LeadershipDexterity/AimWisdom/Willpower,Charisma/LeadershipDexterity/Aim,Intelligence/KnowledgeIntelligence/Reason,Wisdom/IntuitionIntelligence/Reason,Charisma/Leadership#J#m#Z  "S   #Z #XXPriestProficiencyGroup#XXW#Z   $ T *!"dddd dd dd [dd [ (#(#,dd ,dd ,dd ,[dd +   % U #Z #Proficiency ' &]!V 'Cost ' &]!W" 'InitialRating ' &]!X" 'Ability  &]!Y CartographyCeremonyInvestigationStorytelling @6 )%] B@3233B@@3233 ka4)%a" B@3233 B@ o@6767o@k6767 @64)%e" o@6767 o@ @Dexterity/Aim,Intelligence/ReasonWisdom/IntuitionIntelligence/Reason,Charisma/LeadershipWisdom/Intuition,Charisma/LeadershipZ  )%i    *%i  #Z #XXRogueProficiencyGroup#XX #Z    *#$dddd dd dd [dd [!"(#(#,dd ,dd ,dd ,[dd +    #Z y#Proficiency 'N 'Cost 'N" 'InitialRating 'N" 'Ability N ActingAnimalNoiseFasttalking_Fortunetelling_InvestigationIntimidationLootingPoisonLoreStorytellingTrailingWeaponDisplay G=  Y   B 33343324333 BG33343324333 yo; Y "  B 33343324333  B @1B 76686675776@1By76686675776 G=; Y &" @1B 76686675776 @1B GWisdom/Intuition,Charisma/LeadershipWisdom/IntuitionCharisma/LeadershipCharisma/Leadership,Intelligence/ReasonIntelligence/Reason,Charisma/LeadershipCharisma/Leadership,Strength/MuscleDexterity/Aim,Wisdom/IntuitionIntelligence/KnowledgeWisdom/Intuition,Charisma/LeadershipWisdom/Intuition,Dexterity/BalanceDexterity/Aim,Charisma/LeadershipZ   Y 1   & ^ #Z #XXWarriorProficiencyGroup#XX#Z   ` 2 *%&dddd dd dd [dd [#$(#(#,dd ,dd ,dd ,[dd +   J 3 #Z #Proficiency '^ 4 'Cost '^ 5" 'InitialRating '^ 6" 'Ability ^ 7 J#Acting 8 AnimalNoiseDuelingLoreIntimidationWeaponDisplay A7 {<  :@33233 :@A33233 mc5{A"  :@33233  :@  @76866 @m76866 A75{F"  @76866  @ AWisdom/Intuition,Charisma/LeadershipWisdom/IntuitionIntelligence/Knowledge,Charisma/LeadershipCharisma/Leadership,Strength/MuscleDexterity/Aim,Charisma/LeadershipZ J# {K  '^X #J#Z R#XXJ#WizardProficiency#J#XXĶ#Z J#  nL *'(dddd dd dd [dd [%&(#(#,dd ,dd ,dd ,[dd +   XM #J#Z #J#Proficiency ' N 'Cost ' O" 'InitialRating ' P" 'Ability  Q J#Cartography eR PoisonLoreSomaticConcealmentVerbalConcealment @6 (xU @3422@@3422 ka4(xY" @3422 @ @6567@k6567 @64(x]" @6567 @ @Dexterity/Aim,Intelligence/ReasonIntelligence/KnowledgeDexterity/AimCharisma/LeadershipZ J# (xa   (X(#(#(#J#Z J#XXJ#XXXX ProficiencyDescriptions #XXXX##J#XXѻ#Z J#  kb #J#Z s#J#  Detailsregardingtheuseofeachnew  [c _nonweapon_Ԁproficiencyfollow.Forconvenience,thegrouptowhichtheproficiencybelongsislistedinparenthesesaftertheproficiency'sname. Acting(Rogue,Warrior)  $i Characterswiththisproficiencyhavetheabilitytoportrayaroleandspeakclearlyanddeliberately,conveyingthemessageinbothwordsandmanner.Thisallowsthemtomakealivingonthestageandcanevenhelpacharacterfakeemotionsorassumeafalseidentity.  Generallyspeaking,onlyadifficultorunrehearsedrole,performedonshortnotice,requiresaproficiencycheck.Asuccessfulproficiencycheckcandupeunsuspecting  -p(t individuals,makingtheuserappeargenuine,thoughfurtheractionscancreatesuspicionsandforcenewchecks. D Ifsomeonedisguisesthecharacterwithmagicorthedisguiseproficiency,thecharacter'sactingchecksreceivea+1bonustotherolls.Ifthecharacteractuallyhasthedisguiseproficiencyaswellastheactingproficiency,proficiencychecksforbothactinganddisguisearemadewitha+1bonus. AnimalNoise(Rogue,Warrior)  '" Sometimesknownasmimicry,thisproficiencyenablesacharactertoimitatenoisesmadebyvariousanimalsormakeothersimplesounds.Suchsoundsareoftenusedtosignalotherswithoutalertingenemyforces. D Asuccessfulproficiencycheckmeansthatonlymagiccandistinguishthemimicryfrom ,E( thenoiseofarealanimal.Afailedcheckmeansthesoundvariesslightlyfromwhatitisintendedtomimic.Evenifthecheckfails,noteveryonewhohearsthesoundknowsitisafake.Thosefamiliarwiththesoundbeingimitatedrecognizethefakeautomatically,butotherlistenersmighthavetomakeasuccessfulWisdom/Intuitionchecktodetectit. Cartography(Priest,Wizard)     Acharacterwiththecartographyproficiencyisskilledinmakingandusingmaps.Suchskillsmaybeextremelyhelpfultosailorsandotheradventurersventuringintounknownterritory.  Thecharacterwithcartographyisonlyrequiredtomakeproficiencychecksinunusualsituations,suchaswhenmappingunusualareas,whencopyinganothermap,orwhenattemptingtoreadamapmadebysomeonewhosemapmakingtechniquesareunfamiliar.  Inordertomakemaps,thecharactermusthaveappropriateequipmentsuchasquills,parchmentandink. Ceremony(Priest)  (x ThisproficiencyindicatesthatthecharacterhasabasicunderstandingoftheritualspleasingtoaparticularPower,church,orcultandcanusethemtohisadvantage.Thisalsomeanstheindividualmightknowenoughtofullydespoilanenemy'stemple,ifsodesired.  Priestsautomaticallyhavetheceremonyabilityfortheirownchurch,shouldtheyhaveaspecificPowerorfaith.CharacterscantakeadditionalceremonyproficienciesforotherPowerswithoutoffendingtheirown,providedtheyusetheknowledgetoadvancethecauseoftheirchosenPower. DuelingLore(Warrior)  x#( TheduelingloreproficiencyprovidesitspossessorwithknowledgeofalltherulesofduelingforthedifferentnationsandstatesoftheSouthSeas.Thisappliestoduelswithpistols,swords,otherweapons,andevenmartialarts.Thecharactercanmediateduelsandrarelymakesarulesmisstepwhenparticipatinginone.  Characterswiththisproficiencyareverycalmandcollectedduringaduel.Thosewhomakeasuccessfulproficiencycheckcanstaredownanopponentforafullround,shakingthatopponent'sresolve.Theopponentthen y-(5 suffersa2penaltytohisnextattackroll,andopponentswiththequickdrawproficiencysuffera+2penaltytotheirnextproficiencycheckforthatskill.OpponentswhopossesstheduelingproficiencycanattemptaWisdomchecktoavoidtheeffectswhenitisappliedagainstthem. D NotethatthisisNOTthesameasthe  c< duelingproficiency.  (=  Fast-Talking(Rogue)  b ? Fast-talkingistheartofdistractionandconning.Ifthefasttalkermakesasuccessfulproficiencycheck,heperpetratestheattemptedscamwithnotrouble.Iftheproficiencyisusedagainstaplayercharacterandthecheckissuccessful,whateverthefast-talkersayssoundsreasonabletothePC. D TheDMmayrulethatacertainfasttalkingattemptortargetmaybedifficulttoeasilypersuade,andmayrequirethatinsteadofastraightrollthatthePCmustrollanopposedcheckagainstthetargetsintelligence/reasonorwisdom/intuition. D TargetswithIntelligenceof3orlessaresodimthatattemptstofast-talkthemfailautomaticallybecausetheycannotfollowwhatisbeingsaid.(Still,creaturesthatstupidareeasytofoolinotherways.)TargetswithanIntelligenceof20,ormoreoraWisdomof19ormore,areimpervioustofast-talking. _Fortunetelling_Ԁ(Rogue)  PU Thisproficiencyincludesknowledgeofavarietyofmethodsofdivination,mostlyfake.Thecharacterwith_fortunetelling_Ԁisusuallyfamiliarwithnumerousdevicesandmethods,suchascards,palmreading,interpretingbirdflight,andsoforth.Attheveryleast,thecharacterisfamiliarenoughwiththesepracticestoappeartobeanauthenticsoothsayer. D Inthiscampaign,somepredictionsbysuchcharactersareaccurate,thoughtheproficiencyconfersnomagicalpowers.Iftheproficiencycheckisa1or2,thecharacterusingtheskillhasaflashofinsightandisabletomakeanaccuratepredictionbasedonthemethodused.Ifthechecksucceedswithanyothernumber,thecharactersimplyinventsapredictionthattheclientbelieves.Ifthecheckfails,anypredictionmadeisnotbelievedbytheclient. y-(j  Glassblowing(General)   Thisproficiencyindicatesthatthecharacteristrainedinthecraftofglass-blowingandcanmakeacomfortablelivingatit,giventhepropermaterials.Theskillallowstheusertomakeunique,hand-crafteditems,aswellasmoretraditionalbottlesorwindows.LargesheetsofglassareallbutunknownontheSouthSeas;windowsaremadeofsmaller,hand-craftedpieces.Thecharacteralsoknowsthebasicsofcuttingandetchingglass,performingthesetaskswitha+4penaltytotheproficiencycheck.  Thisproficiencycannotbetakenbycharactersofprimitivetribesuntilthosecharactersreachanareawheretheycanlearnglassblowing. Haggling(General)    Intheboomingtradeportsoftheworld,pricesareoftenalittlemorefluidthanontheTrinalia d campaignatlarge.Asaresult,hagglingcanbeaveryimportantproficiency.  Ifusingthisproficiency,theDMshoulddivideallpricesintoasking,normal,and (x bargainprices.Askingpriceiswhatthe = merchantasksfortheiteminitially;thiscanbeupto200%ofthenormalpricefortheitem(todeterminerandomly,add1d10x10%tothelistedpricefortheitem).ThenormalpriceisthestandardpricelistedinthePHBorotherbook.Thebargainpricemaybediscountedby50%ormore(todeterminerandomly,roll30%+d6x10%ofthenormalprice).  Ifapersonattemptstohaggle,usethecharacterhagglingproficiencyofofwisdom/willpower,whicheverisbetter.Assumethatthetypicalmerchanthas1d4+10inthehagglingproficiency.Makeanopposedcheck.  Ifthebuyermakesthecheckbutthemerchantdoesnot,thebuyerhaspersuadedthemerchanttosellforthebargainprice. =$)   Ifbothcharactersmakethecheck,themerchantwilllettheitemgoforthenormal %!+ price. &!,   Ifbothfailthecheck,themerchantwilllettheitemgoforthenormalprice.Ifthebuyer (f#. hasthehagglingproficiency(vicejustusingofthewisdom/willpowerscore),thebuyermaychoosetocontinuehagglinginanattempttogetabetterposition,butmustaccepttheresultsofthesecondroll.  Ifthebuyerfailsandthemerchantsucceeds,themerchantwillnotsellforlower y-(5 thantheaskingprice.Ifthecharacterrolls 5 DOUBLEwhatwasneededtosucceed,thereisagoodchancethatthemerchantissomehowoffendedandmayrefusetoselltothecharacteratall. Investigation(Priest,Rogue)  N ; ThisproficiencyisanupdatedversionoftheInformationgathering(_CTHB_)andinvestigation(S&M)proficiency.Thisproficiencyallowsacharactertogatherinformation,frequentlyfromtheunderworldandcommonlyinregardtoroguishjobsandcharacters.Acharacterwiththisproficiency,inappropriatecircumstances,willbeawareofanymajorrumorscirculatingaroundthearea;thischaractercangathertwiceasmanyrumorsasothercharactersinthesamesituation. D Withasuccessfulproficiencycheck,specificinformationaboutapersonorplacecanbegathered.TheDMcanmodifytheproficiencycheckaccordingtothespecificityofinformationdesired.ReactionadjustmentsbasedonCharismacanalsoaffectthecheck,providedthesituationrequiresthecharactertotalkwithpeopleduringthesearch. D Membershipinaguildorotherorganizationgivestheskillusera+2bonustotheproficiencycheck,becausethecharactercangaininformationfromconnectionsinhisorganization. D Sincethisproficiencydependsonanetworkofinformantsandcontacts,charactersusingitareatadisadvantagewhentryingtogatherinformationoutsidetheirregularbaseofoperations(aneighborhoodofacity,atown,orawholeprovinceinsomecases).Outsidethisterritory,aproficiencycheckisrequiredforsuchacharactertohearrumors,andgatheringinformationincursapenaltyof3totheproficiencychecks.TheDMcanincreasethepenaltyfortrulyforeignareas. D Wheneveraproficiencycheckisrequiredforinvestigation,thegatherermightneedtomakeasmallinvestmentfordrinks,bribes,orotherincentives.Thismoneyisspentwhetherornottheproficiencycheckissuccessful.Atotalof1d10_gp_Ԁistypical;ifthisamountisnotspent,anadditional3penaltymaybeapplied(DMdiscretion.) D Characterscancontinuesearchingforrumorsiftheyfailatfirst,makinganewproficiencycheckeachday.TheDMmaychoosetomodifythecharacter'schancesof y-(j _successasaresult. Intimidation(Warrior,Rogue)  : Byusingthisproficiency,acharactercanbullyorotherwiseinfluenceothersthroughforceorthreats.TheskillisineffectiveagainstPCsoragainstNPCsof5thlevelorhigherunlesstheyhavealow(9)willpowerscoreorareparticularlycowardly.TheDMcanapplymodifiersforparticularsituations(suchaswhenalow-levelrulerissurroundedbyguardsandsupporters).  Iftheproficiencycheckissuccessful,thetargetNPCisconvincedthatthecharacterisreadyandabletomakelifemiserableforhim.TheNPCwillactaccordingtothePC'swishesforashorttimebutmightharborresentment,planningrevenge.Afailedproficiencycheckindicatesthattheintimidationattemptresultsinacurtrebufforevenacalltocombat. Looting(Rogue)  ) Thisproficiencyrepresentsaknackforgrabbingthebestlootintheshortesttime.Forinstance,ifacharacterhadonlyabouttwominutestoransackaroombeforeguardsarrive,asuccessfulproficiencycheckwouldallowthecharactertorecognizeandtakethemostvaluablecombinationofitemsavailable,givenspaceandtimelimitations. Metalworking(General)   Characterswiththisproficiencycanworkartisticallyinsilver,copper,gold,tin,brass,andothersoftmetals.Theyproducebeautifulandusefulmetalitems,suchasoillamps,vases,trays,andsoon.Theycanalsoconstructlovelyjewelry.  Asuccessfulproficiencycheckresultsinanitemofhighquality.Failuremayindicatethatthecharacterhasfashionedsomethingugly.Moreoften,failuremeanstheitemstilllookspleasingbutissomehowflawedorfragile,failingwhenputtothetest.  Characterswithanartisticabilityproficiencythatrelatestometalworkinggaina1bonustorollsformetalworkingproficiencychecks.Whilemetalworkingallowscharacterstomoldironorsteelwithsomedeftness,itdoesnotgrantthemtheabilitytomakeeffectiveweapons,armor,ortools.  Metalworkerscanattempttorepairnonmagicalarmormadeofmetal,butafailedproficiencycheckresultsindestructionofthe y-(5 armor(peopleseekingarmorrepairshouldvisitanarmorer).Ametalworkercanaddengravingandinlaystoarmor. Observation(General)  9 Thecharacterhascultivatedexcellentpowersofobservation.Normally,acharacterwithoutthisproficiencywouldberequiredtopassaintuitionchecktonoticeanunusualfeature;unlesssuchfeaturesareimmediatelyobvious,theintuitioncheckwouldbevs.ofthecharacterswisdom/intuition;moreobviousunusualfeaturesoreventsmayallowacheckagainstthefullwisdom/intuitionvalue. D Acharacterwiththeobservationproficiencyshouldbeallowedtoautomaticallynoticethingsoreventswithobvioussignatures,onesthatanormalcharacterwouldhavetomakeanintuitionchecktonotice.Wheresignaturesarelessobviousorimmediate,acharacterwithobservationwouldbeallowedanormalproficiencycheckwhereanuntrainedcharacterwouldberequiredtomakeacheckattheirwisdom/intuitionscore. D TheDMmayrequirenegativemodifiersespeciallywheresucheventsorunusualconditionswouldalwaysescapethenoticeofuntrainedcharacters.Suchmodifiersshouldbeappliedtotheproficiencyorabilityscoreinthesamemanner;thusahardtonoticeitemwitha5modifierwouldnormallyrequireaintuitioncheck,minus5,tonotice.Acharacterwithanintuitionof10wouldonlynoticetheeventonanatural1(intuitionof10,dividedby2is5,minus5forthepenaltyis0.Mostrollsalwayssucceedonanunmodified1).Acharacterwithaobservationproficiencyof10wouldnoticethesameeventona5orless. Poetry(General)  "\ Proficiencyinpoetryincludestheskillsofrecitingpoetryandjudgingitsquality.Italsoindicatesthatthecharacterhasarepertoireofpoemsmemorizedforrecitalatanytime.Normalrecitalsrequirenoproficiencychecks.Forcompositionoforiginalpoems,asuccessfulproficiencycheckindicatesaboveaveragequality. PoisonLore(Rogue,Wizard)  e*%f Acharacterwiththisskillisfamiliarwithpoisons,bothnaturalandartificial.Thecharactercanidentifypoisonsbyobservingitssmell,color,andtexture,aswellassymptoms y-(j inavictim.Acharacterwiththisproficiencygains+1withhealingcheckswherepoisonsareinvolved.  IftheDMallows,acharacterwiththisproficiencymayknowanumberofformulaeandmethodsofmakingpoisonsandtoxins.Thecharactermaymaketoxinsunderthesamerulesoutlinedundertheherbalismproficiency,butisnotlimitedtoplanttoxins.  Thisskillisbasicallythesameasthe sageknowledgetoxicologyproficiencyintheSpells&Magicbook,buthasbeenexpandedtoincludetheroguegroup. SomaticConcealment(Wizard)  v  Withtheincreasingsuspicionthatthewildwinds,therebellioninMoonglow,andthenotorietyofgroupssuchastheQuintariumandtheCultofNocticulahavebroughtuponmages,moreandmoremageshavefoundithelpfultomasktheiractivities.  Acharacterwiththisskillcansubtlymaskgesturesandmaterialcomponentsbyuseofrobesandcloaks,interveningobjects,andsimplenonchalance.Thisallowsthecastertocastspellswithoutbeingnoticed.  Acharacterusingthisabilitymustdeclaresuchbeforecastingthespell.Thecastingtimeofthespelliseffectivelydoubled.WhentheDMmakesachecktoseeifthecastingofaspellisnoticed(seetheSpells&Magic),theplayerisallowedtomakeanopposingchecktoavoidbeingnoticed.  Thisspellisonlyusefulinhidingthecastingofspellswithsomaticand/ormaterialcomponents.Ifthespelldoesnothaveaverbalcomponent,thereisa+4tothisproficiencycheck.Ifthespellhasaverbalcomponentandthecastermakesaverbalconcealment(c.f.)proficiencycheck,thereisa+2totherollforthisproficiency.} #}#Storytelling(Priest,Rogue)  %U * Thisproficiencygrantstheabilitytocaptivateanaudiencewithstories,makingmoralpointsandbringinghumorthroughthetale.Itdoesnotallowanindividualtodrawagroupfromotheractionsjusttolisten,nortopreventthemfromreactingifthetaleisinterrupted.Itsimplyenablesacharactertotellstorieswellandperhapsevenmakealivingatit.Somesocieties,especiallytheprimitiveculturesoftheSouthSeas,holdstorytellinginhighregard. |-(5  D Ifacharacterwiththisproficiencyhasknowledgeinotherareas(especiallylocalhistory,ancienthistory,orloreofanykind)andusesthisinthetale,thecharactershouldgainabonusof+1to+4totheproficiencycheck.Ifthecharacterspeaksfrompersonalexperience,anadditional+2bonusshouldbeappliedaswell. Trailing(Rogue)   > Trailingissimilartotracking,butitisusedinurbancenters,ratherthaninthewilderness.Thisincludesthetalentoftailingsomeonewhomaybeattemptingtoblendintoacrowd,duckaroundcorners,orgetlostintheconfusionofabusystreet. D Aproficiencycheckisfirstmadetoseeifthetrailingcharacterisabletotrailwithoutbeingnoticed.Thepersontrailingsuffersa5penaltytotheproficiencycheckifthepersonbeingfollowedhasthealertnessproficiency.Ifthetrailingcharacterisnoticed,thepersonbeingfollowedmighttrytoevade.Tokeepfromlosingthetrail,thetrailingcharactermustmakeanotherproficiencycheck.TheDMcanapplyamodifierbetween+3and3,dependingonthetwocharacters'relativefamiliaritywiththearea. D Othermodifiersbasedonthesituationcanalsobeapplied,suchasapenaltyforavoidingnoticeifthestreetisrelativelyclearorabonusifinacrowd.Thecheckforfollowingthetargetcanbepenalizedforacrowdsettingorgivenabonusforacleararea. D Foranytrailingproficiencycheck,a3penaltytotherollappliesifthepersonbeingfollowedalsohasthetrailingproficiency(presumablyknowingafewtricksforevadingpursuit). VerbalConcealment(Wizard)  x#] SimilartotheproficiencySomaticconcealment,thisproficiencyallowsthecastertohidetheverbalcomponentofaspell.Itimpliesanaptitudeandexperiencebythecasterinspeakingtheverbalcomponentofaspellinhushedbutclearlyenunciatedtones. D ThisproficiencymaybeusedasanopposedchecktoavoiddetectionofspellswithONLYverbalcomponents.Forspellswithverbalandsomaticand/ormaterialcomponents,successinthischeckallowsa+2onthesomaticconcealmentcheckinstead. y-(j  WeaponDisplay(Warrior,Rogue)   Characterswiththisabilitycanputonanimpressivedisplayofweaponprowesswithoutfightingatall!swordswhooshinginablur,daggersflashing,andsoon.Thecharactermustuseaweaponwhichheorsheisalreadyproficientin.Characterswithweaponofchoice,specialization,ormasterymayaddtheirattackbonusfromthoseabilitiestothescoreforthisproficiency.  Inorderforthisproficiencytobeused,thosewhothecharacterishopingtoawemustbepayingattentionandabletoseethecharacter,andmusthavealoworbetterintelligence.Agroupofthebaronsguardsmightqualify,butanonrushingangrymobwouldnot.  Ifthecharacterperformsaweaponsdisplaypriortoenteringcombat,thiswilldelaythecharactersactionby3segments.However,ifthecharacterisnotstruckinthattime,anopposedproficiencycheckismadeagainsttheopponentswillpower(ormorale).Ifthecharacterwinsthistest,theopponentsareintimidatedandsuffera1attackandinitiativepenaltyforoneroundplusoneroundperlevelwhichthecharacterexceedstheopponentslevel(ifany).  Ifthecharacterputsonadisplayforafullround(again,notsufferinganddamage),acheckliketheaboveisrolled.Ifthecheckisfailed,anyonlookerswillnotwanttofightthecharacterinmeleecombat.Iftheyarethreatened(vicejustwatchingtheshow)andtheyareofequalorlowerleveltothecharacter,theymustmakeasavevs.paralyzationorflee.Characterswhosaveorwhoaretoohighleveltoberequiredtosavesufferthesameinitiativeandattackpenaltieslistedabove. Noteonmodifiersforsubabilities:  =$)   Inthepast,wehaveallowedcharacterstoapplybothsubabilitymodifierstotheirproficiencyscoresforthoseproficienciesthathad2listed.Thisisnotcorrect;donotdoit Q'"- anymore!Ifaproficiencyhas2different (f#. subabilitieslisted,useonlythemodifierfromtheonethatgivesyouthebestmodifier.}X2XExperiencePoints#XX27#hx#*hx#hx* U+&2 #hx##}#  Asinpreviouscampaigns,additional E,'3 experiencewillbeawardedtoplayersrole  -Z(4 playing.Iwillalterthemethodbywhichtheexperienceiscalculatedinordertobetterrewardexceptionalroleplaying.Thiswillnotchangethewaythatwerateattheendofthegame,justthewayIcalculateit. D Newcharacterswillbeintroducedinthegamewithonehalfoftheexperiencepointsofthesurvivingpartymembers.Thiswillprovidesomepenaltytoplayerswhosecharactershavebeenkilledoff,butwillstillallowtheplayertorunacharacterthatissurvivablegiventheencountersthepartyarelikelytoface.}X2X ' w? Training#XXXX2#XXXX#}XX# D Wheneveracharacterreachesan  B experiencepointtotalthatmakeshereligibleforthenexthigherlevel,shedoesnotimmediatelygainthedefensepool,characterpoints,savingthrows,andabilitiesassociatedwiththenewclass.Shemustfirstundergoaperiodoftraining. D Thelengthofthistrainingperiodisdependantuponthecharactersattributesandlevel.Theminimumlengthforthetrainingperiodinweeksiseither20minusthe ~L charactersprimeattributeoronehalfofthe CM charactersnewlevel(roundup),whicheveris XN greater. O  D Inaddition,thecharactermusttrainunderthesupervisionofacharacterwhoisatleastonelevelhigherthanthecharacterscurrentlevel.Typically,thistutorwillexpectcompensationontheorderof50gpperlevelperweek. D Characterswhoarealreadylevel9orhigherdonotneedtoseekoutatutor,butmustobtainstudymaterialsofequivalentvaluetothatquotedfortutors.AttheDMsoption,theDMmayallowmagePCstoapplyonehalfofthisvaluetothevalueofalibraryorlaboratorythattheymaintain. D Aftertheminimumrequiredperiod,thecharactermakesanabilitycheckagainsteitherintelligenceorwisdom,whicheverishigher.Ifthischeckissuccesful,thecharacterhaslearnedtherequiredlessonsandmayadvanceinlevel.Ifthecheckisfailed,thecharactermuststudyforanadditionalweek,afterwhichthecharactermaymakeananotherabilitycheck+1.Thischeckmayberepeated!atanaddition+1perweek!forasmanyweeksasisrequiredforthecharactertopassthecheck. D Ifthecharacterisnotinanareawhere  -Z(h tutoringortrainingispossible,theymaycontinuetoaccumulateexperience.Oncetheysurpasstheamountofexperienceforthenextlevel,thecharactersXPtotaldropsdowntothehalfwaypointofthedesiredlevel,andthecharactermaymakeanabilitychecktogaintheadditionallevelasabove.Ifthecheckisfailed,thecharactermusteitheraquiretheexperiencepointtotalofthenexthigherlevelagain(gaininganadditional+1totheattributeasaboveercheck),oreventuallyundergoformaltutoring.#}}o# ' w     }hxPart2:Moneyand   Equipment#*hx>##}*]#}X2XSocialclassandstartingwealth:#XX2#hx#*hx#hx*  #hxu##}# D Thereisachancethatacharacterwillstart   withexceptionalitemsorcashdependingonthecharacterscircumstances.Listedbelowisthetableforacharactersstartingsocialclass(ifnotdictatedbyakit)andthecashandpossibilityofspecialitemsdependantuponsuch. V  (X( XX}SocialRankTable:#}XX۰#  ;        [     DieRolledon0  0 (#(#NumberofRolls%u  (# (# 2d6roll  SocialRank0 [   BirthrightTable  BirthrightTable: [(#[(# 23   LowerClass  d6   p   1   47   LowerMiddleClass  d10   p   d2 t 810   UpperMiddleClass  d20   p   d3 9 1112   UpperClass  d20+d10 p   d4 N  Class   Warriors [   Wizards p   Rogues    Lower   3d4x10gp [ 0  1d4x10gp p 0(#(#1d6x10gpM!(#(# LowerMiddle 5d4x10gp [ 0  (1d4+1)x10gp  2d6x10gpb"(#(# UpperMiddle 7d4x10gp [ 0  (1d4+2)x10gp  3d6x10gp'#(#(# Upper   9d4x10gp [ 0  (1d4+3)x10gp  4d6x10gp$(#(# Priestsstartwith3d6x10gpregardlessofsocialclass.& N XX}BirthrightTable:#}XX&#*}  ;' (X(#(#(&#}*m&#Roll  SpecialItemoreffect %( 10  Rollagainusingnexthighestdie(d6 ) becomesad10)  2   $t+ 3  BonusRollonMoniesTable 9, 4    - 5   s!. 60  Bonusroll.Rolltwomoretimes,ignoring 8"/ thisentryonsubsequentrolls  7   #1 80  Heirloom.Characterhasavaluableart $2 odjectoftypedeterminedbytheDM.Valueoftheobjectis1d6x100gp  9   &&"5 10  Rollagainusingnexthighestdie '"6 11   `(#7 12  Smalllandplot(1d4acres) %)u$8 13   ):%9 14   *%: 'N &150  Valueditemappropriatetoclass(Charger t+&; steedforCavaliers,VeryRareSpellfor9,'< Wizards,NonMagical) D(#D(# 16 D  = 17 D BonusRollontheMoniesTable _> 18 D  $t? 190 D Bonusroll.Rolltwomoretimes,ignoring 9@ thisentryonsubsequentrolls D(#D(# 20 D RollAgainusingnexthighestdie s!B 21 D  8"C 22 D BonusRollonMoniesTable "MD 23 D  #E 24 D  $F 250 D Artobjectwhichisworth1d12x100gold L% G pieces.Itisanheirloom D(#D(# 26 D  &&"I 27 D WeaponofQuality '"J 28 D  `(#K 290 D RollonMoniestableismultipliedby100 %)u$L ratherthan10 D(#D(# 30 D MagicItem *%N _ 9,'P 5(#(#X&5  XX}X2XXX(X(#(#(Weaponsandarmorofquality#XXXX2/#X2XXX#XX2/#hx u #*hxT0##}*0#  Weaponandarmorqualityisdiscussedin e theCompleteFightersHandbook.Therulesfor *z weaponsandarmorofqualityareupdatedhere. XX}TypesofMetal#}XX1#  >    Mostweaponsofqualitygaintheirexceptionalpropertiesbysuperiorsmeltingandforgingtechniques.Weaponsdescribedasfine    inthe_CFHB_Ԁmostfrequentlyfallintothiscategory.UseoftheHuntsmanprocess(usingspecialclaysandblackleadintheforgingprocess)wouldbethehistoricalequivalentofthis.  Usingasimilarprocessbutexceptionalalloys(suchasTungstenhistorically,oradding_mithril_Ԁor_adamantite_Ԁinthegame)resultsinastrongerbladewithakeeneredge.Historically,Damascussteelwaslikelyanexampleofthis.Suchweaponsfitthedescriptionofexceptional )y weaponsinthe_CFHB_.  ThefinalevolutionofnonmagicalweaponsandarmorhasappearedintheSwordIsles.Thisisknownas_feathersteel_(or = occasionally,_goldsteel_.)Ithasaflat,lustrous R copperyappearanceandisactuallyanalloyofcopperandberyllium.Thisprocesswashistoricallypossibleinourworldinmedievaltimes.IntheSwordIsles,itactuallyhappened. WeaponsofQuality      Allweaponsofqualityforgedbyanyoftheabovemethodswillusuallyreceivea+1onsavesvs.normalorcrushingblow(butnotmostotheritemsaves.)  Providedcareistakenandoneoftheabovemethodsisbeingused,aweaponofqualitymightresult.Thecharactermustrollaproficiencycheckwhenattemptingtomakeaweaponbytheabovemethod.Checktheresultsofsucharollagainstthefollowing table: &g!+  &   ProficiencyCheckandMethod  u+ *+,dddd dd dd [dd ['((#(#,dd ,dd ,dd ,dd +   :,  }h( Superior - forgingmethods  V/ Superiormethodsandalloys.  V2 _Feathersteel_  V5 Bonus# (h:#j  #* j:#hx**  V8 #hx;#l)  #Zw#)l(<#Failure**  9 156+!! z =  <  !Failure**178+! z B  *=  !Failure**1561011+ z G  ~=  ӄ10+1+2+3#}#Zw<#*}"z L   "=#}*>#*Thisbonusmustbedividedbetweenthe [ L weaponsdifferentcharacteristics,seebelow.**Anyfailuremustmakeanotherproficiencycheckimmediately,ortheitemisuseless.' uU9 D Anyweaponofqualityhas3differentcharacteristicsthatmaybeenhancedbysuperiorworkmanship;theweaponsdamage,attackroll,orspeedmaybeinfluenced. D Withsteelweaponsusingsuperiorforgingmethodsoralloysalone,noareamayhavemorethana+1bonus;theweaponmayhavea+1bonustoattack,damage,and/orspeed. D _Feathersteel_Ԁisaspecialcase.Ithasaverygoodtensilestrengthbutisverylight.Mostslashingweaponswillnotbeabletogetthefullbenefitofthe_feahtersteel_Ԁsincethealloymustbemixedwithsteeltogiveittheproperweight.MediumtypePweaponsandsizeSslashingorpiercingweaponscanreceivethefullbenefitlisted.Otherweapons(sizeMtypeSweaponsandallsizeLweapons)aretreatedas superiorforgingandalloyonthechartANDsuchaweaponmaynothaveadamagebonus,i.e.,anybonusmustbeassignedtospeedand/orattackbonus.Sucharestilltreatedas_feathersteel_Ԁweaponswhenfacingafoein_feathersteel_Ԁarmor.All_feathersteel_weaponsweigh25%lessthanthelistedbaseweight. D Inthecaseof_feathersteel_Ԁweapons,thebonusmaybeplacedonattack,damage,orspeed.Onlyonepointmaybeappliedtotheweaponsspeedordamagebonus,butupto+2maybeappliedtotheattackroll.Thetotalstillcannotexceedthatacquiredontheweaponofqualitytable. ArmorofQuality  *%r  D Simplearmorofqualityis25%lighterthantheequivalentnonqualityarmor._Feathersteel_armoris50%lighter,plusreceivesa+1AC ,8(u _bonusagainstnonqualityormagicalweaponofironorworse. Costs  O   Huntsmanforgedarmororweaponsstartat150%ofthebasecostoftheweaponandaddanadditional50%iftheweaponhasabonus.  Damascusforgedweaponsstartoutat200%ofthebasiccostandaddanadditional75%per+1thattheweaponhasinanycategory.  Feathersteelweaponsandarmorstartoutat500%ofthenormalweaponpriceandadd100%perplusoftheweapon.Further,feathersteelitemssoldoutsidetheSouthSeasregionmaycostanadditional1d4x100%oftheweaponsbasecost.  ThesearesuggestedguidelinesfortheGMandcanactuallyvarywidely.}}   #}}[I# շ*!} 3!*! շPart3:CombatRules# շ*!! 3I##}*! շI# d   Thesearerulesthatdealwithresolutionofcombats,combatrelatedcharacterabilities,andothercombatrelatedmechanics.}X2XHitpointsanddefensepool#XXXX2J##}XX K#}} -}   Insteadofthestandardhitpointrollperlevel,weusea defensepoolrule.Underthisrule,lowlevelcharactersaremuchmoredurable.  ThebasicideathattheAD&Dauthorshaveputforwardregardinghitpointsisthatthereasonhitpointsgoupasthecharactergainslevelsisthechangeinhitpointsrepresentsaninincreasedabilityandluckandstaminawithrespecttosuccumbingtocombatexhaustion.Butthewaytheactualrulesappearisthatthecharacterdevelopsphysicallyastheyprogress,whichissomewhatludicrous.  Thedefensepoolsystemdividesthecharactersabilitytowithstanddamageintohit $3 ) pointsanddefensepool.Whendefensepoolis % * depleted,itrepresentsthecharactersfatigueasheavoidsblowsandrollswithpunches,andsuperficialwounds,andwhenacharacteractuallylosesHitpointsitrepresentsactual! ( $. possiblysevere!bodilydamage.  Determineacharactershitpointsby:  +[&1   (Str+Con)/2+HPbonusfromCon. Z-(4  D Iftheplayersoptionrulesarebeingused,useStr/StaminaandCon/Fitnessintheabovecalculation. D Notethatthisnumbershouldalmostneverchangeunlessthecharactersstatisticschange.Eachcharacteralsohasadefensepool.The 9 defensepoolisrolledaccordingtothecharacters hitdicecolumnoftheirclassandlevel,asdescribedforhitpointsinthePlayersHandbook.#}}K# D Tofigureacharactersdefensepool,you b > mustkeeptrackofhitdietotal.Hitdietotalis ' w? figuredthesamewayashitpointsinanormalAD&Dgame:rollhitdiceperclassandlevel,andaddconstitutionbonustoeachdice. D Wedonotusethehitdietotaldirectlyin ; C thegame.Rather,itisusedtofiguredefensepool,asfollows:L  i#*L  3    3FT23  0 D   Ifhitdietotalislessthan2timeshitpoints,  F defensepoolisofthehitdietotal. 3FTqT݌OGD(#D(# Ќ    3    3U23  0 D   Ifthehitdietotalis2timesormorehit dH points,defensepoolissimplythe )I differencebetweenthehitdietotalandhit J points.}} 3UU݌cKD(#D(# Ќ  0 D  Example:a3rdlevelfighterwith15strengthand =M 17constitutionwouldhave19HP(16averagestrengthandcon,plus3forhavingaconstitutionof17). D(#D(# 0 D Tofindthefightershitdicetotal,theplayer R rolls3d10,addingthefightersCONbonus(3)toeachdice.Therollscomeup8,5,and6.Addingthreetoeachdice,thetotalis28.Theplayerrecordsthisas hitdietotal.SincethisnumberisnottwicethefightersHP,thefighterhasadefensepoll(orDP)ofthehitdietotal.Inthiscase,thenumberishalfof28,or14.Thefighterhas14DP. D(#D(# 0 D Thewhenthefightergainsalevel,theplayerrollsanadditionald10,andadds3.Thedicecomesup9,foratotalof12.ThisisaddedtothecharactersHDtotal,whichisnow40.Since40isover2xthecharactersHP(2x19=38)thefightersDPisthedifferencebetweenhisHDtotalandhisHP.ThecharactersDPis4019=21. D(#D(#  D Ifthecharacterhasabilitiesthataddto e*%e theirhitpointspertherules,itshouldbeappliedtohitpointsiftheboostisaonetime +?'g bonus(e.g.,humanoidcharactersreceiveonebonuspointperhitdice.)Iftheboost_occurs y-(i onceperlevel(e.g.,theSkills&Powersabilitythatgrantsoneadditional hitpointperlevel,)thenthebonuspointsshouldbeappliedtodefensepool. O   TheDMmaywishtoincorporatetheHP/DPrulesintocombatwithsomehumanoidcreatures.Mosthumanoidsareratherrobust,soitcanbeassumedthattheirfirstHDisactuallyfromHP,therestisdefensepool.  TheDMmayassumethatahumanoidsbaseHPisequaltoitscalculatedstrengthbyCombat&Tactics(i.e.,3.5persizecategory,plusitsHD)andits_defence_ԀpoolisdeterminedbyrollingitsnormalHDminusoneHD(Thusabugbear,whichissizeLandhas17baseHPand_defence_Ԁpoolof2d8+1).Thiswillmakehumanoidopponentssomewhattougher,thoughstillnotastoughas_PCs_.  Nonhumanoidcreaturesmayalsousethismethod,butdonotsubtracttheoneHDifthecreatureissizeLorlarger(orforHumanoidsofsizeHorlarger.)Inaddition,somecreatureswhichhavedefinedhighconstitutions(likevampires)shouldhaveaminimumHPtotaloftheirconbonustimestheirHD.Thusavampire(18con)wouldhavea_calculatedhp_Ԁof22,butitsconwouldmakeit32(4x8).OldervampireswithhigherbaseHDwouldhaveevenmore.#}}V# LosingandRecoveringHitPointsandDefense  PoolXX}X2XXX   #XXXX2b#XXXX#}XX۵b#  Wheneveranattackdoesanysortof P  damagetoacharacter,thatdamageisappliedtothedefensepoolfirst,thentothehitpoints. *" Forexample,ifacharacterhas10DPand10HP,andtake15pointsofdamage,thatcharacterwouldhavezeropointsleftinDP,and5HP.DepletingonesHPcausesthemtocollapseintounconsciousnessandpossiblydeathsee hoveringatdeathsdoor,below.TheprimarydifferenceinthetreatmentofHPandDPisthewayinwhichtheyarerecovered.HPisrecoveredexactlyasdescribedinthestandardrules.  Defensepool,however,representsbruises,lacerations,andexhaustion.Hence,recoveryismuchfaster.Eachcharacterhasa recoveryrate,todeterminethisrate,divideConby3(Con/HealthifS&Pisbeingused)androundtothenearestnumber.ThisisthenumberofDPrecoveredinonehourofrestrestnotincludingrunningaroundandadventuring.TheDMmaypermitrecoveryforlight y-(5 activitysuchaswalking. D AcharacterwhohasHPdamagecannotrecoverthesameamountofDPdamageuntiltheHPdamageishealed.Thishelpsrepresentthecharactersdepletedstatewhenwounded.0 D  Example,ifafighterhas19HPand50DP,but N ; haslostallhisDPand5HP(puttinghimat14HP),thatfightercannotresttorecoverbeyond45HP(hisnormal50minus5,whichistheamountofdamagethathishassufferedtohisHP)untilthe5HPdamagehehastakenarehealed. < AD(#D(#  D Whenanysortofhealingspellorproficiencyisappliedtoacharacter,therolledamountisappliedtoHPfirst.OnceallHPdamageishealed,anyremaininghealingisappliedtoDP.0 D  Example,iftheabovefighterhadahealing dI proficiencyperformedonhimfor2points,hewouldregain2HP,puttinghimat16HP,0DP.Ifacureseriouswoundswasthencastonhimfor12points,heisrestoredtohisfull19HPandalsogetstheremainingpointsofhealing(12,minusthe3alreadyappliedtoHP)backtoDP,puttinghimat9DP.<QD(#D(# #}}.c#}X2XSpecialDamage S XX2} D AttheDMsdiscretion,somesortsof T damage(esp.poison)maybe difficulttoheal.Insuchcases,thefollowingrulesapply:)c  )cm"0 D   Denotehowmuchdamageis difficultto UW heal.)cmm݌ D(#D(# Ќ  )c  )cn"0 D   AnyamountofdamageappliedtoDPthat  Y is difficulttohealdamageonlyhealsattheratedescribedinthePHBforhitpointdamage.)cnn݌ D(#D(# Ќ  )c  )co"0 D   Anyamountofdamageappliedtohit #] pointshealathalfthenormalrate.)coo݌ D(#D(# Ќ  )c  )cp"0 D   Thehealingproficiencymayormaynotbe -%} _ usedtorecoverdifficulttohealdamage(DMdiscretion).Forexample,drawingpoisonmaymitigatesomepoisondamage,butonlyifthepoisonhasnotalreadyrunitscourse.)cpp݌ D(#D(# Ќ  )c  )c r"0 D   Theeffectofcurespellslesserthanhealis )%e halved.)c r%r݌ D(#D(# Ќ   ,/(i }X2XHoveringatdeathsdoor  #XXXX2r#XXXX}XX  Thisvariationofthestandardruleisused  topreventthe Imat2HP,youguyshave8roundstosavemesyndromeencouragedbythesetlimitof10HPpriortodeathinthe_DMG_Ԁpage104.Woundsfromactualcombattendtobemuchmoreunpredictableandseriousthansuchafixednumber.  Torepresentthis,insteadofusingthe10HPsetlimittodeterminewhenacharacterwillexpire,whenacharacterdropsbelow0HP,theDMsecretlyrollsaD20.Thisrollrepresentsthenegativenumber(insteadof10)thecharactercangotobeforeperishing.  Inallotherways,usetherulesunder hoveringatdeathsdoorintheDMsGuidetodeterminetheeffectsofgoingtoanegativeHPtotal.#}}s#}} @  #}}w#}}#}}fw#}X2XInitiative#XX2w# z #}w#}}  Insteadofusingthecombatandtactics j initiativesystem,wewillbeusingthestandardinitiativeruleswithafewmodifications.  First,thereismovementdelayedstrike.If   acharacterhastomakeamovepriortoattackingatarget,theymustaddaninitiativemodifiertorepresentthetimethattheymove.Thismodifieris+3foreveryquartermovethey  make.  Tofindhowmucheachcharacters quartermoveis,dividetheirmovementby4. l Ifacharacterhasabasemoveof12,thisconvenientlydividesintoaquartermoveof3.However,ifthenumberdoesnotdivideevenlyby4,distributetheexcessasevenlyaspossibleinthisorder:3rd,2nd,4th,and1stquarter.0   Example:Agivendwarf_characterhas_Ԁabase !% moveof6.Forhis1stand4thquartermove,thedwarfmoves1.Forthe2ndandthirdquartermoves,thedwarfmaymove2.  0  Thedwarfis3squaresfromacharacterhewanttoattack.Sinceitwilltake2quartermovestoreachthetarget,thedwarfmustadd+6totheinitiativeofhisattack,sincehemustexpendhis1stand2ndquartermoves.  0  ByCombatandtactics,thismeansheiseligibleforahalfmoveaction;theonlyrealpurposeoffindingquartermovesistofindinitiativemodifiers. -Z(4 Ї D Secondaresequentialattacks.Ifa 4 characterhas2ormoreattacks,theattackinitiativeofeachattackisdeterminedbyaddingthespeedofthefirstattacktothebaseinitiative,andforthesecondattack,addthespeedofthesecondweapontotheinitiativethatthefirstattackoccurred,etc.Ifthisisaccomplishedbymultipleweapons,addtheprimaryweaponspeed,andthenthesecondaryweaponspeed.Ifthisisduetomultipleattacks,simplyaddthesameweaponspeedagain. D Somemonstersexecutethree#}}Lx#}}(ormore)  < @ #}}ۀ#}}simultaneousattacks.Inthiscase,theDMis  A welljustifiedinjustallowingallsuchattackstooccuronthefirstinitiative,suchasinthecaseofatigerattacking. D Thirdisindividualinitiative.EachPCmay  E rolltheirowninitiativeandaddtheirownmodifiers.TheDMmayrollonceformultipleopponentsormakegroupsof10orlessandrollingroupsasdesired.Largegroups(suchas10+individuals)warrantanaveragedinitiativeof1d8+1;reallylargegroups(20+)maywarrant1d6+2.TheDMmay,ofcourse,choosetorollindividualinitiativeforexceptionalindividuals,butsuchtypicallycausesalargeamountofworkforthedetailgained. D Finally,sinceweareusingan_idividual_initiativesystem,criticaleventsperthe R Combat&Tacticsarehandleddifferently.IftheDMdesirestousethisruleforaparticularcombat,theDMshouldonlymakeonerollforthe_NPC_Ԁ/monsterside.TheDMthenasksifanypartymemberiftheyrolledthatnumberontheirbaseinitiative.Ifso,theDMconsultsthecriticaleventtable.Onaresultaffecting Arandomcombatant,eitherthatcharacterorhisopponentsuffersthatevent.IgnoreeventsaffectingmorethanonecombatantunlessmorethanonePCrolledatie.#}};#}X2XOpenendeddamage %!_ #XXXX2#XXXX}XX D Anytimethatacharacterrollsmaximum &"` damageonthediceandexceedstherolltohit |'"a by3ormore,aparticularlysoundblowhasbeenstruckandthecharactermayrollforadditionaldamage.Theadditionaldamageisthenormaldamagedonebytheweaponminusthenormalminimumdamagewhichisusually1.If,onthisadditionaldamagediceroll,thecharacterrollsmaximumdamage ,/(h again,anotheradditionaldamagerollisrolled._Thismaycontinueseveraltimesbutthereisonelimitation:aweaponmaynotrollatotalnumberofdamagerollsgreaterthanitsnormalmaximumdamage.Also,nomodifiersforstrength,specialization,ormagicapplytothese extradamagerollssuchmodifiersareaddedaftertheweapondamageistotaled.0   Example,athiefscoresanexceptionalhitwitha    dagger,androlls4damagewhichismaxforadagger.Herollsanadditionaldamagedieof1d41.Ifherollsa0atthispoint,noextradamageisscored.Ifherollsmaxagain(34onthediceminus1),hecanrollanotherdie.Themostd4hecouldrollforthisattackis4,keepinginmindthateachonepastthefirstisat1forapossibletotalof13points(4+3+3+3).  #}}#} #}@#AdvancedRule:MultipleDice}  g #}#}}  Onemaynoticethatwhenmultipledice , areinvolvedinaroll,thechancesofrollingmaximumonthediceissignificantlyreduced.Iftheopenendeddamagesystemisused,thisgivesweaponsthatusemultiplediceanartificialdrawback.  Tocompensateforthis,openendeddamagerollsformultipledicedamageweaponsmayrequirearolllessthanthemaximum.Usethefollowingtable.Notethe hitby3"rulestillapplies:      [ OpenendonDiceofWeapon #orbetter h! Singledie(any) Maximumroll -" 2d4,2d6   Max1 # 2d8,2d10,3d4 0 [ Max2g $[[ 3d6,3d8   Max3 ,!|% 0   Example:Seigfriedisusinga2handedsword "' againstagnollwithamorningstar.Siegfriedisagrandmasterinthe2handedsword.  0  Themorningstardoes2d4aginstSiegfried,amediumtarget.Ifthegnollhitsby3,hewilldoopenenddamageona7or8onhisinitialroll,andcontinuetoopenendona5or6ontheextradamagerolls(whichare2d42,foramaxdamageof6).  0  Siegfrieddoes3d8witha2handedswordagainstalargetargetsinceheisahighmaster.Herollsforopenendeddamageon|-(5 a21ormore(24max,minus3)onhisdamageroll,beforemodifiers,andcontinuestorollopenendeddamageonan18orbetteronthe3d83extradamagerolls.O8D(#D(# #}}#}X2XCriticalhits#XX2# : #}#}} D AsintheCombatandTactics,anyrollof y ; 18orgreaterandthathitsby5ormoremayresultinacriticalhit.Therearesomemodificationstothis: D First!assassination!anycharacterwiththe  ? backstababilitymayhaveanimprovedchanceofscoringacriticalhitwhenperformingabackstab.The 5overneededrollstillapplies,but,inaddition,insteadofneedinganatural18orbetter,subtractthecharactersbackstabmodifierfrom20todeterminethenaturalrollneededforacritical.Thusa#}}#}}thief#}}-#}} @ F of4thlevelorlessneedsanatural18orbetterjustlikeanyoneelse.Buta9thlevelthiefwhohasabackstabdamagemultiplierof4scoresacriticalonanatural16orbetter(204=16). D Second!charts!tomakeforamoreflavorful L (andpossiblydeadly)environment,insteadofusingthechartsforcriticalsintheC&T,weareusingthetablesinArmsLaw/ClawLaw.Todeterminethecolumnofthechartused,consultthefollowingtable:Sizedifference ?   Column AS (weaponvs.Target) ?   used T weaponsizetargetsize  C UW weaponis2sizeslarger  D X Bonuses:Natural20rolledonattack  +1column "i[ Slayingweapon* ?   +1column ".\ *aslayingweaponisanyweaponspeciallyenchantedtoslaythetargetcreaturesraceortype. D Asintheskillsandpowersbook,thetargetisallowedasavevs.deathtoavoidanyadverseeffectthatitwouldsufferduetoacriticalhit(i.e.,donotconsultthecriticalchart.) D However,unlikeC&T,donotapplyadamagemultiplierjustbecauseofacriticalroll.Theopenendeddamagesystemandthefactthattherearedamagebonusesinherentin ,/(i theArmslawtablesprovidebonusdamageunderthiscriticalsystem.  ThereissomeconversionneededfortheRolemastertable.Each 10%ontherolemastertabletranslatestoa1attackrollinAD&D.#}}t# SpellCriticals }  c #}#}}  TheSpells&Magictome,inthetradition  ( ofCombat&Tactics,hasprovideduswithasystemwherebyaspellcaninflictacriticalstrikejustlikeaweaponcan.  Ofcourse,onceagain,theRolemastersystemhasavarietyoftableswhicharecolorfulandprovideanelementofdanger.ThereareRolemasterchartsforavarietyofattackforms(elecrticity,heat,etc.).ThereisnotoneforWOUNDING;usetheSpaceMaster   internaldisruptioncriticalchartinstead.  Todeterminewhichcolumnofthechartstouse,consultthefollowingtable.ThistableispatternedaftertheSpellsandMagictable48:K" ,X X DQ?(#XKDamagepotentialvs.0 Columnc   TargetHP/DPtotal  Used: (x MaxDmg<(HP+DP)0 A=   MaxDmg2x(HP+DP) D < Bonuses:N% ,X X ,X XNNatural 1"onsavingthrow0  +1column Targetisvulnerabletoattack̀type(fireballvs.atreant,etc.)0  +1columne!   Thisappliesmainlytodamagingspells.TheDMmustdecidewhicheffects,ifany,areappropriatetoaheinouslyfailedsavingthrowvs.anothertypeofspell(charmperson,repulsion,etc.)XX}#XXXX#X2XXX& S Bleeding =$) #XXXX2ݦ#XXXX#}XXۛ#  Oneaspectofcombatthattherolemaster -%} * criticalhittablesrepresentzwellisthefactthatbleedingisaverydangerousaspectofbattle.Ableedingwoundcankillacharactereasilyinlessthanaminute.Thusmostplayerswillbeconcernedwithhowtoreduceorstopbleeding.'S=$  Thefirstmethodisnaturally.Bloodtendstoclotandstopitselfbutthistendstobeineffectiveagainstthemostlethalbleedingwounds.Acahracterwhohasableeding ,/(4 woundmaymakeahealthchecktoseeifthebleedingslowsorstopsafterhehasbeenbleedingforanumberofroundsequaltothecurrentbleedingrate.ThischeckismadebyrollingaCon/Healthabilitycheckwithapenaltyequaltothecurrentbleedingrate.Iftherollissuccessful,therateofbleedingisreducedby1perround.0 D  Example:Torvokhasacon/healthof14,sowouldhavearecoveryrateof5.Torvokhasbeenwoundedandisbleedingattherateof4pointsperround.Afterhis4hroundofbleeding(4beingthecurrentbleedingrate,)Torvokisallowedtomakeahealthchecktoseeifthebleedingslows.Torvokshealthis14,butherollsagaisntthisabilitywitha4pointpenalty,soheneedstorolla10orless.Torvokrollsa9,soonthenextround,thebleedingisreducedto3pointsperround.After3morerounds,Torvokcanmakeanothercheck.)ID(#D(#  D Anycharactermayattempttostopbleedingbyexpenidngafullmoveactionbandagingacharacter,thoughacharacterwiththehealingproficiencywillbebetterabletohandleasituationofseriousbleeding. D Ifthebleedingcharacterisonlybleedingat1pointperround,thereisnoroll;theattemptisautomaticandbleedingstops.Ifbleedingoccursatarateofmorethan1pointperround,awisdom/intuitioncheckisrequired,atapenaltyequaltotherateofbleeding.Ifsuccessful,therateofbleedingisreducedby1pointperround. D Acharacterwithhealingonlyneedexpendahalfmoveactiontomakeanattempttoslowbleeding;theyalwaysstop1pointonanyattempt(unlesstheyfumble),andstoptheirhealingrate(usually1d3)worthofbleedingiftheysucceedinahealingcheck. D Characterswiththehealingproficiencyarenotpenalizedbyahighbleedingrate.Healersunderstandhowtobesttiebandagesandapplypressuretoarteriestostopbleeding. D Anymagicalhealingappliedtothebleedingwoundstops1pt/roundworthofbleedinginsteadof1HPorDPifthebleedingisnotstopped.AnyhealingbeyondwhatisrequiredtostopthebleedingisappliednormallytoHPandDP(n.b.:thisdoesnotapplytowoundingweapons.Thestoppingbleedingworksasdescribed,butany_additional y-(i healingbeyondwhatisneededtostopthebleedingislost;thecharactermustrecoverHPandDPnaturally.)0   Example:_Torvak_,describedabove,took8pointsofweapondamageand16pointsofbleedingandisnowbleedingatarateof3pointsaround.Hetakes3pointsofbleedingdamageatthe_begining_Ԁoftheroundand,gettingabreakfromcombat,hedecidestotiethewoundupwithabandage.Hehasawis/intuitionof12.Heisbleedingat3pointsperround,sohehasa3pointpenalty,somustrolla9orless.Herollsa3and_suceeds_;thebleedingrategoesdownto2pointsaround.  0  Hetakes2pointsatthe_begining_Ԁofthenextround,whentheclericcomesoverandcastsacurelightwoundsfor5points.Thelast2pointsofbleedingarestopped;theremaining3pointsofhealingareappliedto_Torvok_sHPandDP #}}H#}X2XBlocksandopposedrolls (x #XX2##}h#}} Oneofthecentralaspectsofutilizingthe h Combat&Tacticssystemtoresolvecombatsistheideaofanopposedroll.  Normally,acharacterwillbecalledontomake2typesofchecksoneinwhichhighisbetter(likeattackrollsorsavingthrows),theothercategory,lowrollsarebetter(likeability_chacks_).However,occasionally,acharacterwillfindthemselvesactivelyopposedintheireffortsofdoingsomething.Aprimeexampleofthisisacharacterwhoattemptstoblockanincomingattack.Whena2charactersarecompeting,theybothroll_norlmally_Ԁandaddallappropriatebonuses.Ifone_suceeds_Ԁantheotherdoesnt,thatwilldeterminethevictorofthecontest.Ifboth_suceeds_,theonethatgotarollclosertotheirsuccessnumberwithoutfailingisthevictor.Thus,inattackrolls,thelowerdiceroll &", that_suceeds_Ԁwins;inabilitychecks,thehigher |'"- dicerollthat_suceeds_Ԁwins.Notethanwhencomparingrolls,comparetheactualrollwithoutmodifiers.Thismayseemcounterintuitive;mostplayersareusedtoahigherrollbeingbetterwhenattacking,butremember,awarriorwithmorebonusesandalowerTHAC0canhitwith ,/(4 alowerdiceroll.Itisthiswhichmakeshimmorechallengingtoovercomewhenanopposedattackrolliscalledfor.Aspecificexampleistheblock.Acharactermaydedicateoneormoreattacksinaroundtoablock.Ifthedeclarationtomakeablockisdeclaredatthe_begining_Ԁofaround,thatcharactermayblockevenattacksthatcomebeforehisinitiative.However,iftheopportunitytoblockanattackdoesnotarise,theattackiswasted.Ontheotherhand,acharactermaywaituntilsometimeduringthecombatroundtodeclareablock.Thedisadvantageofdoingthisisthatthecharactercannotblockincomingattackspriortohisinitiative.Theadvantageisthatifanopportunitydoesnotarisetoblock,thecharacterhasnotwastedanattackandmayattacknormally.Acharacterthatwishestoblockanincomingattackdeclarestheintentiontodosobeforetheattackisrolled.Theattackerrollsanattackrollvs.thedefendersACasnormal;thedefenderrollsanattackrollvs.AC4orthe cK opponentsweaponspeed,whicheverislower. (xL Thisisresolvedasanopposedroll.Iftheattacker_suceeds_Ԁwithalowerrollthanthedefenderdid(ortheattacker_suceeds_Ԁandthedefenderfails),theblockfailedandthedefendertakesnormaldamage.Ifthedefender_suceeds_Ԁwithalowerrollthantheattackerdid(ortheattackerfailsinanycase),theblockis_sucessful_Ԁandthecharactertakesnodamage.#}}#}}Thisisjustoneexampleofanopposedroll, eU buttherearemanyother_manuevers_ԀintheC&T(orthattheDMmaydevise)thatutilizethismechanic. 8#}}#}X2Xcategorizedacbonuses !>Z #XXXX2#XXXX#}XX# D Youwillnoticethatthecampaign ".[ charactersheetsareprintedwithanunusualblockforACbonuses.Armorclassissplitintoanormal/magicalcategoryandevasive/standardcategory:_&  Armor_ԀClassBonuses:  &"` *dddd dd dd dd +,(#(#,dd ,dd ,dd ,dd +   |'"a Normal ''0#b 'Magical ''0#c 'Total ''0#d ' $'0#e $  9)$f  0 9)$g  '9)$h0 'Standard $9)$i $  *%j  0 *%k  '*%l0 'Evasive '0*%m ' '0+;'n0 ' )00+;'o0 ) '+;'p00 'Total'&s(+;'q   ( ,0(q _  TherearemanysituationsthatariseinAD&DthatrequirethecharactertoknowwhattheirACiswithoutarmor(e.g.,theyareinmetalarmorandarebeingattackedbyashockinggraspspellorbyaweaponthatdoesnotconsiderarmorsuchasanet),withoutevasivebonuses(todeterminethedamagethatatrapperdoes),orwithoutanymagic(likeinamagicdeadzone).  Havingthesenumbersaheadoftimepreventstheneedtocalculateanumberontheflyeverytimeadifferentnumberisneeded.Thistable,whenfilledout,providestheexactnumberyouneedformostsuchsituationsthoughthereareexceptions(suchasaswashbucklerwhohasa+2evasivebonuswhenunarmoredwhodonsplatemailobviouslymorethanjustthe normal/standardACbonuswillchangehellalsolose2fromhisevasiveACbonus).  Standard,nonmagicalbonusesusuallysimplyincludetheACbonusduetoarmorforexample,platemailandshieldprovidesanACof2,soitprovidesanACbonusof8.Standard,nonmagicalbonusesalsoincludetoughhideofsomehumanoidraces.Standard,magicalbonusesincludetheplusofanymagicalarmor,bracers,rings,orcloaks.  EvasivebonusesarealmostanythingthatallowsaPCtoevadevicewithstandanattack.Evasive,nonmagicalbonusesincludeanybonusfordexterityorbaseACofamartialart.Magicalevasivebonusesincludebonusesformmagicitemssuchasacloakof e! displacement,bootsofspeed,orbootsofstriding *" andspringing,orspellssuchasinvisibilityor # blur. d $   Therearenorealruleschangeshere;thissimplyservesasatooltospeedupcombatinunusualsituations.Thebonusgrantedfromaparticularmeansshouldbeputintheblock,andthenthetotalsshouldbeputalongthetopandside.TofindthecharactersACinaparticularsituation,addthenumberintheboxtoACthatdescribestheACbonusthatisnotbeingconsidered,orifaneffectnegatesacertainnumberofpointstoacategory,addthatnumbertoACwithamaximumpenaltyequaltotheACbonusactuallyonthesheet.0   Example:Bromasisarangerwhoiswearing *+z&2 scalemailarmor+2,hadbootsofstridingandspringingandadexof18.Noramally,thatwouldgivehimanACof0.Theblocky-(5 onhischaractersheetlookslike:&   D(#D(# #}}H#}*dddd dd dd dd (#(#,dd ,dd ,dd ,dd +   :7 #}#}}Normal '8 'Magical '9 'Total ': ' LB;  @4@L4 e[1G<"  @4 @  @2@e2 j0[1G="  @2 @  @6@j6 OE@G>"  @6 @0 OStandard LBG?  @3@L3 e[1P @"  @3 @  ?1?e1 j0[1P A"  ?1 ?  @4@j4 OE@P B"  @4 @0 OEvasive O0BP C  @7@O7 w0j@ D"  @7 @0  @3@w3 z00k@ E"  @3 @0  $@10$@z10 PFA F"  $@10 $@00 PTotal'Y( G   (0 D Bromasfindshimselfinameleewitha c H gladiatorusingamancatcher.Themancatcheronlycountsevasiveandmagicalbonuses,itdoesnotconsiderthenormalarmorbonus,soBromasaddsthefigureunderNORMAL/STANDARDtohisAC,givinghimaneffectiveACof4(0+4)forthisattack. D(#D(# 0 D Thegladiatorsuceeds,sothemancatchertakeseffect,whichnegatesallevasivebonusessoagasintanyfurtherattacks,headds4(theTotal/Evasiveblock)tohisAC,sohisACisalso4inthissituation. D(#D(# 0 D Afterdefeatingthegladiator,Bromastriestomakeanescapefromhiscaptors.Aguardshootsathimwithamusketatmediumthenlongrange.Atmediumrange,amusketnegates5pointsofNormal/StandardAC,butBromasonlyhas4,soheadds4tohisACforatotalof4.Theguardshootsagainatlongrange,wherethemusketonlynegates2pointsofnormal/standardAC(Bromashasmorethanthis4),sohisACgoesupby2foratotalACof2. D(#D(# 0 D Inthedungeonsbelowthearenas,Bromasbecomesengagedinafightinamagicdeadzone,soallofhis magicalACbonusesdonotapply,soheaddsthefigureunder Magical/TotaltohisAC,foratotalof3(0base,plus3fromtheMagical/Totalblock).%S hD(#D(# #}}#}X2Xcalledshots#XX2)# &!j #} #}} D TheDMGcontainsthebasicrulesfora }'"k calledshot.Torenumerate:acalledshotisanouncedbeforeinitiative,a+1initiativepenaltyisappliedaswellasa4(ormore,atDMsoption)penaltytohit.Anymissresultsinnodamagebeingdealt. D Inthepast,wehaveusedarulethatanycalledshotusesallattacksfortheround.This ,0(r rulekeptanycombatantfromsimplyhackingawayatawarriorsheadjustbecausetheywerenotwearingahelm,butasalittleunfairtothosewithmultipleattacks.  Anycharactermayperformasinglecalledshotinacombatroundasdescribedabovewithnofurtherpenalties.Thecharactermaystilltakeanyramainingattacksfortheround,butnoneofthemmaybedeclaredascalledshots.  Inaddition,calledshotsareanomoveactionpertheC&T;ahelmlesswarriorthatperformsawithdraworaknockdownwouldthusbeimmunetoacalledshottotheheadfortheround.  Awarriorwhoiseligibletouseasheildretainsthebonusforthesheildifitisatleastamediumsheildagainstanycalledshottospecificbodyparts;thesheildcanbemoveduptoblockthehead.  TheCompleteFightersHandbookprovidedasystemfornumbedanduselesslimbs.ThatsystemwasexcisedwiththeprintingoftheCombat&Tactics,butweprovidethisalternatesystemforspecificlocationdamagethatisindependantofthecriticalhitsystemthatutilizesthethedefensepoolconcept.UsetheseinplaceofthespecificlocationhitrulesintheCompleteFightersHB:  Acharactermaychoosetomakeacalledshottohead,arms,legs,orpressurepointsofanenemy.Theattackerdeclareswhichoftheselocationsisbeingattackedbeforeinitiativeisrolled.  Iftheattackerhits,itisnecessarytodetermine numbedand uselessnumbersforthedefenderasfollows:  Numbed (HP+DP)/4 d $   Useless (HP)/4 )!y%   Inallcases,roundupandHPandDPusedforcalculationsarefull,undamagedvalues.  Inorderforanyeffecttohappenonthecalledshototherthannormaldamage,theamountofdamageinthatoneblowmustexceedthe numbedvalue.IfatleastanamountofHP(notDP)damageequaltothe uselessvalueoccursinthatoneshot,thenthehitisconsideredtomakethetarget useless.Notethatinthiscase,thecriteriafor numbedmustalsobemet.  Ifa numbedeffectoccurs,theeffectnamedforthatbodypartlastsuntiltheendofthenextround.Ifa uselesseffectoccurs,theeffectlastsfor2d6roundsoruntiltheHPdamageishealedbysomemeans.Theeffects y-(5 are(note:theseareparaphrasedfromtheCFHB): D Head:Randomrollad6ORDMchoice: O8 1)blindness2)deafness3)dizziness(4todexuntileffectends.Mustmakeadexcheckorbeknockeddownwheneverhitformorethan2pointsofdamage;the4alsoappliestoanysavesvs.KnockdownresultsperC&T.)4)knockdown5)blindnessanddeafness6)dizzinessandknockdown D Arms:Anumbedoruselessweaponarm v C cannotholdaweapon;anyweaponisdropped.Anumbedoruselessshieldarmnegatesanysheildbonuses. D Legs:Ifstanding,charactermustmakea  G dexcheckorfall.Movementdropsto1/4ofnormal.Anytimethecharacterishitformorethan2pointsofdamage,mustmakeadexcheckorfalldown.Anysheildrushthathitsautomaticallyscoresaknockdown. D Stunpoints:Hittingastunpointwitha (xM numberoruselessresultmakesitdifficultforthecharactertodefendthemsleves.Movementishalvedandanyattackonthecharacterhasa+2tohit.0 D  Example:Galaywinisfightingathugwhoisa S 3rdlevelfighterwithTHAC018,and17strengthfor+1tohitanddamage.Galaywinhasa2AC,nohelmet,andasheild.Galaywinhas26DPand19HPwhenunwounded.Thusshehasa numbedratingof12(45/4,roundedup),anda uselessratingof5.Galaywiniscurrentlyroughedup,havingbut2DPleft. D(#D(# 0 D Thethugisalittleintimidatedbyherbigsword,soheattemptstohitherintheswordarm.Hehitswithanatural20,butsinceheneededa20tohit,thereisnopossiblecritical.Herollsfordamagewithhisswordandrollsa7,+1forstrengthis8pointsofdamage.ThisremovesGalaywinslast2DPanddoes6HPdamage.Whilethissatisfiesthe uselesscriteriaof5HPinablow,itdoesnotsatisfythe numbedrequirementfor12pointsofdamagetotal.Galaywinthereforerecievesnospecialeffectsfromthehit. D(#D(#  y-(j 0  NowitsGalaywinsattack.Sheisspecializedandverystrong,havinga+4tohitand+8todamagewithherbastardsword.ThethugsACis3andhas14HPand15DP,andisnotwounded.Galaywinisconcernedwithkeepingthethugaroundforquestioning,soshemakesacalledshotfortheleg.Galaywinisa4thlevelfighter,withaTHAC0of17.Sheneedsa13tohit,hasa4penaltywithacalledshot,+4duetoherattackbonus,sosheneedsa13onthedice.Sherollsa16andhits.Sherolls7pointswithherbastardsword,plus8is15points.Thisismorethan1/4thethugsHP+DP,sothenumbedlegeffectgoesintoeffect,butshefailedtoeliminatehisdefensepoolanddoanydamage,sothelegismerelynumbed,isnot useless.  XX}#XXXXۯ#X2XXX&  diceprogressionfordamage O andknockdown#XXXX2#XXXX#}XX۹#XX} ? #}XX#  TheCombatandTacticsbookintroduces / theconceptofknockdown.Eachweaponisgivenaknockdowndiceinadditiontodamagedice.'O  However,somefactors,suchasthesizeoftheweilderandweaponmastery,causestheweildertousethe nexthigherdietypefordamageorknockdown.However,afterd12,dietypesdonotcleanlyprogress.  Accordingly,anumberofunusualdietypesarerequiredintheseuniquesituations.Thisisactuallydoneusingmultipledice,butisstatisticallythesameasusingasingle,theoreticaldicethatusesthesameprogression.  Theprogressionofdamageandknockdowndietypes,inorder,are:d2,d3,d4,d6,d8,d10,d12,d16,d20,d24,d32,d40.  Torolld16,d24,d32,andd40,rollasfollows:  d16:rolld8andanyotherdie.Iftheotherdieresultis low(e.g.,13onad6),theresultisthed8roll.Ifitis high(e.g.,46onad6),add8tothed8roll.Thisgivesarangefrom1to16withequalchanceofeachresult.  d24:used12andanyotherdie.Ifotherdieislow,resultisthed12roll.Ifotherdieishigh,resultisthed12rollplus12.  d32:used8andad4.Ifthed4resultis1,thed32resultisthed8roll.Ifthed4resultis2,thed32resultisthed8rollplus8.Ifthed4  -Z(4 rollisthe,thed32resultisthed8rollplus16.Ifthed4resultis4,thed32resultis24plusthed8result. D d40:used20andanyotherdie.Iftheotherdieislow,theresultisthed20roll.Iftheotherdieresultishigh,theresultisthed20rollplus20.#}}#XX}X2XXXStrengthandDexterity tohit  (< bonuses#XXXX2##}XX#XX}   = #}XX# D Acharacterwitha missileadjustment  > fromahighdexterity/aimmayusethatbonusonmeleerollsinsteadof(notinadditionto)the B @  tohitbonusfromstrength. D TheDMmayrulethatcertain tohitrollsarenotaffectedbystrength;insuchcasesthecharactermustusetheirdexterity/aim tohit V D bonus(ifany.)}X2XStrengthDamageBonusesand G weaponsize#XXXX2#Ԁ#}XX#XX} H #}XX۞# D Somesmallweaponsdontallowlarge, I burlyfightertousetheirstrengthandphysiquetofulleffect.Torepresentthis,thestrengthdamagebonusthatmaybeappliedtoanyhitmaynotexceedtherollontheweaponsdamagedice.Theonlymodifiersthatfigureintothislimitationarethoseforusingaonehandedweapontwohandedandthoseinherenttotheweapondamage.Bonusesforspecializationandmagicareappliedafterfiguringandaddingthestrengthbonus. D Somelargeweaponsallowtheusertotakeadvantageofhighstrengthdespiteafairlylimitedinitialdamagepotential.Iftheweaponthatthecharacterisusinghasahigherdietypeforknockdownthandamage,thecharactermayusetheresultontheknockdowndiceinsteadofthedamagedicetodeterminethelimitationonstrengthbonuses.}X2XUnarmedCombatdamage#XX2u #X2X#XXXX2V # $9 ] #}XX # D Theaboveruleonstrengthdamage %)!^ bonusesisnotappliedtounarmedcombatattacks.However,therearesomemodificationstotheexistingmethodofdoingunarmedcombat. D Insteadofaddingthecharactersdamagebonustothedierollinunarmedcombat,useadietypeequivalenttothenormaldietypeplusthestrengthbonus.Ifthereisnostandarddietypefortheresultingdietype,usethenexthigherdietypeiftheattackisconsidered -(h  hard,andthenextlowerdietypeiftheattackisconsideredsoft.  Again,thishasnoeffectonbonusesfromspecializationormasteryinunarmedcombat.0   Example:Acharacterhasa+4damagebonus  fromstrength.PertheC&T,smallsoftobjecthaveabasedamageof1d2,smallhardobject1d3,largesoft1d4,andlarge,hard1d6.Thischaracterwoulddo1d6withsmall,softobjects,1d8withsmall,hardorlarge,softobjects,and1d10withlarge,hardobjects. <  XX}X2XXXInfectionofwounds#XXXX2##}XXۅ#XX} v  #}XX#  Foreachpointofhitpointdamage(not f  defensepooldamage)thatthecharactertakesthatisnothealedbyacurewoundsspell,there @  isachanceofinfection.Thischanceis:& ( basechance:0 0  2%perHPdamage.?   unclean/filthyconditions:0 +1%perHPfor T eachthatapplies.    hot,moistclimate:0 +1%perHPofdamage   coolweather/climate0 -1%perHPof S damage    treatedbyacharacterwithHEALINGproficiency:0 -1%perHPhealed'(?e   XX}#}XXs#  Maketheassessmentofhowmanypoints Q ofhitpointdamagethecharacterhastakenattheendofthedaywhenthecharacterbecomeseligibleforhphealing.Thenumberthatshouldbeusedistheworstdamagethecharacterhastakentohitpointsthatdayaftermagical *z" healingbutbeforecountinghealingfromthe ?# healingproficiency.  TheeffectsofinfectionarethesameasaSICKNESSinHighLevelCampaigns,andmayrequiresystemshockrollsorhealingproficiencycheckstoavoidmoreseveresideeffects(penaltieswhenusingalimb,gangrene,etc.)}X2XDueling#XX2c##}D#}} &,",   Asmentionedinthehouseruleshandout,theTrinaliacampaignusestheCombat&Tacticsrulestoresolvecombat.However,thereisoneoptionalrulessectionthathasnotbeenusedinpreviouscampaignssetintheTrinaliasetting:Dueling.  Theduelingrulesareonlytypicallyusedinoneononecombatsbetween2humanoid /-(4 opponentsofsimilarlevelofskill.Thereislittletimeorspacefortheshufflinganddancingaroundthatoccursinatypicalduelwithinthechaosofalargemelee. D BothparticipantsinaduelutilizeaDUELINGPLOTtodeterminetheiractions, 9 alongwithad6andad12.Theduelingplotisprovidedonpage52oftheCombat&Tactics.Theduelingplatshowsvariousattackanddefensemodesaparticipantintheduelcanutilize. D Thed6andd12arenotrolledduringthecombatbutusedbytheparticipantstorecordtheirattackanddefenseforms.Thereare6defenseforms;thed6isusedtorecordthecharactersdefensivetactic.Thereare12offensivemaneuvers;thed12isusedtorecordthecharactersoffensivetactic. D Everyround,bothparticipantssecretlyselectsadefensemodeandadefensiveposition;theyrecordthisbyputtingthed6ontheblockontheduelingplotthatcorrespondstotheirdefensivepositionwiththenumbershowingthatcorrespondstotheirdefensiveaction.Then,theychooseanattacktype.Theymayonlychoosetheattacktypeslistedunderthedefensepositionblocktheyjustchose.Theyputthed12withthenumbercorrespondingtotheattacktypeupontheblockonthedefenseplottheythinktheiropponentwillchoseforadefenseposition. D Thereisthepossibilitythatoneofthecombatantswillbeabletopredicttheiropponentsmove(seetheduelingproficiency, eU below),aftermodificationsaremadeforthat,bothplayersduelingplotsarerevealedandmodifiersareappliedaccordingly. D Ifaduelisthasguessedtheattackrollexactly,theygeta+2oftheirattackroll.Thisisreducedby2foreachpositiontheyareawayfromexact(upordown,orsidetoside/backorforward).Themostanyonecanbeoffis4positions,sotheycouldgeta6modifierfrombeingtotallywrong(e.g.,byguessing rollleft,whenopponentwasreallymoving dodgeright). D Allrulesconcerningduelingcombat,includingthevariousmovesandtheireffects,arelistedonpages5154oftheCombat&Tacticsbook;seethatbookformoredetailsontheduelingsystem. y-(i #}}# InitiativeDuringaDuelXX} X2XXX  #XX2 ##} #  OneaspectoftheCombat&Tacticsrules u thatisnotusedintheTrinaliacampaignisinitiative;accordingly,theduelinginitiativerulesintheC&TdontmaketomuchsenseinthecontextoftheTrinaliahouserulesinitiativesystem.  ToincorporatetheTrinaliainitiativesystemintotheC&Tduelingrules,eachcharacterrollsinitiativeasnormal.Thisistreatedasanormalcombatinitiativerollonthefirstround;thecharacterwhogetsthefirstinitiativeinthefirstroundissaidtohavetheinitiativeadvantage.Onthesecondan   subsequentround,bothcharactersplayersrollforinitiativeasnormal,butthecharacterwiththeinitiativeadvantagealwaystreatsthe P  lowestofthosetwoinitiativerollsashis(orher)own,andthecharacterwithouttheinitiativeadvantagealwaystreatsthehigherof O thetworollsastheirown!Normalmodifiersareappliedtotheseinitiativerollstofindwhenexactlyeachcharacterstrikes.  Thecharacterwiththeinitiativeadvantage c isreferredtoastheattacker;thecharacter (x withouttheinitiativeadvantageisreferredto = asthedefender.Theattackerretainsthe  initiativeadvantageuntiloneofthefollowing w conditionsoccur;L  hi L  3    3U'23  0    Aturnaboutoccurs;thisisconsideredto Q happenwheneitherthedefenderendsup  goingfirstinaroundduetoalowerspeedfactororotherinitiativemodifiers,ortheunmodifiedinitiativerollsarethesame(atie); 3U''݌  Ќ    3    3)23  0    Theattackerchoosesacombatactionthat # doesnotrequireanattackrollduringaround; 3)<)݌  Ќ    3    30*23  0    Thedefenderdisarmsortrapstheattackers !>& primaryweapon; 30*[*݌  Ќ    3    3;+23  0    Theattackerisknockeddownorforcedto x#( retreatbythedefender; 3;+f+݌=$) Ќ    3    3Q,23  0    Thedefenderoverbears,trips,orotherwise %R * grapplestheattacker. 3Q,|,݌%!+ Ќ    Whenanyoftheseconditionsoccurs,thedefenderimmediatelygainstheinitiative (f#. advantageandisconsideredtheattacker.The (+$/ orderofanyremainingactionsintheroundisnotaltered,butthenewattackerisconsidered e*%1 theattackerandretainstheinitiativeadvantage *+z&2 untilanotheroftheaboveconditionsoccur. y-(5 } X2X theDuelingProficiency #XX2`/#X2X #XXXX2>/#X2XXX 5 #XXXX20##}XXۿ/# D Onedifferencebetweenthewayduelsare 6 conductedintheTrinaliacampaignandasgivenintheCombat&Tacticsrulesisthewaythattheduelistscangoaboutreadingeachothersmoves.IntheCombat&Tactics,suchisdonebyanopposedintelligencecheck. D Instead,intheTrinaliacampaign,allcharacterswhohaveaweaponproficiency(orhaveexpendedatleast1weaponproficiencyonanunarmedfightingstyle)hasdoneafairbitofsparringduringtheirtrainingandautomaticallyreceivetheduelingproficiency g A free.(NotethisisNOTthesameasthedueling , B lorenonweaponproficiency.)  C  D Theduelingproficiencyishandledalmost f D exactlylikeanormalproficiency,exceptithasnoinitialcostotherthandescribedabove,andthatitsbaselevelvariesbyclass.Thisisdeterminedbysubtractingthecharactersnonproficiencypenaltyfortheirclassfrom10.Thuswarriorshavetheduelingproficiencyatabaselevelof8,priestsandthieves7,psionicists6,andwizards5. D Thisproficiencyismodified(accordingtotheS&Prules)byintelligence/reasonorwisdom/intuition.AnycharactermayapplyCPstoimprovetheirlevelinthisproficiencynormally. D After2duelistshavesettheirattackpatternforaround,butbeforetheyarerevealed,theyrollanopposedrollagainsttheirDUELINGproficiency.Thevictor(ifany)picks {U uponsometelegraphedmovebyhisopponent.Thewinnergetstoaskaboutoneaspectofhis UW opponentspattern.Hemayaskwhatkindofattackiscoming,whatkindofdefenseisbeingused,orthepositionoftheopponentsdefense.Oncethisisdone,hemayadjustoneaspectof "i[ hisownpatternaccordingly,thatis,maychangethelocationofhisattackupordownonelevel,oradjustitbyoneblockinanylegaldirection,orchangetheattacktype.} X2X DuelingStyles #XX28#X2X #XXXX28#X2XXX &"a #XX2/9##}t9# D TheCombat&Tactics(aswellastheskills '"b andpowers)mentions Localfightingstyles(inthecaseoftheskillsandpowers,theyarecalled specialstyles.) D InthecontextoftheTrinaliacampaign,thesestylesarecalled Duelingstyles.Thisisbecausemanyofthedescribedstylesareknownmainlyforbeingdevelopedfordueling  -Z(i andofferadditionalbonusesinaduel.  Togetbenefitsfromaduelingstyle,acharactermustspendaproficiencyslottospecializeinthatstyle.Normally,acharactermayonlystartwithoneduelingstyleappropriatetotheirhomeland;anyfurtherduelingstylerequiresbeingtutoredinitbyacharacterwhoisproficientinthatstyle.  Further,allsuchstylesarelimitedinwhichweaponsthatstylemaybeusedwith;thecharactermustbeusingandbeproficientinaweaponproscribedforthestyletogetanybenefitsfromit.  Descriptionsoftheorigin,benefits,andrestrictionsofeachstylefollow.Notethatwhereastyleallowsanattackbonusforacertainmaneuverinaduel,thecharacteronlygetstheadditionalbonusiftheygetthebonusfromthemaneuver.Forexample,aduelistusingthedwarvenstylewouldonlygettheadditional+1attackbonus(foratotalof+2)onawildswingiftheopponentusestheisusingnodefensivemaneuver.  Unlessotherwisestated,acharactercannotusetheadvantagesoftwodifferentduelingstyles(orstylespecializations)atthesametime.Speedrequirementsforweaponsarewithoutanymodifiersfromstyle,mastery,thequicknessproficiency,weaponquality,or < magic.Forexample,havinga+1horsemanspick(normallyaspeed5mediumpiercingweapon,speed4withmagicbonus)willnotallowyoutouseitwithMintarandueling. Swordcitiesfencing: Abasicfencingstyle *" identicaltothehistorical Florentinestyle,thisstyleiscommontoswashbucklingfencersintheswordcitiesofthesouthaswellassomeareasinthefreecities.  SwordcitiesfencingnegatesanypenaltieswhenusingasizeMfencingbladeintheprimaryhandandasizeSfencingblade(usuallyamaingaucheorparryingdagger)intheoffhand.  Inaduel,thisstylegrantsanadditional+1tofeintmanuevers.Thisstylemayonlybeusedwithbladesinthefencingbladetightgroup. Majenkanknifefighting: Thisstyleoriginated e*%1 intheroughstreetsofMajenka,whereonlythewealthiestduelistscanaffordasizeMorLmetalweapon.Accordingly,itconcentratesontheuseofsmallbladedweaponsinoneorboth y-(5 hands,andmaybecombinedwitheitherofthosespecializations. D ThisstyleisnowcommonthroughouttheislandsoftheKylopeansea. D Thisfightingstylegrantsa1ACbonus.Inaddition,whendueling,itgrantsanadditional+1toripostemaneuvers.ThisstylemayonlybeusedwithsizeSclassPweapons,aswellasthesaiandjitte. Mintarandueling: Thisstylewasdevelopedby b ? enforcersinthemorelawlessareaofthefreecities.Itwasdevelopedbecauseenforcersarecalledupontoduelenemieswithlargerweapons. D Thisstylegrantsa+1attackbonus.Whendueling,thisstylegrantsanadditional+1withcloseattacks.Thisstylemaybeusedwithsingleortwoweapons.MintaranduelingmaybeusedwithanysizeSorMclassBorPweaponwithaweaponspeedof4orless.Itismainlyusedwiththesai,jitte,orjo.(ThejostickisdetailedintheCompleteNinjasHB). Orionbladestyle: Thisstyleisknownfor (xM beingpracticedbythemonasticknightsofcentralnorthernTrinalia,aswellasmanyhumankingdomsontheinnercoast. D Thisstylegrantsanunarmedattack(punchorkick)inadditiontoanyweaponattacks,aslongasthecharacterisnotusingasecondweapon.Acharacterwithashieldmayusethisstyle,butcannotuseashieldattacks(shieldpunch,shieldrush,block,ortrap)inthesameroundgainasafreeunarmedattack. D Ifthecharacterknowsmartialartsofanysort,theymaychoosetousetheirweaponasamartialartsweapon,asperpage96oftheCombat&Tactics.ThisstylemaybeusedwithanysizeMweaponwithaspeedfactorof6orlessthatthecharacterisproficientin. Northernsmashingstyle: Thisstyleisknown %R _ mainlybyTuranians,Hobgoblins,andotherhumanoidsandbarbarianswhouseavarietyoflargeweapons.Itemphasizesthepoweroflargeweaponsincombat. D Thisstylegrantsa+1toattackrolls.Ifdueling,thisstylegrantsanadditional+1tosmashmaneuvers.Thisstylecanbeusedwithanyswordinthelargeswordtightgroup,orwithanysizeLtypeBweapon,orbattleaxes. Dwarvenstyle: Thisstyleisfavoredby y-(j dwarvesandinvolvesintimidatingswingswithhaftedweaponsorlargeblades.Somehumanoidsandbarbarianswhohavefoughtthedwarvesuseasimilarstyle.  Thisstylegrantsa+1toattackrollsandanadditional+1toanywildswingmaneuverwhiledueling.ThisstylemaybeusedwithanysizeMorlargeraxe,pick,orhammer,anylargesword,orthelongswordorscimitar. Hobgoblinpolestyle: PracticedbyHobgoblins b   aswellassomespearusinghumanwarriorswhofacethem,thisstyleincreasestheeffectivenessofpoleweaponsinduels.ItisalsosimilartostylesusedbyorientalhumansinthefarofflandofKhitanandsomeelitewarriorsoftheMateranamazons.  Thisstyleallowsanadditionalattackwiththeotherendofthepoleweapon.Inthecaseofaquarterstaff,thisissimplytreatedasanotherquarterstaffattack.Otherpoleweaponstreatthisasabostickattack,witha+1speedmodifier.Duetothesurprisenatureofthisattack,itgrantsa+1onfeintmaneuvers.Thisstylemaybeusedwithquarterstaves,bosticks,spearsorpolearmswithaspeedof7orlower.AcharactercannotusethisstyleandgetaspeedbonusfromtheTwohandedspecializationinthesameround. Drakarianpolestyle: Thisstyleispracticed  mainlybyploearmwieldingDrakariantroops,butalsosomehobgoblinsandotherhumanoidswhodonotusethehobgoblinpolestyle.  Drakarianpolestyleallowsanunarmedattackinadditiontoanynormalweaponattacksallowedtothecharacter.Ifmartialartsareknown,thepoleweaponmaybeusedexactlyasitwereamartialartsweaponpertheCombat&Tacticstoperformmartialartsmaneuvers.Thisstylemaybeusedwithquarterstaves,bosticks,spearsorpolearmswithaspeedof7orlower.*}hx*Part4:Magic &!, *hx}*  MagicintheworldofVarishaisoneofits ($. mostuniqueaspects.MagicisawildforceinthespherethatTauvalliesin,onethatusuallyonlygodswieldwithimpunity.#}XU#X2XWizards#XX2V#} ,'3   IntheworldofVarisha,thereisnoone -(4 methodofWizardry.Thereisnosinglepaththatawizardcantread.Thoughthetraditionalmethodofmagicthatisknownthroughouttheuniverse,thereothermeansofevokingmagicalpowerthathavetakenhold. D Allwizardsmustchooseamethodby 9 whichtheycasttheirmagic.Inaddition,somemaychooseaspecialty.Theselectionofspecialtymaybelimitedbythemethodthe  (< playerhasselectedforthecharacter. D Regardlessofmethod,allcharactersusethespellpointsystemdescribedintheSpells& ' w? Magic,thoughthespecificsmaybealteredby  < @ thecastersmethod.  A #}V#X2XSpells&magicsystem:Aprimer ; C #X2XXX2EZ#XXXX2#}XXdZ# D WizardsintheTrinaliacampaignuse +{ D variousrulesfromtheSpells&MagicPlayersOptionbook.Bythissystem,awizard(mageorspecialist)PCdoesnothavetoabidebyspecificamountsofspellsperlevel;rather,thereismoreflexibility.Eachwizardgainsacertainamountof spellpoints,bywhichhecancustomizethespellshereceives. D Asanexample,intheregularmagicsystem,a5thlevelmagegains41st,22nd,and13rdlevelspell.IntheSpells&Magicoptionalsystem,a5thlevelwizardwouldinsteadhave40spellspoints(pluspossiblysomebonuses).Withthat40points,thatwizardcouldchoosethesamespellselectionlistedabove(41st,22nd,13rd,whichactuallyonlycosts38spellpoints),orcouldmixandmatchspelllevelsChoosing21st,22nd,and23rdlevelspellsinstead(whichcostsexactly40points. D TheSpells&Magicbookprovidesthedetails;youcandothingslikemakeaspellcheaperbytakingrestrictionsorextendingthecastingtime,ormakeitmorepowerfulbyexpendingmorespellpoints.Consultchapter6oftheSpells&Magicfordetails.#}Z#X2XWizardsmethods %B!_ #X2XXX2_#XXXX2#}XX_# D MostwizardsofTrinaliaareconsideredtobeclassicalwizards.Thisisthedefaultforthe l(#b AD&Dgame.Thewizardpreparesforspellcastingbymemorizingspells.Whenthespellsarecast,thechaosinherenttothemagicfloodsthewizardsmindwithentropy.Thoughthismaysoundhazardous,anywelltrainedwizardcancontroltheforcesofmagicsuch  -Z(h thatonlytheorganizedmemoryofthespellislost.  Someadditionalformsofmagichavebeguntotakehold.Thesemethodsofwizardryincludechannelers,diabolists,andwitches.  Aleinists,ordiabolistshaveexistedamonghumankindalongtime,butarerareonthecontinentofTrinalia.Duetothemadnessthattheirartofteninflicts,diabolismsoongainedaverynastyreputation.Theveryalienviewpointinvolvedindiabolismtendstotakeitstolloneventhosewhoapproachthesubjectcautiously;thosewhoembraceitwholeheartedlyareinvariablydoomed.  Channelershaveexistedforalongtimeamongtheelves,onlyrecentlyhavehumankindorotherracesbeenprivytoitssecrets.Whileclassicalwizardsdispensewiththeentropyinherentinmagicbyabsorbingitintotheirminds,channlersabsordtheentropyintotheirbodies.Wieldingsuchmagiccanresultinfatigue,exhaustion,orifthechannelerishaphazard,evendeath.However,channelershaveoneadvantage.Unlikealienistsorclassicalwizards,theydonot forgetspellastheyarecast;theycancastanyamountofspellsthattheirbodywillbear.  WitchcraftisthefinalcastingmethodwhichisspreadingthroughoutthelandofTrinalia.InthecontextoftheTrinaliacampaign,witchesarethosewhogainmagicalpowerbyconsortingwithdenizensofthelowerplane.Thoughthisofferscertainbenefits,thispathcanresultintheverydamnationofthesoulofthecharacterswhodarestravelthisroute.  AwizardscharacterwhoselectscastingmethodsofAlienism,Witchcraft,ofChanellingget10extracharacterpointswithwhichtopurchaseabilities.Theinherentdrawbacksofthenonclassicalcastingmethodsresemblethedrawbacksinthespells&magic awkwardcastingmethodand difficultmemorization.#}e`#X2XChannelers:thespecifics &!, #X2XXX2i#XXXX2#}XXi#  Channelersoperateasdescribedinthe |'"- Spells&Magicbook,pages8083.Basically,theserulesstate:)c  )c$k"0    Thechannelerchoosesspellsusingthe )%0 normalspellpointsystem,butthisonlydefinestheavailablelistofspells.Thecharactercanallocatespellpointstoanyspellonthelistatthetimeofcasting;the,/(4 characternever forgetsspellsunlessanotherismemorizedinitsplace.)c$k?k݌ D(#D(# Ќ  )c  )cl"0 D   Spellpointsarerecoveredgraduallyover :6 time,sincetheyrepresentmagicpotentialandstamina,notmemorization.However,tochangethespellselectionfollowsthestandardrules:8hoursofrestplus10minutesperlevelofstudying.)clm݌ D(#D(# Ќ  )c  )cn"0 D   Wheneverachannelercastsaspell,ittakes  (< atollonthebody.Thisisrepresentedbyvariousfatiguelevelsthatareimposedonthewizardwhenthespelliscast.)cnn݌ D(#D(# Ќ  )c  )co"0 D   Channelersmayusefreemagicks.)coo݌ < @D(#D(# Ќ  )c  )cnp"0 D   Channelersmayusethe exceedingspell  A levellimitsoptionalruleonpage78oftheSpells&Magic.)cnpp݌ D(#D(# Ќ  )c  )cqq"0 D   Achanelermaydecidetocastaspellfor P D greatereffectatthetimeofcastingsimplybyexpendingmorespellpoints.)cqqq݌ D(#D(# Ќ  )c  )cr"0 D   Achannelercansavespellpointsby OG choosingtocastspellswithprolongedcastingtimeorreducedpowerattimeofcasting.)crr݌ D(#D(# Ќ  )c  )cs"0 D   Channelersreceivebonusspellpointsfrom cK highconstitutionandwisdom.Thisisequaltothecharactershitpointbonusforcon/fitnessandmagicalattackadjustmentforwis/willpower.)css݌ D(#D(# Ќ   D InadditiontothesestandardrulesfromtheSpellsandMagic,therearesomerulesspecifictotheTrinaliacampaignconcerningchannelers. D IntheTrinaliacampaign,itispossibletoinscribechannelerspellsonscrolls,butitisnotpossibletomakeaspellbookforpermanentrecord.Insteadofspellbooks,channelersusesimple,nonpreciouscrystalsthataresaidtocontainaportionofthecastersspirit.Tostoretheimpressionofaspellfromanothercrystaloraninscribedspell,thechannelermustmeditatewiththecrystal,spendingthesameamountofspellpointsandfatigueaswouldberequiredtocastthespell. D Otherthanthat,thespellcrystalactslikeaspellbookineverywayotherthanitiseasiertotransportanditisveryfragile.Achannelerwilltypicallyprepareadditionalcrystalsandkeeptheminasafeplace,ashavingthespellcrystalisrequiredtomemorizenewspells;losingallofyourcrystalscanbedisastrous. D Aspellcrystalmustbeaornamentalorsemipreciousstone.Thestonemustreceiveaspecialfacetingtobeusedatanominalchargeequaltothevalueofthestone,orthe y-(i charactermaydoitthemselvesiftheyhavejeweler/gemcutterproficiency.Afterthis,thechannelermaystoreupto4spelllevelspergpvalueofthegemforornamentalstones,or2spelllevelspergpvalueforsemipreciousstones.  Chanelerscannotbecertainspecialistclasses.Thesebarredclassesare:Necromancer,Conjurer,Shadow,andGeometry.  Thereisadifferencebetweenspellsofachannelerandthoseofclassicalwizards.Mostspellsareavailabletobothclasses,butafewdonotexistforoneortheother.  Channelersmayusethesamescrollsthatclassicalwizardsdo.However,aclassicalwizardmaynottradespellsfreelywithachanneler.Achannelerwhostoresaspellinacrystalfromascrollexplendsthescrollinthesamewaythataclassicalwizarddoes.However,inorderforaclassicalwizardandachannelertoexchangespells,inscribedscrollsmustbeused.#}Xj#X2XAlienists(Diabolists):thespecifics#X2XXX2u}#XXXX2#}XX۔}#  Alienistsbasicallyoperateasdescribedin 3 onpages8791oftheSpells&Magicbook.Basically,theserulesstate:)c  )c~"0    Alienistsselectspellsaccordingtothespell  pointsystem,buttheymaynotselectfreemagicks;theymayonlyselectfixedmagicks.)c~~݌  Ќ  )c  )c"0    Alienistmayexceedtheirnormalspell ! levelundertherulesonpage78oftheSpells&Magicbook.)c݌  Ќ  )c  )c"0    Alienistsmayreducethespellpointcostof  5$ aspellbyselectingextendedcastingtimesorspecialcastingconditionsatthetimetheymemorizethespell.)c ݌  Ќ  )c  )c!"0    Thealienistreceivesabonusnumberof #I( spellpointsaccordingtotheintelligencebonusfornumberoflanguages,asdescribedonpage80oftheSpellsandMagicbook.)c!<݌  Ќ  )c  )c`"0    Analienistsspellsarewipedfromtheir '"#- mindswhencast,andtheymustberememorizedtobecastagain.)c`{݌  Ќ  )c  )cb"0    Wheneveranalienistlearnsaspell,thereis !*q%0 achancethatthealienmethodsofthevoidwilldrivethealienistinsane.Thereisasavingthrowagainstthiseffect,ifmade,thealienistismerelydeliriousfora5-(4 handfulofdaysbeforerecovering.Ifthesavingthrowisfailed,however,thealienistsuffersanepisodeofmadnessandmayevenattracttheattentionofsomecosmichorror.)cb}݌ D(#D(# Ќ   D AlienistsusespellbooksandinscribespellsjustasnormalAD&Dwizards.However,therearesomeminoralterations. D First,theSpells&Magicstatethatwheneveracharacterfailsaninsanitycheckandsavingthrow,theyloose1d2pointsofwisdomfromthemindwrenchingexperience.IntheworldofTrinalia,priestsofsuchcosmichorrorsexist,manyofwhicharemultiordualclassedpriest/alienists.Thoughthemindblastinghorrormayrocktheveryfoundationsofahumanpsyche,suchconditionsarenotdetrimentalandperhapsmaybebeneficialtosuchmadmenactingaspriestsoftheunholypowers.Accordingly,insteadofsubtracting1d2wisdom,subtract1d2willpower.Thecharactersintuitionisonlyaffectedifhiswillpowergoes4pointsormorebelowintuition;inthatcase,lowerintuitionuntilitis4pointshigherthatwillpower. D Second,likechannelers,themethodologyofalienistsbarthemfromcertainspecialistclasses.Theseare:Enchanter,Transmuter,WildMage,andSongMage. D Spellsofalienistsandotherwizardsaresodifferentastobealmosttotallyunrelated;aclassical(orother)wizardcannotmakeuseofanalienistspellandviceversa.Otherwizardclassesmayusealienistscrollsandspellbookstoresearchequivalentspellsfortheirownmethodology.However,whendoingso,theyriskthesameinsanitythatanalienistriskswhenlearninganewspell.XX}#X2XXX}#Witches:TheSpecificsXXXX2#}XXV# "[  D WitchesoperateasdescribedintheSpells&Magicbook,pages8385.Basically,theserulesstate:)c  )cx"0 D   Thewitchchoosesspellsusingthenormal %B!_ spellpointsystem,butthisonlydefinestheavailablelistofspells.Thecharactercanallocatespellpointstoanyspellonthelistatthetimeofcasting;thecharacternever forgetsspellsunlessanotherismemorizedinitsplace.)cx݌ D(#D(# Ќ  )c  )c0"0 D   Spellpointsarenotautomatically U+&f recoveredovertime.Onceawitchhasexhaustedherspellpointtotal,shemust ,/(hD(#D(# performanextendedceremonytoappeasethelowerplanarpowersandrecoverspellpoints.Thisceremonytakes8hourspercharacterlevel.)c0K݌  Ќ  )c  )c"0    Wheneverawitchcastsaspell,theyrisk  attractingtheattentionofapowerfullowerplanarcreature.Thewitchmayhavetoenterpactsofservitudetomaintaintheirmagicalpowers.Theypactsmayactuallygivethewitchadditionalpowers,butcouldresultinthewitcheseventualdamnation.)c݌  Ќ  )c  )c"0    Witchesmayusefreemagicks.)cǒ݌' w  Ќ  )c  )cU"0    Witchesmayusethe exceedingspelllevel  <  limitsoptionalruleonpage78oftheSpells&Magic.)cUp݌  Ќ  )c  )cU"0    Awitchmaydecidetocastaspellfor ;  greatereffectatthetimeofcastingsimplybyexpendingmorespellpoints.)cUp݌  Ќ  )c  )c`"0    Awitchcansavespellpointsbychoosing   tocastspellswithprolongedcastingtimeorreducedpowerattimeofcasting.)c`{݌  Ќ  )c  )cq"0    Witchesreceivebonusspellpointsfrom ) highintelligencescore.Thisisequaltothecharactersbonusproficiencyslotsfromint/knowledge.)cq݌  Ќ    IntheTrinaliacampaign,itispossibletoinscribewitchspellsonscrollsorinspellbooks.However,ifadifferentwizardofanothermethodologytranscribesoneofthesespells,theyriskattractingalowerplanarpowerasawitchdoeswhencastingaspell.   D Witchescannotbecertainspecialistclasses.Thesebarredclassesare:Abjurer,ForceMage,orSongMage. D Witcheshavenodifficultyusingthespellsofclassicalwizards.However,thisdoesnotabatethewitcheschanceofattractingattentionfrom#}#}lowerplanarcreatures. N %  D Notthatmalewitchesarenotnecessarilyknownas warlocks.Whileitmaybethecase,thetitleistypicallyappliedtowitchesoralienistswhospecializeinoneoftheelements.#}#hxPriests  < + #hxhx3#*hx#}*R# D TherearealargevarietyofpriesthoodintheworldofTrinalia.ThePriestsandPowersof  . TrinaliabookshouldbeusedinsteadofstandardAD&Dreferenceswhenmakingapriestcharacter,thoughyouwillneedtheSpells&Magicbooktodescribemostoftheassociatedabilitiesforthevariouspriesthoods.#}#} D TheTrinaliacampaignusesthespellpoint 04 systemforpriestsaswellaswizards.Thisoperatessimilarlytothewaydescribedaboveforwizards,butthespellpointtablesaredifferent,andinsteadofimposingalimitonspelllevelsthatcanbememorizedinminorspheres,minorspherescostmoreinspellpointsthanamajorspherespellofthesamelevel.#}p#