TNM Multiplayer (TNM-MP) Rules - 2002 version
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Contents
1.....Decide who is in charge
2.....Pick your circuit
3.....Create your circuit on TNM
4.....Decide on the rosters
5.....Champions and Feuds
6.....Scheduling, Writing and posting cards
7.....Hiring new wrestlers
8.....Firing wrestlers and leaving wrestlers
9.....Re-Newing contracts
11....Messages between feds.
1. Decide who is in charge!
One player needs to the President of the TNM-MP game. He does not have
to run a circuit if he
does not want to. He makes all decisions that can not be resolved through
any means. When a
player is the President then you shall need a VP to make decisions
that involve the Prez.
The president is responsible for recieving weekly requests for and posting
free agents signings.
They also need to keep a list of what feds run shows on what days and
some kind of wrestlers
taken list.
Idealy, the President will not have a fed unless one or more need to
be temporarily run to keep
things going while we await a new person to run them.
2. Pick your circuit.
There are eight circuits from around the world available and any amount
of independents.
Each player gets to pick either a major, minor, or an indy.
USA:
majors - WWE
minors - XPW, NWA:TNA
Japan:
majors - NJPW, AJPW, NOAH
Mexico:
majors - EMLL, AAA
minors - IWRG
Not all circuits need to be taken and circuits not listed can also be
taken or you can create
your own indy.
WWE should be run by 2 seperate people, one doing RAW and another doing
Smackdown, with seperate
rosters for each. The two people need to work together for PPVs
and cross-show angles. RAW and
Smackdown will have seperate full-size rosters but have to split WWE's
free agent alotment 50-50.
Wrestlers may be traded between RAW and Smackdown with mutual consent.
Note that these two are
the ONLY ones who may make permentent trades.
Additionaly, to represent the many attempts at starting the next "big
thing", there may at any
one time be one other "minor" USA circuit operating.
A circuit may jump from an indy to a minor or a minor to a major under
REASONABLE circumstances,
having proved themselves over some time. This should be agreed
up on by those involved in a
TNM-MP.
3. Create your circuit on TNM
Go through the usual procedure for creating a circuit on TNM but do
NOT hire any wrestlers yet.
Its recommended you have ALL wrestlers installed on your TNM, you never
know when you may want to
sign one.
4. Decide on the rosters
Majors start with 30 wrestlers:
10 wrestlers are signed to 12 cards
10 wrestlers are signed to 24 cards
6 wrestlers are signed to 36 cards
4 wrestlers are signed to 52 cards
Minors start with 30 wrestlers:
10 wrestlers are signed to 6 cards
10 wrestlers are signed to 12 cards
6 wrestlers are signed to 24 cards
4 wrestlers are signed to 36 cards
Independent feds start with 20 wrestlers:
10 wrestlers are signed to 6 cards
6 wrestlers are signed to 10 cards
4 wrestlers are signed to 12 cards
Once you have decided on the roster change back to regular mode and
send the roster with the amount
of cards you have signed the wrestlers on to the President. Majors
and minors should submit their
rosters first then the indys get the leftovers.
Wrestlers who are retired due to injuries or who are deceased CANNOT
be used. However, if a
wrestler dies in real life AFTER the TNM-MP starts you make continue
to use them as they may not
neccessarily have met such an unfortunate end in our little TNM world.
Managers, bodyguards, valets, announcers, and other wrestling personalities
do not have contracts
per se but have the same limitation about not working twice in the
same day. To actually wrestle
in a match, a wrestler MUST be under contract. In general, just
be reasonable about this. Don't
try to hog all the managers in one fed, don't use active wrestlers
as managers, etc.
5. Champions and Feuds
Set your champions as what they are currently. If you are
running an indy then you can start
as a fresh fed or assign champs as you want to. The same goes for feuds,
for the majors/minors go
with the current feuds that exist in the parent federation but as the
weeks go on you can develop
and create your own feuds.
6. Scheduling, Writing and posting cards
Schedule cards as you would normally do, write them up however you
like and post them where you
want! It is upto the fed head how they decide results, you can either
book them or let them
decide themselves or even a mix. If you want to run an interpromotional
card then you get in
touch with the other fed head and ask them for a talent exchange. The
two heads then decide how
they want the match to be run, booked or shoot. You can schedule
as many cards a week as you
want but each card run takes off a card from the wrestlers contracts,
try to keep in the
flavour of the feds though.
Every circuit needs to have at least one card per week. Cards
should be posted reasonably close
to the date they are for. If you fail to get a card in, you do
not get any free agents that week.
7. Hiring new wrestlers
Every Friday (or anyother day of the week agreed upon) circuits may
try to hire free agents.
Free Agents are wrestlers without a federation to wrestle in, you may
attempt to hire up to 4
wrestlers per week, all hirings are done through the President or the
VP. To decide if a
wrestler will join the federation you need to roll a dice and add some
modifiers to it. The
modifiers are below:
Circuit modifiers
+2 wanted by a major fed
+1 wanted by a minor fed
+0 wanted by an indy fed
-1 40 or more wrestlers already in circuuit
-2 50 or more wrestlers already in circuuit
-3 60 or more wrestlers already in circuuit
Nationality modifier
+1 wanted by a fed from own country (ex: Japanese wrestler wanted by
a Japanese circuit)
Contract modifier
+1 if the wrestler was just fired or released by a rival major/minor
(ex: NWA:TNA signing someone just released by WWE)
The pres will roll a normal D6 and add or subtract any modifiers as
appropriate. If the result
is a 5 or higer then the he joins the circuit. When there is more than
one circuit interested in
a wrestler make a roll for each circuit, whoever gets the highest number
gets the wrestler, if
there is a tie then the wrestler has not made up his mind, the circuits
that tied can try again
next week. Once you have successfully signed a wrestler, add
him to your circuit in TNM and you
can be begin using him immediately.
Majors can sign a wrestler for up to 52 cards, minors for 36 cards, and indys for 24 cards.
Majors may attempt to sign ("steal") wrestlers under contract with an
indy. If successful, the
major may immediately begin to use the wrestler. The indy(s)
using the wrestler may use him for
the rest of his contract as long as they dont have a day conflict with
the major but may not
attempt to renew the wrestler's contract. Wrestlers with minors
or other majors may not be
stolen.
Wrestlers may wrestle for multiple indy or minor feds, so long as they
do not wrestle twice on
the same day.
Majors may work out a farm system/developmentals contract with indy(s),
allowing them to loan
wrestlers out to indys and borrow wrestlers from indys. Note
that if a wrestler being loaned
to another fed quits their parent fed, they automaticly quit the loaned-to
fed as well - their
contract status is totally managed by their parent fed.
Keep in mind that some shows are TAPED on a different days than they
air when looking out for
schedule conflicts. Ex: Smackdown airs Thursdays, but is taped
on Tuesdays, so a wrestler under
contract with WWE:Smackdown couldn't wrestle for an indy on Tuesday
but could on Thursday. Dates
shows are run/taped should be submitted to the president.
8. Firing wrestlers and leaving wrestlers.
Wrestlers who are fired by the fed head are placed in the free agent
pool. Wrestler who elect
not to re-new their contracts, quit or who hand in their notice are
placed in the free agent pool
once they leave the roster. You MUST inform the President of ALL roster
changes.
If a wrestler quits or is fired from a circuit, that circuit may NOT
attempt to rehire him/her
for a period of 4 weeks.
9. Renewing contracts
Wrestlers who's contracts are up for re-newal will inform you of their
intentions in your own
circuit. If he wants to re-sign then he will ask you in your own circuit.
You MUST be honest
about this, there is no-way to prove that people are cheating but it
is in the spirit of the
game to be honest and enjoy it when your top-star leaves. It gives
you a chance to make new
talent...
Contract renewal limits are the same as signing a new wrestler - 52
for majors, 36 for minors,
and 24 for indys. You can resign a wrestlers as many times as
you like, provided that the wrestler
asks to resign in TNM.
Note that 1 "card" on a wrestlers contract equates to 1 week.
So switch your circuit temporarily
to email-mode when running special cards (like PPVs), unless they are
taking the place of the
weekly card.
10. Messages between feds.
At the start of the TNM-MP game the pres will send out the circuit
roster with everyones e-mail
address on it, this allows you to communicate between feds with out
going through a medium.
Every Monday a mail will be sent out to every fed head informing them
of firings, hirings and
anyother news that may be appropriate. If you want to set up interpromotional
cards, talent
exchanges or send a guy to another fed for a few months to get a gimmick
makeover - it's up to
you. Everything you can do in real life you can do in TNM-MP!